Hardcore and realistic, Life is Feudal: MMO showcases medieval life on a grand scale. Players will use survival skills, immersive RPG features, a thriving economy, community building, diplomacy and warfare to survive and flourish in the unforgiving world of Abella.
Recent Reviews:
Mostly Negative (364) - 38% of the 364 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,536) - 41% of the 3,536 user reviews for this game are positive.
Release Date:
Jan 12, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

There are a number of reasons why we felt Early Access was the right path for us. Starting out, we were just a small team of avid gamers, working out of a tiny apartment and just barely scraping by. In order to create a game that truly encapsulated feudal life, while also offering an open, freeform and quality experience worth coming back for, we knew we’d have to invest all of our time and resources to accomplish this. Without Early Access, this would not have been possible.

Furthermore, the community feedback has been definitive in helping shape the Life is Feudal world. We wanted to continue to have this relationship with the players. Early Access gives us the ability to collect and integrate player opinions and feedback into the game to help deliver the best experience possible in Life is Feudal: MMO.

Approximately how long will this game be in Early Access?

Life is Feudal: MMO will launch approximately 12 months after the release into Early Access.

How is the full version planned to differ from the Early Access version?

The full version of Life is Feudal: MMO will be feature complete. We plan to implement ships and basic naval warfare, advanced AI and hostile NPC encounters. We are continuing to add, finish and polish the siege mechanics, along with all of the many others already included within the game. We are adding more siege equipment, siege engines and a number of other secondary features that the community will choose by voting for their favorites. Along with these new features, players can expect a more polished and smooth gameplay experience in the full version of the game.

What is the current state of the Early Access version?

Life is Feudal: MMO enables you, along with thousands of other players, to dive into a living, breathing - and ever-evolving - world. Begin your journey by stepping into an enormous 21x21km, fully realized world, complete with naturalistic weather, day-night cycles, and changing seasons. Explore a vast world; choose a suitable location for your humble home, walled city or strapping fort. Level and terraform to perfect the area before getting to work. Meet new friends and forge alliances with neighbors — imagine the possibilities with a team of people.
Some polishing is still ongoing and you can expect bugs here and there, but from a feature perspective, we believe we have an almost complete game. The features that we plan to implement for the full release can be considered as secondary in relation to the core gameplay that is already present in game.

Will the game be priced differently during and after Early Access?

We do not plan significant price changes during the Early Access. You can expect the price increase after the EA.

How are you planning on involving the Community in your development process?

The feedback from our players is exceptionally important to us, which is why we want to involve them as much as possible. To do so, we have consistently provided weekly developer news updates and have regularly asked for player feedback on key issues and game mechanics throughout the development process. We will continue to include the community this way as we move into Early Access. Players can also have their voices heard by submitting, voting for, and discussing ideas on our official forum.
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Recent updates View all (106)

March 22

(Dev News #148) Update 0.2.5 is Here!



Hey, Feudalists!

We are happy to announce that update 0.2.5 is finally out! Jump in now and explore all the new features and changes.

We really hope that this update is going to make getting started and beginning your adventures much easier, adding more immersion and also unlocking majestic new town patterns for architects! This update also includes the long-awaited Fief size increase, skill raise bonus for the favorites of the gods, Military outposts, new climbing mode, siege ladders, and more — you can read the detailed patch notes here.
To help you figure out how to use the new features and make the most of them, we have prepared a detailed guide for the 0.2.5 update for you, make sure to check it out!
We are looking forward to your feedback, so tell us what you think about the 0.2.5 new features!


Speaking of new additions, we’ve got something else to share with you today.
With this update we have added quite a few brand new decoration items, including exquisite chests, table, thrones, and other things that you can now build and decorate your castle or a hut with. Here are the new items that are available for construction right now:











Don’t forget to share your updated interior pictures with us!

Another couple of challenges have been completed this week, and we wanted to congratulate Vanirs Expedition guild for completing the Rule with an Iron Fist and The Bloodline of Svefnii challenges, and the Sparta guild for clearing the My House My Keep (Wooden Keep) challenge! Way to go!



The last, but definitely not least for this week - we are thrilled to announce that tonight Diddly Dale is going live on Steam Broadcasts, be sure to pay a visit to his stream!




— The team
3 comments Read more

March 22

Update 0.2.5 is Out! (0.25.0.5)

Well, the title says it all - update 0.2.5 is here at last! We expect this update should make getting started and beginning your adventures much easier, adding more immersion and also unlocking majestic town patterns for architects! Make sure to read all the information in the patch notes below!

Patch Notes (ver. 0.25.0.5):

New Features and Tweaks:
  • You can now sacrifice your combat and crafting experience to the gods via idols and altars. This sacrifice will also add to your points in the rankings for the god you’ve sacrificed your XP to. If you happen to be in the top 100 players for the god when Makthrid elections start - you will get a blessing that will increase the speed of skill increases for the skills that current god governs!
  • You can now increase a fief with your guild monument and all fiefs that neighbor this fief. Fief increase will increase its size by 1 tile in all directions. This means that once you increase 2 neighboring fiefs you will remove the stripe of neutral tiles between them effectively connecting those two fiefs for your construction desires!
  • New type of outpost implemented - Military Outpost. These outposts can be used as Rally bind points and can be built on any unclaimed fief, no matter where the guild’s monument and its other fiefs are located. We plan to add NPC archers to these outposts in following patches.
  • Implemented climbing! If you approach terrain or objects that are too steep to traverse normally, your character will start climbing automatically. You need to make sure that you’re in a peaceful stance and facing the slope with your character. Works for the surfaces angled between 45 and 75 degrees. Anything vertical or close to be vertical cannot be climbed.
  • Siege ladders and siege platforms are implemented. Only these types of objects can be constructed, moved and dropped on enemy fiefs during JH. Combined with the new climbing system this should create more realistic looking raids and sieges! Siege ladders, siege platform and sapper charges can now be dropped on the ground without them turning into a bag the way as it was working before.
  • You can now use God’s Coins to pay for your monuments and outposts maintenance.
  • You can use God’s Coins to support your outposts (or any other guild outpost if you were given the right to) remotely via the Guild Monument ability.
  • Outpost and monument maintenance base price has been decreased (from 0.2 copper coins per tile per in-game day to 0.15)
  • Multipliers for higher level outposts and monuments have been significantly decreased:
    Lvl 3 outpost and monument - multiplier changed from x10 to x8
    Lvl 4 monument - multiplier changed from x24 to x16
  • Significantly boosted Natives’ loot. There's a much higher probability for them to drop unique loot items that can be sold to the Crown.
  • Added the Hour of Inspiration booster that can be bought in the Premium shop to get a temporary Inspired Work effect (abilities can be performed 20% faster)
  • Animals in stables, barns, and coops should no longer die for any reason unless they contract disease caused by the lack of hygiene (stables are dirty) or simply of an old age. There should be no random unexpected deaths to other reasons.
  • Plants will no longer lose their quality due to improper crop rotation
  • A month of the free Inspired Work boost from the Pioneer's amulet has passed. Pioneer’s amulets are no longer providing any special bonuses.
  • Added visually different textures for whitewood and amberwood logs

Bug Fixes and Optimizations:
  • Fixed some rare server node crashes
  • Fixed a bug with per object rules overriding “can build” access for players making some abilities inaccessible. That should make it possible to upgrade some outposts that were not upgradable before.
  • Trading Post support points should now show correct values
  • Fixed Cultural Onion, both types of grapes, some grains and some vegetables that were not working correctly in some cases
  • Fixed Cultural flax harvested quantity
  • Weaver’s Toolkits can now be repaired
  • Fixed Thick leather recipes. Any Thick or Thin leather should be available in the simple recipes list.
  • Fixed a bug where you could become a student of your own school.
  • Brewed Honey should now be available in the kitchen cooking recipes

— The Team
1 comments Read more
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Explore Newbie Island for FREE!



With Life is Feudal: MMO 0.2.0 Update every explorer can now go to the Newbie Island for free! From now on, you can start your journey completely for free without buying game starter-packs, and later, if you’d like to continue it on the mainland —
all you need is a ticket to Abella.

A great excuse to gather your friends and, explore new map and start building a kingdom that will be famous for centuries to come!
And don't forget to user Counselors Feature to get a special reward for teaching your friends!

About This Game

Life is Feudal: MMO enables you, along with thousands of other players, to dive into a living, breathing - and ever-evolving - world. You can create and influence the history in the land of Abella and have those events ripple through eternity.



Begin your journey by stepping into an enormous 1296 real km², fully realized world, complete with naturalistic weather, day-night cycles, and changing seasons. Various areas produce differing amounts of region-specific resources, while the weather alternates throughout the land, and can play a vital role in successful crop growth and availability of natural resources. Each of 32 regions can offer unique advantages and favorable conditions for brave adventurers.



Explore a vast world; choose a suitable location for your humble home, walled city or strapping fort. Level and terraform to perfect the area before getting to work. Set out to meet new friends and forge alliances with neighbors — imagine the possibilities with a team of people. Excluding the starting city, everything will be built by you - the players, as you cooperate to build majestic kingdoms and thriving communities.



Kingdoms will rise and kingdoms will fall. The pen can be mightier than the sword if wielded properly. Guild holdings can turn into towns; towns into cities and cities into kingdoms, stretching across the land. Do you have what it takes to form coalitions and alliances to defend your lands and rule over Abella?



When diplomacy fails, it is time to reach for the sword. During this era, there was always that bright, shining light of peace and prosperity, but, alas, civilizations were usually mired in the dark, brutal and often violent reality of medieval life. Take up arms against your foes, utilizing the non-target, physics-based combat system. With realistic player damage you can create deadly combos to deliver bleeding wounds and fractured bones, and in the end... conquer the battlefield.



Establish yourself as an entrepreneur; watch your wealth and influence grow as you build an empire with a completely realistic economy. Barter for goods with others through player-built trading posts across the world. Set up trade routes and recruit competent guards to escort you and your caravans, offering protection from raiders and brigands on your journey.


Carve out your legacy; be a part of the history of Life is Feudal: MMO.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit - Windows 7 (SP1), Windows 8.1, Windows 10
    • Processor: Intel - Core i5 2.5 GHz, AMD - Phenom II X4 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA - GeForce® GTX 660, AMD - Radeon™ HD 6970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit - Windows 7 (SP1), Windows 8.1, Windows 10
    • Processor: Intel - Core i7 3.0 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA - GeForce® GTX 980, AMD - Radeon™ RX 480
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 90 GB available space

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