Galactic Crew is a roguelike sci-fi exploration game. You and your valorous crew members will explore a galaxy far away, with all its dangers and riches. Explore planets, upgrade and retrofit your ship, mine asteroids, trade with merchants, and unlock more content!
All Reviews:
Mixed (84) - 60% of the 84 user reviews for this game are positive.
Release Date:
Sep 29, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to give all players the opportunity to influence the upcoming development of the game. Players shall take part in the decision-making process about new features and in which direction the game is to be developed. In addition, players shall express their wishes about new features (e.g. what kind of multiplayer mode they want to have, or what features they miss). Many features and improvements that were made in the first months of the Early Access campaign are based on player feedback.”

Approximately how long will this game be in Early Access?

“The Early Access phase will last at least six to nine months.”

How is the full version planned to differ from the Early Access version?

“All existing features will be expanded. There will be more planets to explore. You will be able to play more ship classes and races. In addition, new rooms, weapons, and pieces of equipment will give you further options to customize your ships. New space and planetary quests will make your games more diversified.”

What is the current state of the Early Access version?

“The game is still in development, and many features will be added or improved soon. Here is a list of features that are currently available:
  • Over 50 space events with multiple outcomes
  • 12 different playable spaceship classes
  • 27 different rooms to customize your ship
  • 12 different weapon systems
  • 4 different playable races
  • Use shield drones and combat drones for tactical advantages
  • Mining lasers and mining drones can be used to mine asteroids
  • Over a dozen different planet types to explore
  • Over a hundred handcrafted dungeons to raid
  • Co-op multiplayer mode
  • Multiple story lines
  • Skill and inventory system for your crew
  • Full support for Steam Achievements, Steam Cloud and more

Will the game be priced differently during and after Early Access?

“No, the price won't change.”

How are you planning on involving the Community in your development process?

“All players of the Early Access version can vote for new features in the game on a regular basis. In addition, all players have the possibility to submit their ideas, bug reports, and wishes to further improve the game by either starting a discussion in Steam’s Community Hub or by sending me an e-mail.”
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Recent updates View all (39)

August 18

Personal note about Galactic Crew

Dear players,

I started creating a game and its own custom game engine as a side project back in 2015. In 2016, I quit my job as product manager / team leader in a software company to found my own Indie video game company and to create something big out of my game project. In September 2017 I started the Early Access campaign of Galactic Crew and I planned a campaign length of six to nine month. Now, we are in the tenth month of development.

What happened in the past months?
A lot has happened! The very first reviews were bad. Really bad. When I started the Early Access campaign I thought to have a great version and players will love it. My game is very niche, but I knew that when creating the game's concept. The problem was that I saw my game from my own perspective. I created something out of nothing - I didn't use any ready-to-use engine environment. At that time, I had the feedback from friends who played the game for weeks and 70 internet strangers who got a pre Steam copy of the game. Their feedback was great. However, the first wave of players had mixed feelings about it and the ratio of players who refunded the game in the first month was high - around 15%.

However, things changed! The game isn't finished yet and there are still a lot of things to do, but in the past 10 months, I only took one week off and I worked hard in every single week on making the game how I wanted it to be. I added a lot of features like the Story Mode, new spaceships, new weapon systems, mission system, useable items, skill system, crew inventory, new galaxy objects, new enemies like zombies and dinosaurs, item rarity, Steam Achievements, support for Steam Cloud, Tactical Pause and squad commands. This list ist not even complete. I also spent a lot of work in improving the game's graphics. The images below are from last December and last week:

When will the game be released?
The game has improved in the last months and I am very happy with its development. I get very nice e-mails on a weekly basis, the reviews on Steam got better (except for some trolls) and the ratio of players who refund the game on Steam dropped to around 2 %. However, as I said earlier, there is still a lot of work to do. The support for 4k screens is not completed, there are still some bugs, the tutorial must be improved, etc. I implemented all features that I promised in forums, Steam discussions, in the Early Access notes and elsewhere, but I want to make sure that all players who bought the game enjoy it.

I haven't set a date for the game's release, because I want to know from you what you are missing and what you expect before you think the game's ready for its Release. I still got a to do list with many tasks, but there might be some tasks I missed or I don't noticed. As a developer, you play your own game often very differently from the players who bought it.

So, please use any communication channel to let me know what you want to have in Galactic Crew before it's released! If you've read any of the Steam discussions or contacted me in the past, you know that I really want to know what you folks want to have. So please, tell me!

Second game
For Galactic Crew, I did everything by myself, except the art (animations, 3D models, music, etc.). At the moment, I am also producing a second game that hasn't been announced yet. I still focus on Galactic Crew and I want to make it as great as possible for its Release. However, in the second game are a lot of other people involved who do the main work like game design, level design, arts, etc. So when you see a second game listed under my company's name: don't worry! I will not (!) abandon Galactic Crew! The second is in production for several months now and as you can see from my updates, Twitter messages, etc. it does not affect the development of Galactic Crew in any way. I mention this, because I want you to know that I am not the type of developer who abandons a project to create something new to get some fast cash!

Thank you!
I also want to thank every player who bought the game from any store and enjoys it, writes me e-mails, writes positive reviews, etc. You really make my day. Creating video games can be very tough, but knowing that there are many thousands of players out there who bought the game motivates me!

I also want to reward you. I have to contact Valve, if my idea is possible. If it is possible, all of you will receive a 75% discount coupon for my second game, when it's published on Steam!

You might have noticed several updates in the past week. Next to the development of the next update, I am fixing all known bugs and publish these fixes on Steam on a regular basis. The next one is planned for Monday or Tuesday. I will include a complete patch list for the fixed bugs in the next content update news.
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August 4

Update 35

Improved game engine

Galactic Crew uses a custom game engine I developed for it. I invested the last weeks into different kind of improvements. Some of them, like improved memory management and advanced scene management are invisible to you, but there are also two major graphics improvements: shadow and better laser effects.

The shadows are optional and deactivated by default. You can enable them in the in-game settings.

I also improved the laser effects. Moving clutter and a smooth gloom effect make the laser beams more natural and beautiful - without additional render costs!


In addition to the game engine improvements, I also re-balanced many planetary encounters. Beasts like raptors, bears, spiders or the T-Rex deal increased damage. The T-Rex also got additional hit points to demonstrate its mighty power. In addition, the attack rate of zombies was increased to make it more realistic.

The numbers of zombies on a zombie-infested ship now depends on the ship's size.

Bug Fixes
  • Moving the mouse cursor over a target behind an opened window caused the mouse cursor to show the wrong icon.
  • You could move the camera by moving the mouse cursor to the screen's edge while a modal dialog was opened.
  • There was a floor tile with a wrong texture in three temple themed dungeons.
  • Moving the mouse cursor over loot in space resulted in a flickering highlighting.
  • It was possible to loot quest items from cargo boxes on zombie ships.
  • The background of the threat level display was rendered partly outside the borders.
  • Equipping a body armor during Tutorial caused problems.
  • Fixed an lighting issue with weapon turrets.

Coming up next...

The next update will come in approx. four weeks featuring improved gameplay mechanics including but not limited to:
  • Mod options: Change any of the game's parameters like damage values and loot chances and write your own space events!
  • Improved camera navigation on planets
  • Quick saving/loading
  • More settings options like key mapping
7 comments Read more
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About This Game

Galactic Crew is a roguelike sci-fi game that takes place in a galaxy far away. You start the game as a captain of a small spaceship, with only a few crew members and limited resources. During your journey through outer space, you will meet merchants, miners, scientists and notorious pirates. You will need to trade goods and resources to upgrade your ship and to get better equipment for you and your crew. Equip your ship with a teleporter to explore different types of planets and underground dungeons. Talk with scientists about their work, trade with merchants, rescue crashed pilots, fight raiders and vicious beasts or gather resources to craft new items.

Explore a galaxy

When starting a new game, an entire galaxy is procedurally generated for you to explore. Mine asteroid fields to gather resources, trade with merchants, get missions from space stations, upgrade your ship at shipyards, explore new galaxies with jump gates, explore planets with your crew or raid underground dungeons.

While travelling through the galaxy, you will meet random encounters and some of them want to harm you. Make sure your ship is well-armed and your crew is well-equipped!

Ship customization

All 12 playable spaceships have their own layout. Retrofit your spaceship at any space station or shipyard by replacing rooms, equipping drones and improving your weapon turrets. More than 25 different rooms are available to customize your ship. You can have everything from simple rooms like engines, generators and crew quarters to tactical rooms like teleporters, shield generators and drone boosters. Use rooms like item processors or botanical gardens to even produce your own goods and items!

Mining drones can be used to improve the mining yield of your ship, while combat drones and shield drones give you a great advantage in space combat. Various weapon turrets in different sizes and special abilities are available to arm your spaceship.

Game customization

When starting a new game, you can customize your game by selecting a spaceship, an avatar, a profession and bonus cards. Depending on your selection these bonus cards can improve your ship’s strength, add more objects to the galaxy, alter game mechanics or add story lines! You can add multiple story lines to create your own custom campaign!

Only a small fraction of these cards are available when starting the game for the very first time. You can unlock all of them by getting achievements. Play the game and you will unlock more content!

Explore planets and dungeons

There are over 100 different handcrafted dungeons to raid and over a dozen planets wait for your exploration. These explorations range from meeting scientists at archaeological sites, scrapyards and weapon smuggler outposts to medieval villages, mining outposts and crash sites guarded by large monsters.

System Requirements

    • OS: Windows 7
    • Processor: Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz
    • Memory: 4096 MB RAM
    • Graphics: AMD Radeon HD 6700 Series
    • DirectX: Version 11
    • Storage: 4500 MB available space

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