From the creative minds behind the System Shock, Thief and Underworld® series. Enter The Stygian Abyss, a dangerous, highly interactive dungeon world. Mix and match dozens of combat, stealth and magic skills to develop your own unique style of play. Become The Ascendant.
Recent Reviews:
Mostly Negative (12) - 33% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Mixed (370) - 41% of the 370 user reviews for this game are positive.
Release Date:
Nov 15, 2018
Publisher:

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Recent updates View all (86)

May 2

Hotfix for Update 3



Greetings all!

We have a small (~30mb) hotfix that addresses crash bugs that a few players have been experiencing. We are still working to reproduce additional crash reports and will address them as soon as we are able.

If you are still experiencing crashes in an area, quicksave often and let us know the details so we can investigate.
11 comments Read more

April 10

Update 3 - Performance Improvements


Hi everyone, we’re happy to release Update 3 for Underworld Ascendant. We’ve been listening to your feedback and focused this Update on improving performance, fixing bugs and polishing various aspects of the game. We also added a bunch of fun new things as noted below.

Performance Improvements and New or Updated Features
  • Major improvements to frame rate and load times.
  • Lighting pass across the game to help players see deeper into the darkest corners of the Abyss.
  • Added Saurian Mage allies that have been captured by Typhon’s minions. Once you free these allies, they will aid you in battle against nearby undead.
  • Added the Outcast character Fane, an ally who, once freed, becomes a vendor selling adventuring provisions wherever Hapurkala sets up camp.
  • Added Talking Skulls (Bart and Bertha) to the Midnight Forum in Marcaul.
  • Increased the equipment that drops in the earliest part of the game and added several new types of gear.
  • Loot from chests is now placed more intelligently in the chest’s interior, to reduce unintended collisions.
  • Added a new, more appropriately-sized model representing smaller equipment items like helmets and boots.
  • Added confirmation text when Quick-Saving, including a notification if the player is in a situation where saving is not permitted.
  • You can now start climbing ropes and chains from swimming contact, not just jumping. Also, contact with water won’t break you out a rope climb.
  • Blast arrows no longer detonate without being fired (like, for example, when they’re sitting in a chest).
  • Rune formulas branded on wands with the Focus Mastery skill are now preserved around player respawn.
  • Added Goggles of Night-vision as a new item of headgear.
  • Added variation of scale colors to Saurians (rather than all defaulting to green).
  • Updated Aelita's vendor tables to offer a greater selection of gear usable with the Ceremonial Garb skill.
  • Updated the sfx that plays upon completing a quest.
  • Improved performance when things are on fire.

Polish and Bug Fixes
  • The confirmation screen when quick-loading (pressing F9) a saved game is no longer blank.
  • Fixed an issue where players would be unable to complete a quest if they save after completing the objective but before turning it in.
  • The frame rate no longer hitches when the Tab button is pressed.
  • Fixed a number of crash bugs.
  • Fixed issues related to using a controller to play the game.
  • Fixed issue where a dying NPC could send the playing flying upon its death.
  • Fixed issue where the player was unable to complete the “Typhon Summons a Lich!” quest if they left Titan’s Reach and came back.
  • Fixed various Inventory issues related to stacks and arrows.
  • Fixed issue where the player’s quest could break if they saved after completing the quest objective but before turning it in.
  • The Sword of Regret now restores the intended amount of health to the player.
  • The Blade of Bewilderment now gives a small bonus to Adroit damage in addition to its main Confusion ability.
  • Fixed an error that prevented unlocking the Vitality II skill. Note: It unlocks after the character performs a quest with the Quick Recovery skill.
  • Magically-bound creatures are no longer frictionless when trying to move.
  • Improved the consistency damaged received from a fall, depending on the height of the fall.
  • The player is no longer immune to falling damage during their melee attacks.
  • Eidolons will now raise skeletons as their original type, rather than always as Spectral Knights.
  • Fixed a few bugs with combat animations that were moving a player involuntarily.
  • Fixed not being able to skip the intro if you hit the 'no' button.
  • Fixed the Deep Slug not being baited by dropped Ripper Pomes.
  • Deleted the obsolete warning that the player needs a bow when scrolling over arrows.
  • Fixed a minor exploit where players could load an arrow, drop their arrows, fire the equipped arrow, and pick the bundle of arrows back up with no decrease in quantity held.
  • Fixed an issue where lights reflected on water were disappearing at certain camera angles.
  • Fixed an issue where a player could hold a dead NPC’s body close and use it to climb up into the sky.
  • Fixed some localization issues.
  • Fixed an issue where some Tutorial and Quest Popups have no text.
  • Fixed clarity of Side Bounty Completion / Failure on Mission Complete Screen that gave the impression that the quest had failed versus the side bounty not being completed
  • Fixed issue where player was able to access Inventory and Pause menu during ending credits.
  • Fixed issue where Tempus Modus/Doom Counter was located off the Map in Marcaul.
  • Fixed a few memora logs that did not have titles.
  • Removed mentions of Influence from all quest rewards.
  • Fixed issue where the item spawned by the Create Wood wand would not stay in the Player’s grasp.
  • Fixed issues where player receives a significant amount of damage by swinging corpse of an enemy around.
  • Fixed several visual holes found throughout the game.
  • Fixed several issues that caused corpses of enemies to spin

Known Issues
  • Rune formulas branded on wands with Focus Mastery will not be saved.
  • Some crystal lamps in Marcaul move from their position depending on where the user stands.
  • When jumping next to an object, like a crate, a player will sometimes move forward involuntarily.
  • Fire bottles make an excessive amount of light when they explode.
  • There is no text notification upon freeing Fane.
  • Highlight outline for Fane is slightly displaced.
  • Wood chunk from Create Plant spell does not have fire VFX when lit.
  • Very rarely, a skeleton’s body can stretch after death.
  • With the Interaction prompt, some captions and the sneaking UI can overlap over certain menus.
  • Pendulum trap can show erratic behavior.
  • Hunger continues even when the game is paused.
  • UI does not clearly indicate that some skills are locked because insufficient time has passed to unlock them.
  • End game subtitles appear as large blocks of text.
  • Damage can be unintentionally taken in unusual circumstances (i.e running into doors, opening doors).
  • When exiting options menu, screen resolution can be reset to smaller default with no warning.
  • Player automatically swings melee weapons when switched to in hotbar.
  • Some floating geodes and stones can be found in certain areas.
26 comments Read more

About This Game



From the creative minds behind the acclaimed Ultima Underworld®, System Shock and Thief series, in Underworld Ascendant®, Paul Neurath and Warren Spector's OtherSide Entertainment challenges you to think creatively in an interactive sandbox environment.

You are summoned by a mysterious figure to The Stygian Abyss, a dangerous and constantly evolving dungeon world imperiled by the looming threat of the beast Typhon. To save this world, and yours – you must overcome complex challenges, uncover lost secrets and gain favor with factions to maximize your knowledge and strength. Utilize your environment to stack the odds in your favor. Devise the ideal plan to overcome the challenges you face or dive in and think on your feet.

Each decision holds great opportunity and grave consequence. What you leave behind will be engraved on the lives of others. Assuming you survive



KEY FEATURES:
A DEEPLY IMMERSIVE WORLD
Enter a fully-realized dungeon realm, from the village of Marcaul to the Vault of Nyx and seven other large-scale levels to explore, each comprising a labyrinthine assembly of rooms, passages, halls and ruins connecting massive cavern complexes. Interact with useful flora and physics-based traps. Encounter fantastic creatures like Lizard Men, opportunistic Outcasts, and fearsome Mind Cripplers – all with unique abilities that can be used to your advantage.



A HERO TO CALL YOUR OWN
Tailor your skillset by combining more than 75 skills from three different archetypes (Combat, Stealth, Magic) that you can mix and match to develop a unique hero who is truly your own. Craft over a hundred different types of spells using the runic spell crafting system. The game sets the challenge, the solution is up to you.

CONSTANTLY EVOLVING UNDERWORLD
Become embroiled in an epic plot, as rival factions vie for dominance in struggles that ebb and flow across the realm. The decisions you make have consequences on events and the world around you. Unique challenges, dynamic enemy spawning, variable Outcast-built structures and a degrading world state that varies enemy population provide a dynamic world to play through in many different ways.



EMERGENT QUESTS
Set out on more than 70 quests and numerous Side Bounties that reward you for avoiding detection, going unarmed and more, providing many opportunities to explore, replay and test unlimited strategies and playstyles.

UNIQUE REWARDS SYSTEM
Earn rewards and unlock skills through resourceful, unboxed gameplay and ingenious performance. Solve challenges in unique ways and push yourself to experiment.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Processor: Intel CPU Core i5-6600 @ 3.3GHz / Ryzen 3 1300X
    • Memory: 8 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 960 (3GB)/ AMD R9 280 (3GB)
    • DirectX: Version 11
    • Storage: 25 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Processor: Intel CPU Core i7-6700/ AMD Ryzen 5 1500x
    • Memory: 12 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 1060 (6GB)/ Radeon RX 480 (8GB)
    • DirectX: Version 12
    • Storage: 25 GB available space

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