I Am Overburdened is a silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots.
All Reviews:
Positive (46) - 86% of the 46 user reviews for this game are positive.
Release Date:
Nov 2, 2017
Developer:
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Includes 2 items: Operation KREEP, I Am Overburdened

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Recent updates View all (25)

June 13

I Am Overburdened, 1.2.2. cosmetics



Hello everyone!

This time instead of launching new content or features I'm upgrading the graphics of the game a little.

Graphical facelift

This is the first update for I Am Overburdened focusing only on the visual aspect. If the response is good I may create another similar one :)
Let me know what you think!

Auto-Tiling

The biggest graphical improvement is the auto-tiling feature of the dungeon levels. In short, it is a technique to (dynamically) change tiles based on their neighbors to achieve a much less "blocky" look and to add depth to the scenes.



To me, the difference is night and day. It does make the grid structure of the levels less readable (functionally may be a bit of a downgrade), but it makes the dungeons feel much more claustrophobic so all in all, I feel like it is a big win :)

Crystal clear

The looks of the last episode in the game received some valid criticism. My original goal was to make the "Crystalline Cavern" a bit confusing. Almost like a place full of mirrors. I think I went a little overboard and visual clarity suffered a lot.



I've redrawn parts of the tile-set, recolored the rest and a new walking effect was introduced to preserve the reflecting and mirror-like feeling.

Rain

The ambient sounds in the inn just weren't doing it justice. I added some splash effects outside of the building to set a more convincing mood.



Bugs & Performance

The fixes and optimizations are graphics related too. The biggest enhancement is the introduction of multiple (rendering) layers within the effect system and overall improved effect handling performance.

Effect layers

This problem probably did not bother many players, but some environment effects looked funny before the introduction of multi-layer spell effects.
Fixed!



Mouse control sprites

There was a tiny sprite state related bug which could only occur when controlling the game with the mouse. Not anymore.



Spell performance

Although the game could always run on a "toaster" hitches and frame-spikes during spell heavy moments weren't uncommon. This is now a thing of the past.



Next stop?

Work continues on I Am Overburdened. The planned content expansion pack is shaping up nicely. So far, I deliberately kept concrete info about it to the minimum since I'm still really bad at estimating the work left and I would like it to be a surprising and bigger release. This means the upcoming few updates will be similar to this and the last one (just a bunch of tiny changes), but I'm going to start teasing the new features in the following weeks ;)

Thanks for taking the time to read my post and have fun in the dungeons :steamhappy:
Take care!
0 comments Read more

May 31

Incoming graphical facelift #1

Hello there!

I don't usually share upcoming updates in detail as I've fallen into the trap of failing to deliver on time before :steamfacepalm:, but I'm really close to the finish line with this one.

I'm planning to release a series of graphical facelift features and this is how the first step looks like:







Jokes aside IMHO in-game the new tile system looks better and the dungeons feel a bit more claustrophobic.
I'm almost done with all the tile-sets so I can ship it soon with more goodies ;)

Hope you all like it :steamhappy:
Let me know what you think!
1 comments Read more

Reviews

“Perfectly pleasant roguelike; ... this is a tongue-in-cheek take on loot acquisition-based permadeath RPGs”
Rock, Paper, Shotgun

“I Am Overburdened promises some roguelike dunegon crawling fun, but also with a pun-filled sense of humor for those who don't like to take their adventuring too seriously.”
IndieGames Blog

About This Game

I Am Overburdened is a silly roguelike with a fun twist to the tried and true classical formula. The player takes the role of an artifact hunter, who has a surprisingly large carrying capacity, embarking on a quest to search through dungeon after dungeon for mystical artifacts and answers, in a world where magic has long been forgotten...


  • Turn based rogue-like with permanent death.
  • Run focused campaign, playable in short bursts.
  • Fill a huge inventory having 20 slots.
  • Find more than 100 crazy artifacts, all of them unique.
  • Learn the ins and outs of an RPG system which feels approachable and fresh, but familiar and deep at the same time.
  • Crawl in procedural dungeons generated from hand authored layouts.
  • Collect details about monsters and artifacts in your journal.
  • Unfold a funny story, packed with vicious evils, puns and jokes.
  • Immortalize your best playthroughs in the "Hall of Fame".


What is this 20 slots, 100+ unique artifacts RPG nonsense?
Simple, your "hero" does not get more powerful magically by beating some orcs to death and he is not a wizard either. In the world of I Am Overburdened the art of magic wielding was lost, but legendary artifacts and relics retained their power. If you equip these you become stronger, sometimes immeasurably, and you may even learn reactive skills and otherworldly abilities, but no sane person wears two pants...

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 / 8 / 10
    • Processor: 1.5 GHz
    • Memory: 1024 MB RAM
    • Graphics: DirectX compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 80 MB available space
    • Sound Card: DirectX compatible sound card

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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