I Am Overburdened is a silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots.
All Reviews:
Positive (45) - 88% of the 45 user reviews for this game are positive.
Release Date:
Nov 2, 2017

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Includes 2 items: Operation KREEP, I Am Overburdened


Recent updates View all (23)

May 16

I Am Overburdened, 1.2.1. journal entry

Hi there!

My apologies for being dormant for so long. I'll explain what happened, but I want to jump right into the details of the latest update I've just released. I'm leaving the boring rambling to the end :steammocking: !


Version 1.2.1. has a plethora of changes, but mostly just fixes and tiny additions. It is not THE huge content update I've been teasing, but has a bunch of nice things I hope many will appreciate.

The game has been localized to German ( ...) and Spanish ( ...). With this second set of official translations the game now supports 7 languages :O ! Hopefully this way even more players will be able to enjoy the wacky descriptions and dialogues :steamhappy: I would love to add even more in the future, but I can't make promises yet as these take time and money. Will try my best.

Special thanks to the translators for their work:
Nico Weiß (canemus): German, Juan Buleo (PsychoKurt): Spanish

Mouse and UI

When I Am Overburdened launched it lacked proper mouse support. I patched-in this feature shortly after and I tried upgrading it ever since, but there are still a few ideas left worth pursuing.

Book graphics and controls

The menu book graphics were improved with a simple trick and all the screens received separate "Back" and "Close" buttons. This way it is way easier to navigate them (some menu "stacks" were quite deep) + now it is possible to move around with only the left mouse button easily.

In-game UI

There is a new book icon under the health-bar for opening the menus. Again this allows left mouse button only navigation during play.

Inn renovation

The same way the user interface needed some changes to better support controlling the game with mouse only, the inn had to be updated a bit to accommodate. I added a journal next to the innkeeper which can be used to access the main menu.

Stash confusion

Many players claimed that they did not notice the "Stash" in the inn and had no idea about collecting starting items. Mea culpa, this was a big design error on my end. Now when it has items in it there is a smoke effect triggered when entering the inn similar to the ones accompanying other unlocks and play variants. Hope this helps in discovering the unlocked starter items.

Bug-fixes and tweaks

Besides adding new languages a lot of localization fixes found their way into the game. Layouts of the menus were changed a little to make translated content better fit them. I also increased the item pickups notification time for longer fluff texts as translators suggested.

A small balance change was applied too. The luck penalty on nightmare difficulty has been decreased to 3 from 5. It is not a heavy impact modification, but it does make nightmare an itsy-bitsy less luck based.


I made a mistake in the underlying path-finding system which caused a rare but weird issue when controlling the player with the mouse. Fixed!

That is all for this update, but soon more will follow!

So what's up?

Sadly In the last six months I had to face a lot of difficulties (financial, personal and housing/moving related). Due to this I had to hibernate work on the game :steamsad:

Thankfully it looks like everything is settled now. In the upcoming months I'll focus on completing the updates I've been dying to deliver for a long while. I already re-organized my TODO list and plans :steamhappy:

Thanks for your patience and understanding.
Have fun in the dungeons!
2 comments Read more


“Perfectly pleasant roguelike; ... this is a tongue-in-cheek take on loot acquisition-based permadeath RPGs”
Rock, Paper, Shotgun

“I Am Overburdened promises some roguelike dunegon crawling fun, but also with a pun-filled sense of humor for those who don't like to take their adventuring too seriously.”
IndieGames Blog

About This Game

I Am Overburdened is a silly roguelike with a fun twist to the tried and true classical formula. The player takes the role of an artifact hunter, who has a surprisingly large carrying capacity, embarking on a quest to search through dungeon after dungeon for mystical artifacts and answers, in a world where magic has long been forgotten...

  • Turn based rogue-like with permanent death.
  • Run focused campaign, playable in short bursts.
  • Fill a huge inventory having 20 slots.
  • Find more than 100 crazy artifacts, all of them unique.
  • Learn the ins and outs of an RPG system which feels approachable and fresh, but familiar and deep at the same time.
  • Crawl in procedural dungeons generated from hand authored layouts.
  • Collect details about monsters and artifacts in your journal.
  • Unfold a funny story, packed with vicious evils, puns and jokes.
  • Immortalize your best playthroughs in the "Hall of Fame".

What is this 20 slots, 100+ unique artifacts RPG nonsense?
Simple, your "hero" does not get more powerful magically by beating some orcs to death and he is not a wizard either. In the world of I Am Overburdened the art of magic wielding was lost, but legendary artifacts and relics retained their power. If you equip these you become stronger, sometimes immeasurably, and you may even learn reactive skills and otherworldly abilities, but no sane person wears two pants...

System Requirements

    • OS: Windows XP / Vista / 7 / 8 / 10
    • Processor: 1.5 GHz
    • Memory: 1024 MB RAM
    • Graphics: DirectX compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 80 MB available space
    • Sound Card: DirectX compatible sound card

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