Bloodlines of Prima is a fantasy adventure by a long time gaming duo. We set out to make our dream game, a FPS Survival MMORPG with PvP and PvE. The extremely customizable play styles, easy to learn transmute system, and skill based projectile combat make this game like nothing you have ever played!
All Reviews:
Mostly Positive (20) - 70% of the 20 user reviews for this game are positive.
Release Date:
Sep 25, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are releasing Bloodlines of Prima in Early Access so we can benefit from community feedback. As lifelong gamers ourselves, we highly value the opinion of our players. Our goal is to build a game that you want to play.

We want to hear from you. Jump into our Discord, reach out on Twitter, or send us an email. We want to know what you like and what you don't like. We are listening.”

Approximately how long will this game be in Early Access?

“We plan on remaining in Early Access till late 2019. The majority of the game is completed already, however we really feel we will benefit from larger scale player testing and feedback.”

How is the full version planned to differ from the Early Access version?

“The full version will be highly optimized, end game content, better graphics and character models. Lots of polish is incoming, in addition to reacting to community and player feedback to make sure playing the game is a great experience for everyone. Placeholder graphics will be replaced.”

What is the current state of the Early Access version?

“All of the major game systems and mechanics are finished and in the game right now and optimized decently. The focus of our current development is additional content, such as a larger variety of abilities with more complex mechanics, more bosses and goals for team play, equipment set bonus, etc.”

Will the game be priced differently during and after Early Access?

“Yes. We plan on gradually increasing the price at release.”

How are you planning on involving the Community in your development process?

“We have several ways to engage with our community. Our Discord server, twitter, and email are always open. Feedback is very much appreciated and taken into serious consideration. We've already benefited greatly from our community and their feedback and look forward to hearing what other players think about the game and where they would like to see it go.”
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Recent updates View all (19)

August 16

Hotfix 0.9.1.32

We squeezed in a quick hotfix to address some of the issues reported to us over the last few days.



  • UI was displaying incorrect stat increase values for some Bloodlines. The UI has been fixed.
  • If you have typed in your chat box, it won’t close until message is sent or erased. Chat is still not completely fixed, but will be in next update.
  • Item duplication bug fixed
  • Camera range max increased
  • Loot chests should be fixed
  • Bloodline chance to start with useful items on respawn should be working now
  • Adjusted spawn locations

Special thanks to everyone who has taken the time to report bugs to us. We are chugging through the feedback and will be getting things fixed as quickly as we can.
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July 17

Patch 0.9.27- Terrain changes and Landmarks

Terrain



Significant terrain edits made it into this patch. Foothills, cliffs and other visually interesting areas were added. Terrain polish is a work in progress. Expect to see more changes in the near future.



Structures



Two new structures created and placed in many places throughout the map. Each structure contains a treasure chest with quality loot, but they are guarded well.



The Ak’i Ruins have also been replaced with higher quality models.



Graphical Settings

We turned down a few maximum values in the settings panel. They were experimental in nature. Screen space reflection is really intense, so that was nerfed quite a bit. (It was on a mode called overkill, after all)

Giant beams around Outposts have been removed.



More Ziggurats!

Five more Ziggurats have been added to the world. Each has as elemental weakness. Use it to open doors and activate elevators.



Enemies in the Ziggurats have been nerfed. Health was 2200 and is now 1800. We also delayed respawning a bit to help with clearing the enemies.

General

Non hostile mobs now have a large chance to drop basic survival gear of a random element.

Next Patch

Expect our first major lore update. We’ve been writing quests and lore internally and will be getting these quests into the game very soon.

We will be going back and balancing the Towers and other areas that need it.

Introduction to the Watcher, our first major lore character, will also happen next patch.

Upcoming

Inventory and bank expansion

Lob ability rework

Let us know what you think of the latest patch!
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About This Game

Bloodlines of Prima is a fantasy adventure by a long time gaming duo. We set out to make our dream game, a FPS Survival MMORPG with PvP and PvE. The extremely customizable play styles, easy to learn transmute system, and skill based projectile combat make this game like nothing you have ever played! LAN and player hosted servers keep you going forever!

Try what many are calling a hidden gem, help out development today! We need feedback and are very active with our players!

Features:


  • Survival game with gear. You start with common equipment and 4 common abilities. RPG attributes are very strong in this game.
  • We leverage projectile based abilities with several different methods of delivery available, this makes for action heavy gameplay.
  • Effects are tied into abilities and consumables, and have a wide variety of applications. Some open world zones and landmarks can apply effects too.
  • All items can be combined together, nothing is waste. Transmuting is an versatile and unique crafting system. Very open ended for hardcore play.
  • No money economy; instead elementals dropping essences 75% of the time turns into the de facto currency.
  • Platform to special locations, use special movement abilities, and gain server wide notoriety. Your skill and reputation as a gamer matters!
  • True open world, no load screens after login. Dungeons could have thieves hiding out or strongholds could be kept by peacekeeping players.
  • Public, private, and LAN. We are hosting servers and players can too. LAN is another option for the classic gamer.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit
    • Processor: 2 ghz
    • Memory: 6 GB RAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: 3 ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Linux
    • Memory: 8 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Linux
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

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