A cosmic-horror game inspired by the works of H. P. Lovecraft.
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Release Date:
Sep 12, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game was released on Early Access because it would allow for a greater freedom for experimentation, to get feedback from the different elements and improve the entire gameplay.

Since the game is inspired by Lovecraft stories, we are going after a specific kind of horror, very different from the usual jump-scare/splatterhouse/shock kind of horror, so the Early Access phase will also help us test our ideas as well, though that doesn't mean we will spoil the story.”

Approximately how long will this game be in Early Access?


How is the full version planned to differ from the Early Access version?


What is the current state of the Early Access version?


Will the game be priced differently during and after Early Access?


How are you planning on involving the Community in your development process?

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Recent updates View all (9)

November 16, 2018

Get Enola and other 8 games as part this Steam bundle!

Hello all! I just wanted to let you know that Enola, one of my games here on Steam, is currently being offered as part of the "Queer Games Bundle 2", a collection of 9 games that includes macabre adventures, mysterious lost phones, action platformers, nostalgic computing and more.


If you think some of these games are interesting to you, please consider getting the bundle. That helps support indies like me so we can continue making games.

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November 12, 2018

Any news of the game reboot?

Hello all. Well it's been 3 months since the last time I wrote any news so I should give you an update. To answer the question on the title, "yes and no."

I can't give you any news related to gameplay, images, videos, etc., because I don't have anything yet. That's why I am not including any images here either.

I've been working on documents and prototypes, mostly trying to figure out what works and what doesn't, or what would be too difficult to make on my own.

So, what I've been doing now is:
- Working on the entire plot for the game (it will follow a *similar* idea to The Nightmare from Beyond, but without the alien girls, the twin sisters and the confusing language)
- I've also been working on different prototypes: an "Until Dawn" like prototype like the one I mentioned in a previous post, with multiple characters and branching choices. An "Until Dawn" like prototype with just one character. A more adventure-like prototype. An "adventure+platformer" hybrid meaning that it plays as a platformer in some parts, and as an adventure game in others. I scrapped the two Until Dawn like prototypes because they were too complex to make. Platforming works works for chase sequences and stealth sections, but it's too action oriented for sections that should be more slow-paced. I'm still working to figure out the best fix for this issue.
- All while I make a tasks breakdown so I can have a more organized development.
- All while I make money somewhere else because I have zero budget to work on this game since all the money went into paying the team members that simply abandoned the project to work on something else.
- All while I work with Steam to find out the best way to transition everyone who owns this game into the new rebooted game.

It's all about the money:

Well, here's the thing. As I've said before, I need money to pay the bills and to keep myself afloat. This year I released "The Dreamlands: Aisling's Quest," a game I made on my own to start making some more money since Enola is an old game and it doesn't sell that much anymore. TDAQ has helped but it's not like it has solved my money issues.

I can perfectly work full time on this "project Whateley" game right now, and then put the game on hold again in a few months with the same story "I can't work on this anymore, again, because, again, I ran out of money with the difference that now I won't be working on games at all."

I think it's a safer bet to work on this game slowly but steadily. That's why I make all those small tests and all those documents, spreadsheets and schedules. I want to make sure I can finish what I start.

So I need to make smaller projects to make some money:

That music game was another small game I planned to make and sell. However, after the initial prototype and some testing around, I noticed that kind of game was not going to gain enough interest so I decided to cancel it.

After that one didn't work, I decided to go back to my "horror adventure works" and start working on a new short horror adventure game, since those are the kind of games I make best. "Project Whateley" will be something I will work on side by side with this new game.

And when that "horror adventure" game is finished, the cycle will repeat itself until either "Project Whateley" is finished, or I have enough money to work exclusively on "project Whateley"

That's all I can say about this project right now. Thanks for your time.
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About This Game

"Project Whateley" (aka "The Nightmare") is a cosmic-horror game inspired by the works of H. P. Lovecraft.

Note: The game is a work in progress and the game plot is subject to change. Your purchases help alpha-fund its development. For more information, read this update.

System Requirements

    • OS: Windows 7
    • Processor: Core i3 2.4Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce GTX 770 2GB VRAM
    • DirectX: Version 10
    • Storage: 2200 MB available space
    • Sound Card: DirectSound-compatible sound device
    • OS: Windows 7
    • Processor: Core i5 2.4Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 980 4GB VRAM
    • DirectX: Version 11
    • Storage: 2200 MB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: This title is compatible with 4K.

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