A cosmic-horror game inspired by the works of H. P. Lovecraft.
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Sep 12, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game was released on Early Access because it would allow for a greater freedom for experimentation, to get feedback from the different elements and improve the entire gameplay.

Since the game is inspired by Lovecraft stories, we are going after a specific kind of horror, very different from the usual jump-scare/splatterhouse/shock kind of horror, so the Early Access phase will also help us test our ideas as well, though that doesn't mean we will spoil the story.”

Approximately how long will this game be in Early Access?

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How is the full version planned to differ from the Early Access version?

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What is the current state of the Early Access version?

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Will the game be priced differently during and after Early Access?

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How are you planning on involving the Community in your development process?

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Recent updates View all (7)

August 8

[UPDATE] First image: Resurfacing old ideas...



Hello all.

Well, when I was working on the idea for the prologue (since I plan to split the game in different "chapters"), I went back to an early idea. But first, a short history class:
In 2015 I began working on this horror platformer with some people, and we titled it "the nightmare from outspace." The idea was to run a kickstarter (which failed, by the way) to make the game, and as part of the KS, we made a small demo prototype (see video below). After that, there were some problems with someone from the team, a girl that had contributed a substantial amount to the story but then lost the passion for the project so I "fired" her.

After that problem, I decided it was best to re-boot the story to avoid any potential future "hey but the story is mine so you owe me part of the game's earnings!" and that rebooted game became "the nightmare from beyond," and I won some money that would help develop PART of the game (the goal for that prize was to make a demo so we could get an investor, but nobody wanted to invest in the game so I just decided to keep it alive on my own). Then you know the rest: I ran out of money so the rest of the team abandoned the project (a project they supposedly loved so much because it was really cool, I should add).

Now that I think about it, it seems the game itself was cursed because in early 2017 the rest of the team just abandoned the game after we run out of money... or maybe I just have bad luck picking team members...

Anyway, enough ranting... the video below shows the demo of "the nightmare from outspace"

https://www.youtube.com/watch?v=xaIAfovFKFY

So I thought about doing something somewhat similar for the prologue: my idea is that this girl will wake up and explore the place until something bad happens to her. Just the basic introduction is similar, though, since the rest of the prologue will be different.

However, I am rebuilding everything from scratch, so I won't be using any previous models from that old demo.

As I said before, my goal is to have the prologue ready by Halloween. See you then!
4 comments Read more

July 31

[NEW GAME] Please help me improve a prototype.

Hello all!

First of all, I just want to assure you I am still alive and I'm still working on "Project Whateley."



Since the team from "The Nightmare" abandoned the project and I became a solo developer, I decided my best option was to focus on smaller games (that's why I made "The Dreamlands: Aisling's Quest." Now, while I continue working on "Project Whateley" (the game rising from The Nightmare's ashes), I will also work on smaller simpler games.

A few weeks ago, I finally finished porting "The Dreamlands: Aisling's Quest" to PS4 and PSVita, so I began working on the complete story for "Project Whateley" while I was also working on a small racing + rhythm prototype that I've code-named "MirrorMask."

Right now I have a first playable prototype of MirrorMask and I am sharing it with you people so you can help me by providing input for it. You can test the prototype directly in your browser (as long as it supports WeblGL) by visiting this link: https://thedomaginarium.itch.io/project-mirrormask-proto

Please leave your comments either down here or on the itch.io webpage so I can improve what i have.

I already have a script for the prologue of"Project Whateley" and I will be posting news about that game soon. I am aiming to release the prologue this Halloween and I'll share the progress here.
4 comments Read more
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About This Game

"Project Whateley" (aka "The Nightmare") is a cosmic-horror game inspired by the works of H. P. Lovecraft.

Note: The game is a work in progress and the game plot is subject to change. Your purchases help alpha-fund its development. For more information, read this update.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Core i3 2.4Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce GTX 770 2GB VRAM
    • DirectX: Version 10
    • Storage: 2200 MB available space
    • Sound Card: DirectSound-compatible sound device
    Recommended:
    • OS: Windows 7
    • Processor: Core i5 2.4Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 980 4GB VRAM
    • DirectX: Version 11
    • Storage: 2200 MB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: This title is compatible with 4K.

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