Build, manage and defend your martian base in the tactical tower defense game MarZ Rising. Use your crew wisely to man your towers and strategically secure the fronts. Are you going to bring your team safely through the mission in the fight against hordes of space zombies?
All Reviews:
Positive (43) - 83% of the 43 user reviews for this game are positive.
Release Date:
Sep 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“MarZ Rising is developed by a team of two. We are going “Early Access” to get feedback from the community and give MarZ Rising its final touches.
Since December 2014, we have been working on a challenging gameplay, developing game mechanics which haven't been played yet, producing high-quality graphics and writing a thrilling campaign, ... MarZ Rising has now reached a level of development that can grow from diverse feedback. We want to know if the players like the game and discuss their ideas, criticism and wishes.”

Approximately how long will this game be in Early Access?

“We still have a lot in the pipeline and are determined to release a thrilling and challenging tactical base defense game in 2018.”

How is the full version planned to differ from the Early Access version?

“We’ll use the Early Access period to update the game with new content, bug fixes and stability improvements to ensure an optimal and timely full launch.
The plan is to expand the current campaign up to 20 missions, equipped with two alternative endings. All other content-related ideas will be implemented depending on feedback from the community.”

What is the current state of the Early Access version?

“MarZ Rising already contains 18 fully playable, mostly bug free missions of the planned 20 mission campaign. The core game mechanics are fully developed and the available missions are feature complete. This means the Early Access version of the currently available levels doesn’t impose limitations on the gameplay experience.”

Will the game be priced differently during and after Early Access?

“The price will be increased upon release from early access.”

How are you planning on involving the Community in your development process?

“Early Access gives us the chance to involve a large group of players in the further development of MarZ Rising. Their Feedback will help us understand what works and what can be improved upon. We will use the Steam Community Forum to gather and discuss feedback on MarZ Rising. Until release, we will provide the game with an integrated bug report system, which makes it easier for players to send us bug reports.
At the same time we will continue to post news on our social media channels.

Blog on Indie DB:
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Recent updates View all (8)

July 20

The Rising - Update

Our new and long awaited update – THE RISING – is finally here! We’ve reached a big milestone in the production of MarZ Rising. Since September 2017 we’ve added plenty of new features, worked on the story campaign, added new levels, fixed a whole lot of bugs, did plenty of optimizations, changed balancing…. It’s just crazy to see how the game progressed during this time! And you have contributed a big part to this progress. So, THANK YOU! Now finally, we’re proud to say that the story campaign including 20 missions is finished. Woah!

NEW Mission 19 - Terminal Velocity

You’re one step closer to the truth! Don’t let you fool you by the fact that there’s only one path. You definitely have to prove your skills!

NEW Mission 20 - The Rising

The final level of the campaign! It definitely holds some surprises for you. The last mission of the campaign uncovers the mystery behind the zombie epidemic. We don’t want to spoil too much, but one’s for sure, you’ll be amazed! Technically and artistically it was a challenge, but we’ve managed it.

NEW Outro Cutscene

Of course there’s no campaign without a nice outro cutscene right? We’ve got you covered! Maybe you’ve already discovered a hint in the announcement gif. We’d love to show you everything but that would just spoil too much. See it for yourself.

NEW Difficulty Levels

Good news everyone! MarZ Rising now includes three different difficulty levels. The difficulty level can be selected before starting a new mission. The current difficulty level is now the “challenging” level. So there’s one easier and one harder level – for anyone who really seeks the challenge!

NEW Configurable Shortcuts

We’ve recently received a lot of requests for adding the possibility of changing shortcuts. Well, we’ve added that as well to the update. Go to the options menu and click on configure shortcuts.

NEW Monolith Scanning

The monolith also got some love and received a new scanning device. Additionally it is now possible to select your crew during a scanning process. The research time has been divided into three parts, so when moving a crew away from the monolith the time will be set back to it’s last reached time checkpoint.

NEW Perk - Duck And Cover

A new perk unlocks after completing mission 19. This is more of a “negative” perk. It adds a new challenge to the game by spawning a meteorite shower randomly. The meteorite shower damages everything that’s in the way… even enemies. 😉

NEW Perk - Hell Yeah!

We wanted to make something very special for the last perk which unlocks after you have completed the campaign. Kind of a reward for everyone who made it. We had this idea before but it never made it beyond the conceptual stage. Until now! So what this perk does is, it allows you to take place inside of a machinegun tower and control it in first person view! Quite awesome huh? Hell yeah!

What's Next?

So you might ask what’s next? MarZ Rising still stays in Early Access because we’re not done yet! We’re already working on two exciting new features effecting a lot of replayability. First we’ll add a skirmish mode to the game allowing you to play every map (except mission 20) with different game settings and randomly generated enemy waves. We’ll make sure that you can edit most of those settings. You want to play only against crawlers, or only against crashers, try it out! Additionally we plan to implement a level editor allowing you to create your own maps for the skirmish mode. On top of that we plan to add steam workshop integration, additional localization, achievements, profile page etc. So as you can see, we still have plenty to do, but we’re getting there.

Alright, so what are you waiting for? Tell your friends, and grab the latest update! 🙂

If you want to stay updated about further development of the game you can also follow us on our social media channels here:

Marc: Twitter
Miriam: Twitter
MarZ Rising: Twitter
MarZ Rising: Facebook
doorfortyfour: Instagram

Thank you and have fun playing!
Miriam & Marc
Over and out!


  • New: Final campaign!
  • New: mission 19 – Terminal velocity
  • New: mission 20 – The rising
  • New: Outro
  • New: Difficulty levels
  • New: Configurable shortcuts
  • New: Perk – Duck and cover
  • New: Perk – Hell yeah!
  • New: UI mission select: Added intro and outro
  • ——————————
  • Changed: Added monolith scanning device
  • Changed: Crew which analyzes monolith can now be selected
  • Changed: Monolith analyzing time is divided into three parts
  • ——————————
  • Bugfix: Extractor truck won’t get stuck anymore
  • Bugfix: Fixed a bug where paths randomly got deactivated
  • Bugfix: No more enemies running in circles
  • Bugfix: Fixed bug where Borderzone dismantle task did not close properly
  • Bugfix: Armory techtree UI updates faster
  • Bugfix: Crew who analyzes monolith is not selectable anymore
  • Bugfix: Fixed bug in mission 15 where paths didn’t get rebuilded
  • Bugfix: Fixed coffee time perk
  • Bugfix: Fixed turbo perk, selecting in-game wont enable it
  • Bugfix: Fixed bug where shocker secondary attack won’t get freezed by freezeray
  • Bugfix: Fixed bug where mutated could not attack monolith
  • Bugfix: Fixed reflection probe bake bug after returning from options menu
  • Bugfix: Fixed bug where the wrong story dialog would be loaded in some levels
  • Several smaller bugfixes and code optimizations
4 comments Read more

June 27

Development news

This is just a short heads-up to let you guys know that we're very active working on MarZ Rising, although it was a bit quiet the last few weeks. We're back from vacation, our energy bars has been refilled and we're now working full steam on the next update. So here's a sneak peek about what's coming by the next update.

Final campaign:
Yes, we did it! The final campaign is near completion and it will bring you the final pieces of the story. Mission 20 was quite a challenge in regards of development, and it will unleash some surprises for you. In regards to the final campaign we've also created a nice outro cutscene including voices and music. We're very proud of how it turned out, and we really hope you'll like it.

Custom key-bindings:
Due to a lot of requests we've implemented the possibility to change key-bindings.

Difficulty levels:
Yes you read it right! Difficulty levels! We're very excited about this. We've managed to integrate difficulty levels to the game. So before starting a mission you can select a difficulty level to play. Probably a game changer for many of you!

We're now testing and finalizing everything to the detail.
For us this new update is a big milestone. It also means that after releasing it, we'll work on the long awaited skirmish mode and level editor and we honestly can't wait for it! :)

Stay tuned and excited!

Over and out.
3 comments Read more
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About This Game

2065: Humanity prepares itself for the colonization of Mars. The early history of the red planet, however, holds some mysterious surprises.
There is already life on Mars– (Un)dead life.
Your mission is to find out what happened. Guide your crew through a breathtaking single-player campaign and solve the mystery of the undead. Well-thought-out base building and skillful resource management are the key to fending off zombie attacks. The game challenges your creativity and each level demands new tactical approaches. It is up to you to make quick, clear decisions and limit the spread of these creatures. This is the only way for you and your crew to get through the mission safely.


Your mission plan is to ensure 20 infested Mars territories. Right after landing, top priority is to secure all fronts as quickly and effectively as possible.


The crew is waiting for your orders. It is your task to strategically plan the distribution of the team. Use them to fight single attackers or to man your towers and buildings.


Create a tactical power grid to set up the base and gather building materials to construct towers.


Use the tech center and the arms factory to explore new towers and super weapons.


They come from all sides. Defend your base, organize your crew, strengthen the fronts, be flexible, adapt. Your strategy decides about the end of the mission.


Follow the exciting story and discover two alternative endings in a thrilling single-player campaign.

Mature Content Description

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • OS: Windows 7/8/10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compliant graphics card with 1GB dedicated memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: any
    • Additional Notes: MarZ Rising is still in development and system requirements may change.

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