Build your defense base to fight back the undead hordes of Mars and secure the future of the red planet. MarZ is a game of strategy and tactical defense where you must carefully manage your crew and resources as you try to uncover the terrible secrets of the undead.
All Reviews:
Very Positive (67) - 82% of the 67 user reviews for this game are positive.
Release Date:
Sep 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We use Steam Early Access to get feedback from the community and give MarZ: Tactical Base Defense its final touches.
MarZ is developed by a team of two. Since December 2014, we have been working on creating challenging gameplay, developing new game mechanics, producing high-quality graphics and writing a thrilling campaign. MarZ has now reached a level of development where it can grow and evolve from all the great feedback we get. We want to know if you like the game and to hear all your ideas, criticism and wishes.”

Approximately how long will this game be in Early Access?

“We plan to release a thrilling and challenging tactical base defense game on April the 4th.”

How is the full version planned to differ from the Early Access version?

“We're using the Early Access period to update the game with loads of new content, bug fixes and stability improvements. The full version will include a 20 mission campaign, a skirmish mode and a level editor.”

What is the current state of the Early Access version?

“In terms of major content, we're getting very close to the full package now. Since the Early Access Release, we have expanded the single-player campaign from 13 to 20 missions. The story campaign is thus completed and can already be played through. In addition, depending on the progress 2 alternative endings can be unlocked.
With the last update, the long-awaited skirmish mode is now available. We've developed this new mode based on feedback from the community.”

Will the game be priced differently during and after Early Access?

“The early access price has already been increased from 14.99$ to 21.99$. This reflects the extra time and content we have put into the game since Early Access. Due to the price rules of Steam we had to change the price before release, to be able to welcome new players with a discount at launch.”

How are you planning on involving the Community in your development process?

“Early Access gives us the chance to involve a large group of players in the development of MarZ. Your feedback helps us to understand what works and what can be improved. With F1 you can send us in-game bug reports via our bug report system.
To gather and discuss your feedback, we use the Steam Community Forum. At the same time, we post our news via our social media channels:

Blog on Indie DB:
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Recent updates View all (17)

March 7

Release Announcement & Name Change

Big news today! We’re happy to announce our full release date which will be the *drumroll*

4th of April 2019

To celebreate this, we have also prepared a nice new release date announcement teaser for you:

As you can imagine we’re VERY excited to release the full version with all new features and changes to you!
Here’s an excerpt of what’s coming with the full release:

  • Completely overhauled balancing + a lot more zombies!
  • Energy Hub Upgrades (a single hub supplies from 3 up to 5 buildings with energy)
  • Open techtree without searching order
  • Enemy paths indicate wave strengths
  • New tower specializations, each tower gets another 2 expansion stages
  • Marsform Map Editor + Steam Workshop integration to create and share own maps
  • Overhauled Skirmish mode + new Outbreak mode
  • Localization in 9 different languages (English, English(US), German, French, Spanish, Brazilian Portuguese, Simplified Chinese, Russian and Polish)
  • Tons of bug fixes and optimizations

Name and logo change
In order of the upcoming full release and as MarZ Rising is coming out of Early Access we have also slightly changed the name and Logo of the game to represent it’s genre better. Therefore as of today MarZ Rising will become:

MarZ: Tactical Base Defense

As you can see there’s alot incoming! Most of the changes and new features have been inspired or suggested by our awesome community! That’s why we really think the Early Access phase was the perfect fit for our game. And it really helped the development of it.

We will now dive back into work as there’s still plenty of things to do till full release. Stay tuned, any support is very much appreciated! If you want to stay updated about further development of the game you can also follow us on our social media channels:

Marc: Twitter
Miriam: Twitter
MarZ Rising: Twitter
MarZ Rising: Discord
MarZ Rising: Facebook
MarZ Rising: Instagram

Thank you and have fun playing!
Miriam & Marc
Over and out!
5 comments Read more

March 1

Development News 29022019

Hey folks!
We have some exciting news on the development front. As some of you already know we’ve been very busy preparing for full launch, with an array of new features, content and changes scheduled. There’s a lot to do, but it’s totally worth it! The changes we’ve made add so much more to the game, and we can’t wait to share them with you.

But before we talk about updates, we’d like to give you a heads up on an upcoming price change:

As we’re nearing our full release we will be increasing the price of MarZ Rising from 14.99 € / 14.99 $ to 19.99 € / 21.99 $. This reflects the extra time and content we have put into the game since the beginning of Early Access. We wanted to welcome new players with a 10% launch discount, but because of Steam’s rules about pricing we need to change the price ahead of launch day to do this. Therefore, we will submit the new prizes to Steam on Sunday the 3rd of March, while we’re still in Early Access. So if you still want to get the game at the lower Early Access price, now would be a good time to do so 🙂

Now for the latest game news:

Today we wanted to give you a taste of the Marsform map editor, which will be integrated into MarZ Rising upon full release.With this new tool you’ll be able to create your own individual (and suitably hellish) Mars maps.

The development of Marsform started in early 2018 and while it was just a proof of concept at the beginning, it became a tool to create custom maps for MarZ Rising. So the editor grew, and we felt that we should implement it into the game with Steam workshop integration. Our main goal for Marsform was to make it as intuitive and easy as possible, so that users can plunge directly into the map making process. To create a playable map there are a few steps to follow, which are quite simple.

Let’s have a closer look at the scope of Marsform.


Starting a new map, Marsform allows you to create a base terrain procedural. That way you’ll have a strong starting point. Procedural generation allows you to generate realistic or stylized looking terrains. If you prefer to start your map from zero, you can just start sculpting.


We have integrated a variety of terrain sculpting tools into the editor which will help you modify the terrain as you like. Add valleys, hills, mountains, and canyons. Just let your creativity flow!


You can choose between 6 different material presets and 3 different light settings to create the perfect mood for your map.


Every map needs at least one spawn-point in order to make it playable. Additionally, every spawn-point can have multiple way-points to define the exact path for the enemies. There’s also a path width setting for every way-point, which allows you to create wide or narrow enemy route depending on your terrain.


You can hide spawners and also parts of pathes by painting fog of war. It works pretty much as the sculpt tools, you can set the density and color and paint the fog directly on to your terrain.


Once happy with your map you can publish it to Steam workshop and/or play it in skirmish mode. \o/
We’re sure Marsform will add plenty of additional replayability to the game. Also the creation process of a map is so much fun, we reckon that alone can keep you busy for hours! We’re also hoping to see hundreds of new challenging maps in Steam Workshop, and play some of your creations ourselves.

Stay tuned, any support is very much appreciated!
If you want to stay updated about further development of the game you can also follow us on our social media channels:

Marc: Twitter
Miriam: Twitter
MarZ Rising: Twitter
MarZ Rising: Discord
MarZ Rising: Facebook
MarZ Rising: Instagram

Alright, back to work.
Thank you and have fun playing!
Miriam & Marc
Over and out!
0 comments Read more
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About This Game

Defend Your Base

Your top priority when arriving at the frontier is to secure all fronts as quickly and effectively as possible. The crew is awaiting your orders, use them to fight single attackers or to man your towers and buildings. The enemy will attack from all sides, your tactical skill will decide the outcome.

Research, Upgrade, Survive

Construct a power grid and manage your resources to build a strong defense. A host of weapons and various perks are at your disposal, which can change the face of the battlefield. Using the tech center and arms factory you’ll research new kinds of turrets and, if you survive long enough, super weapons.

Discover the Truth

It’s 2065 and humanity is preparing for the colonization of Mars. No one considered they might not be alone. As the first arrivals break ground on the red planet, the terrible truth emerges - a horde of undead cosmonauts already calls it home. Your mission is to uncover the hidden history of Mars, solve the mystery of the undead and lead humanity to a new future.

New Horizons Await

MarZ isn’t over when you reach the end of the story. Experience custom and campaign maps in Skirmish Mode where your tactics will be pushed to the limit.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • OS: Windows 7/8/10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 6GB dedicated memory
    • DirectX: Version 10
    • Storage: 6 GB available space
    • Sound Card: any

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