Descenders is extreme downhill freeriding for the modern era, with procedurally generated worlds, and where mistakes have real consequences. Will you lead your team to glory and become the next legendary Descender?
Recent Reviews:
Very Positive (37) - 91% of the 37 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (348) - 91% of the 348 user reviews for this game are positive.
Release Date:
Feb 9, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Descenders is already a sizeable, solid experience in its current form -- if we hadn't labelled it Early Access, you might think it was already the complete package! Because this is a game with a strong community focus, we want to bring players in to help shape the final direction in which we take development of the game. Early Access allows us to take feedback from our players, and build on the features and content that our community truly wants.”

Approximately how long will this game be in Early Access?

“6-9 months”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access we plan to build on top of the current experience and inject more features, including content and social elements, as well as providing players with more unlockables and secrets to discover. We're talking new bikes, kits, worlds, tweaks, tricks, and more.”

What is the current state of the Early Access version?

“As mentioned, Descenders is already a big game -- you'll find a breadth of features from day one, including a full single-player experience from start to finish, a dense rep/levelling system, unlockable kits and bikes, online leaderboards and competitions, unlockable shortcuts, team sponsorships, and a whole lot more.”

Will the game be priced differently during and after Early Access?

“The price will not change when the game launches out of Early Access.”

How are you planning on involving the Community in your development process?

“The community will consistently drive the evolution of Descenders -- community feedback is the entire reason why we've chosen to label the game "Early Access". With each new update to the game, we'll be watching what the community is asking for and desires, and we'll be working with our players to make Descenders as great as it can be.”
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Recent updates View all (20)

May 15

The Rogue-Bike Update is here!

Hey everyone!

The Rogue-Bike update is here! We've revamped most of the existing systems (rep system, world map) and we're introducing a big new feature: the build crew. Let's dive into the changes right away:

  • World Map overhaul:
    - Randomized start/finish line and level placement.
    - Added more special nodes to the map. (Medic, First person, Danger zone, and more??)
    - Day/night cycle. A new environment starts in the morning and playing a level advances the day. Reach the end of the world map before you run out of daylight.
  • Rep system overhaul:
    - Rep can no longer be lost. The risk of losing reputation made end-game players play very safe, this wasn't very fun to watch. In order to see more sick tricks we're introducing:
    - Flow (rep per minute). Flow is the reputation one earns per minute, making sure that the players who are on top of the flow leaderboards are actually the most entertaining to watch as they constantly have to do the sickest stunts.
    - New sessions start at 0 rep, the goal is to reach the end of the last environment with as much rep as possible. Session rep is added to your account rep after each session. Leaderboards will track 'best session rep', 'flow' (only on successfully completed runs), and 'overall account rep'.
    - Diminishing returns. Doing the same trick over and over will reward fewer rep each time.
  • Build crew:
    - Build crew is a way to customize and tweak a session to the players liking.
    - At certain rep milestones during a session new crew members will be unlocked. The player will have to choose one out of four randomly generated crew members (modifiers). Crew members last until the end of a session and a fresh session starts with 0 crew members.
    - Crew members can be: wider paths when generating levels, higher bunny hops, decrease in off-road friction, generate fewer obstacles, always show the compass, and many others. Right now we've implemented 22 different build crew members and there are more to come! If you have ideas for other crew members, let us know!
  • Removed the 'Practice' option when starting a new session. Practice session was a way to ride without consequences but after removing reputation losses this no longer feels needed.
  • Removed dawn and night random visual modifiers. Storm can still randomly occur. Dusk now appears after having played 7 levels in the same environment. Night appears 2 levels after dusk. Completing a boss jump and entering a new environment resets the day timer.
  • Mixer integration. Allows for interaction between viewers and streamers on the Mixer streaming platform.
  • Speedrun timer. Enable in the gameplay settings to show a speedrun timer during your sessions. This timer ONLY pauses during loading screens.
  • Added and tweaked a bunch of sound effects.
  • Added a few new outfits, bikes, and accessories.
  • Updated to a newer version of the Unity engine. This should improve the experience on lower end computers and macs.
  • Performance upgrades across the board. We had to do a ton of performance upgrades when working on the Xbox version of Descenders. We took the ones that were applicable to PC/Mac/Linux and carried those over to the Steam version of Descenders.
  • Updated the Steam plugin. This fixes the bug where some players have no leaderboards.
  • Bugfix: pressing 'equip now' in the game over screen now actually equips the newly unlocked items.

Reputation reset
With the new rep system and the new leaderboards we're resetting everyone's reputation. Based on your current rep we've handed out a few legacy items. Everyone who scored at least 1 reputation has received an accessory item. If you obtained 50.000 rep you've received another legacy item. And if you managed to obtain an impressive 250.000 rep you've gotten a third item on top of that.

If you want to keep up to date with the known issues and our current plans, join our Discord, or have a look at the Roadmap! As always, we'd love to hear your thoughts!

Much love,
RageSquid & No More Robots
12 comments Read more

May 3

The Rogue-Bike Update: Coming May 15th

Hey everyone!

We're here today to give you some pretty exciting news.

A couple of months ago, the RageSquid team came up with a massive idea for Descenders that would make the game even more exciting and fulfilling, while fixing some of the issues people were having with the roguelike elements and the Rep system.

And now we're finally ready to unveil what we're calling The Rogue-Bike Update -- and it's coming on May 15th.

Here's what you can expect:

The New World Map

Currently, you play through the Career Mode world by world, and move from left to right on the world map. Other than picking what the new level will roughly contain in terms of steepness, stunts and curves, there isn't much to it. Until now.

With the Rogue-Bike Update, you'll now be tasked with exploring a randomized world map, filled with special nodes to discover. Your goal is still to reach the boss jump and clear it to move on to the next world, but you might want to ride around a little first and see what the world has to offer...

But don't ride around for *too* long. If you spend too much time exploring, the sun will begin to set, and you'll be plunged into darkness, making completing the boss jump a whole lot trickier.

The New Rep System

The current Rep system is fine, but we've found that it stops the best players from wanting to take risks. All this will change with the Rogue-Bike Update.

From May 15th, each new run that you do will set your Session Rep back to zero, and you'll only earn Rep, rather than losing it. You'll also now be judged based on your Flow -- that is, your Rep per minute.

In other words, the better you ride and the more tricks you do, the better your Flow. And when you finish a Session, your Session Rep will be added to your Total Rep. Easy!

Crew Members

Right now, once you've unlocked Canyon or Peaks, you might as well keep restarting from those worlds to reach the final boss. With the Rogue-Bike Update, we introduce Crew Members, who give you a reason to start from Highlands each time.

Every time you earn a certain amount of Rep on a run, you'll unlock a new Crew Member. These Crew Members will give you special mutators, such as softening all your landing impacts, or adding extra steepness or stunts to every level.

These mutators allow you to play the game your own way, and pick the abilities that matter to you. You can, of course, still start runs from later worlds, but you won't earn as many mutators that way.

But what about my current Rep?

On May 15th, we will reset all Rep scores. However, we will be giving special items to each and every Descenders player based on how much Rep they've earned before then:

  • If you've bought and played the game before May 15th, you'll earn a legacy item to show that you played before the Rogue-Bike Update
  • If you've earned more than 50,000 Rep by May 15th, you'll also earn an extra special legacy item
  • If you've earned more than 250,000 Rep by May 15th, you'll earn both of these items, and an extra, extra special legacy item

When can I see the update in action?

We'll be showing off the Rogue-Bike Update for the first time live on next Tuesday, May 8th, at 8am PT / 5pm CEST.

Love Mike + RageSquid
14 comments Read more
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“Downhill biking game Descenders could be the heir to Skate's throne”
PC Gamer

“If your life's been missing some excitement, [Descenders] might just be what you need”

“Descenders is fast and smooth... I like Descenders”

About This Game

From the developers of Action Henk, Descenders is a fast-paced extreme downhill biking game that's easy to pick up, but difficult to master.

A Modern Take on an Extreme Sport

  • Procedurally generated worlds: Take on different jumps, slopes and hillbombs every time you play
  • Freestyle bike controls: Control every subtle movement of your rider, with an in-depth physics system made for slick whips and scrubs
  • Risk vs reward: Push your rider for massive scores and combos -- but bail too many times and you might lose it all
  • Build your Rep: A fully-featured online Rep system lets you show off your worth, and earn new bikes and threads
  • Fully licensed soundtrack: We've partnered up with drum & bass label Liquicity to bring you the perfect soundtrack for hitting the mountains
  • Become the next Descender: Can you survive the game in a single run, and reach the ranks of the legendary Descenders?

Pick a Team, Become a Legend

In Descenders, your team is your life. When you pick a side -- Enemy, Arboreal or Kinetic -- you'll be bound together with other players who choose the same side as you.

Grab your bike, pick your team, and attempt to live up to the legend of your Descender. Will you join the die-hard, trick-frenzy ranks of Team Enemy, the proficient, off-road stylings of Team Arboreal, or the high-octane, speed-is-everything Team Kinetic?

  • Wear your team's colors and apparel with pride, and receive exclusive team gear
  • Exclusive prizes are awarded to the team with the most Rep
  • Gain access to your team's exclusive channel on the Descenders Discord server

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, 8
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 550/equivalent or higher
    • DirectX: Version 11
    • Storage: 3 GB available space
    • OS: Windows 10
    • Processor: High-range Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 760/equivalent or higher
    • DirectX: Version 11
    • Storage: 3 GB available space
    • OS: OS X 10.6 or higher
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 650/equivalent or higher
    • Storage: 3 GB available space
    • OS: OS X 10.6 or higher
    • Processor: High-range Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 760/equivalent or higher
    • Storage: 3 GB available space
    • OS: Ubuntu 12.04 32-bit
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 650/equivalent or higher
    • Storage: 3 GB available space
    • OS: Ubuntu 12.04 32-bit
    • Processor: High-range Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 760/equivalent or higher
    • Storage: 3 GB available space
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