Night Call is a murder mystery noire game set in Paris. You are a taxi driver, working to earn enough to pay your bills while aiding the investigation by doing what you do best: getting people to talk while you have their attention.
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Release Date:
Summer 2019

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Planned Release Date: Summer 2019

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Recent updates View all (4)

May 21

Creating Noir, Pt. 2: Real Stories

In our previous post, we met two of the game’s artists and heard how they are taking influence from the noir genre to develop powerful characters and scenes that ooze with emotion. Now let’s hear from lead writer Anthony Jauneaud about finding inspiration in real stories from real people.


Finding the voice of a character is the hardest part. You can spend days and weeks going through their past, their tastes, their back stories, their astrological sign if you’re into that kind of thing… But when you start your writing software and your character has to open their mouth, you’re usually left dumbfounded.

Many characters of Night Call came out of reading about people, listening to their stories in podcasts, on YouTube, on blogs… or even meeting and interviewing them.

Six years ago, a friend of mine was a medical student and one night, during his shift, one of his patients died. At the time, he said to me that it was a terrifying experience. He never felt so awful, and down. Now, years later, he forgot everything about that terrible event. As if it never happened.

Djena is one of our 75 characters. She is a doctor and just lost her first patient when she meets the Driver. She is shaken.

When I started writing Djena’s scenes, I had in mind a very specific idea: Djena was going to get over it. She’s that strong. And that’s how I found her voice: she cared in a way that allowed her to go beyond a mistake … an error … a death.

Funnily enough, her name comes from another friend of mine – someone who is tough and strong. She breaks sometimes, but her final goal is so clear in her mind that … nothing will stop her.

She inspires me. And I hope Night Call’s Djena will inspire you when you meet her in a few weeks.



In our next post in the series, we’ll take a closer look (or listen?) at how composer & sound designer Corentin Brasart is creating noir through dark ambient tones and haunting melodies. Be sure to wishlist Night Call in the meantime!
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May 6

Creating Noir: Inside the Art of Night Call

Night Call is a Parisian neo-noir murder mystery. We’re no strangers to the noir genre, and what excites us about this game is the loving attention to detail to capture the atmosphere so well.

Let’s reflect on what it takes to make one, in a small post series we’ll call “Creating Noir”.

Together, artists Sandra Fesquet and Mathieu Collangettes make BlackMuffin Studio, the duo who are bringing Night Call’s visual style to life. They set out to represent the “real” Paris, the dark one with secrets and consequences, in contrast to the glamorous City of Lights sold by tourism agencies.

A black & white look became the foundation for this, as has been a staple in noir film for decades, creating emotion through the removal of color. “The ‘black and white’ vibe was our first idea. It’s interesting because it creates a unique visual style allowing the game to ‘pop’ among other games,” says Sandra.

“Of course, our influences come from many classical noir movies, but our main inspiration comes from the French movie La Haine, a contemporary black and white movie with a great vision of Paris suburbs," says Mathieu. "In that film, Paris is also a character; that’s what we’re trying to do in Night Call."

For the environment, Mathieu has experience from his first game Void & Meddler. He aims to create a world with realistic details subdued, allowing players to fill in the details in their minds.

For the characters, Sandra spent a lot of time practicing drawing people in dark shades of black and grey, contrasting with her prior experience of drawing in color but finding now that the Night Call minimalist style has truly become a part of her style.

In our next post, we’ll be hearing from lead writer Anthony Jauneaud on how he is creating noir by capturing raw human emotion through real experiences. Be sure to wishlist Night Call in the meantime!
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About This Game

A serial killer stalks the streets of modern-day Paris. The body count rises, and the police are no closer to catching the culprit. You are a taxi driver and the last person to see the most recent victim alive. These next few shifts will be far from ordinary or safe…

Night Call is an investigative noire game with two goals: solve a murder mystery and make enough money to pay your bills. Your shift starts at night and ends at daybreak, as you try to earn enough to pay for your cab, your apartment, and just make a living. But when the police investigation gets nowhere, the officer in charge forces you to help by doing what you do best: getting passengers to talk in the little time that you have their attention.

The two roles you must play (investigator and cabbie) each have a set of priorities that may at times conflict with each other. You need to get enough information from the right passengers - but you only have them for so much time. Pick up the right passengers and ask the right questions to obtain new clues. Follow the right leads and uncover new info about the suspects… And never forget that your life is in the balance.

Can you solve the mystery before it’s too late? Better hurry - both the clock and the meter are running…


🚖 GORGEOUS GAME NOIRE STYLE: Every character and location are lovingly hand-drawn in stunning black & white, evoking the pure tension of the noire style of art.

🚖 A VIVID AND ORIGINAL CAST: Meet dozens of original, surprising, realistic characters and share their lives for a few brief moments. Listen and help - they might have something useful for you.

🚖 INVESTIGATION VS. SURVIVAL: Will you forsake information for more money, or sacrifice your income to get the info you need? Make your choices quickly - time is running out!

🚖 MULTIPLE ENDINGS, MULTIPLE KILLERS: Can you uncover the identity of the killer each time? Be careful: a guilty suspect in one playthrough may be completely innocent in the next.

System Requirements

Mac OS X
    • OS: Windows 7
    • OS: Windows 10
    • OS: 10.8 Mountain Lion
    • OS: 10.12 Sierra

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