Set in a forgotten video game world, Village Monsters lets you escape to carefree village of friendly monsters. Make monstrous friends, pursue interesting hobbies, and explore strange lands.
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May 2019
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Available: May 2019

 

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November 8

Building a Village, 11/08/2018 – Mushroom Gardener

This is a big month for ol' Village Monsters. A new and gigantic demo, rebanding including a better (actual) logo and new trailer. etc. etc.

But today? Today we're talking shrooms.

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About a year ago I revealed what was then a new in-game hobby – Gardening. As I worked on the design I realized that while I knew what I didn’t want – I didn’t want it to be like Harvest Moon, and I didn’t want it to be just a mini-game – I couldn’t nail down what I did want.

With no clear vision the work on Gardening unsurprisingly stalled. Later this year it fizzled out completely and I considered just cutting it altogether.

Then one day I happened to be working on the village currency. I figured that monsters would be unlikely to use gold – that has way too much human baggage, right? – so I went with silver. Seems appropriately monster-y.

It was then that it hit me. Monsters wouldn’t grow turnips or flowers as hobby. Ridiculous! They’d grow mushrooms!



In this week’s dev diary I’m going to talk about this newly overhauled hobby.

Super Shroom



So you want to a Mushroom Gardener.

Well first you’re going to need some spores. You could buy them, sure, but you can also forage mushrooms out in the wild and use them in your garden.

Spores must be planted in a designated mushroom plot, but apart from picking a soil type it’s pretty low maintenance. You won’t need to water them or pick any weeds.

Instead of focusing on the more mundane aspects of growing I wanted to free up your time to instead work on the fun stuff – things like cultivating hybrids, discovering bizarre mutations, and cooking up all sorts of interesting effects.

Effects



You’ve already seen many examples of effects in the form of potions, but I’ve since overhauled the system so that any item has the ability to create some kind of effect. Mushrooms are now the primary way to access these effects.

Having trouble catching a fast critter? Bait your traps with a Snowberry Shroom and you’ll chill (and slow) the critter that eats it. Use your mushrooms in Cooking to make a meal that restores energy, makes you move faster, and slows down time.

(How can a mushroom slow down time? Ask you parents.)

There’s a huge amount of effects to discover. Some are practical, others are just weird. Some break the game. They’ve been fun to program and test, so I really hope you can enjoy them!

Breeding Hybrids

I love the idea of making plant hybrids. It’s like playing mad scientist, only instead of frankenstein you can make a seedless watermelon that resists the cold.

In the world of Village Monsters mushrooms as highly malleable. This means that a talented mushroom gardener can create brand new species with just a bit of effort. All you need are two fully grown mushrooms in the same plot as an empty tile. Then you just let nature take it’s course…………. if you know what I mean.



Mushroom plots always come in sets. So long as there’s both fully grown mushrooms and free spots in the set then hybridization is possible

The most practical benefit of growing hybrids is that the resulting new offspring can contain the attributes and effects of its parents. For example, a Spicy Shroom is a fast grower and it can pass down this benefit to its offspring.

There’s also breeding for aesthetics, like rare colors or glows effects. You can grow some pretty funky mushrooms, but some will require generations of hybrids to unlock.

Best of all you can usually process hybrids for their spores allowing you to plant your new strain indefinitely.

Mutation

There’s one other thing that can happen to your growing gardening – mutations.

Mutations are similar to hybrids in that they create unique mushrooms, but mutations are more unique, more bizarre, and certainly more unpredictable. Mutations also don’t require a ‘parent’ mushroom and can occur to any mushroom that’s still growing.



You can influence mutations by the type of soil you use and some unique upgrades. Like hybrids you can usually grab the spores from your newly birthed creation to permanently add it to your garden journal.

I’m considering adding a touch of procedural generation to get some truly weird mushrooms that even I can’t predict, but that might have to wait for a future free update.

That’s enough mushrooms for now. You’ll be able to play with them yourself when the next demo releases later this month.
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August 25

Building a Village, 08/25/2018 – Trash Hog

Hello Villagers!
The past couple weeks were so focused on the demo release that I went on a developer diary hiatus – but we’re back today, baby!

(Also, why not check out the demo if you haven’t already?)

You’ll notice a definite trend in what I’ve been working on this week: villager interactions. This’ll remain a major priority for probably the next month and includes things like player-involved conversations, quests, schedules, villagers interacting with the world alongside you, and more.

Let’s dive in.

Decisions, decisions…
Until now conversations have been a one-sided affair, but that’s changing with the addition of player choice in dialogue.



Do your choices matter? Well, sorta. They serve as a way to flesh out the personality of both your character and the villager, so there’s no risk of picking the ‘wrong’ option. Still, some options may be more important than others, so be sure to pay attention.

Talk to Me
The system governing when and how often you can chat with villagers has been improved. Villagers now gain new things to say as the day goes on, and they’ll even indicate when they want to talk via an icon above their heads.



No icon? Then they have nothing new to say right now so you can keep on walkin’, but check in with them later on.

Oh, Hello
If you’ve played previous demos you’ve hopefully noticed that villagers will occasionally say hi to you as you walk by. I liked this feature, but in truth it was pretty clunky and pulled from a tiny pool of generic things to say – that’s no good.



It’s been replaced in both look and function. Now each villager has their own things to say as you walk by that reflect their personality or situation. I’m also considering hooking it into the friendship system so that your relationship slightly improves each time you say hello.

The Landswill
You can sell practically anything at Pishky’s, but he’s a respectable merchant cat and has his standards. So what to do with all your failed cooking experiments, fished up trash, and other detritus that he won’t buy?



You head on over to your local Landswill, of course! Nobody knows where exactly Zabbal the Trash Hog came from, but he provides an important service by eating anything you put in his pen – no questions asked.

It’s worth checking out even if you don’t have anything to dump; you never know what you might find. As they say: one hog’s trash is another man’s new teddy bear.
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About This Game



Village Monsters is an relaxing village life sim set in the world of a forgotten video game. You play as the sole human living in a quiet, cozy, and carefree village - that's ruled by monsters.

Don't worry, they're harmless. Mostly.

Befriend Charming Monsters

  • Meet dozens of whimsical monsters, each with their own personalities, interests, and daily routines.
  • Unravel unique personal stories by getting to know each villager, solving their problems, and growing your friendships.
  • Find and rescue monsters lost in the world and convince them to live in the village.

Relaxing Gameplay

  • Pursue laidback hobbies like treasure hunting, creature collecting, gardening, and fishing.
  • Personalize your very own homestead with furniture, decorations, and meaningful upgrades.
  • Engage with interesting daily activities such as village events, seasonal holidays, part time work, and much more.
  • Complete a massive journal that tracks your collectibles, secrets, and triumphs.

Living World

  • Explore a dynamic world that changes and grows with each passing day.
  • Leave your mark by charting new areas, unlocking hidden paths, and bringing your discoveries back to the village.
  • Discover and solve mysteries as you learn the lore of the world and the culture of monsters.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or Higher
    • Processor: Not too big
    • Graphics: Basically anything
    • Sound Card: What?
    Minimum:
    • OS: Basically anything
    • Processor: Not too big
    • Sound Card: What?
    Minimum:
    • OS: Ubuntu 14 or Higher
    • Processor: Not too big
    • Graphics: Basically anything
    • Sound Card: Huh?

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