Outpost Zero blends the genres of Multiplayer Base Building Survival and Simulation games in a Sci-Fi universe. On a lawless alien world, robotic scouts are tasked with building an Outpost for human colonists. Command AI minions, colonize the planet, and survive the perils of Gaiya.
Recent Reviews:
Mixed (11) - 54% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (253) - 70% of the 253 user reviews for this game are positive.
Release Date:
Jul 12, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are releasing a fully featured version of the game. However, there are many many things we want to add that we haven't had a chance to finish. These additional mechanics and pieces of content are not necessary for the experience, but we think they will add a great deal to the final balance of the game, especially late game. We also need a lot of player feedback for how to balance the game for extended PvP and Base raiding, and we plan on tweaking a lot of these systems with the help of the community over the Early Access period as we put the final touches on all the additional content we have planned.”

Approximately how long will this game be in Early Access?

“Full Release will be in early 2019”

How is the full version planned to differ from the Early Access version?

“In the final version of the game we will be introducing many more powerful and fun Bot AI classes to craft, many additional Pirate Raid mechanics, Flying Vehicles, Massive Battle Mechs, several additional game modes (like horde mode and team vs team base defense), and of course a ton more content, from Equipment and Weapons, Structure types, Animal classes, and more.”

What is the current state of the Early Access version?

“This Early Access version is a fully featured version of the game. Animals, Pirate Raids, PvP combat, Base Building, Corporations, and Bot AI are all implemented to create a full cohesive survival experience. We will continue to polish and improve these systems over the course of Early Access release.”

Will the game be priced differently during and after Early Access?

“Yes, we are going to be pricing the game at an introductory price during Early Access as a thank you for helping to support our development process. When we leave Early Access we will be modifying our price to a final Launch Price.”

How are you planning on involving the Community in your development process?

“We have an extremely tight relationship with our community, and constantly listen to suggestions, bug reports, and reports of gaming experiences on discord and on steam forums. We release very frequent patches with the aim of improving the gameplay, feel of the game, UI ease of use, and more.”
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Recent updates View all (24)

November 7


Greetings Overseers!

Today we're releasing a big patch of bug fixes for AI and Structures! In particular we have focused a lot on AI automation, pathfinding, and using crafting structures. AI should path much better around pipelines and doorways, and auto-doors no longer let in non-allied creatures.

We've fixed some major usability and UI issues, especially related to the power grid info, and we have added some nice quality of life features to the UI. See the full list of patch notes below.

  • Rebalanced resources in RedPlanet.They should be more abundant all over - but all should be scaled better from top right to bottom left.

  • Fix AI step height, nav step height, and collision for pipelines(and possibly other structures)
  • Fix pathfinding through auto doors. Now only friendly AI bots will path through doors, not enemies, pirates, or animals.
  • Add more failsafes to move to destination, fix a possible server stability issue with AI pathing

  • Added a "direction" arrow to all structures when placing, not just pipes
  • Fixed foundation snapping not working with other types of foundations.
  • Added Cancel structure upgrade: Get the mats back and set back to tier - 1.
  • Fixed all attach points on furnature.
  • Make charging station AOE based when on. Just move within charging station AOE to charge, no interact required. Fixed AI to work with new system.
  • Add charging FX to the charging station when charging hookup starts, to make it clearer what's going on
  • Updated Large Walls, Ceilings and Foundations for Appropriate Scaling / Visuals
  • Fix inflow pipe snapping
  • Increase structure build and destroy XP amount
  • Updated the names - stand points - and attach points of all the basic structures(walls, floors, ceilings)
  • Default daily drop pod to "haul away"
  • Bug OZ - 214 - Can't place ceiling triangle when all 3 walls are placed on a triangle foundation.
  • Place cube in the floor and ceiling section.
  • Bug OZ - 63 Wall light placement broken.
  • Fix placing ceiling lights
  • Adjusted collision on battery and pillar to solve issue OZ - 381 and try to solve the battery issue(need Will to make a new placing mesh.
  • Can place walls down middle lines of large walls and ceilings/foundations
  • Can Place ceilings half way up large walls
  • Can place Ramps to wall tops.
  • Fixed some wall attach point issues.
  • Fixed a bunch of structure collision issues with foundations, large buildings, and ceilings.
  • Make sure that generators and crafting station structures properly block navigation

  • Crashed Ship WIll now destory 5 - 10 minutes after being looted.
  • Added difficult animals to the crashed ship spawner so its not always spawning ships.
  • Fixed the damage on the starting Iron
  • Significantly increase Volcano damage.
  • Fixed deep freeze so it slows reload and shooting instead of increases.
  • Submit a first pass of cataclysm mode.The Volcano will explode every 10 days. Winning corporation is saved and displays current MVP to P menu
  • Added Admin cheat to enable cataclysm
  • Fix sprint not working when released
  • Update Charging FX to be less "in your face"
  • Added additional failsafe for falling out of world.
  • Added community volunteers to default bot name list.
  • Added TheOneCheatToRuleThemAll

  • Fix the massive amounts of interact widgets on screen when riding bike
  • Fixed a bunch of UI formatting issues.
  • Making sure crafting tooltip is readable.
  • Make autofire red text pinkish like weapons.
  • Make crafting tooltip show up when you mouse over the bottom part of the crafting slot.
  • Change some UI text color for contrast.
  • made XP tooltip show all the perks.
  • Properly event driven hiding of the HUD when menu is opened and closed.
  • Fix keybinding a key that's already bound. Swap keys instead of just failing.
  • Made sure you can't drag the tooltip in the right hand inventory window.
  • Fixed confirmation box clobbering "don't ask again" - different questions use different settings.
  • Power grid displays a timer, simplify the UI a bit, make it a bit clearer
  • Fix an issue with the power component not updating / replicating on something that is disabled - this should fix inconsistencies with the power grid info
  • Fixed for Slate menu UI infinite loop on double escape when open.
  • Fix level numbers in XP Frame
  • Add a news string to main menu
  • added all the common 16:9 aspect ratios to screen options (missing 1440p and below 720 before).
  • Titanium icon Is now no longer the Iron Icon
  • Fixed "sort and loot all button" visiblity so it appears in the UI for all things with inventory components.
  • Mousewheel will now scroll menu faster

Over the next few weeks we will be working to upgrade our engine to UE4.19, which will include support for

- VXGI 2.0, which greatly improves the performance of VXGI, making it more usable on lower end video cards
- DLSS for those with hot new NVIDIA cards!
- Ansel support
- Better server and multiplayer performance
- Much more!

Stay tuned for more info
12 comments Read more

October 17

Cataclysm awaits!

Greetings Overseers!

The long dormant volcano is now active! All our servers have been wiped by extreme volcanic activity, and Gaiya is again ripe for the picking!

If you haven't joined us in some time, you may have missed quite a few changes that have come in the past few months

  • Jet-bike and Hover-Sled Vehicles
  • Pipelines to carry resources long distances
  • Large Minion AI improvements to enable sustained automation
  • Proximity Voice Chat
  • Major new structures, like Auto-welder, Repair-o-tron, Base Shield, and more
  • Triangular ceilings and foundations
  • Customizable game settings
  • New "birdy" combat drone
  • Locally hosted matches, and join-a-friend
  • New XP progression system for unlocking perks and structure blueprints
  • Major rebalance to weapons, combat, and loot
  • Major updates to map UI, to command your bots and base
  • Daily login supply drop bonuses
  • Pirate occupied bases
  • Pirate ambush attacks while exploring
  • Long list of bug fixes, optimizations, and QOL improvements

Moving forward from here, some of our servers will periodically experience Cataclysm events which wipe the surface of Gaiya to make room for a new batch of explorers. The corporation with the highest value when the volcano hits will earn the title of "Market Leader" and gain a major XP bonus.

Please join us this weekend for our next big streaming event!

A full list of patch notes is below

  • Fix for voice chat channel connections
  • Implement a persistent player XP system. Player gains Pirate XP from killing enemy players bots and structures, Corp XP from constructing buildings, and Soldier XP from killing animals and pirates. XP is locked to the server and player, not corporation
  • Unlock various perks as a player levels up. Some advanced structures must now be unlocked via Corporate XP levels
  • Fix for jetbike constantly spinning, unable to mount, creeping forward when out of fuel
  • Vehicles: Display OUT OF FUEL in flashing red. Don't play engine PFX or SFX when out of fuel. Don't rotate hoverbike with the player when out of fuel. Play a warning sound same as player with low energy when out of fuel.
  • Improve weapon muzzle light FX
  • Better trail FX for all guns
  • Increase gun sound range
  • Add a daily supply drop that occurs when player logs in, every 24 hrs. Supply drop contents depend on the player's various XP levels
  • Make all weapons more accurate when in ironsights
  • Make sure you can't transfer items to slots they don't fit into. Also, dropping any equipment into slots other than the one it fits, will try to instead drop into the proper spot
  • Use G to toggle auto attack on and off instead of the options menu.

  • Fixed some UI formatting issues
  • Replaced the intro cinema with a lower bitrate and and mp4V2 single pass compression version that doesn't skip.
  • Fix the damage type ballistic notice
  • Fixed corporation value display $M vs *10^n
  • Fixed for accidentally looting all when hitting Q with inventory closed.
  • Major performance update to UI
  • Major updates and improvements to server list - auto refresh now works properly and UI is skinned correctly
  • Official servers are sorted to the top of server list
  • Make job radius easier for people to understand that you can edit that text field.
  • Add version number to main menu. Set major/minor versions to 0.8
  • Added random hint text to loading screen with various hints about how to play
  • Fixed the showing of ammount of ammo on the playerframe being hidden.

  • Bots will no longer place Circuit boards in iron storage
  • Reduced timings of the pirate pathing, so they don't walk into walls so much
  • Bots will properly aggro turrets
  • AI will run around to the backside of walls less when they walk to a structure
  • Fixed pirates dropping their pirate weapons on death.
  • Fix pirate personality setting so their audio uses the right voice
  • Fix all friendly AI aggroing across the map when player shoots something. Now only following AI will do this
  • Fixed PVE pirate base damage - can now damage Pirate bases in PvE and PvP-Lite servers
  • Bots should only try to find friendly charging stations

  • Gas generator now takes petroleum or fuel, with petroleum providing half the power
  • Change drop pod name and description
  • Added large (2x2) wall
  • Added large (2x2) foundation
  • Added large (2x2) ceiling
  • Added long (3x) Pipeline
  • Long structures have more HP and are proportionately less expensive than equivalent number of small structures

15 comments Read more
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About This Game

Outpost Zero blends the genres of Multiplayer Base Building Survival and Simulation games in a Sci-Fi universe.

You and your robotic crewmates were sent to this planet for one purpose - to prepare a working habitat for the future waves of human colonists eager to escape the dying earth. Gaiya's untold natural resources are a juicy target for interstellar big business. Healthy competition among competing corporations drive the dangerous expeditions. Will you succeed in establishing a profitable foothold on this mysterious world, or will the perils of Gaiya and the ruthless corporations out to exploit her natural resources be too much for you to handle?

Command. Colonize. Survive.

Fight against a variety of native alien creatures, and defend your base against roving bands of pirates and enemy raiders. Attack rival players’ strongholds to destroy their operations and loot their resources. Craft upgraded weapons and armor, and lead AI squadmates into battle against your enemies.

With skill and cunning, this hostile planet can be transformed into a thriving colony with a fully functioning society of AI robots. Setup mining outposts, harvest resources, create supply chains, and build a stable economy with automated factories to create essential goods for your survival. Create a base for safe refuge and infrastructure to keep your AI outfitted, healthy, and happy.

Construct robots and train them to defend your outpost. Keep your Outpost running at peak efficiency by crafting gear and assigning jobs to your crewmates. Build them luxurious quarters and raise their morale by entertaining them and satisfying their needs. Lead them into battle, and set them up to defend your base from invaders. Build a society of happy, efficient, and powerful robot citizens.

Contend with the threatening world of Gaiya as it continually tries to destroy everything you've built. Weather dangerous sandstorms, take shelter from meteor showers, survive deadly earthquakes, and cower before the might of an erupting volcano. Use your engineering skills to build a base that can withstand anything this dangerous planet can throw at it, from pirate raids to rampaging beasts, and keep yourself and your crewmates safe and sound in the sheltering walls of your outpost.

As you evolve your colony from survival to dominate the local ecosystem, you will have access to higher tiers of items. A full RPG stat system gives you limitless possibilities in how you outfit yourself and your AI robots. Build railguns, powered armor, jetpacks, mining lasers, gliders, jump boots, shield generators, massive battery packs, and more as you augment your robotic frame to be the ultimate power on the planet. Create, train, and outfit expert weapon and armorsmith robots that can craft super-powered weaponry and gear for your forces. Then take the fight to the deadly creatures populating the most hostile areas of the world, and take down prehistoric monsters undreamed of on Earth, as well as rival Outposts and pirate hideouts swarming with unfriendly foes.

Form a corporation and invite your friends to join, giving them all control of the robots and automated facilities in the base. Set other corporations to allied, neutral, or rival status, and wage war against them. Measure your corporation's worth on the server in leaderboards that indicate who is currently winning the economic war on Gaiya. Contend with anarchist space pirates intent on stealing your hard won natural resources, and fend off higher and higher level attacks as your outpost value skyrockets, weathering constant raids against you when you become the leading power on the server.

System Requirements

    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i5-2400/AMD FX-8320 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
    • DirectX: Version 10
    • Storage: 7 GB available space

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