Outpost Zero blends the genres of Multiplayer Base Building Survival and Simulation games in a Sci-Fi universe. On a lawless alien world, robotic scouts are tasked with building an Outpost for human colonists. Command AI minions, colonize the planet, and survive the perils of Gaiya.
Recent Reviews:
Mixed (21) - 61% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (226) - 72% of the 226 user reviews for this game are positive.
Release Date:
Jul 12, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are releasing a fully featured version of the game. However, there are many many things we want to add that we haven't had a chance to finish. These additional mechanics and pieces of content are not necessary for the experience, but we think they will add a great deal to the final balance of the game, especially late game. We also need a lot of player feedback for how to balance the game for extended PvP and Base raiding, and we plan on tweaking a lot of these systems with the help of the community over the Early Access period as we put the final touches on all the additional content we have planned.”

Approximately how long will this game be in Early Access?

“Full Release will be in early 2019”

How is the full version planned to differ from the Early Access version?

“In the final version of the game we will be introducing many more powerful and fun Bot AI classes to craft, many additional Pirate Raid mechanics, Flying Vehicles, Massive Battle Mechs, several additional game modes (like horde mode and team vs team base defense), and of course a ton more content, from Equipment and Weapons, Structure types, Animal classes, and more.”

What is the current state of the Early Access version?

“This Early Access version is a fully featured version of the game. Animals, Pirate Raids, PvP combat, Base Building, Corporations, and Bot AI are all implemented to create a full cohesive survival experience. We will continue to polish and improve these systems over the course of Early Access release.”

Will the game be priced differently during and after Early Access?

“Yes, we are going to be pricing the game at an introductory price during Early Access as a thank you for helping to support our development process. When we leave Early Access we will be modifying our price to a final Launch Price.”

How are you planning on involving the Community in your development process?

“We have an extremely tight relationship with our community, and constantly listen to suggestions, bug reports, and reports of gaming experiences on discord and on steam forums. We release very frequent patches with the aim of improving the gameplay, feel of the game, UI ease of use, and more.”
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Recent updates View all (19)

September 5

EA Patch #12 - Pirate Bases! (IN TESTING, LIVE ON FRIDAY)

Greetings Overseers!

Today we are announcing the beginning of a big push over the next few weeks to finish implementing some important mid-game and late-game content goals for players. The major things we'll be tackling over the next several weeks are

1) Pirates will take over abandoned player bases for other players to assault
2) Pirates will randomly build their own bases for players to assault
3) Massive improvements to pirate raids - pirates will be bringing warbirds, jetbikes, mind controlled animals, and more varied base assault tactics to make late game pirate raids a real challenge for players!
4) World bosses - massive unique animal bosses that will require raid-style tactics to take down, with huge rewards
5) Loot rebalance, with ultra-rare drops from high level pirate captains (from both raids and pirate bases) and world bosses, which will unlock some ultra-powerful Tier 4 gear

Today we'll be releasing our first pass implementation of #1 above in our test server with the patch, and hopefully have it live by Friday.

In addition to the above, we'll be implementing Cataclysm mode on our servers with rolling resets built into the official game mode. Every 2 weeks our servers will be wiped with the previous "winner" of biggest corporation enshrined with their name as the server champion. In the future, we will be adding persistent account-based rewards that will be unlocked from "winning" a Cataclysm event, stay tuned for more information on this!

Finally, with this big push towards mid and late game content, we will also be refocusing a bit on fixing some major bugs. We've been trying to get a ton of new features and content in, but as we round out this next batch of stuff, we will start to naturally slow down a bit on getting "new" stuff in and focus a bit more on fixing the "old" stuff. This means constant tweaks of balance, small changes, bug fixes, exploit fixes, performance upgrades, and more.

Full Patch Notes below

  • Fixed some duplicate resources
  • Fix some holes in terrain

  • Animals will no longer float above ground and rubberband on server
  • Fixed Bot Auto-Unstuck so it no longer falls through the ground
  • Increased radius of manual bot unstuck/drag to 25m
  • Add a message when too far to manually unstuck/drag a bot
  • Bots that fall through the world or go outside map bounds will be respawned at the player's command center
  • Bots will go to multiple containers if necessary to deposit more stuff up
  • Bots will be better about depositing things they no longer need
  • Bots will only grab one stack at a time when crafting so they have sufficient space for results
  • AI Bots set to "hauling" will now attempt to harvest plants from planters

  • Abandoned player bases (4 days, 6 hours without login) will be claimed by pirates!
  • Pirate bases can be assaulted on PvP, PvPLite, and PvE servers for loot and glory!
  • Fix for bug allowing damage to Territory Claimers and Command Centers in PvE mode or during ORP
  • Planters now give 50 * tier resources per 10 min
  • Destroyed CCs will now reset the player's Corporation level
  • Fix for cases where inflow and outflow pipes can be disconnected on reload
  • Turrets now shoot at enemy vehicles
  • Added a new AOE repair structure which uses repair packs
  • Added a wind generator, which increases power generated with height and wind strength

  • Fixed readability of the first line due to the UI initalization and animation playing. delay first line a bit.
  • Fix some Gaia->Gaiya typos
  • Subtitles are now printed in chat log so player can re-read them
  • Some items in machine shop have been renamed and reordered for consistency
  • Added throwable grenade, TnT, and C4 explosives to machine shop
  • T2 rocket launchers now have much higher speed and slightly higher radius, and more damage
  • T3 rocket launchers still fire at slow speed, but have a MASSIVE radius and VERY increased damage
  • New FX for T2 and T3 rocket launchers, including a thermonuclear mushroom cloud and earthquake effect
  • Fix some big possible performance issues with Animals on dedicated servers
  • Fix a stats exploit with rapidly swapping weapons
  • Attempt to fix vehicles flying off when dismounting, and not being found
  • Welder will now heal vehicles in stead of damaging them
  • Added binaural wind corresponding to wind strength
  • Added Jetpack to robotics factory crafting - these will let you jump extremely high
  • Added new visual for Speed boots

Let us know your thoughts on these upcoming changes!
12 comments Read more

August 24

EA Patch #11: Vehicles and Voice Chat!

Greetings Overseers!

Today we're happy to announce our most significant patch yet in Early Access - we've added Vehicles and Proximity-based Voice Chat to the game!

You can select between 2 vehicles, a jetbike and a hover sled for hauling larger loads, and there will be many more to come.

You can also chat with your friends, taunt your enemies, and hail strangers by holding "Left Ctrl" to initiate proximity-based voice chat. Be nice!

Our official servers have been wiped to introduce our new PvP Lite mode, where your command center territory is protected from assault, but your territory claimer areas can still be assaulted. We also have a new ORP system which reduces damage to your structures for 48 hours, starting 30 min after logout. Try them out!

Here's a list of full patch notes for today

  • Large performance optimization to terrain material
  • Fixed some holes in terrain

  • Fixed a bug causing AI to go outside their radius when depositing items

  • Added a "Base Shield" which will absorb a projectile shot from outside its boundary once every 8/6/4 seconds
  • Added a pipeline system which will funnel resources placed inside along connected pipes
  • Added a scrapper machine which can be used to reclaim resources from equipment you no longer need
  • Can no longer place turrets within 10 meters of other turrets
  • Fixed powered states for miners and command center tier 5+
  • Doors are no longer usable by non-corporation members
  • Reduce the incidence of "unowned" structure bug

  • Jetbike and HoverSled vehicles are now available on the vehicle pad
  • Implemented Offline Raid Protection on PvP and PvPLite Servers
  • PvP Servers - ORP kicks in for 48 hours, 30 min after last logout. ORP reduces damage taken by all structures in CC radius by 80%
  • PvP-Lite Servers - ORP kicks in for 48 hours, 30 min after last logout. ORP reduces damage taken by all claimed structures by 80%
  • Fixed a bug allowing players to damage enemy claimed territory structures in PvE mode
  • Fixed a bug where pirates couldn't damage player buildings
  • Players can now see which corporation a bot/building belongs to
  • Added proximity voice chat - left ctrl can be used as push to talk
  • Fix a bug with weapon animations
  • Added throwable grenade to Tier2 weapons shop
  • Added throwable C4 pack to Tier3 weapons shop

Thanks for all your continued support! Stay tuned next week for information on our upcoming new Cataclysm mode!

- The Dev Team
7 comments Read more
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About This Game

Outpost Zero blends the genres of Multiplayer Base Building Survival and Simulation games in a Sci-Fi universe.

You and your robotic crewmates were sent to this planet for one purpose - to prepare a working habitat for the future waves of human colonists eager to escape the dying earth. Gaiya's untold natural resources are a juicy target for interstellar big business. Healthy competition among competing corporations drive the dangerous expeditions. Will you succeed in establishing a profitable foothold on this mysterious world, or will the perils of Gaiya and the ruthless corporations out to exploit her natural resources be too much for you to handle?

Command. Colonize. Survive.

Fight against a variety of native alien creatures, and defend your base against roving bands of pirates and enemy raiders. Attack rival players’ strongholds to destroy their operations and loot their resources. Craft upgraded weapons and armor, and lead AI squadmates into battle against your enemies.

With skill and cunning, this hostile planet can be transformed into a thriving colony with a fully functioning society of AI robots. Setup mining outposts, harvest resources, create supply chains, and build a stable economy with automated factories to create essential goods for your survival. Create a base for safe refuge and infrastructure to keep your AI outfitted, healthy, and happy.

Construct robots and train them to defend your outpost. Keep your Outpost running at peak efficiency by crafting gear and assigning jobs to your crewmates. Build them luxurious quarters and raise their morale by entertaining them and satisfying their needs. Lead them into battle, and set them up to defend your base from invaders. Build a society of happy, efficient, and powerful robot citizens.

Contend with the threatening world of Gaiya as it continually tries to destroy everything you've built. Weather dangerous sandstorms, take shelter from meteor showers, survive deadly earthquakes, and cower before the might of an erupting volcano. Use your engineering skills to build a base that can withstand anything this dangerous planet can throw at it, from pirate raids to rampaging beasts, and keep yourself and your crewmates safe and sound in the sheltering walls of your outpost.

As you evolve your colony from survival to dominate the local ecosystem, you will have access to higher tiers of items. A full RPG stat system gives you limitless possibilities in how you outfit yourself and your AI robots. Build railguns, powered armor, jetpacks, mining lasers, gliders, jump boots, shield generators, massive battery packs, and more as you augment your robotic frame to be the ultimate power on the planet. Create, train, and outfit expert weapon and armorsmith robots that can craft super-powered weaponry and gear for your forces. Then take the fight to the deadly creatures populating the most hostile areas of the world, and take down prehistoric monsters undreamed of on Earth, as well as rival Outposts and pirate hideouts swarming with unfriendly foes.

Form a corporation and invite your friends to join, giving them all control of the robots and automated facilities in the base. Set other corporations to allied, neutral, or rival status, and wage war against them. Measure your corporation's worth on the server in leaderboards that indicate who is currently winning the economic war on Gaiya. Contend with anarchist space pirates intent on stealing your hard won natural resources, and fend off higher and higher level attacks as your outpost value skyrockets, weathering constant raids against you when you become the leading power on the server.

System Requirements

    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i5-2400/AMD FX-8320 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
    • DirectX: Version 10
    • Storage: 7 GB available space

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