Contagion VR: Outbreak will immerse you in the middle of a zombie apocalypse. Relive stories of the survivors in the Single Player campaign, take your time in Free Roam, or check out the Firing Range!
Recent Reviews:
Mixed (13) - 46% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Mixed (367) - 69% of the 367 user reviews for this game are positive.
Release Date:
Jun 29, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The VR based market is still in its infancy, the technology is still evolving and our expectations are that our game will evolve along with it. Being a relatively small independent game development studio, Early Access will help us commit more resources to development which will help reduce the development cycle time, produce a higher quality product and let our developers focus on creating the game you want and deserve.

With that said, we definitely want to include the community by gathering player feedback on current and upcoming features, which will help decide the types of features, game modes, weaponry and mechanics they want to see the most.”

Approximately how long will this game be in Early Access?

“Our current expectations based on our roadmap of planned features and content reflects a 12 month period of Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version will be polished with professional voice acting, full audio and visual pass. It will also be fully localized to as many languages as we can support. Ten+ hours for the Single Player campaign.”

What is the current state of the Early Access version?

“We have one Tutorial, two single player campaign missions (1-2~hour long), and Free Roaming mode ready to play. There is also a Firing Range to practice your firearm firing skills.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We would like the community to get active on our Steam forums, Discord server, social media and contribute to discussions about any part of the game that they wish to voice their opinions on. Community feedback is important to us, and we want to ensure we are addressing the issues our players care about first and foremost. So whether it's through forum posts, comments, reviews, chat, etc, we will take everything into consideration to make sure we are growing together as a community and ensure we create something we can all be proud of.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (79)

June 17

Hotfix 6.0.1

Hello everyone, over the weekend we worked some bug fixes and we are now live with the hotfix. This patch should fix the following issues that popped up last minute.

Patch notes:
-added UX pass to tvs in charlie
-fixed emblem bug in chest
-fixed tv noise issues
-changed pill materials
-cleaned up charlie level collisions
-disabled grenades rotating
-changes some doors in charlie
-consolidated rifle ammo types

More to come soon! Please let us know in the discord if you encounter any other issues.
1 comments Read more

June 11

Major Update 6!

Greetings survivors! We’re back again with update! At long last, we're ready to release mission 3 along with a number of other big updates, so let’s dive right in and get to it!

First on deck is mission 3! Mission 3 once again changes things up a bit and introduces some new gameplay experiences. We don’t want to spoil it for you so we hope you give it a try, and report back to us and let us know what you think! One fair bit of warning, you’ll need to put on your thinking caps for this one, and if you find yourself in a pinch with nowhere to run, you can always try hiding! ;)

Next up, we’ve also completely reworked the tutorial. We were never really happy with the original tutorial, and considering changes to the core game and our need to reduce scope, we felt it best to start from scratch and rework it completely taking other platforms into consideration. We’re extremely pleased with the result, and even if you are already familiar with the game, we hope you’ll check it out and let us know what you think, as well as tell us if you feel we’re missing anything!

We’ve also been hard at work reworking the shooting range. The original iteration was not quite in line with the vision we had it mind so we scrapped it and started over. There’s currently only a few different challenges to play, but the framework is there for us to expand it in future content updates. We hope you give it a try and report back to us and let us know how we’re doing!

Core mechanics are something we’re constantly trying to improve on. This update is no different, as we’ve made a pretty significant change to the player inventory system. Previously players had a total of 9 attachment points on their body (not including the backpack). We’ve logged a number of users feedback around this, mainly with trying to grab something off your body but something else getting in the way. We’ve done a lot of tweaking and tuning, but nothing was solving the issue so we decided to simply reduce the number of attachment points down from 9 to 5, as well as change some of the rules for items and where they can be socketed. Melee and 2 handed weapons (shotguns and rifles) now both can use the chest socket. Naturally this does mean what you decide to carry will require a bit more thought, and utilizing the backpack more important as your total inventory space is more limited.

Some other better quality of life improvements we’ve made to firearms are that we’ve finally added some feedback when fire select is manipulated. Important objects in the game such as inventory quest items and ammo boxes also have a new shader effect applied to make them more noticeable in the world. It was also decided to enable ammo counters on the magazines while inside the guns by default, as you can now look at the gun while it’s loaded and see how many rounds are left and decide if you wish to reload early or squeeze off that last round first. You can disable this by enabling immersive mode for those who find it distracting and wanting less visible information.

Mission 1 “Outbreak” we’ve never been completely satisfied with the ending. We had attempted to have multiple endings, but each of them left us feeling none of them really brought any sense of accomplishment or closure to that story as such we have implemented a new ending which also adds a new gameplay sequence. Finally we can look forward and start working on mission 4 now that Outbreak has that final sense of closure we were originally trying to achieve.

Finally we want to apologize for the long delay since the last update to this one. We’ve spent a lot of time getting ready for our release on Playstation 4, and as such it ended up slowing the progress of this update. The good news out of all of this is that the game is EXTREMELY well optimized at this point for PC as well as for Playstation. We hope this update is well received and all the improvements we’ve been making are noticed.

We’re very grateful for the ongoing support as we get closer to moving out of early access, we would appreciate it very much if those who have been critical of the game in their reviews, revisit and update your review based on the current state of the game. We take reviews seriously, and refer to them often as a way to prioritize bugs and features, so we would greatly appreciate you helping us in that regard by updating your reviews. From all of us at Monochrome, we thank you for the continuous support, we’ll see you next update!

Update 6.0 Changelog
New Additions
  • New mission 3 “Charlie”
  • New mission ending system (story credits)
  • Ambient music system (all maps)
  • New tutorial
  • New shooting range with challenges
  • New usable turret gameplay (Outbreak)

General Updates
  • Player inventory socket improvements
  • Visible ammo counter on magazines in guns
  • Mission 1 ending reworked
  • Mission 1 balance pass
  • Mission 2 reworked dialogues
  • Mission 2 difficulty balance pass
  • Riot Boss rebalance, damage feedback (helmet)
  • GPU and CPU optimizations
  • GUI elements polish
  • Audio polish campaign (weapons and environmental)
  • Flashlight reworked (no longer uses batteries)
  • Player movement system recoded
  • New Vacancy clerk dialogue
  • New Vacancy player, clerk and Ken dialogues
  • Cleaned up Outbreak dialogue audio
  • Low health post process improved effect
  • Improved search icon

Bug Fixes
  • Survivors when grouped don’t launch into space
  • Weapon ammo correctly spawns + despawns on belt
  • Soldiers when killed or culled no longer leave ammo floating
  • Gibs from broken doors despawn correctly
  • Jumpscare door no longer interactable during animation
  • Sky clouds correctly animate
  • Flashlight emissive correct value when on
  • Vacancy last survivor audio fixed
  • Firearms can no longer spawn from searchable in apartment
  • Vacancy clerk dialogue fixed
Known Critical Issues
  • None!
8 comments Read more
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About This Game

Contagion VR: Outbreak is a first-person shooter built from the ground up exclusively for VR. Fully immerse yourself in a world initially familiar to you, and witness it's transformation into something much darker as it rapidly changes right before your eyes.

Assume the role of one of our many characters and experience their stories first hand that would shape them in the mold of who they would eventually become. The end of the world as we know it is filled with horrors the likes of which were never fathomed, but in all the darkness lies a beacon of light, tales of heroism and sacrifices made so others could carry on. Explore highly detailed environments, search for scarce resources and see if you've got what it takes to survive a zombie apocalypse!

We've painstakingly developed every element from the ground up for HTC Vive, Oculus and Windows MR, Contagion VR: Outbreak drops you in the middle of the zombie apocalypse. Fight alone in our single player story driven mode and experience each characters past!

  • VR driven game-play mechanics: Perform physical actions true to life that immerse players deep inside the world of Contagion.
  • Single player campaign
  • Free Roam mode, where you can collect resources and craft new items while taking out zombies at your leisure!
  • Head down to the basement of the apartment in Free Roam to craft and test out weapons in the Firing Range.
  • Various weapons to help you keep the tide in your favor against the horde!

Try out the game before you buy! Hit that green DOWNLOAD DEMO button up top and let us know what you think so far!

Available for Arcades on SpringboardVR

Mature Content Description

The developers describe the content like this:

Lots of gore. Lots of zombies gettings their heads blown up, limbs falling off, grotesque and disturbing scenes throughout the game. In Player vs Player (PvP) mode, players shoot each other with life-like weaponry.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce™ GTX 970 or AMD Radeon™ RX 290X, equivalent or better.
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel™ Core™ i7-7700K or AMD Ryzen 7 1800X, equivalent or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce™ GTX 1070 or AMD Radeon™ RX VEGA 56, equivalent or better.
    • Network: Broadband Internet connection
    • Storage: 15 GB available space

What Curators Say

13 Curators have reviewed this product. Click here to see them.

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