Airport CEO is a Tycoon and management game where you take seat as the CEO of your own airport. You will build the airport’s infrastructure with everything from runways to restaurants and check-in. Manage resources by hiring employees, signing contracts and making sure that the budget holds.
Recent Reviews:
Mostly Positive (40) - 77% of the 40 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,697) - 78% of the 1,697 user reviews for this game are positive.
Release Date:
Sep 28, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Airports are complex mega structures that are difficult to simulate. We believe that there has never before been made an attempt at simulating an airport and its workflow at this level of detail and in order to balance that detail with playability, we need player input. We are therefore convinced that by allowing players to participate early on in the design process, the gameplay and mechanics of Airport CEO can be greatly enhanced and coexist with a detail oriented simulated world.”

Approximately how long will this game be in Early Access?

“While it is hard to estimate the exact duration of which the game will remain in an early access stage, a lot of content and features are planned and will be added during this period. Our ambition is that the title remains in Early Access no longer than one year.”

How is the full version planned to differ from the Early Access version?

“Our overall ambition is to create one of the best airport Tycoon game of all time with a good mix of realism and fun gameplay. The full version of Airport CEO will contain all elements that are essential to the operations of an airport from a passenger, tarmac operations and economy perspective. While we as of now do not have a fixed list of features and additions, we do have a lot of own ideas and as well suggestions collected from the community all the way back since the announcement of Airport CEO. These include everything from more items to be built such as more types of seating, utility objects (electricity and water), decorations as well as various upgrades including underground tarmac fueling system, WiFi-stations, incidents, severe weather, multi-level terminals, multi-terminal airports. We have an abundance of ideas which we will capitalize on throughout the Early Access period.”

What is the current state of the Early Access version?

“The current Early Access version of Airport CEO has the core airport simulation functionality in place as well as a lot of preparations for future content. Everything that was shown in the Early Access Release Trailer was captured in-game and gave a very quick look at what's implemented.

Please refer to these three gameplay videos presented by the developers for a more complete idea of what’s currently included:

Airport CEO: Pre-Alpha Gameplay Video (Part 1): https://www.youtube.com/watch?v=6xO0Ecxt04Q

Airport CEO: Pre-Alpha Gameplay Video (Part 2): https://www.youtube.com/watch?v=1gsIwim_E04

Airport CEO: Pre-Alpha Gameplay Video (Part 3): https://www.youtube.com/watch?v=NRlbeeBlWSA

Known Bugs & Missing Features


As the game is released in an Early Access state there will most certainly be some bugs and glitches which we would appreciate if you could report to us. However, before you report a bug please refer to the list of known errors and missing features: https://www.airportceo.com/known-bugs-missing-features/

Will the game be priced differently during and after Early Access?

“The price will be gradually risen as new content and features are implemented. The raise will be reasonable, reflecting the number of hours that has been put into adding new content and occur as the game transitions from alpha to beta and then from beta to full.”

How are you planning on involving the Community in your development process?

“As we have a long development road map ahead, community involvement and support is critical for the success of Airport CEO. We have a long track record of working very closely with the community in order to align our development process with the expectations and anticipation of the players. This has been done through the establishment of several channels through which the development can be discussed in transparency. To this date we have released a total of 76 development blog posts, almost every week, summarizing each week’s development process.

Design Competitions


We to this day held two very successful design competitions: An airline design contest where the task was to introduce a new airline complete with concept and liveries as well as a business design contest with a similar concept. The outcome was four new implemented airlines and over 20 businesses; all of it created by the community! We plan to have new similar design competitions in the future to further increase community engagement and involvement.

Community Voting and Prioritization


We have held community based votes in order to help us decide which new aircraft models to implement next. This is a great and fun way to help us decide and prioritize suggestions as they normally create hefty, but friendly, discussions around which options that should win. As this game is released on Early Access, we will launch a public feature system where players can vote on which features we should implement next.

Openness to Suggestion


We are always carefully listening to the community and have already made several adjustments to the game as a result of great suggestions and feedback from the community.”
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Recent updates View all (107)

March 12

Dev Blog 125: Branch puzzles, "expanding" the studio and localization

Hello airport CEO!

Another dev blog served up fresh, one day late due to some technical difficulties... but check it out here: Dev Blog 125: Branch puzzles, "expanding" the studio and localization

Looking forward to an Alpha 30 default deployment later this week!

Best Regards,

Alexander, Fredrik and Olof
2 comments Read more

March 7

Airport CEO Alpha 29.12-11 Released

Hello airport CEO!

As we're preparing for Alpha 30, i.e. The Soundtrack Update, we're today deploying the last update for Alpha 29 to the default branch. It contains a series of very important bug fixes for various systems but mainly regarding remote stands. It also contains a few new minor features such as three additional aircraft and a subset of general process improvements.

As we're preparing for Alpha 30, currently live on the experimental branch, we've thrown together a contest that lets you have your ultimate airport designing skills featured on the main menu of the game. To learn more, check out this Forum topic!

Here's the full changelog for Alpha 29.12-11:

Release notes - Airport CEO - Version Alpha 29.12-11

Improvement
  • ACEO-11043] - Contractors will fall back on a random construction order if the nearest one is not reachable
  • ACEO-11047] - Vehicles with shipments for delivery sites behind a vehicle checkpoint will attempt to enter via that delivery site's nearest vehicle checkpoint
  • ACEO-11057] - Cafe counter tops now colorable
  • ACEO-11060] - Reduced path deviation generation for running persons and contractors
  • ACEO-11200] - Added two additional liveries to Beechcraft Baron 58
  • ACEO-11201] - Secret GA aircraft added (requires paved runway and stand)
  • ACEO-11306] - Ensure remote boarding does not start before remote deboarding is completed
  • ACEO-11307] - Added red taxiway icon to runway entrances/exits not properly connected to the taxiway system
  • ACEO-11313] - Various remote stand stability improvements
  • ACEO-11378] - Added "reset ramp agent" button to debug panel to reduce save breaking caused by previous remote stand bugs

New Feature
  • ACEO-11006] - Adapt paint brush tool to work with vehicles
  • ACEO-11052] - Airbus A321 added for Tulip, SkyFly and Penguin
  • ACEO-11199] - Piper Cherokee added

Bug
  • ACEO-8793] - Terminal doors visible for remote stands
  • ACEO-8997] - Insufficient information on why stands without security connection doesn't show up in flight planner
  • ACEO-9890] - Uncaught exception in job tasks panel sorting can cause its update sequence to stop funcitoning
  • ACEO-10156] - Flight status and weather panel stay open when management panel is opened
  • ACEO-10243] - Security areas connect with diagonal neighbors causing two separate security areas to merge, which can cause passenger to get stuck in the wrong terminal
  • ACEO-10412] - Queuing persons do not distribute correctly between desks when waiting for static queue entry
  • ACEO-10429] - When deserializing empty fuel depot or truck will disable fueling service
  • ACEO-10460] - Aircraft sometimes does not leave when all passengers are boarded
  • ACEO-10464] - Setting first object name on build adds two extra spaces
  • ACEO-10550] - Airport lighting doesn't always turn on or off in time
  • ACEO-10566] - Room secure zone status incorrectly determined due to missing calculation method
  • ACEO-10687] - Australia regions are incorrect in airport database
  • ACEO-10872] - Rare uncaught exception in aircraft taxi causing aircraft to get stuck
  • ACEO-10876] - Planes spawned via debug panel can get stuck in bottom left corner (warning message will now appear when trying to spawn unscheduled flights (not recommended!))
  • ACEO-10930] - Uncaught exception causes fuel truck to stop refueling
  • ACEO-10941] - Fuel depot tank extensions overflow UI
  • ACEO-10998] - Persons attempting to distribute evenly across queues do not consider number of static queuers
  • ACEO-11015] - Ground equipment overlap stair truck for E170 aircraft
  • ACEO-11024] - Very rare out of bounds exception on construction material order system can cause system to stall
  • ACEO-11034] - Passengers and employees will run if delayed to a certain flight or job task
  • ACEO-11040] - Double CEOs can have been serialized on older saves
  • ACEO-11042] - Incorrect delivery site null reference check for delivery vehicles can cause stalling
  • ACEO-11049] - Fuel trucks attempting to refuel at an unbuilt fuel depot do not continue to park action instead
  • ACEO-11050] - Rare none-existent fuel truck bug can cause parking lot spaces to be incorrectly occupied
  • ACEO-11086] - Incorrect default state of construction validation bool causes strange scatter-like construction patterns
  • ACEO-11088] - Missing content check on order queue length can cause contractors to stall when constructing
  • ACEO-11112] - Exit markings incorrect on A319 and A321
  • ACEO-11120] - Contractors incorrectly claim path issue problem when not able to find construction material
  • ACEO-11123] - Fight planner auto-planning feature does not respect time separation for remote stands
  • ACEO-11128] - Incorrect distance checking variable can cause static queues to stall
  • ACEO-11138] - Aviation fuel supply truck does not leave the airport after completing its delivery
  • ACEO-11140] - Stand can loose connection to security checkpoint if wall is placed too close to boarding point.
  • ACEO-11144] - Incorrect interaction point occupation checking method can cause security checkpoints to deadlock as unstaffed
  • ACEO-11150] - Aircraft E170 and E190 startup wait is too long
  • ACEO-11154] - Service round and fuel sets as green color in turnaround progress monitor if not requested
  • ACEO-11157] - Gate door doesn't set as secure if zone has previously been cleared
  • ACEO-11176] - Onboard persons text in vehicle panel displayed for irrelevant vehicles
  • ACEO-11195] - Legacy arriving passenger behavior can cause stalling when attempting to leave a secure zone
  • ACEO-11196] - Service vehicle overtaking system does not function properly
  • ACEO-11235] - Runway connection error displayed if stand doesn't accept commercial or GA
  • ACEO-11297] - Rare exception on rescheduling flights can cause planes to not land
  • ACEO-11330] - Incorrect distance value check for occupying vehicles at service car stops can cause vehicles to stall
  • ACEO-11353] - Uncaught null reference exception in remote stand service car job ordering can cause job task dispatchment to stall
  • ACEO-11357] - Vehicles can deadlock when there is no possibility to overtake
  • ACEO-11371] - Ramp agents abort service round due to un-safe saftey check
  • ACEO-11379] - Rendering issue for MacBooks with Open GL version lower than 4.0
  • ACEO-11380] - Gameplay settings panel in main menu does not load correctly
  • ACEO-11422] - Incorrect error counter for vehicle overtaking system can cause deadlocks
  • ACEO-11442] - Service vehicles can in certain instances deadlock when overtaking
  • ACEO-11535] - Missing serialization of attempted target position for fetching security check-points causes persons to ignore certain check-points upon load
  • ACEO-11592] - Service vehicles attempting to park at parking objects with already assigned vehicle of same type does not clear their assignment
  • ACEO-11593] - Vehicle trailers do no occupy nodes
2 comments Read more
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About This Game

Airport CEO is a 2D Tycoon and management game in development for PC and Mac where you take the seat as a CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and tarmac to constructing terminals with check-in, security, restaurants and shopping. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.

You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential criminals at bay; a happy passenger is a shopping passenger. Hopefully you won’t run into any problems such as employee or equipment breakdowns, bad weather causing massive delays or emergency landings. You will be responsible for when things go wrong and, of course, filthy rich when things go right.

Running an Airport


Your objective is to build and manage your airport to perfection by making strategic decisions, building an optimized airport and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other necessary structures. Everything in Airport CEO is deeply simulated and so you need to manage its operations by making strategic decisions such as hiring the right staff, controlling expenditures and optimizing processes.

Airlines


Airlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income. Signing contracts with airlines bring cash-flow and passengers to your airport which means opportunities for claiming an armada of different service fees, as well as passenger consumption. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. For example, flights during rush hour could generate more income as airlines are prepared to pay more in fees, but on the other hand late evening flights are normally less desirable and you might be forced to reduce the fees for flights operating at this hour. Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test.

Passengers


Passengers in Airport CEO are versatile humans with personalities, needs, a background story and most importantly; a flight to catch. Passengers are deeply simulated and their decisions, behaviors and opinions about your airport are affected by a number of different factors. Passengers in Airport CEO, just as passengers in real life, have to wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Arriving passengers must find their way out to the baggage claim, get a hold of their bags and pass customs before getting on their transport. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop, exclusive brand boutiques and business lounges.

Employees


Employees are those you rely on to keep your airport running. Just as passengers they are deeply simulated individuals who have minds of their own affected several factors. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force. From airport staff, janitors, ramp workers and mechanics, security to administrators and executives. The more you expand your airport, its range of facilities and its passenger capacity the more versatile and skilled your employees have to be. When employees interact with passengers they’ll have to be skilled at managing people and stress resistant in order to avoid processing errors and letting the wrong people through.

Facilities & Buildings


Airports are complex mega-structures with a lot of different buildings and facilities. While a small airport might not need more than a simple grass runway and a terminal, as you grow your airport you will have to expand its facilities ranging from air control towers, fingers and aprons, taxiways and service paths to fire, weather, catering and fuel stations. As your airport grows your terminal grows, you will have to make sure that it is equipped with the necessary facilities that passengers are expecting. Building a terminal in Airport CEO is 100 percent custom: You decide its shape, its layout, its components such as the floors, the walls and the doors. Baggage needs to be processed and transported to the same flight as its owner and its all up to you when it comes to avoiding bottlenecks and designing the ultimate airport terminal.

Being a CEO


Data, data, data! As the acting CEO of your airport you need to be able to make difficult business decisions based on real intelligence. In Airport CEO you will ultimately be provided with huge amounts data from which you can draw conclusions and manage your airport. You will be provided with a set of different panels highlighting what you want to know, if you have invested in the right technology collecting it of course. As the CEO you will not only be responsible for the architecture of the airport but also for those working in it. Tired of screening every janitor you need to hire? Establish an HR department and let them do it for you! Tired of assessing the monthly budget balance? Create an accounting department, or even better, hire a CFO to make sure that you really make the best decisions.

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows XP Service Pack 2 (64 bit)
    • Processor: Intel: Intel Core 2 Duo 2.4 GHz | AMD: 3 GHz
    • Memory: 2 GB RAM
    • Graphics: Any (minimum 1 GB RAM)
    • DirectX: Version 8.0
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 8 (or higher) (64 bit)
    • Processor: Intel: Intel Core i7 2.6 GHz | AMD: 3 GHz (or higher)
    • Memory: 4 GB RAM
    • Graphics: Any (1.5 GB RAM or higher)
    • DirectX: Version 10
    • Storage: 4 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10 (or higher)
    • Processor: 2,7 GHZ Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Any (1 GB RAM)
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: mac OS Sierra
    • Processor: 2,7 GHZ Intel Core i7 (or higher)
    • Graphics: Any (1.5 GB RAM or higher)
    • Storage: 4 GB available space

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