An open world, post-apocalyptic RPG shooter where you tap into the power of the spirit world to liberate the Hawaiian island of Oahu from the army that occupies it.
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Release Date:
Aug 13, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has so many different paths users can play we need to get people in and see what they try. We have metrics hooked up so we can see all the decisions people make. Its hard for us as a 5 person team to test every possible combination. The quality of the game is at release, just needs some larger scale play time.”

Approximately how long will this game be in Early Access?

“3 weeks. Game will launch Aug 29.”

How is the full version planned to differ from the Early Access version?

“Having completed the core story line and game mechanics we are looking for players to begin to stress the many potential decisions, abilities, weapons, mods, and consumables so that we may more finely tune our combat encounters and polish moment to moment play experience of a large open world game.
On the road to Final Release we intend to add more endings, more encounters, more weapons, and tune our systems in response to early access feedback.”

What is the current state of the Early Access version?

“What is complete is all of the major systems of the game, all of the skills, locations, and missions. What we need help from players with is playing through the massive amount of combinations to complete the story. We will make changes based on feedback from players as to what is fun, which choices players never choose and help make sure we have covered all the choices players expected along the way.”

Will the game be priced differently during and after Early Access?


How are you planning on involving the Community in your development process?

“We have an active discord channel and will be monitoring the steam discussion forum closely.”
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Recent updates View all (13)

August 22

Changelist version

-Fixed bug where characters would stand around for a long time after first spawning
-Fix: nightmarcher face sometime showed up on detection meter for non-nightmarchers
-Someone reported being able to jump the barricade at Pele's door. That's not possible any more.
-Animation performance optimizations
-Animation optimizations
-fix ki'i text
-fixed floating rock at cave entrance
-pre-load more maps to make the intro smoother
-reduced the guards and increased the size of blocking volumes to help LD highschool performance
-Added NPC Omeo to first Hawaiian village, she grants Health skill if your Hi. Fact is 6+
-the player should watch pueo fly-in without weird camera movement
-The game now implements a custom cursor that disappears when using a gamepad.
-switched out a generic MD housemate with a shotgun carrying member, that can't hold a torch. Took away Doc Elliot's torch in the house also.
-The upgrade skill button is now more obvious and pulses every time the option to upgrade refreshes.
-Polished up Junkyard Couple
-Fixed Shark akua dialog state issues and vision mode bug
-Hotel outpost added
-made LPK and sister conditional on being on Koko Crater mission
-fixed dieing and reloading issues on the beach
-Adjusted Kawai Shoreline map pin (it was far out in ocean)
-Mo'o should do more damage as a player and resist damage.
-fixed seams at tile edges
-Patching/smoothing holes in landscape
-Fixed several reloading issues on the intro beach area
-Tacitus type-o fix
-Fixed large floating asset
-Fixed raider falling through the map outside Koko Isle outpost
-Adjusted kill-volumes around Lava River
-Created a version of the ntec baystation that is clearly designed to block the Soar skill.
-new difficulty descriptions
-Fixed Johann re-giving dialog/offering mission again after completion
-Fixed/moved Note that sprung trap to Container Site #2
-nightmarcher spawn/despawn audio has falloff settings
-upped grande base damage from 40 to 50
-Fixed issue with camera after swimming
-Dialog hint for food runaways
-updated Ailiana's recruit text to hint at Johann
-animals should no longer attack spirits
-fixing up Opihi Dave's mission
-Fixed bug where you could get infinite throwables by cycling the type
-Throwable quantity displays in radial menu
-Road Warriors mission bug fixes and polish
-Fixed Conway appearing at the EC after his capture bug
-Fleshing out / Fixing Opihi Dave's "how to upgrade your bag" mission
-Fixed Home Improvement guy respawning
-Fixed Leroy's Friends not having a WP and mission completion
-Boar base outpost added
-increased chance for rubber in drops
-Lots of polish and work on final battle at Ford Island
-Checking the locks on the TRI Lab doors
-added fire boars in Lava Base
-added a number of missing sounds
-Kai starts with mana to help with people stuck in intro
-added more mana flowers going down the hill at first outpost to help new players
-Tons of fixes to Kirkland's "settlements"
-Fixed Johann spawning proximity
-Fixed Ailiana's "Last Steps" dialog from falling thru
-added spooky kids and routes to the Green Lady neighborhood
-Dialogs for the Green Lady victim spirits
-pono bonus for freeing the GL spirits
-fixes for boar base map icon and floaties
-made the flight blocker volume super high for hotel
-Green lady can now aggro and attack the player.
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August 18

Changelist version

-fixing Q'son mission chain
-outposts give faction rating
-Adding NPC for early hawaiian health skill
-Benny now unlocks Hawaiian OP building after Kai completes his patrol and hears about the Boar Farm nearby
-Fixed bug with animal spawners not spawning
-upped the damage of axe and bat
-moved TRI player position in chat out of the wall
-fix for bot stuck under tower
-fix for bad lava cave waypoint and not allowing you to talk to pele when you return after fixing Heiau
-adding detail to Benny's scout mission
-fixed talking through wall in dialog with lisa in equestrian center
-doubled the amount of time dialog text stays on screen before advancing
-fixed missing collision for chair
-Improvements to Nightmarcher gaze detection:
- They will only detect your "gaze" within 45 meters.
- Character look direction no longer matters, only proximity.
- Detection meters now show gaze detection progress.
- Avoid Detection prompt meter consolidates all nearby Nightmarchers detection progress.
-increased required fall speed for fall damage, should not take damage running down hills nearly as often
-increased spirit bow damage increase from 20% per skill level to 50% per skill level
-Boom base bots should no longer wander off making it difficult to capture
-Interact prompts will not show when nightmarcher is detecting gaze
-lower chicken XP reward
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About This Game

Ashes of Oahu is an open world, story driven shooter where you work with or against the surviving factions of a post apocalyptic Hawaii.
  • Inspired by native Hawaiian stories, traditions, and beliefs but with a unique fictional twist that brings in ghosts, raiders, and gods
  • Four distinct factions to work for...or against!
  • Over 11,000 lines create a massive and engaging narrative
  • Choices truly matter and can lead to any one of over 100 different endings!
  • Guns take on new and amazing powers thanks to the Magical Weapon Mod System
  • Play your way by unlocking 50+ skills and abilities
  • 25 sq/km of beautiful locations throughout Oahu, Hawaii
  • Craft items from Hawaiian resources you find throughout the island

Mature Content Description

The developers describe the content like this:

Violence, language

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: VIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
    • DirectX: Version 11
    • Storage: 22 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better)
    • DirectX: Version 11
    • Storage: 22 GB available space

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