An experimental 2D-shooter with the elements of a horror game. D'lirium brings together some mechanics back from 90s classics. Non-linear levels, search for the keys, violence and a lot of other things. Including the colourful ponies.
Recent Reviews:
Very Positive (11) - 100% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (495) - 95% of the 495 user reviews for this game are positive.
Release Date:
Aug 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is still in development. Many things that had been planned are still being discussed and not in the game yet. The story that you can see so far is incomplete and more of a prequel, so to speak. There are many bugs to be fixed yet. The game itself is nothing more than an alpha as of now, which itself means that it's not ready.”

Approximately how long will this game be in Early Access?

“The game shall be in an early access for as long as the work on it is not at least half-finished. It's impossible to set up the exact release day, because it's being worked on slowly but steadily. The progress might get a boom in one moment, and be postponed in another, because everyone gets tired once in a while. So, the game might be in early access for a few months, or a year, or even more.”

How is the full version planned to differ from the Early Access version?

“The current episode is going to be thoroughly reworked and extended, so it can be called a real game. Of course, a lot of bugs is going to be fixed, for example, an unstable path-finder system for the player and the monsters. New monsters and spells shall be added.

As of now, the game is still missing one of its most important mechanics - the random events. They shall be added as well. The story is going to be extended as well, but it's a bit too early to be talking about that. Right now, the gameplay part has the highest priority.”

What is the current state of the Early Access version?

“The current version is an incomplete, but still pretty much playable game, with the beginning and ending. It's not long, but has a lot of hidden things.

As of now, the player can access 5 playable levels, connected by a story line, 3 spells and 5 types of monsters. There are some animation bugs. Steam Overlay is not working correctly. (which we have no idea how to fix)

As of the game mechanics that are already in the game, there is a psychic health system, but the random events are still missing. Also, there are the secret options "soptions", that allow the player to set up the game to satisfy their personal taste.”

Will the game be priced differently during and after Early Access?

“After the full release, the price will be doubled.”

How are you planning on involving the Community in your development process?

“The community feedback is really important to us during the development. Different players have different views on the same things in the game, and the ideas of making those things better might actually lead to adding new things into the game, the things that we didn't even think of before. And those things will surely make the game even more different and interesting.”
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Recent updates View all (26)

April 17

What's changed in Beta 1 (Cut version 2).

Hello to everyone who's still waiting for D'LIRIUM to get out of an early access phase! While we're writing a scenario for The Golden Rogue, we don't want to ignore those who are following the original game. Yesterday, we've released a small update, in which we have fixed the most of the bugs and also reworked two monsters. Here's a list of all changes:

  • Fixed a bug causing the music during the usage of Sorcery spell play over the level music;
  • Fixed a bug causing an inventory not to appear in the abstract HUD;
  • The weapon now switches to the different one if you attempt to shoot with no ammo;
  • Fixed a bug that allowed to see the outlines of the level during the dynamic camera mode;
  • Fixed a bug causing an injury effects to happen after loading the save file;
  • The character icon in the classic HUD now shows their physical HP;
  • The Wraiths now slow the character on hit, the effect can stack;
  • The flying Wraiths now shoot the ice splinter that deal the physical damage and slow the character;
  • Wraiths and flying Wraiths can now be configured via sOptions;
  • Changes some sound effects of Wraiths and flying Wraiths;
  • Added a sound effect of opening and closing the map;
  • Shaft no longer becomes the selected weapon upon picking it up;
  • Reduced the amount of monsters on the first level;
  • Fixed hitboxes of several objects;
  • Fixed a few visual glitches;
  • Fixed a bug that allowed to set off the trigger in the cathedral via the teleport spell;

So, those are the changes in our small update. In the future we'll release more updates for Beta-1, in which we'll fix even more of the bugs and add some new features!

Thanks to all of you who support us on Patreon, you make it possible for us to develop two projects at the same time, making them better and more interesting day by day! And thanks to all of our players for your reviews and comments, we read each of those!

Our Discord server:

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
7 comments Read more

February 28

What's new in Beta-1 (Cut version)?

A few days ago we updated D'LIRIUM to Beta-1 (Cut version). There's a lot of new stuff and we want to tell you about some new features.

  • New weapon: wrench;
  • Reworked spell selection;
  • Reworked panic;
  • New level: "Crystal cave";
  • Added interactions on the levels;
  • Added 13 new achievements;
  • Fixed bugs with AI, errors and crashes;
  • Reworked "Lanterns" AI;
  • Reworked some levels;
  • Reworked graphics on "Mansion" level;
  • New "dynamic" camera;
  • Reworked Shaft spell;
  • New secret level called "Steam Machine";
  • Monsters called "Lost" and "Phantom" now appeared on the levels;
  • Reworked movement animations;
  • More blood and gore;
  • New logo;
  • New visuals on physical death;
  • New sounds and visuals when player gets damage;
  • Telefragging the monsters is easier to do now;
  • Extended credits and total game stats;
  • Reworked teleportation;
  • "Ice impendent" monster now calls "Wraith";
  • "Ice howling" was reworked and calls "Flying wraith";
  • Monsters can see you from far distance when flashlight is enabled;
  • Map;
  • Rave.

That's not a full change list. There's a much more new stuff that we are forgot to tell you about. Hope you love it as we love!

Our Discord server:

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
9 comments Read more
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About This Game

"To find yourself in a new, unknown world - it's like standing face-to-face with a monster. And so many forget: to that world, they are just as much of a monster." - the Curator.

During the New Year's Eve, the curator of a mansion built on the outskirts of a town invites his protege and her friends to celebrate the New Year together. He gives her an unusual gift. The gift that is never meant to be opened. And only a powerful mage such as her can keep it shut. It and what it holds within. At least, that's what the Curator thought...

D'LIRIUM is an experimental 2D-shooter with the elements of a horror game. The game brings together some mechanics back from 90s classics, such as a search for the keys, non-linear levels and a lot of other things. Moreover, the game contains a lot of experimental tricks, such as random events, non-traditional controls for a shooter game, etc.

System Requirements

    • OS: Windows XP, 7, 8, 8.1, 10
    • Processor: Intel® Core™2 Duo E8400
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT
    • Storage: 50 MB available space
    • Sound Card: Realtek High Definition Audio
    • Additional Notes: Required K-Lite Codec Pack
    • OS: Windows 7, 8, 8.1, 10
    • Processor: Intel® Core™ i3-6100
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 280
    • Network: Broadband Internet connection
    • Storage: 128 MB available space
    • Sound Card: Realtek High Definition Audio
    • Additional Notes: Required K-Lite Codec Pack

What Curators Say

9 Curators have reviewed this product. Click here to see them.

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