VTOL VR is a near-futuristic combat flight game built for Virtual Reality. Pilot advanced multi-role jets, using your hands to flip switches, press buttons, and manipulate the virtual flight controls.
Recent Reviews:
Very Positive (29) - 89% of the 29 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (910) - 95% of the 910 user reviews for this game are positive.
Release Date:
Aug 3, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game still has quite a ways to go before it becomes what I would consider to be a "finished product". That being said, I want to get it into the hands of players as soon as possible. As what I believe is the first combat flight game built for modern virtual reality from the ground up, being able to experience it first hand and give feedback during the development process will greatly help it to become the best game it can be. On top of that, this is an ambitious project for a one-man developer, so the financial support from Early Access will help carry it towards success.”

Approximately how long will this game be in Early Access?

“I expect the game to be in Early Access for about one year.”

How is the full version planned to differ from the Early Access version?

“My current plan for the full version includes one or more extra flyable vehicles with fully interactable cockpits, a campaign with several missions for each vehicle, more playable maps, and an in-game custom mission editor. I will also be continuously adding new weapons, equipment, and onboard systems. Depending on the success of the game during and after Early Access, some "stretch goals" include multiplayer and modding support.”

What is the current state of the Early Access version?

“There is one flyable vehicle (the AV-42C attack/transport VTOL) with a fully interactable cockpit, several simulated systems including electrical, fuel, weapons, countermeasure, and targeting systems, a single player campaign with several story-driven missions, and several quick flight scenarios.”

Will the game be priced differently during and after Early Access?

“Other than promotional sales, the price of the game will likely NOT change after Early Access.”

How are you planning on involving the Community in your development process?

“As someone who was highly involved in the communities of other games in Early Access, I deeply understand the value of community feedback during the development process of a game. I plan to take all community feedback, whether it's forum posts, comments, reviews, etc, into consideration so that this game can grow into one we can all be proud of.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.
VR Only



Recent updates View all (32)

June 18

Update v0.0.13

Early Access v0.0.13 is now available on the main branch!

This update brings a couple of highly requested features (Steam Workshop support and a VTOL fighter) as well as many improvements, fixes, and optimizations. Some highlights and a full list of changes are below:

Steam Workshop

VTOL VR now features full Steam Workshop integration for user-made missions, campaigns, and maps. You can upload your content directly from the in-game editors with a click of a button, and play workshop missions directly from the in-game VR workshop browser.

The F-45A, a stealthy VTOL capable aircraft, has been released as a work-in-progress. There are still a few features missing on this vehicle, such as quicksave and some advanced weapon/sensor/equipment features, but there's plenty to play with as-is. The F-45A will continue to be improved on as a side-project while the game moves towards a more complete state.

Operation: Desert Cobra
Additional missions have been added to the included F/A-26B campaign. Continue your mission with the carrier group, striking key enemy targets in remote lands.

Game Engine Updated
The version of Unity3D that the game is built on has been updated to v2019.1, which among many things includes an updated PhysX engine over what the game was previously built on (v2017.1). This brings substantially improved CPU performance when there are many aircraft flying in missions.

What's next?
Almost all of the features I had originally planned for, and more, are in the game in one way or another. I still plan on improving parts that have been left as placeholders (such as the damage model, communication systems, and some of the vehicle systems), but the main focus for the remainder of early access will be gameplay content. That means more varieties of allied and enemy units, target structures, missions, and maps.

Full change log:
Alpha v0.0.13 F-45A - Work-in-progress release F/A-26B - Added missions 6 and 7 to Operation: Desert Cobra A/V-42C - Fixed hand position on grab bar - Fixed issues in Basic Weapons tutorial - Added GBU-12 racks General - Updated to Unity 2019.1 - Updated Oculus SDK to latest version (1.37) - Improved gun director sight to account for target acceleration/turning - Changed water depth shader render texture format for compatibility - Fixed carrier arrestor cables yanking aircraft too much - Fixed carrier optical landing system inconsistency between vehicles - Fixed non-spherical clipping at edge of render distance - Handle error caused by duplicate custom map ID when loading game - Fixed missing helmet shadow in FPV - Updated to latest SteamVR Input system - Added support for Valve Index/Knuckles controllers - Added option for SteamVR skeleton hand animations - Added quick in-flight game menu (grip + trigger + menu/b/y) - Fixed occasional g-force induced death on catapult launches - Updated shadow library Equipment - New nav map display - Fixed rocket salvo balancing - Fixed weapon firing order to try to maintain symmetry - Fixed AGM cruise missile not using final waypoint as ground target if no live targets were optically acquired - Fixed over-powered chaff countermeasures - Increased pitbull ranges of active radar missiles - Hide TGP HUD icon when in FWD mode - Fixed: Sea-skimming anti-ship missiles usually crashed into water right before impact - Improved anti-ship missile terrain following behavior to reduce crashing - Fixed MARM guidance when firing at a target above your current altitude - Fixed GBU-12 price - Fixed imprecise throttle control caused by floating point errors Radar - Adjusted radar cross sections of aircraft - Fixed: RCS was not being affected by attached weapons for certain aircraft Mission Editor - Fixed: unable to select Akutan from new mission map selector - Fixed scrollbars receiving unwanted inputs - Fixed issues with non-lowercase extensions in images used for mission thumbnail - Fixed issues with mp3 files in briefing notes - Added triggerable colored flares - Added Oil Platform static object (destroyable) - Added Static Object conditional node to conditional editor - Added Static Object category to event action browser - Added Expand button to minimap - Changed mouse input to solve disabled input issues - Fixed broken campaign mission reordering Map Editor - Changed Open Map UI to list by map name instead of file name (if available) - Fixed: Map preview did not update on save until editor was closed and reopened - Changed the way height maps are saved and loaded to increase height precision, reduce jaggedness (will only affect new edits/saves) - Changed mouse input to solve disabled input issues Units - Fixed catapult designations on allied aircraft carrier - Setting "Engage Enemies" on radar units will enable/disable the radar - Changed AI VTOL landing program to be "on rails" for consistency - Fixed typo in enemy SAM Launcher unit description - Added F-45A AI unit AI - Fixed issue with bombing routine where they pull unneccessary Immelmann before bombing run - Fixed AI sometimes firing ASMs at dead ships - Improved evasive maneuvers vs radar missiles Quicksave - Fixed QS Error with FLKM-100 - AI VTOL landing state persistence - AI VTOL take-off state persistence
17 comments Read more

June 5

Dev Report (Steam Workshop Testing)

Hi everyone,

As mentioned in the previous announcement, VTOL VR will soon feature full Steam Workshop integration for user-made missions, campaigns, and maps. You will be able to upload your content directly from the in-game editors with a click of a button, and play workshop missions directly from the in-game VR workshop browser. Starting now, for a brief period of time, the workshop features will be available only in the public_testing branch.

In case you have missed it, there is a third vehicle currently being tested in the public_testing branch as well. The F-45A is a modern, stealthy, VTOL capable aircraft. It will provide an opportunity to try different combat tactics than with the other two aircraft.

These additions will come to the main branch very soon, but if you would like to opt-in to the public_test branch, you can do so in the game properties window on Steam.
6 comments Read more
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Just Updated

Share and download custom missions, campaigns, and maps built with the in-game editor. You can find, play, and rate workshop content in-game without having to leave VR!

About This Game

VTOL VR is a near-futuristic combat flight game built specifically for Virtual Reality. You are the pilot of an AV-42C, a Vertical Take-Off and Landing (VTOL) capable vehicle that can perform transport, air to surface, and air to air combat roles. Take on a wide array of challenges that will put your flight skills, situational awareness, and combat tactics to the test.

You can also pilot the F/A-26B, an advanced twin-engine multi-role fighter jet.

No extra hardware is required. If you have a VR set with tracked controllers, then you have a virtual cockpit where you can reach out and interact with the stick and throttle, flip switches, press buttons, and even pull the eject handle if things go wrong.

Immerse yourself in action packed combat missions, delicate vertical landings, aircraft carrier operations, aerial refueling and more.

Create and fly custom missions which you can share with other pilots using the built-in mission editor and map editor.

Current Features

  • AV-42C Tilt-jet VTOL/STOL/CTOL Attack/Transport vehicle
  • "F/A-26" Fighter/Attack Jet
  • Custom mission/campaign editor
  • Custom map editor
  • NEW: Steam Workshop support for user-made missions and maps
  • Fully interactable cockpits via tracked controllers
  • Various interchangeable equipment - guns, rockets, missiles, bombs, etc.
  • Near realistic vehicle systems - heads-up display, targeting pod, multi-function displays, radar, IR flares, chaff, etc.
  • Head-mounted cueing system
  • Ejector seat
  • Realistic vehicle physics - lift, weight, thrust, drag
  • Several playable missions - "story mode" campaign, free flight, training scenarios/tutorials
  • AI wing men - fighter escorts and attack VTOLs
  • AI friends and foes - Tanks, artillery, surface-to-air missile launchers, ships, planes
  • Aerial refueling
  • Ground based refueling and rearmament
  • Carrier operations - catapult assisted takeoff, arrested landing
  • Island/ocean map
  • Map editor/generator
  • Radio communication system for wingmen, ATC

Planned Features

To be added throughout Early Access
  • More weapons and variants for different roles
  • More missions/complete campaigns
  • More types of friendly and enemy units
  • Better vehicle damage model
  • General improvements to existing features

"Long Term Goals"

If all goes well - possibly in updates after full release
  • Multiplayer
  • Modding support
  • More flyable vehicles

System Requirements

    • OS: Microsoft Windows 7
    • Processor: Intel Core i5-3570K or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970 or equivalent
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: Microsoft Windows 10
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: GTX 1070 or equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space

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