VTOL VR is a near-futuristic combat flight game built for Virtual Reality. Pilot advanced multi-role jets, using your hands to flip switches, press buttons, and manipulate the virtual flight controls.
Recent Reviews:
Very Positive (21) - 90% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (420) - 96% of the 420 user reviews for this game are positive.
Release Date:
Aug 3, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game still has quite a ways to go before it becomes what I would consider to be a "finished product". That being said, I want to get it into the hands of players as soon as possible. As what I believe is the first combat flight game built for modern virtual reality from the ground up, being able to experience it first hand and give feedback during the development process will greatly help it to become the best game it can be. On top of that, this is an ambitious project for a one-man developer, so the financial support from Early Access will help carry it towards success.”

Approximately how long will this game be in Early Access?

“I expect the game to be in Early Access for about one year.”

How is the full version planned to differ from the Early Access version?

“My current plan for the full version includes one or more extra flyable vehicles with fully interactable cockpits, a campaign with several missions for each vehicle, more playable maps, and an in-game custom mission editor. I will also be continuously adding new weapons, equipment, and onboard systems. Depending on the success of the game during and after Early Access, some "stretch goals" include multiplayer and modding support.”

What is the current state of the Early Access version?

“There is one flyable vehicle (the AV-42C attack/transport VTOL) with a fully interactable cockpit, several simulated systems including electrical, fuel, weapons, countermeasure, and targeting systems, a single player campaign with several story-driven missions, and several quick flight scenarios.”

Will the game be priced differently during and after Early Access?

“Other than promotional sales, the price of the game will likely NOT change after Early Access.”

How are you planning on involving the Community in your development process?

“As someone who was highly involved in the communities of other games in Early Access, I deeply understand the value of community feedback during the development process of a game. I plan to take all community feedback, whether it's forum posts, comments, reviews, etc, into consideration so that this game can grow into one we can all be proud of.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.


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Recent updates View all (21)

May 10

Public Test Branch v0.0.10p1

Hi everyone. Currently, I release public updates about once a month, and try to minimize the number of bugs in each update. There is a small group of volunteers who help test new features and track down bugs between public updates, but since the game is becoming more complex with the mission editor and upcoming map editor, a few hard to find but crucial issues still slip by. I would like to maintain or improve the quality of each update, but I would also like to get builds out into the public more often. So...

I've decided to open a public test branch, where I will be pushing development builds much more frequently. For those who wish to opt in and get more involved in the development process, you'll have access to the latest build and be able to try out new features, make suggestions, and find and report bugs.

These development builds may not be entirely stable or polished since I will
most likely be pushing updates as soon as something new to try is available. Also, not all experimental features in the test builds may make it to the final, stable update.

If you would like to opt-in to the public test branch, right click the game in Steam, go to properties, then Betas, then select public_testing. I also highly recommend that you join the public_testing discussion on discord: https://discord.gg/u7X72wc

The first public test build is available now. It includes the initial stage of the map editor. You can access the map editor from a button on your 2D monitor when you launch the game. You will be able to generate a new procedural map, place airbases in the map, save, and load. You will also be able to access the map when creating a new mission from the mission editor.

The main focus for testing is performance when flying missions in a custom-generated map. The generated maps are much larger than the original island (196km x 196km) In order to reduce loading time and memory usage, there's a few processes that carry on in the first minute or so of flight (generating/baking the terrain colliders), and some processes that continue throughout the flight (such as generating trees in the area around the player). The status for these processes are displayed in text on your monitor, if you're curious. I'd like to know how these affect performance on your computer's specs, so please leave a message on the discord chat. Thanks everyone!

v0.0.10p1 Map Editor - Added initial stage of map generator/editor Mission Editor - Fixed: tutorial objects were visible in static objects selector Units - Fixed: Enemy artillery could still move and shoot after being destroyed Equipment - Fixed errors when activating an AGM when no TGP is attached General - Added trees - Adjusted island terrain colors/textures - Fixed cockpit button and pilot position issues when spawning far from the center of a map
4 comments Read more

April 18

v0.0.9.1 Patch

Just a quick patch to fix an issue in mission 5 of "The Island" that prevented progress.

v0.0.9.1 AV-42C - Fixed missing objective targets in The Island mission 5 Editor - Set all training missions to be unlocked initially in custom campaigns
8 comments Read more
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About This Game

VTOL VR is a near-futuristic combat flight game built specifically for Virtual Reality. You are the pilot of an AV-42C, a Vertical Take-Off and Landing (VTOL) capable vehicle that can perform transport, air to surface, and air to air combat roles. Take on a wide array of challenges that will put your flight skills, situational awareness, and combat tactics to the test.

NEW: Now you can also pilot the F/A-26B, an advanced twin-engine multi-role fighter jet.

No extra hardware is required. If you have a VR set with tracked controllers, then you have a virtual cockpit where you can reach out and interact with the stick and throttle, flip switches, press buttons, and even pull the eject handle if things go wrong.

Immerse yourself in action packed combat missions, delicate vertical landings, aircraft carrier operations, aerial refueling and more.

NEW: Create and fly custom missions which you can share with other pilots using the built-in mission editor (work in progress).

Current Features

  • AV-42C Tilt-jet VTOL/STOL/CTOL Attack/Transport vehicle
  • "F/A-26" Fighter/Attack Jet
  • Custom mission/campaign editor
  • Fully interactable cockpits via tracked controllers
  • Various interchangeable equipment - guns, rockets, missiles, bombs, etc.
  • Near realistic vehicle systems - heads-up display, targeting pod, multi-function displays, radar, IR flares, chaff, etc.
  • Head-mounted cueing system
  • Ejector seat
  • Realistic vehicle physics - lift, weight, thrust, drag
  • Several playable missions - "story mode" campaign, free flight, training scenarios/tutorials
  • AI wing men - fighter escorts and attack VTOLs
  • AI friends and foes - Tanks, artillery, surface-to-air missile launchers, ships, planes
  • Aerial refueling
  • Ground based refueling and rearmament
  • Carrier operations - catapult assisted takeoff, arrested landing
  • Island/ocean map

Planned Features

To be added throughout Early Access
  • More weapons and variants for different roles
  • More missions/complete campaign
  • Map editor/generator
  • More types of friendly and enemy units
  • Better vehicle damage model
  • Randomly generated missions
  • Radio communication system for commanding wing men and other AI
  • ATC system
  • General improvements to existing features

"Long Term Goals"

If all goes well - possibly in updates after full release
  • Multiplayer
  • Full modding support
  • More flyable vehicles

System Requirements

    • OS: Microsoft Windows 7
    • Processor: Intel Core i5-3570K or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970 or equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space
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