Ancient Cities is a survival and strategy city builder game, based on ancient times.
Reviews
Recent Reviews:
Mixed (23) - 69% of the 23 user reviews in the last 30 days are positive. (69% of 23) Recent
All Reviews:
Mixed (468) - 56% of the 468 user reviews for this game are positive. (56% of 468) All Time
Release Date:
Dec 17, 2020
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to open the current work in progress version of the game to the public giving the chance to everyone to give us feedback  and participate in the development process.”

Approximately how long will this game be in Early Access?

“The release version of the game will be published before the end of 2022. While the game is in early access stage we will publish regular updates so that you can play the work in progress version of the game and give us direct feedback.”

How is the full version planned to differ from the Early Access version?

“We plan to include:

  • Hunting. ( Currently in development )
  • Mesolithic and Neolithic religions, social interactions, policies and manufactures.
  • Many more buildings, plants, trees, resources, craftings, clothes, and tools.
  • Migrants, trade and knowledge spreading.
  • More animals and diseases.
  • Farming.
  • Megaliths.
  • Raids.
  • Improved user interface. ( Current UI is functional but WIP )
  • Improved mod support.

You can follow development progress in our roadmap :
https://ancient-cities.com/roadmap.php

What is the current state of the Early Access version?

“THIS IS NOT THE FINAL VERSION OF THE GAME. THIS IS A WORK IN PROGRESS VERSION SO BUGS AND OPTIMIZATION ISSUES ARE EXPECTED. SUPPORT THE GAME DEVELOPMENT WITH YOUR FEEDBACK!

Key features already present in the current version:

  • Base game as a platform to support more eras, locations and cultures.
  • State of the art graphics & effects.
  • Migrate to the real locations on a continental map that changes through the eras.
  • Fully simulated resources, animals, plants and forests, seasons and day & night cycle.
  • Preliminary weather system.
  • Historically detailed culture, activities, buildings, resources, processes, manufactures, clothes, etc.
  • Very organic placement of elements on the map.
  • Original gameplay elements like specialized work groups & functional areas.
  • Easily moddable and Steam Workshop integration.
  • Direct and daily communication with the developers.
  • And last but not least: A GREAT community of backers and players!

This version is a first approach to the Mesolithic era in Atlantic Europe. Your mission will be to keep your tribe together and alive in these hard ancient times.

You can select a year and a region on the European map to play with the Mesolithic culture. Base satellite map resolution is low but there are some zones with better resolution available. You can check such zones by activating the layer button on the new game screen. There are also some mods available in Steam workshop with satellite map layers with better resolution, of course, you can upload your own.

The game represents regional migration of a nomadic tribe. Select your tribe and use the action “Migrate” to pick a place where to settle. Rivers and coasts are good places to settle so there you can fish or gather seafood all year long. Planes are plenty of berry bushes and in the mountains you can find mushrooms and hazelnuts, but beware, these are seasonal resources. When you settle, you will be able to build your village in a fully simulated weather & environment.

Your people will need something to eat and a proper place to rest and sleep. If you don’t provide them properly they will leave the tribe or maybe they will die. As resources decay and they are hard to find or exhausted, you should be prepared to migrate to another place…

Work specialization is represented in the form of “Work groups”, so you can control work organization in your tribe and prioritize tasks. Your citizens will choose what to do or not based on its attributes and traits, so for example people too young or too old will not work at all.

You can get resources by scavenge corpses, fishing, gathering, cropping wild plants, chopping trees and crafting objects & tools. These resources can be stored and processed so you can maximize their durability.

Tools are needed in order to perform some of the tasks properly. Different tools are intended for different tasks so you will have to craft them when you have the required resources and services . At this point, basic tools are included so no special knowledge is required to craft them. In the near future we will include the knowledge system so this will be a requirement too.

You can construct several types of buildings: houses, storage, defenses, services and decorations. All of them require resources and some maintenance in order to be able to use them for their purpose. Of course, an important part of surviving will be to construct the appropriate buildings in a proper time. For example, do not build a big house when you reach a new location or maybe people will decide to leave the tribe before the house is available because no one likes to sleep in the open too much time.

As the tribe leader, you can set up policies that must be followed, you can control work time and manage food rations, but people don’t like rules so you will have to use policies with care.

Other aspects are already in development and we will present them to you in the following releases when we consider that are playable.

A first approach to modding is available and it is integrated in Steam Workshop. Currently you could mod many game parts because most of the game data is text based or it is using standard formats.

There are already some mods in Steam Workshop that you can use and you can try to upload your own. We will continue improving mod support since it is an important feature of the game. Mod guides and documentation will be published in our website forums.

Some unofficial translations are already present on Steam Workshop. Find your language mod here: https://steamcommunity.com/app/667610/workshop

Will the game be priced differently during and after Early Access?

“The game price for the final release will remain the same.

The release price is consistent with what our backers contributed to get the public version of the game.

Current version is a work in progress version. Please, join the game when its contents are good enough for you or if you want to support or participate in the game development.”

How are you planning on involving the Community in your development process?

“We already have a large community on Twitter and Facebook where we post development updates and related historical information. We provide direct feedback to our players on our web forums, there you will meet a community of thousands of players. We will expand this direct feedback to Steam forums when released on this platform.

While the game is in the early access stage, you will have the opportunity to participate in the game development process and communicate directly with the developers.”
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About This Game

Ancient Cities is a survival and strategy city builder game, based on ancient times.

THIS IS A WORK IN PROGRESS VERSION AND IT IS CONTINUOUSLY IMPROVING SO PLEASE CHECK OUT GAME NEWS & UPDATES.

YOU CAN FOLLOW THE GAME DEVELOPMENT HERE:
https://ancient-cities.com/roadmap.php

BY PURCHASING THIS VERSION YOU WILL ALSO HAVE ACCESS TO THE FINAL VERSION OF THE GAME WHEN IT IS RELEASED.

Starting in the Mesolithic era, you will have to guide your people through generations, discovering and improving technologies, managing resources and population, facing threats from raiders and Mother Nature herself. And, ultimately, building the most fantastic city of antiquity through the ages in a fully simulated world and ecosystem.



We love tech, strategy games, History, Archeology and cities.
Of course, we dream, as you do, with a gorgeous strategy city simulator that let the player to develop its city along the ages in a credible and immersive way.

We are developing our own custom render technology for this game because this allows us to render what we envision: Thousands of items on the screen at the same time with nice fps, offering the player breathtaking images of their cities. Both gameplay and detail are important to us.

We have chosen to start at the origin of cities, in the late Mesolithic era. It was logic, and it is also highly suitable for the project. New eras introduce new gameplay and game features over what existed before. Just as real life.

We expect Ancient Cities to become a powerful platform for future productions, moving us more and more into the realms of History, exploring different places and ages around the world: Greece, Rome or Middle Ages...

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i5
    • Memory: 6 GB RAM
    • Graphics: 2GB discrete GPU with OpenGL 4.4 support
    • Additional Notes: Currently integrated INTEL and AMD R9, R7 and older GPUs are not supported.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i7
    • Memory: 8 GB RAM
    • Graphics: GTX 1060
    • Additional Notes: Currently integrated INTEL and AMD R9, R7 and older GPUs are not supported.

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