Experience the brutality and randomness of war as an Allied tactical commander in the Pacific Theater during World War 2. Train, equip, and command a squad of soldiers as you fight against the fanatical Imperial Japanese Empire.
All Reviews:
Very Positive (113) - 88% of the 113 user reviews for this game are positive.
Release Date:
Oct 19, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Releasing on Steam Early Access allows us to gauge players' feedback, which provides invaluable insight on what needs to be done with the game. We believe developing games is an iterative process, in which each iteration of the game is shaped by feedback from actual players. We hope to add as much content as we can, in order to provide the ultimate experience in unfair, random, brutality that Mud and Blood 2 players have come to love.”

Approximately how long will this game be in Early Access?

“Skirmish Line will be developed until we are satisfied with the product.”

How is the full version planned to differ from the Early Access version?

“We will continue to add content to Skirmish Line over the course of Early Access. In addition to polishing the game, we hope to add more enemies, more units and equipment, holiday events, and continue to develop Campaign mode.”

What is the current state of the Early Access version?

“The current version of Skirmish Line has two polished game modes: Arcade mode and Classic mode, along with a very basic Campaign mode. The game is fully playable, with medals and achievements available.”

Will the game be priced differently during and after Early Access?

“We may adjust the price accordingly, depending on the amount of new content and features added.”

How are you planning on involving the Community in your development process?

“Community feedback is very important to us. We hope to incorporate our players' feedback, adjusting the difficulty, fixing bugs, and adding interesting content for our players to enjoy. To this end, we will be active on the Steam forums, reading as many posts and comments as we can. In addition, we have an official wiki for players to contribute articles and guides.”
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Recent updates View all (38)

February 14

Build 0.96 Tokyo

Build 0.96 has updated the game to the latest version of Unity. This will be the last major update before launch! We will be patching the game as needed up until the official launch date. Thanks to everyone participating in the Early Access period!

-Engine updated to Unity 2018.
-Adjusted text spacing for options menu.
-Moving Medics will now heal on the move but only at 50% of their normal amount.
-Raiders now armed with M3 Grease Gun by default.
-Paratroopers now require more time to untangle themselves.
-Increased base accuracy on Snipers from 50-90 to 50-95.
-Adjusted range bound on Shotguns from 50/90/120 to 60/90/150.
-Adjusted accuracy modifiers on Shotguns from 3/2/1 to 3/1.75/0.5.
-Decreased hitpoints of Marston Mats from 500 to 350.

Defense in Depth and Sector Defense
-Adjusted requisition options pricing.
-Raider Deployment now grants 3 veteran Raider units (Marauders).
-Raider Deployment will now start with -120 Command Points.
-Engineering crates will now recover lost crew members on crewed vehicles.
-Supply crates now have a small chance of replacing lost crew members on crewed vehicles.
-Reduced combat skill bonus from supply crate field manuals from 5 to 3 points.
-Rising Sun Flag (dropped by SNLF Flagbearer) now grants 60 Command Points!
-Rebalanced spawn rates of Flagbearers.
-People's Platoon reinforcement group now spawns 2 fewer Conscripts but includes 2 Martyr troops.
-Added M3 Grease Gun as a weapon upgrade.
-Reduced price of Marine Raider from 55 to 50 Command Points.
-Reduced price of M1A1 Thompson from 20 to 15 Command Points.
-Raised price of Marston Mats from 8 to 10 Command Points.

Bug Fixes
-Fixed an issue where easy and normal stats were not being tracked properly.
-Fixed an issue where Mortar Troops would get engaged in telekinetic melee combat.
-Dead crew on mobile cover will no longer move with the cover.
-Heavy auto cannon fire will now properly be modded if the appropriate mod file is present.
-Fixed an issue where certain giblets were layered above other objects despite having stopped moving.
-Type 97 Chi Ha now has the appropriate long barrel cannon.
4 comments Read more

January 27

Build 0.95 Suribachi

As of Build 0.95, Skirmish Line will be entering a soft content lock in preparation for full release!

-Spanish Localization added!
-Added new layering system to make overlapping units look more natural and less distorted.
-Reworked burning/fire mechanics for improved consistency.
-Accuracy now affects Mortar Troop's weapon spread.
-M8 Greyhound and M20 Utility Cars will now spot for nearby Mortar Troops, allowing for indirect fire!
-Mortar troops receiving indirect fire instructions will have a UI indicator on the unit info bar.
-Jeeps will now pick up unconscious or dying soldiers for extraction purposes.
-Increased speed on Jeeps from 12 to 13.
-Increased movement speed bonus on C96 Mauser from 1.5 to 3.
-Decreased movement speed on Conscript from 13 to 12.
-Increased damage range on M1 Carbine from 8-24 to 9-25.
-Increased damage range on M3 Carbine from 8-24 to 9-25.

Defense in Depth and Sector Defense
-Special Forces trained Mortar Troops will now fire White Phosphorus rounds!
-Rebalanced requisition point gain.
-Takasago Volunteers will now advance at least 10% of the screen space horizontally before moving towards the exit.
-Slightly increased aggro range on Takasago Volunteers.
-Slightly increased anti-tunnel radius on Marston Mats.
-Increased effectiveness of anti-aircraft units against Teishin Shudan raids from 5% to 7.5% per unit.
-New wave count tracking for easy and normal difficulties. This tracking is not retroactive.
-Decreased price of M8 Greyhound Armored Car from 150 to 125 Command Points.

Bug Fixes
-Soldiers being healed from unconscious to idle state will now properly pick up crates.
-Fixed an issue where medical crates would sometimes bug out the selected soldier when being healed out of the unconscious state.
-Fixed an issue with the Type 95 Ha Go wasn't firing its machine gun properly.
-Flame tanks should now properly acquire targets during poor weather conditions.
-Mobile Cover crew should no longer leave dead body double clones upon being killed.
-Fixed an issue where weather conditions were not properly affecting flame weaponry.
-Fixed an issue where pillbox vulnerability to fire weapons was not being applied properly from SS-Ki, SS-Ki-Bo, and Molotovs.
-Readjusted SS-Ki and SS-Ki Bo hitboxes to better match their sprites.
-Fixed a graphical issue with the Type 4 Chi-To.
-Enemy engineers should no longer defuse explosives when incapacitated.
-SS-Ki should now play the proper sound effect when defusing with its mine plow.
-Modded gun fire sounds for Type 99 Rifles will now play properly.
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About This Game

As an Allied tactical commander in the Pacific Theater, you are in charge of fending off the fierce Imperial Japanese military whilst adapting to an ever changing environment. Build trenches, call in artillery, upgrade your squad, and lead them to victory.

Skirmish Line is a Mud-and-Blood-like game, taking core fundamentals such as as a bird's eye view camera, semi-autonomous units, and heavy randomization. Skirmish Line aims to deliver an updated playing experience, featuring new mechanics and content. Both fans of Mud and Blood and new players alike will find the game challenging as they face off against the fanatical Imperial Japanese army, featuring a host of exotic weapons, vehicles, and of course, the infamous Banzai charges.

Skirmish Line is a brutal and difficult endless defense game featuring three modes:

Defense in Depth
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?

Point Defense
For a more traditional experience, Point Defense is stylized after Mud and Blood 2. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!

Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be sent on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.

Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and new tactics as you rank up.

Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.

Official Disclaimer
Skirmish Line takes direct inspiration from Mud and Blood 2 but is not an official Mud and Blood game nor is it affiliated with that of its primary creator, Urbzz. For the official series, check out the Mud and Blood Network!

Mature Content Description

The developers describe the content like this:

Includes cartoon violence and optional mature language.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or greater
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 7800, AMD HD 4600, Intel HD Graphics 3000 or above
    • Storage: 500 MB available space
    • OS: OS X 10.10+
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 7800, AMD HD 4600, Intel HD Graphics 3000 or above
    • Storage: 500 MB available space
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 7800, AMD HD 4600, Intel HD Graphics 3000 or above
    • Storage: 500 MB available space

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