The Captives: Plot of the Demiurge is an action-adventure game with real-time combat and a strong focus on story. Create and play as a collection of prisoners, who must work together to defeat the evil schemes of Prince Pico and his newly-acquired magical powers.
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Available: 2018


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April 27

One Year in development

One Year in development

Hey everyone!

The development for “The Captives: Plot of the Demiurge” has officially entered it’s second year of development. In this year we’ve made a lot of progress, and I’m proud of all the work that’s been done by everyone involved.

To give you an idea of how things have changed, here’s a screenshot of the first level, first in April 2017, then April 2018.

So, where are we at?
This week also marked the first time I’ve been able to play through the whole game. As the game is still in Alpha that meant there were still a lot of rough edges, but overall I’m super happy with how the first playthrough went. It also provided us with a whole list of bugs and issues, as well as a lot of feedback on the levels, the combat and various other aspects of the game.

This was one of my favorite encounters with a romantic dance partner bugs this week:
(Since this was recorded in a small view-port in Unity, the resolution is a bit low)

The numbers
You might be wondering how much work it is to create a game, and we’ve crunched the numbers for the previous year:

What’s next?
Over the next couple of months we’ll be working on polishing the game. Fixing bugs and issues, as well as actually implementing a coherent user interface and many more things. We’re still pretty much on our internal schedule and we fully expect to release the game later this year. But as always, quality is the most important part of the game for us, and some things might take longer than expected.

Make sure to follow us on twitter to keep up-to-date with the development of the game!
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About This Game


The Captives: Plot of the Demiurge is set during a struggle between two opposing ideologies. After Prince Pico and the city-state of Volturno leave the anti-magic Tetrarchy to explore the alluring possibilities of the magic sciences, the other states band together to retake Volturno and stop whatever scheme Pico may have begun with his newly-acquired arcane knowledge...


You play as convicted prisoners, drafted into the Tetrarch’s army to undertake missions against Prince Pico’s forces and collect intelligence concerning his masterplan. While each prisoner has their own individual personality and backstory, all share one goal: to complete their assigned objectives and earn their freedom.


The Captives: Plot of the Demiurge is an action-adventure game with a variety of carefully crafted levels. You will start by creating your character for each particular level. You can customize the character’s name, stats, weapon and appearance, giving each character you play a unique feel.

After each level your personalized character gets added to the story’s cast of NPCs whom you can then talk to and interact with. As the story grows, so too does your cast of previous player characters.


When you create your character you will choose from a variety of weapons and distribute your skill points amongst four stats. Since your available skill points are limited, you will have to think carefully about how you invest them.

The four stats of the Captives are:

  • Health
    Health helps your character survive damage – pretty straight forward! A character with lots of health will allow you more room for mistakes while a character with little health will have to be more careful to avoid damage.

  • Stamina
    Stamina is used for each action in the game: attacking, defending and dodging. A character with lots of stamina will be able to chain together many attacks while a character with little stamina will have to be more tactical and patient.

  • Focus
    Focus prevents your character from being staggered by enemy attacks. A character with lots of focus will be able to shrug off damage while swinging away at enemies while a character with little focus should try to fight enemies one at a time.

  • Movement
    Movement determines the speed at which your character moves. A character with a lot of movement will be able to dance around their foes while a character with little movement will have to time their aggression carefully.


All the numbers in The Captives are very low so that the difference between spending a single stat point in health over movement can change the feel of how your character plays significantly.

It’s not possible to create a character that is good at everything. Because you will play as multiple characters you can experiment with different weapons and stats and explore what the combat has to offer within a single playthrough, instead of being locked into one playstyle for the entire game.


The combat of The Captives is real-time tactical action in the style of the Zelda or Souls games. Anticipation and timing is a consistent key to success, although each character you create will require different approaches depending on how you invested your skill points.

When does this game release?

We simply don’t know exactly yet! This is our first original game and there’s still a lot of work for us to do. During development we’ve learned lots of new skills and it’s been a really enjoyable project to work on. We hope to release the game in the first half of next year but ultimately we’ll release it when the game is ready and we’re confident it is really fun to play!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit

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