Endless ATC is a realistic air traffic control simulator with a simple, easy to use interface. The goal is to guide as many planes as possible safely to the runways. Find out how many flights you can manage to control!
All Reviews:
Positive (29) - 89% of the 29 user reviews for this game are positive.
Release Date:
Dec 11, 2015

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Recent updates View all (11)

August 24

Update v3.7

New in this release:
  • Better departure capacity from parallel runways. When, for example, a departure from a northern runway turns to the south after takeoff, the southern runway is blocked for a bit. But from now on, it's more likely that a departure from a northern runway will have a SID towards the north, allowing more simultaneous departures.
  • Change runway configuration (by clicking the rwy chg button in the airport menu, or hitting F12). Before, this was only possible when cap mode was enabled, plus it caused missed approaches as planes couldn't detect the runways anymore. Now, planes will continue their approach. Changing runways can be handy if there's weather near a runway, or the wind has changed. Keep in mind that after a runway change request, it takes a few minutes before the airport is ready for new approaches and the runways are cleared.
  • Inactive runways are visible (in grey).
  • Two new 'cheat' modes (in addition to F9/F10 to alter the skill level): type in nodep for a game without departures, or nosec to close all secondary airports. As this alters the gameplay, high scores/achievements are disabled after using cheats, until a new game is started.
  • Removed doubleclick ILS for LLZ mode (localizer only), as it has little use and could be selected by accident. LLZ mode is still available by keyboard commands, and hidden behind a longclick between the altitude buttons in the sidebar.
  • Hotfix 28 Aug: planes shouldn't go around anymore after switching between airports.
  • Hotfix 30 Aug: more bugfixes, and the yellow heading line remains visible after handoff, and hold right mouse button to show estimated time from plane to mouse position.
Thanks for playing!
30 comments Read more

July 6

Update version 3.6

New in this version:
  • Long press and doubleclick functionality of the sidebar can now also be used with the mouse and keyboard commands, for example selecting ILS* mode by longpressing the Insert key, or longpressing both left and right mouse buttons at the same time.
  • Doubleclicking SID now automatically selects the highest altitude (handy for New York), and planes can be cleared for the localizer only (LLZ mode) by doubleclicking ILS (could be useful if still planes overlap and should not descend just yet), but don't forget to give the full approach clearance later on.
  • if you don't like to manually handoff planes, then the pilots won't notify you anymore when they switch to a different frequency automatically; this is to reduce repetative messages.
  • Hover the mouse above a plane to show the plane type and the distance from selected plane in the description text at the bottom.
  • After a (very) long delay, pilots decide to divert automatically (costs 0.5 point).
  • And some minor adjustments and bugfixes.
2 comments Read more

About This Game

In this game, you are an approach controller at a busy airport: you guide incoming planes safely to the runways, by giving heading, altitude and speed instructions. Once you let the planes intercept the (ILS) approach path in front of a runway, they transfer to the control tower, and then you score points. As long as you make no mistakes, your score and the amount of traffic will keep rising. Find out how many flights you can manage to control at a time. Or, you can choose to limit the traffic rate at a fixed level, for a relaxed gameplay.

The graphics are minimal, just like a real tracon radar display, but the underlying mechanics are detailed and polished. Compared to other games in the genre, this game combines much of the realism of hardcore simulators, with the casual style of arcade ATC games.

The sim offers six airports, each with specific characteristics. And the random generated traffic will give you all sorts of different situations, providing many hours of gameplay.

  • Amsterdam (EHAM)
  • Atlanta (KATL)
  • Frankfurt (EDDF)
  • London (EGLL)
  • Paris (LFPG)
  • New York (KJFK)

key features

  • six large airports, each with multiple runway configurations
  • realistic pilot behavior
  • adaptive, randomly generated traffic
  • pilot speech
  • easy to play, by mouse, touch or keyboard

  • wind and storms
  • go-arounds
  • restricted areas
  • parallel approaches
  • occasional emergencies
  • secondary nearby airports
  • wake turbulence
  • delays
  • holdings

Although the controls are relatively easy, this game may have a learning curve for new players unfamiliar with aviation. For example, players need to know how an ILS approach works:

In-game there are only a few hints.

System Requirements

    • OS: Windows XP
    • Processor: Pentium 4
    • Memory: 512 MB RAM
    • Graphics: Integrated
    • Storage: 20 MB available space
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