When Games Collide is a collection-first online TCG where every card is a unique, persistent copy. Build decks, battle for rewards, manage condition, preserve prized cards, and search local player markets for the exact revisions your collection needs.

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Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„When Games Collide’s card balance, collection economy, and local player markets benefit from sustained community play. Early Access will let us test these interconnected systems with real players while improving usability, stability, and presentation.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We currently expect Early Access to last approximately seven months, with full release targeted for July 2027. This estimate may change as testing and development progress.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„We plan for the full version to include the complete 96-card launch set, refined balance and economy, finished card and environment artwork, polished collection and marketplace experiences, expanded accessibility support, and improved stability and performance.“

Was ist der derzeitige Stand der Early Access-Version?

„The current version includes account persistence, individual collectible card copies, pack opening, collection management, exact-card deckbuilding, card condition and casing, playable matches, rewards, and rating systems. Final artwork, local card-shop interfaces, travel, balance, and production polish remain in development.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We're not planning on changing the price when we leave early access.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We plan to use Steam discussions, structured surveys, gameplay data, and bug reports to guide balance, economy, usability, accessibility, and stability improvements. We will publish development updates and explain significant changes while retaining responsibility for final design decisions.“
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Infos zum Spiel

When Games Collide is an online trading card game where exploration, collecting, and trading are as important as playing matches.

Explore towns and trade


Players explore distant towns for cards, miniatures, and other collectibles. Local card shops and player markets offer different cards and prices depending on the location. Players must visit a location to browse its market, and can buy cards in one town and sell them in another where demand is higher. Players can meet online in these locations to chat, trade, and start direct 1v1 matches without going through matchmaking.

Individual cards that cannot be nerfed


Every owned card is an individual copy with its own condition, ownership history, and match history. Published cards cannot be deleted or nerfed. Balance changes introduce new revisions while existing cards keep their original rules. Older revisions will stop appearing in packs, so players seeking them need to find existing copies. Cards acquired during Alpha and Beta remain in players' collections at public launch.

Build decks and play matches


Players build decks from specific copies in their collections. Each deck has a team designation. Cards from other teams cost two additional mana to play, while neutral cards have no additional team cost. Matches take place in arenas that resemble board games, where character cards appear as 2D battlers with a JRPG-style presentation. Ranked matches reduce the condition of every card in the deck, giving players a choice about which copies to use and which to preserve in a case.

Risk vs. reward


Ranked matches award in-game currency to both the winner and loser. Players can use that currency to buy packs or individual cards listed on local markets. Before a ranked match, players can choose a higher wear multiplier, accepting greater condition loss for larger currency rewards and increased chances of Rare or Mythic card rewards.

Locals, Invaders, and future expansions


The initial release is planned to include 96 cards across two sets: Locals and Invaders. Each expansion will introduce a new genre into the same game, bringing locals, aliens, fantasy characters, and others into competition for dominance.

Compete for control


Ranked leaders can choose a location’s genre styling and the types of rewards that drop or are available there during exploration. Competitive results therefore affect the places other players visit and the collectibles they can find.

Steam Workshop artwork sets


Players can submit complete card-artwork sets through Steam Workshop and use personal sets privately. These sets change how cards look without changing their rules or the individual copies players own. Selected community sets may also be released as paid cosmetic artwork sets after curation. If a curated set is sold, we plan to share revenue from its sales with its creator.

Features


  • Explore towns for cards, miniatures, and other collectibles.
  • Visit local player markets with regional availability and prices.
  • Chat, trade, and start direct 1v1 matches with other players.
  • Own individual card copies with persistent condition, ownership history, and match history.
  • Preserve selected card copies by casing them.
  • Keep cards acquired during Alpha and Beta through public launch.
  • Keep published cards and their original rules through balance updates.
  • Build decks from exact copies and play animated 2D card battles.
  • Combine cards from different teams in a deck, with additional mana costs for off-team cards.
  • Earn currency for packs and player-listed cards through ranked matches.
  • Choose greater card wear for larger rewards.
  • Collect 96 planned launch cards across Locals and Invaders, with new genres planned for expansions.
  • Influence location styling and exploration rewards through ranked leadership.
  • Submit and use custom card-artwork sets through Steam Workshop.
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Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

We use AI tools for ideation, planning, organization and efficiency. All assets are the product of human hands.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64-bit, version 21H1 or later
    • Prozessor: Intel Core i3-6100 or AMD FX-8350
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 260X, 2 GB VRAM
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: A persistent internet connection is required.
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 or Windows 11, 64-bit
    • Prozessor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580, 4 GB VRAM
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: A persistent internet connection is required.
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