Valnir Rok is a multiplayer survival roleplaying game in a Viking setting with quests by bestselling author Giles Kristian. Explore a huge open world, craft items, cook meals, build houses and found clan cities. Raid other clans or place bounties. Pray to the gods and survive.
All Reviews:
Mixed (527) - 59% of the 527 user reviews for this game are positive.
Release Date:
Sep 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Valnir Rok requires a steady stream of gamer feedback to ensure new features and current gameplay are balanced and most importantly fun.”

Approximately how long will this game be in Early Access?

“We hope to release a 1.0 Valnir Rok in 2018.”

How is the full version planned to differ from the Early Access version?

“We plan to implement many new features such as new combat modes, enhanced city building and city management. We will improve character diversity and build new armor sets with more options for individualization. In addition we will add expanded strategic elements and an advanced economy system.”

What is the current state of the Early Access version?

“The Core features of Valnir Rok are implemented. You will be able to explore, craft, fight, found clans, build houses and complete quests.”

Will the game be priced differently during and after Early Access?

“As Valnir Rok expands with more content and features the price will increase accordingly.”

How are you planning on involving the Community in your development process?

“We plan to keep open lines of communication via our dedicated community manager (Cam) to help implement and prioritize new features that the community wants. You will directly help shape Valnir Rok.”
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Recent updates View all (51)

December 11, 2018

Valnir Rok Patch 0.6.0 - The Combat Update

Greetings, fellow Vikings! We have been busy in Cologne to bring you the greatest update ever released: Valnir Rok 0.6.0 - or as we call it: The Combat Update, which is available now!

New Combat System

It features a brand-new combat system that we designed completely from scratch. It consists of four core moves, which can be used to counter each other. The Base Attack hits enemies in front of you with a wide swing, while the Heavy Attack will inflict deep wounds, but needs to be charged first and aimed with precision at your foes’ heads. With the Low and High Block, you can protect yourself from lethal attacks. All of the new core moves can be
executed both while standing still and when moving around the enemy, which makes the combat overall more fluent and provides players more variety in maneuvering during a fight.

Reduced Lags

We also tackled our biggest enemy: The Lag. In the past two months we engineered an entirely new and blazing fast netcode that carries time critical information such as player movement and all combat moves with as little delay as possible. Now, even playing on servers in other regions works like a charm with no noticeable delay.

Increased Performance

We also improved the overall game performance drastically. We worked on our rendering code and during all of our tests we saw significantly improved FPS and little to no stuttering.

So we established ideal conditions for rapid PvP battles that are determined by skill, not by luck. But not only that, we also fixed a great number of bugs that were reported by you. Some of them have existed for way too long, so we are happy that we could get rid of them once and for all.

No Wipe

One more thing: Even though we released the greatest update in Valnir Rok‘s history, we decided to keep all existing character data. So hop back into the game now and check out Patch 0.6.0!

Now that the combat update is released, we are already planning what we want to deliver in Patch 0.6.1. We can‘t say much yet, but it will focus on balancing and also one of Valnir Rok‘s most popular features: Quests.

Valnir Rok - Patch Notes

  • Various performance improvements that increase the overall FPS as well as drastically reduce FPS drops.
  • New combat system that is quicker and easier to control, while leaving room for skill based play. (See changes below)
  • Improved character movement which is less delayed and more controllable.
  • Overhauled animation system including completely new and handcrafted combat animations.
  • Completely new networking system that heavily reduces latency and mostly eliminates lag and desyncs.
  • Jumping and falling now behaves physically correct and feels more natural.
  • Added a blood stain effect that makes creatures look visibly injured when their health is low.
  • Added a weapon trail effect, making attacks appear more smooth.
  • Added a mini map that can bee seen in the top left corner of the screen.

  • The base attacks are now quicker and can be performed while remaining standing still.
  • The heavy attack is now performed by holding left click.
  • The heavy attack now only hits an opponent in a narrow area before the character, requiring to aim it more precisely.
  • All attacks can be performed while moving.
  • It is no longer possible to run with a drawn melee weapon.
  • Evading is now bound to the shift key when holding a melee weapon, reset your keybindings to apply the changes.
  • Evading can now also be performed by double tapping W, A, S or D.
  • Evade distance has been increased to 6 meters.
  • When hit by any attack, the character will now flinch and be locked in place for at least 600ms
  • Increased the range of the base attacks to 1.7 meters.
  • Reduced the range of the heavy attack to 1.2 meters.
  • Ranged attacks are now performed using left click only, right click just zooms the view.
  • A shield bash can be performed by pressing left click while blocking.
  • There is now a low and a high shield block. Hold space bar while blocking to cover your head.
  • The low shield block will only block base attacks, but no heavy attacks.
  • The high shield block will only block heavy attacks, but no base attacks.
  • When left clicking with a melee weapon equipped, the character will now perform an unsheath attack.
  • The stamina cost of evading has been increased to 25.
  • The stamina cost of the shield bash has been increased to 30.
  • Jumping is now possible during combat and costs 5 stamina.
  • The stamina cost of the base attack has been reduced to 15.
  • The stamina cost of the heavy attack has been reduced to 30.
  • The stamina cost of base and heavy attacks now vary based on the weapon weight.
  • The stamina cost of blocking an attack has been reduced to 10.
  • Stamina regeneration speed has been reduced by 50%.
  • Stamina is no longer regained while blocking.
  • Low stamina will now be shown through a screen effect and an "exhausted" animation.
  • There is now a chance to land a critical hit with melee weapons that inflicts twice the damage.
  • The primitive bow and the primitive shield can now be crafted without leather.
  • The NPC health bar has been adjusted to be easier to understand.

Bug Fixes
  • Fixed a bug that caused the graphics options for detail density and detail distance to not apply correctly when set to 0%.
  • Fixed a bug in the hit detection that could lead to a hit not counting when attacking an enemy to the left of the character.
  • Fixed a bug that lead to the spine of the character not being animated correctly.
  • Fixed multiple problems that could lead to a character falling below the terrain.
  • Fixed a bug that could cause a weapon to be invisible when unsheathed.
  • Fixed a bug with water hindering the interaction of NPCs and objects on the shore.
  • Fixed a bug that sometimes caused projectiles to inflict no damage to other players.
  • Fixed a bug that prevented the "Quit" option from working correctly.
  • Fixed a bug caused heavy attack hits not to register in certain circumstances.
  • Fixed a bug that caused the ocean to be displayed before the loading screen when joing a server.
  • The player should no longer remain in combat mode when the equipped weapon is unequipped.
  • Fixed a bug that resulted in no available quests for some new characters.
  • Fixed a bug that caused a wrong animation to be played when the player character was hit by an attack.
  • Fixed multiple bugs that prevented the mount from being summoned.
  • The player is no longer invulnerable when on a mount and does no longer invisible when mounting/dismounting it.
  • The mount choosing in the menu now works correctly
  • Fixed a problem that caused the player to clip through the saddle when riding.
  • The player should no longer be able to move through objects using the mount.
  • Building damage should now be applied correctly.
  • Closing windows should no longer trigger an attack.
  • Fixed a finger positioning problem in the unarmed combat animations.
  • Fixed a bug that caused map icons to not be displayed the first time the map was opened.
  • Fixed a bug that caused wrong names to be displayed on the health bar at the top of the screen.
  • Fixed over 40 display and placement problems all over Valnir Island.
  • Fixed a bug that caused totems to last shorter than displayed.
19 comments Read more

November 26, 2018

Stress Crash Test

(November 29th) at 14:00 CET we want to do a STRESS AND CRASH TEST for Valnir Rok We want to invite as many people, stress out the server and gather some data. Are we going to be able to crash the server? Everyone promising to take part will receive a key.

What do they need to do: register at our website, click on activation link via mail (check spam) and send us an e-mail to All registered and activated accounts will receive a key the evening before the event starts. The event is limited to max. 150 participants.

Every participant that logs in and plays during the event will also receive a code do redeem a valuable item for the live server. We will also provide a Teamspeak server. Additional information will be sent out as soon as we have you e-mail. People that already have a key can give the key to a friend.
2 comments Read more
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About This Game

Valnir Rok is an online sandbox survival roleplaying game inspired by Norse mythology. Players will awaken to find themselves on Valnir Island and must do whatever it takes to survive in a land of wild animals, mythical beasts, and violent men. As a hardened Viking warrior, butcher your enemies in bloody combat, build and improve village structures, and form a clan to expand your power and reputation. Battle against opposing clans, place bounties on hated enemies, and discover ruin artifacts to gain favor with the gods with great deeds and holy sacrifices. Might makes right in the Viking world of Valnir Rok.

Brandish swords and axes while taking on wild beasts and legendary monsters. Face other online players in combat to test skill and bravery or create a clan and conquer the island of Valnir.

Scavenge and combine resources to create unique crafting recipes. A plethora of craftables are waiting to be discovered. Players can craft everything from a complete arsenal of weapons to full thriving cities. The only limit is your imagination and the enemies that stand in your way.

Journey through the island of Valnir to discover living cities filled with NPC’s to help guide players on their journey. Explore crystal-lined caverns and witness the skeletons of giant beasts.

The actions you take will gain you favor with the three local gods of Valnir. Earn their favor and be greatly rewarded... or betray them and receive divine retribution.

Experience Viking lore as you complete quests written by award-winning author Giles Kristian or take the story into your own hands by creating your own quests for a completely customized experience.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Microsoft Windows 7
    • Processor: Intel Core i3, AMD FX 8230 or better
    • Memory: 8096 MB RAM
    • Graphics: Nvidia GTX 720 or AMD R270 with 1 GB or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 12288 MB available space
    • Sound Card: any
    • Additional Notes: Minimum Resolution 1280 x 720 px, Direct X 11.1
    • Requires a 64-bit processor and operating system
    • OS: Microsoft Windows 10
    • Processor: Intel Core i5 or better
    • Memory: 8096 MB RAM
    • Graphics: Nvidia GTX 960, AMD R290X with 2GB or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 12288 MB available space
    • Sound Card: any
    • Additional Notes: Minimum Resolution 1280 x 720 px, Direct X 11.1

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