A homage to Text Adventures and Multi-User Dungeons of old... The Adliberum Engine allows you to create text adventures, muds and text-powered roleplaying games. Complete with world editing commands; create worlds, games and puzzles that you can share or play with others all in real-time.
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Release Date:
Jun 23, 2017
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I opted for the Early Access model due to the sandbox nature of Adliberum Engine and feel it would be a great opportunity to work closely with the community taking feedback and suggestions on board to greatly shape the engine and its future going forward.”

Approximately how long will this software be in Early Access?

“I estimate the game to be in Early Access for a good year or two to help cement already established foundations with a view to turning ADLENGINE into a formidable roleplaying engine.”

How is the full version planned to differ from the Early Access version?

“I will be exploring various additional features including a combat engine, dialogue system and more to help create more intricate experiences.

Focus will also be placed on making it as accessible as possible to as many players as possible, through the addition of speech synthesis and to hopefully allow it to work with screen readers and produce media of multiple types, such as text, audio and more; all customisable.

Throughout it's development I also aim to release base kits which will speed up creation within the adliberum engine, typically centered around themes such as Dystopian, Fantasy etc. These base kits will provide everything the player needs to get creating themed scenarios and games; the base kits will include pre-scripted objects, rooms, characters and more.

I want content to be easily sharable; which can be done by creating .verbose scripts which can be imported and run from within the engine.

My ultimate aim is an engine that allows you to take the text and render it in a multitude of ways through the development of mods: A few planned mods:
  • CYOA (choose your own adventure)
  • Dungeon Crawler ala Eye Of The Beholder

What is the current state of the Early Access version?

“The Adliberum Engine is playable in both single player and multiplayer format and grants the user the ability to create scenarios and games that can be shared with others to play via the engine.

The engine is available default in British English / US English but has experimental language support for the following languages: The engine will detect your language on launch (if it can't detect it it will default to English)
  • French / Français (.fr)
  • Italian / Italiano (.it)
  • German / Deutsche (.de)
  • Spanish / Español (.es)
  • Russian / Pусский (.ru)

Players can expect to:

create new map / edit map details
edit room details
delete / create new rooms
build / delete objects
set timed events
set command based events
set command variations i.e. silver door==door
set IF based events to establish events
navigate the map using n/e/s/w ne/nw/se/sw u/d
open / close, lock / unlock, take / drop, use, wear, equip objects
import game scripts (.verbose) try (import build box) then run build box OR call run build box from an event.

and more

All users can export the data (for sharing) into a single .adlengine file at any time using the dl command. If this file is named / renamed to game.adlengine and placed in the main folder it will automatically run at launch.

To change map: load mapname i.e. load dungeon”

Will this software be priced differently during and after Early Access?

“During Early Access, ADLENGINE will be offered at a reduced price. It is intended that the price will increase in reflection of any new content and features that may have been added once it has left Early Access.”

How are you planning on involving the Community in your development process?

“I look forward to working closely with the community via Steam, Twitter, on our own forum (and facebook page) and amongst the communities / group/s to discuss the future of Adliberum Engine as it develops further in order to produce a powerful, user-friendly and accessible product that attracts a vibrant following new and old; in the roleplaying and interactive fiction scenes.”
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Use The Adliberum Engine (ADLENGINE)

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Recent updates View all (66)

January 11

Early look at new in-built Map Editor...

As part of the bid to get adlengine out of early access we're working on an official in-built suite of tools to aid development using #adlengine in-line with bringing it to a more learnable state.

Starting with a dedicated map editor which will allow you to quickly lay down the foundations of any scenario / game.

Below is a sneak peak.



From this editor you will be able to add / delete / edit rooms and any contents within them, such as exits, objects, characters and more.

Other tools we'll be developing as part of the suite:
  • Script editor that will make complex scripting easier.
  • UI editor to allow you to customise or totally alter the look and experience.

Future tools:

Timeline editor to handle events and dialogue manager.
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January 5

ADLENGINE v1.1.61.5d

Major changes are afoot.


Rendering Text Changes
Rendering text is now handled using text areas instead of static text objects, which will soon be added to theme controls, these allow for greater control of text, neater rendering and the ability to scroll back through previous text that has been rendered.
Hoping these will also be more friendlier to screen readers (confirmed working with NVDA screen reader).


New friendlier commands in this version:

New IS command, a there and then or staggered comparison command. Alternative to the IF command which stores comparison commands which are called when you type specific phrases.

  • is something
  • equal to something
  • not equal to something
  • greater than something
  • less than something
  • or equal to something (may just become or equal to)
  • then do something
  • and do something
  • and2 do something
  • and3 do something
  • else do something
  • end is / endis / end

An example of this in use:

  • #haskey=0
  • is haskey
  • equal to 1
  • then unlockdoor()
  • else narrate need to find a key.

Changes to delete commands.
  • delete object objectname
  • delete script scriptname
  • delete var variablename
  • delete custom customname


More great stuff to come.

Editing Map Data Direct
map data | will be changed to / allowing you to write directly to the data i.e.

Existing data...

/entityname/health/100
or /x/y/z/objectname/open/y
Or writing new data.

Official Choose Your Path Mod

The options mod allows you to render buttons as major choices, usable to either handle choices in game or could be used for dialogue. See the manual for commands related to this.
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About This Software

The Adliberum Engine allows you to create text adventures, muds and text-powered roleplaying games. Complete with world editing commands; create worlds, games and puzzles that you can share or play with others all in real-time.

ADLENGINE features an easy to use scripting language allowing you to construct anything you can imagine simply by describing it; offering both Freedom of Play and Freedom to create.

Create rooms, set events, build objects and more.. Paying homage to the classic text adventure and to Multi-User Dungeons of old; dust off that keyboard and get ready to build, take, drop, unlock, open, close, use, eat, drink, push, pull (and much more) once again, all with the added third dimension of multiplayer!

Please note: you are free to use adlengine to distribute games made in adlengine for free or pay-what-you-want. To distribute a game you've made commercially you will need to purchase a license from https://www.adliberum.com/adlengine.

For educational licensing options for adlengine please contact us at freedom (at) adliberum (dot) com.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1ghz 32 Bit
    • Memory: 1 GB RAM
    • Graphics: Dedicated Graphics Card / Laptop Graphics
    • DirectX: Version 9.0
    • Storage: 250 MB available space
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: 3ghz 64 Bit
    • Memory: 4 GB RAM
    • Graphics: Dedicated Graphics Card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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