Robothorium is a futuristic turn-based RPG, sci-fi Dungeon Crawler, where all your choices will have a direct impact on your revolution against Humankind. Gather your team of robots, choose your allies and lead your troops to the next Robots age.
All Reviews:
Mostly Positive (66) - 75% of the 66 user reviews for this game are positive.
Release Date:
Jun 7, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In its current state, the concept and mechanics are definitely far enough along to give the community a good idea about what we want to do with this Robothorium. However it’s still early enough for us to catch any mistakes that we might have made, or to take on board new concepts and propositions. This is why we think now is the right time to be part of Early Access.

In this way the community can be involved the sooner. The game has an original concept mixing RPG and Rogue-like, however it implies a lot of balancing because of the procedural generation.

Fresh perspectives from what we hope will be a bunch of qualified and implicated players. That’s how we take a step back and improve our game, beyond what we could have done all alone in our studio.”

Approximately how long will this game be in Early Access?

“We will need at least 8 months to implement everything that we already have planned. Taking into account community feedback and requested features, we could go up to 10 months.”

How is the full version planned to differ from the Early Access version?

“Ultimately we would like to add 4 more playable classes of Robots, add new missions to get the story to its different endings as well as secondary missions, improve the online player vs player mode and add legendary items with unique effects.

The goal for pvp will be to develop your own defensive I.A, and attack the I.A of your friends or from players from all around the world with your team of robots. The versus matches will be asynchronous so you don’t have to wait too long before your opponent make his/her move.”

What is the current state of the Early Access version?

“At day one of the Early Access we have:

90% of features implemented
6 / 10 robots playable
75% of items
90% of monsters
Possibility to create your level and community translation
50% of the branching story is integrated”

Will the game be priced differently during and after Early Access?

“We will probably increase the price during or after the early access based on the amount of content available and feedback from the community.”

How are you planning on involving the Community in your development process?

“We're looking forward to working with the community on a number of fronts:

Balancing the game:
In a tactical RPG everyone has its own way of beating a game. We want that people get involved in their own revolution, that you get tons of possibility to achieve your goal and not with just one meta. So we’re counting on the community to help us a lot with this.

Suggestions and ideas:
We actively encourage members of the community to give us their ideas on how to improve the game with new content or design ideas. You can create posts directly on Steam or just join our Discord if you have any idea or suggestion. We love to hear about you and we are actively present on our Discord.

Bugs hunting:
We’ve done our best to provide you an experience as bug free as we can. However, there will inevitably be small bugs, crashes, or performance issues. Whether they're caused by thousands of players with thousands of different configurations, or just because… It happens…

We will open community translation thanks to the Steam Workshop for our game.”
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Includes 2 items: Robothorium, Robothorium - Soundtrack

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Includes 2 items: Dungeon Rushers, Robothorium


Downloadable Content For This Game


Recent updates View all (48)

October 5

Robothorium Devlog: Many major updates are on their way!!!

Welcome aboard AIs,

It’s time for our 9th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.

Subscribehere if you want to receive our news by mail

Many major updates are on their way!!!

During this summer, we have implemented tons of new features (Cf Roadmap), but it’s nothing compared to what will arrive really soon!

Complete factions scenarios:

You will have access to the final missions of each of the 4 factions, offering you the outcome of their stories with epic boss fights.

What will emerge from your uprising?
It’s all up to you, dear A.I.s!

The G.U.A.R.D.

Last month, we’ve released a new robot, the S.O.N.G., with a gameplay based on the Overload.

We’ve been teasing you with another one for a while now, the G.U.A.R.D., a huge meca coming from the British factories.
Here is the painting process done by our Artistic Director (if you haven’t seen it yet)

I can’t say too much about this unit for now because I don’t want to ruin the fun, but what I can say is that his gameplay is based on Shield management ^^.

Indies are love n°5:

We have a special channel on our Discord call “Giveaway” where you can win each week a Steam key of an indie game that we love.

Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us.

At the same time, you can share and talk on our Discord about indie games that you are playing or that you like and if we love it too, it will be selected for a future giveaway.


This week it’s Double Kick Heroes:

“Butcher loads of zombies in Rhythm with Metal! Survive on the highway to hell fighting an epic freakshow!”
Steam store


Enter to win a Steam key for Double Kick Heroes by interacting with the giveaway post pinned on our Discord.

That’s all for now. We will be back soon to share with you our progression on Robothorium.
The Golbinz Team

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October 2

Update 0.9.3: Factions bonuses and bugs fixing

  • All factions bonuses have been implemented!

  • Damage taken when failing an Action on Trapped storage reduced from 30% to 20%.
  • Some factions bonuses have been tweaked or reworked.
  • Demonstrations for factions that players are Unfriendly with won’t be available anymore. Players can still reach max reputation with every factions, but it will be longer for the Unfriendly ones.
  • Grades layouts for enemies’ groups have been made harder for higher levels and Revolution difficulty. Players won’t encounter grade 1 enemies anymore at level 20.
  • CyberGoliaths and Bosses have now a new permanent Status - Shielded battery: Overload generated by Overheat reduced to 3% per turn.

Bug fixes
  • Fixed a major issue causing enemies to still be at the same level than previous save when starting a new game.
  • Fixed an issue where some skills were not applying their effects to the launcher correctly.
  • Fixed an issue with Growing discharge Bonus where Power was not increased correctly above 1 stack.
  • Fixed an issue where the S.C.O.U.T.’s Secret Set was not applying the Invulnerable Status correctly.
  • Fixed an issue where the L.A.D.Y.’s Comedy Set was not applying the Damage transfer correctly when several L.A.D.Y. units were in the team.
  • Fixed an issue where the S.O.N.G.’s Conductor talent was still reducing Overload by 20% instead of 10% in specific situations.
  • Fixed an issue where S.O.N.G.’s max Overload modifications from talents or Sets bonuses were not applied correctly in fights.
  • Fixed an issue causing demonstrations time left to not be correctly decreased after a mission.
  • Fixed an issue where Juggernauts’ Atomic fission explosion was not dealing damage correctly.
  • Fixed an issue with opponents’ robots portraits displayed outside of the scroll viewport in Arena history. Classes icons have been put instead.
9 comments Read more
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“An unexpected gem of a title about the uprising of your very own robot army.”

About This Game

Lead your own robotic revolution

Your uprising will be unique! Each of your choices will impact random generation and the next missions! They will also change your relations with the 5 different factions present in the game.

Turn-based fights

Develop your strategy with 8 classes of robots, each one having its own synergies. Face plenty of enemies designed with unique mechanics and defeat the BreakTech enterprise!

Manage your troop of robots

Choose your allies and manage your reserve of robots. Craft and gather powerful items, upgrade your talents and give your support to demonstrations all around the world!

Online multiplayer

Face other players and prepare your response by customizing your AI!

The Story :

2052. Planet Earth. BreakTech, an enterprise specialised in robotic construction, is flourishing thanks to thorium, an unlimited and innovative power source. After many years of exploitation, robots are finally protesting for their rights. But the peaceful movement is quickly escalating to riots and the human repression is near. Now seen as a first degree threat, robots are hunted down and culled throughout the planet.

You, S.I.A, an enhanced artificial intelligence, have to end this surrounding chaos and build a future for your robots. Unite with the new rebel factions, which have been engaged in turf war for months, then deal with cyborgs, humans and robots to lead your own robotic uprising.

Games / Books that inspired us:

Books: Pratchett (Discworld), Asimov, Bradbury, K. Dick, Wells, etc...
Gameplay: Darkest Dungeon, Final Fantasy, Divinity, South Park games, Pit People, Chroma Squad, Halcyon 6, Battle Chasers,Slay the Spire and so much more

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: 1,3 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 440 or AMD Radeon HD 5550 w/ 512 MB
    • Storage: 1250 MB available space
    • OS: Microsoft® Windows® 7
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: DirectX® 10 compliant graphics card
    • Storage: 2 GB available space
    • OS: OS X 10.8.5
    • Processor: 1,3 GHz CPU
    • Memory: 2 GB RAM
    • Storage: 1250 MB available space
    • OS: OS X 10.9.1
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Intel Iris Pro, NVIDIA GTX 660 Ti, or AMD Radeon HD 7870 w/ 1024 MB
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04+
    • Processor: 1,3 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
    • Storage: 1250 MB available space
    • OS: Ubuntu 12.04+ Desktop only
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
    • Storage: 2 GB available space

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