Robothorium is a futuristic turn-based RPG, sci-fi Dungeon Crawler, where all your choices will have a direct impact on your revolution against Humankind. Gather your team of robots, choose your allies and lead your troops to the next Robots age.
All Reviews:
Mixed (57) - 68% of the 57 user reviews for this game are positive.
Release Date:
Jun 7, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In its current state, the concept and mechanics are definitely far enough along to give the community a good idea about what we want to do with this Robothorium. However it’s still early enough for us to catch any mistakes that we might have made, or to take on board new concepts and propositions. This is why we think now is the right time to be part of Early Access.

In this way the community can be involved the sooner. The game has an original concept mixing RPG and Rogue-like, however it implies a lot of balancing because of the procedural generation.

Fresh perspectives from what we hope will be a bunch of qualified and implicated players. That’s how we take a step back and improve our game, beyond what we could have done all alone in our studio.”

Approximately how long will this game be in Early Access?

“We will need at least 8 months to implement everything that we already have planned. Taking into account community feedback and requested features, we could go up to 10 months.”

How is the full version planned to differ from the Early Access version?

“Ultimately we would like to add 4 more playable classes of Robots, add new missions to get the story to its different endings as well as secondary missions, improve the online player vs player mode and add legendary items with unique effects.

The goal for pvp will be to develop your own defensive I.A, and attack the I.A of your friends or from players from all around the world with your team of robots. The versus matches will be asynchronous so you don’t have to wait too long before your opponent make his/her move.”

What is the current state of the Early Access version?

“At day one of the Early Access we have:

90% of features implemented
6 / 10 robots playable
75% of items
90% of monsters
Possibility to create your level and community translation
50% of the branching story is integrated”

Will the game be priced differently during and after Early Access?

“We will probably increase the price during or after the early access based on the amount of content available and feedback from the community.”

How are you planning on involving the Community in your development process?

“We're looking forward to working with the community on a number of fronts:

Balancing the game:
In a tactical RPG everyone has its own way of beating a game. We want that people get involved in their own revolution, that you get tons of possibility to achieve your goal and not with just one meta. So we’re counting on the community to help us a lot with this.

Suggestions and ideas:
We actively encourage members of the community to give us their ideas on how to improve the game with new content or design ideas. You can create posts directly on Steam or just join our Discord if you have any idea or suggestion. We love to hear about you and we are actively present on our Discord.

Bugs hunting:
We’ve done our best to provide you an experience as bug free as we can. However, there will inevitably be small bugs, crashes, or performance issues. Whether they're caused by thousands of players with thousands of different configurations, or just because… It happens…

We will open community translation thanks to the Steam Workshop for our game.”
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Buy Robothorium - Deluxe Edition BUNDLE (?)

Includes 2 items: Robothorium, Robothorium - Soundtrack

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Includes 2 items: Dungeon Rushers, Robothorium

Downloadable Content For This Game


Recent updates View all (39)

August 18

Update 0.8.1, mythic items and Gamescom!

Patch notes 0.8.1

  • New traps system! You now have 3 actions to choose from when encountering a trap instead of an instant trigger.
  • 4 new traps have been implemented!
  • Sets bonuses are now all implemented for all classes!
  • Mythic items are now implemented and have a chance to drop at the end of fights, missions and manifestations! Put your hands on them to test their special power!

  • All L.A.D.Y.’s skills now have their own sounds.
  • L.A.D.Y.’s postures tooltips are now taking count of talents which upgrades their effects.
  • Overload reduction, Overload increase and Shield regeneration timing has been improved.
  • Overload reduction from basic attacks are now displayed over fighters.
  • Fight scene loading time has been improved.
  • Exploration notifications have been polished, and size has been increased.
  • The right amount of notifications are now displayed when several demonstrations end at the same time.
  • Odds for robots dialogs to appear when landing or taking a critical hit have been reduced.
  • Robots dialog when taking a critical hit are now displayed on the robot concerned if he’s still alive.
  • Choosing an action on a trap will show the wheel of chance before displaying the result.
  • New icons for main and secondary missions and demonstrations on the worldmap.

  • S.C.O.U.T.'s Assassination prototype talent has been reduced from 50/100% to 35/70% chance for Drone OP effect to execute 2 times at the beginning of each turn.

  • Cybergoliath’s skills have been adjusted:
    • Irradiated shot:
      • Power scaling reduced from 1.3 to 1.
    • Radiant grenade:
      • Power scaling reduced from 0,85 to 0,8.
      • Overload cost increased from 10% to 15%.
    • Radioactive rain:
      • Overload cost increased from 10% to 15%.
    • Opportunistic burst:
      • Overload cost increased from 20% to 22%.
    • Protonic ammo:
      • Overload cost increased from 10% to 15%.
    • Nuclear reactors:
      • Overload cost increased from 20% to 22%.
    • Deafening hyperfrequency:
      • Power scaling reduced from 0,8 to 0,7.
      • Overload cost increased from 10% to 12%.
      • Increase of the enemy’s Overload reduced from 20% to 10%.

  • Cybergoliath’s attributes have been adjusted:
    • Base Resistance has been increased from 106 to 211.
    • Resistance per level has been reduced from 25.14 to 0.
    • Base Regeneration has been increased from 63 to 75.
    • Regeneration per level has been reduced from 19 to 15.

  • Chance to drop a Blueprint at the end of a secondary mission has been increased from 20% to 50%
  • Enhanced critical damage Bonus has been merged into Enhanced critical hits Bonus.
  • Reduced critical damage Penalty has been merged into Reduced critical hits Penalty.
  • Enhanced damage Bonus and Reduced damage Penalty have been completely removed.

Bug fixes
  • More security systems and fixes to avoid fights to freeze have been done. It shouldn’t happen anymore.
  • Fixed an issue in exploration resulting in a black screen before a fight.
  • Fixed an issue with robots hidden serial number that could lead in random game breaking bugs.
  • Fixed several talents that were still not working as intended.
  • Fixed a bug that could prevent the 2nd CyberRights and Biothorium missions to spawn correctly on the worldmap.
  • Fixed an issue that could allow players in Revolution difficulty to continue when losing while still having robots in the reserve sent to demonstrations.
  • Fixed an issue in Revolution difficulty preventing the Game Over screen to appear when the last robot alive was killed by a trap.
  • Fixed an issue preventing music to be played correctly in Ghetto environment.
  • Fixed an issue displaying the wrong enemies’ level in the mission details window on the worldmap.
  • Fixed an issue preventing the posture Status applied to be refreshed on a L.A.D.Y. unit when upgrading the Ethereal face talent.
  • Fixed the behaviour of Agent’s Sacrifice skill.
  • Fixed an issue when moving by using the minimap that could leave an empty notification displayed if there was a notification displayed in the previous room.
  • Fixed an issue that could display the wrong text color on the wheel of chance in exploration.
  • Fixed the behaviour of the Juggernaut’s Infectious radiations passive skill that were not displaying its animation correctly when taking damage.
  • Fixed an issue when right clicking too soon on a fighter at the beginning of a fight that could lead to the fight to hang.
  • Fixed an issue with the amount of damage dealt to structure when damage was enough to decrease shield to 0.

Mythic items

Mythic items are here!!!

All the equipment items are now implemented and you now have a chance to drop mythic items at the end of fights, missions and demonstrations.

Don’t forget to get fancy during your uprising!!!

The R.I.O.T.

The W.A.R.

The R.E.P.A.I.R.

The Z.E.R.K.E.R.

The S.C.O.U.T.

The L.A.D.Y.


Like we’ve already told you, we’re going back to Gamescom next week, from 21th to 28th of August. Our booth will be in the Hall 10.1 - Booth A023 with all the other indie studios.
And we’ve prepared some surprises just for you:

A new robot will be playable there, the S.O.N.G. from Senegal!
We’ll do a focus on this new unit in a special update in the future, but the only thing that I can say for now is that its gameplay is based on Overload.

And last but not least, here are all the goodies you can pick on our booth to bring them back home!

So if you’re around, come to our booth to meet us!!!
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August 10

Robothorium Devlog: New gameplay video

Today, we are going to be quick. Here is the latest gameplay walkthrough of Robothorium made by the studio. Enjoy 🤖

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“An unexpected gem of a title about the uprising of your very own robot army.”

About This Game

Lead your own robotic revolution

Your uprising will be unique! Each of your choices will impact random generation and the next missions! They will also change your relations with the 5 different factions present in the game.

Turn-based fights

Develop your strategy with 10 classes of robots, each one having its own synergies. Face plenty of enemies designed with unique mechanics and defeat the BreakTech enterprise!

Manage your troop of robots

Choose your allies and manage your reserve of robots. Craft and gather powerful items, upgrade your talents and give your support to demonstrations all around the world!

Online multiplayer

Face other players and prepare your response by customizing your AI!

The Story :

2052. Planet Earth. BreakTech, an enterprise specialised in robotic construction, is flourishing thanks to thorium, an unlimited and innovative power source. After many years of exploitation, robots are finally protesting for their rights. But the peaceful movement is quickly escalating to riots and the human repression is near. Now seen as a first degree threat, robots are hunted down and culled throughout the planet.

You, S.I.A, an enhanced artificial intelligence, have to end this surrounding chaos and build a future for your robots. Unite with the new rebel factions, which have been engaged in turf war for months, then deal with cyborgs, humans and robots to lead your own robotic uprising.

Games / Books that inspired us:

Books: Pratchett (Discworld), Asimov, Bradbury, K. Dick, Wells, etc...
Gameplay: Darkest Dungeon, Final Fantasy, Divinity, South Park games, Pit People, Chroma Squad, Halcyon 6, Battle Chasers,Slay the Spire and so much more

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: 1,3 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 440 or AMD Radeon HD 5550 w/ 512 MB
    • Storage: 1250 MB available space
    • OS: Microsoft® Windows® 7
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: DirectX® 10 compliant graphics card
    • Storage: 2 GB available space
    • OS: OS X 10.8.5
    • Processor: 1,3 GHz CPU
    • Memory: 2 GB RAM
    • Storage: 1250 MB available space
    • OS: OS X 10.9.1
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Intel Iris Pro, NVIDIA GTX 660 Ti, or AMD Radeon HD 7870 w/ 1024 MB
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04+
    • Processor: 1,3 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
    • Storage: 1250 MB available space
    • OS: Ubuntu 12.04+ Desktop only
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
    • Storage: 2 GB available space

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