Robothorium is a futuristic turn-based RPG, sci-fi Dungeon Crawler, where all your choices will have a direct impact on your revolution against Humankind. Gather your team of robots, choose your allies and lead your troops to the next Robots age.
All Reviews:
Mixed (41) - 65% of the 41 user reviews for this game are positive.
Release Date:
Jun 7, 2018
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In its current state, the concept and mechanics are definitely far enough along to give the community a good idea about what we want to do with this Robothorium. However it’s still early enough for us to catch any mistakes that we might have made, or to take on board new concepts and propositions. This is why we think now is the right time to be part of Early Access.

In this way the community can be involved the sooner. The game has an original concept mixing RPG and Rogue-like, however it implies a lot of balancing because of the procedural generation.

Fresh perspectives from what we hope will be a bunch of qualified and implicated players. That’s how we take a step back and improve our game, beyond what we could have done all alone in our studio.”

Approximately how long will this game be in Early Access?

“We will need at least 8 months to implement everything that we already have planned. Taking into account community feedback and requested features, we could go up to 10 months.”

How is the full version planned to differ from the Early Access version?

“Ultimately we would like to add 4 more playable classes of Robots, add new missions to get the story to its different endings as well as secondary missions, improve the online player vs player mode and add legendary items with unique effects.

The goal for pvp will be to develop your own defensive I.A, and attack the I.A of your friends or from players from all around the world with your team of robots. The versus matches will be asynchronous so you don’t have to wait too long before your opponent make his/her move.”

What is the current state of the Early Access version?

“At day one of the Early Access we have:

90% of features implemented
6 / 10 robots playable
75% of items
90% of monsters
PvP
Possibility to create your level and community translation
50% of the branching story is integrated”

Will the game be priced differently during and after Early Access?

“We will probably increase the price during or after the early access based on the amount of content available and feedback from the community.”

How are you planning on involving the Community in your development process?

“We're looking forward to working with the community on a number of fronts:

Balancing the game:
In a tactical RPG everyone has its own way of beating a game. We want that people get involved in their own revolution, that you get tons of possibility to achieve your goal and not with just one meta. So we’re counting on the community to help us a lot with this.

Suggestions and ideas:
We actively encourage members of the community to give us their ideas on how to improve the game with new content or design ideas. You can create posts directly on Steam or just join our Discord if you have any idea or suggestion. We love to hear about you and we are actively present on our Discord.

Bugs hunting:
We’ve done our best to provide you an experience as bug free as we can. However, there will inevitably be small bugs, crashes, or performance issues. Whether they're caused by thousands of players with thousands of different configurations, or just because… It happens…

Translation:
We will open community translation thanks to the Steam Workshop for our game.”
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Buy Robothorium - Deluxe Edition BUNDLE (?)

Includes 2 items: Robothorium, Robothorium - Soundtrack

Downloadable Content For This Game

 

Recent updates View all (33)

June 22

Update 0.7.8

This update is focused on fixing the remaining fight hanging bugs that could still occur in specific situations. If you still encounter any, please tell us on Steam forums or on Discord so we can permanently eradicate this bug.

Many fixes have been made, as well as QoL improvements in the Workshop and for Overload modifications in fights.

In addition, we have implemented or fixed the remaining tiers 1 and 2 talents that were missing/not working as intended, so we can focus on implementing ALL the remaining tiers 3 and 4 talents for ALL robots to make them available for players asap.

Improvements
  • Tiers 1 and 2 remaining talents have been implemented for all robots.
  • Items attributes will now be displayed in gold text when rolled to the maximum possible value.
  • Set items in the Workshop are now sorted by class and by set.
  • Critic range is now displayed in the Workshop with decimals.
  • Reforging an item now keeps the item selected and refreshes its attributes instead of resetting the selection to the first item in the list.
  • Number of components in inventory is now displayed in the Components tab of the Workshop.
  • Sounds added to the Juggernauts’ and Communication units’ skills, some exploration interactable elements and some goals.
  • Sounds added to missions cutscenes.
  • Overload increase and reduction from skills and effects are now displayed on fighters.
  • Better timing for Shield regeneration displayed on fighters.
  • Game is now running in background again.
  • L.A.D.Y.’s Conversion Bonus stacks from her Aura of the actress skill are now displayed on the effect icon.


Bug fixes
  • More fixes to avoid fights to hang randomly.
  • Fixed the UI of factions milestones 1 and 2 not corresponding to the value on the bar.
  • Fixed an issue preventing some players to have 9 robots in the reserve.
  • Fixed an issue preventing items to be displayed correctly in the Black Market when players had too many of them.
  • Fixed an issue causing the game to not respond for a while when going into the Black Market with the common items auto-sell option enabled.
  • Fixed an issue preventing the factions reputation summary to refresh correctly after finishing a demonstration.
  • Fixed an issue preventing The head in the radioactive clouds mission to be generated with a goal on the map.
  • Z.E.R.K.E.R.’s Inferno capsules projectiles now correctly display the impact fx when hitting the target.
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June 22

Robothorium Devlog: the Tier 3 and 4 talents in the skill tree



Hey everyone,
Welcome to our 15th devlog article about our upcoming tactical RPG, Robothorium.
This week, we will focus on tiers 3 and 4 talents in the skill tree. You will soon have access to powerful upgrades for your uprising!

The tier 3 and 4:



For now, tiers 3 and 4 are locked, but you will soon be able to use your hard-earned talent points and build a powerful army of robots!!!


Examples of new talents:

The Z.E.R.K.E.R.




Supersonic ammo




If the enemy is killed by Supersonic ammo, the launcher’s Overload is reduced by 10/20%




Inferno Capsules





Inferno Capsules also increases the Overload of the enemy by 7/15% if they are slower than the launcher





The W.A.R.




Neutronic ammo



If Neutronic ammo launches again, grants 50/100% chance to apply enhanced heals to the launcher



Protons shot




Each time Protons shot bounces, regenerates the Shield of a random ally by 10/20% of damage dealt





That’s all for now. We will be back soon to share with you our progression on Robothorium.

Please share any questions, feedback or thoughts in the comments, we really love to hear from you.

If you want to be the first one informed about Robothorium’s future updates, community events, etc., you can subscribe to our open development newsletter right here.

We’ll share with you our recent work, studio’s stories, goodies and future news that you don’t want to miss.

And if you want to chat with us about robots, sharing your best team, give feedback and find new players, you can join our Discord server!

The Golbinz Team
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Reviews

“An unexpected gem of a title about the uprising of your very own robot army.”
GameGrin

About This Game

Lead your own robotic revolution

Your uprising will be unique! Each of your choices will impact random generation and the next missions! They will also change your relations with the 5 different factions present in the game.

Turn-based fights

Develop your strategy with 10 classes of robots, each one having its own synergies. Face plenty of enemies designed with unique mechanics and defeat the BreakTech enterprise!

Manage your troop of robots

Choose your allies and manage your reserve of robots. Craft and gather powerful items, upgrade your talents and give your support to demonstrations all around the world!

Online multiplayer

Face other players and prepare your response by customizing your AI!


The Story :

2052. Planet Earth. BreakTech, an enterprise specialised in robotic construction, is flourishing thanks to thorium, an unlimited and innovative power source. After many years of exploitation, robots are finally protesting for their rights. But the peaceful movement is quickly escalating to riots and the human repression is near. Now seen as a first degree threat, robots are hunted down and culled throughout the planet.


You, S.I.A, an enhanced artificial intelligence, have to end this surrounding chaos and build a future for your robots. Unite with the new rebel factions, which have been engaged in turf war for months, then deal with cyborgs, humans and robots to lead your own robotic uprising.

Games / Books that inspired us:

Books: Pratchett (Discworld), Asimov, Bradbury, K. Dick, Wells, etc...
Gameplay: Darkest Dungeon, Final Fantasy, Divinity, South Park games, Pit People, Chroma Squad, Halcyon 6, Battle Chasers,Slay the Spire and so much more

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: 1,3 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 440 or AMD Radeon HD 5550 w/ 512 MB
    • Storage: 1250 MB available space
    Recommended:
    • OS: Microsoft® Windows® 7
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: DirectX® 10 compliant graphics card
    • Storage: 2 GB available space
    Minimum:
    • OS: OS X 10.8.5
    • Processor: 1,3 GHz CPU
    • Memory: 2 GB RAM
    • Storage: 1250 MB available space
    Recommended:
    • OS: OS X 10.9.1
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Intel Iris Pro, NVIDIA GTX 660 Ti, or AMD Radeon HD 7870 w/ 1024 MB
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: 1,3 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
    • Storage: 1250 MB available space
    Recommended:
    • OS: Ubuntu 12.04+ Desktop only
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
    • Storage: 2 GB available space
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