Robothorium is a futuristic turn-based RPG, sci-fi Dungeon Crawler, where all your choices will have a direct impact on your revolution against Humankind. Gather your team of robots, choose your allies and lead your troops to the next Robots age.
Recent Reviews:
Very Positive (10) - 80% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (66) - 72% of the 66 user reviews for this game are positive.
Release Date:
Jun 7, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In its current state, the concept and mechanics are definitely far enough along to give the community a good idea about what we want to do with this Robothorium. However it’s still early enough for us to catch any mistakes that we might have made, or to take on board new concepts and propositions. This is why we think now is the right time to be part of Early Access.

In this way the community can be involved the sooner. The game has an original concept mixing RPG and Rogue-like, however it implies a lot of balancing because of the procedural generation.

Fresh perspectives from what we hope will be a bunch of qualified and implicated players. That’s how we take a step back and improve our game, beyond what we could have done all alone in our studio.”

Approximately how long will this game be in Early Access?

“We will need at least 8 months to implement everything that we already have planned. Taking into account community feedback and requested features, we could go up to 10 months.”

How is the full version planned to differ from the Early Access version?

“Ultimately we would like to add 4 more playable classes of Robots, add new missions to get the story to its different endings as well as secondary missions, improve the online player vs player mode and add legendary items with unique effects.

The goal for pvp will be to develop your own defensive I.A, and attack the I.A of your friends or from players from all around the world with your team of robots. The versus matches will be asynchronous so you don’t have to wait too long before your opponent make his/her move.”

What is the current state of the Early Access version?

“At day one of the Early Access we have:

90% of features implemented
6 / 10 robots playable
75% of items
90% of monsters
Possibility to create your level and community translation
50% of the branching story is integrated”

Will the game be priced differently during and after Early Access?

“We will probably increase the price during or after the early access based on the amount of content available and feedback from the community.”

How are you planning on involving the Community in your development process?

“We're looking forward to working with the community on a number of fronts:

Balancing the game:
In a tactical RPG everyone has its own way of beating a game. We want that people get involved in their own revolution, that you get tons of possibility to achieve your goal and not with just one meta. So we’re counting on the community to help us a lot with this.

Suggestions and ideas:
We actively encourage members of the community to give us their ideas on how to improve the game with new content or design ideas. You can create posts directly on Steam or just join our Discord if you have any idea or suggestion. We love to hear about you and we are actively present on our Discord.

Bugs hunting:
We’ve done our best to provide you an experience as bug free as we can. However, there will inevitably be small bugs, crashes, or performance issues. Whether they're caused by thousands of players with thousands of different configurations, or just because… It happens…

We will open community translation thanks to the Steam Workshop for our game.”
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Downloadable Content For This Game


Recent updates View all (46)

September 10

Update 0.9.1: Recycling festival, QoL improvements and bug fixes

You’ve asked for it... you’ve waited for it... Here it is! The Workshop now has a button to recycle all Common and Rare items in one click!

Please take note that it might need some optimization on our side. It currently takes several seconds to recycle all.

If you had a decent “stock” of items, it might take more time before seeing the result. So please be patient, the game didn’t crashed ;)

The update comes with a lot more quality of life improvements and bug fixes!


  • Common and Rare items can now be recycled all at once in the Workshop. A confirmation window will be shown before.
  • Effects are now also transferred to Protectors in addition to damage. Statuses tooltips have been changed accordingly.
  • Projectiles can now bounce on Protected targets, but damage and effects will correctly be transferred to Protectors.
  • Protectors targeted by area of effect skills that are also targeting their Protected allies are now taking damage for both.
  • Allies that are already Protected can now be Protected by another ally. Doing so will replace the Protector by the most recent one.
  • Protectors can now be Protected by another ally skill. Doing so will remove the Protector Status and the Protected Status linked to the targeted ally.
  • Displaying timing of Penalties transferred when using the S.C.O.U.T.’s Splash ammo skill has been improved.
  • Effects applied on fighters are now displayed sorted by Statuses, Bonuses, Penalties and then by names.
  • Robots’ skills are now displayed in the talent tree.
  • Target to be shot mission now displays a dialog on a robot when the Zealous worker’s enemy group is found. In addition, a message now shows up in exploration after the end of the fight to inform the player that the mission is completed.
  • A message now shows up when trying to launch a mission without any robots in the player’s team being able to go back to mission.
  • The Deactivate Action on traps is now greyed out and disabled if the trap has been revealed beforehand.
  • The wheel of chance won’t show anymore when choosing an Action with 100% success chance on traps that have been revealed beforehand.
  • New icons when hovering fighters.
  • New icons displayed on targets that can be targeted with the selected a skill.
  • An icon is now displayed when hovering a fighter that can’t be targeted with the selected skill.
  • Effects names are now displayed with colors in skills’ and talents’ tooltips.
  • Skills names are now displayed with colors in talents’ tooltips.
  • Skills tooltips height is now dynamically adjusted for talents descriptions size.
  • The base skill set of R.I.O.T., Z.E.R.K.E.R. and S.C.O.U.T. units has been slightly changed to provide better starting options to players.
  • Overload cost of all ultimate skills has been reduced from 50% to 25%.
  • Robots portraits are now displayed with the right equipment skins in the saves slots.
  • Robots having no Structure left are now greyed out in their portrait.
  • Sounds added for the Drone Actions that were still missing one.
  • Sounds and animations added to interactable elements that were still missing some.
  • New desktop icon for the game.
  • Attributes on items are now all displayed in white in anticipation to the upcoming new comparison system we’ll put in place. Attributes with a perfect roll are still displayed in gold text.

Bug fixes
  • Fixed an issue where Mythic items increasing Shield or Structure maximum were increasing them way more than intended and without any limit.
  • Fixed an issue where damage were not correctly displayed on Protectors or were displayed as well on Protected allies in specific situations.
  • Fixed an issue where damage were not correctly displayed on specific AoE skills like grenades.
  • Fixed an issue causing the projectiles from Z.E.R.K.E.R.S.’s Inferno capsules skill to not be displayed on screen.
  • Fixed an issue where a closing doors sound was played at the beginning of fights.
  • Fixed an issue with M.A.I.A. and G.A.I.A.’s Shield and Structure sharing in specific situations.
  • Fixed an issue that was allowing the player’s Rez to fall under 0 in some specific situations.
  • Fixed an issue where the Repair all cost in the Hangar was not showing the right total.
  • Fixed an issue where base attributes from robots in the Reserve were not checked properly.
  • Fixed an issue causing the level up animation to play in exploration even without gaining enough experience to level up when completing specific Actions.
  • Fixed an issue where trap notifications were not showing the name of the trap and/or the action when succeeding the chosen Action.
  • Fixed an issue with damage reflection that could hang fights when damage was enough to kill the launcher.
  • Enhanced heals Bonus and Reduced heals Penalty are now working properly.
  • Fixed an issue preventing the achievements Steam page to open when clicking on the Achievements button in the main menu.
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September 10

Robothorium Devlog: What's new since the Early Access release?

Welcome aboard AIs,

It’s time for our 7th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.

Subscribe here if you want to receive our news by mail

Summary of the Early Access:

Our goal for the Early Access of Robothorium is to constantly upgrade our game, to create the best dungeon crawler RPG for you(at least we hope ^^). This is why we are listening a lot to your feedbacks and then adapt the game after taking them in count. Moreover, we try to add new features every 1 or 2 weeks!!!

We’ve pushed a lot of new things in Robothorium this summer, so it’s time to do a little summary of what we’ve done so far.

The S.O.N.G. is joining the uprising

The S.O.N.G. is a really tanky robot and his whole gameplay is based on the Overload:
He can increase and decrease the Overload of his team mates or his enemies and has powerful supporting skills based on his Overload bar.

New mission for Sarah and first boss

You will now discover the story of Sarah and infiltrate the most secret laboratory of Breaktech in order to find the truth behind some mysterious missings.

New factions missions available

CyberRights and Biothorium second missions are now playable.

New environment available

You have now access to the Ghetto, The city by night.

Twitch votes

You can let your community choose and vote for special actions.

Hardcore difficulty

You can now choose the “Revolution” difficulty. This mode is more challenging, enemies are stronger and security is enhanced.
Oh, and one more thing. If your robots are destroyed, you lose them forever. You can’t bring them back to your base and repair them… THEY ARE DEAD!!!

A lot of bug fixes and balancing

Interview of Mathieu, the artistic director

Introduce yourself, what are you doing on Robothorium?

Ooh hi!! I’m Mathieu, 28 years old and I’m the artistic director on Robothorium.
I’m doing most of the visuals: sprites, animations, videos…

If you want to see more about my work, here is my Art Station

What softwares are you using?

I’m mostly using Photoshop for my illustrations and for the animations in game I’m using Anima2d from Unity. Since they have implemented this tool directly in Unity it’s a game changer for me. I’m saving so much time.

It’s a type of animation which is like puppets. You create meshes and bones on your character and you animate it by polarization.

By the way, the trailer and teaser have been made directly on Unity too, with Anima2D for the animation and Adobe Premiere for the cut.

What were your experiences before this project?

I am a self-taught artist, I worked on some mobile games and I did a lot of personal project that did not really succeed… but hey, that brought me a lot of experiences!!!

What are your favorite games?

I love RPG games, so of course The Witcher 3. But at the same time, I like to pew pew, so Rainbow Six Siege, Broforce, Day of infamy, Quake, Doom, etc.

Et voilà…


Indies are love n°2:

We have a special channel on our Discord call “Other-games” where we talk about an indie games and games (but mostly indies^^).

Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us.
Share with us indie games that you are playing or that you like and if we love it too, it will be selected for a future giveaway.

Discord server!

This week it’s Machiavillain:

Machiavillain is an evil mansion management and strategy game, inspired by Dungeon Keeper, Prison Architect and all the horror movie clichés! Build your own manor, raise your monsters, set up your traps, and exterminate your victims. But to gain reputation you’ll have to slay by the horror movie rules!

Enter to win a Steam key for Machiavillain by interacting with the giveaway post on our Discord(Press :tada: on the post pinned on the channel #other-games).

That’s all for now. We will be back soon to share with you our progression on Robothorium.

The Golbinz Team
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“An unexpected gem of a title about the uprising of your very own robot army.”

About This Game

Lead your own robotic revolution

Your uprising will be unique! Each of your choices will impact random generation and the next missions! They will also change your relations with the 5 different factions present in the game.

Turn-based fights

Develop your strategy with 8 classes of robots, each one having its own synergies. Face plenty of enemies designed with unique mechanics and defeat the BreakTech enterprise!

Manage your troop of robots

Choose your allies and manage your reserve of robots. Craft and gather powerful items, upgrade your talents and give your support to demonstrations all around the world!

Online multiplayer

Face other players and prepare your response by customizing your AI!

The Story :

2052. Planet Earth. BreakTech, an enterprise specialised in robotic construction, is flourishing thanks to thorium, an unlimited and innovative power source. After many years of exploitation, robots are finally protesting for their rights. But the peaceful movement is quickly escalating to riots and the human repression is near. Now seen as a first degree threat, robots are hunted down and culled throughout the planet.

You, S.I.A, an enhanced artificial intelligence, have to end this surrounding chaos and build a future for your robots. Unite with the new rebel factions, which have been engaged in turf war for months, then deal with cyborgs, humans and robots to lead your own robotic uprising.

Games / Books that inspired us:

Books: Pratchett (Discworld), Asimov, Bradbury, K. Dick, Wells, etc...
Gameplay: Darkest Dungeon, Final Fantasy, Divinity, South Park games, Pit People, Chroma Squad, Halcyon 6, Battle Chasers,Slay the Spire and so much more

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: 1,3 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 440 or AMD Radeon HD 5550 w/ 512 MB
    • Storage: 1250 MB available space
    • OS: Microsoft® Windows® 7
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: DirectX® 10 compliant graphics card
    • Storage: 2 GB available space
    • OS: OS X 10.8.5
    • Processor: 1,3 GHz CPU
    • Memory: 2 GB RAM
    • Storage: 1250 MB available space
    • OS: OS X 10.9.1
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Intel Iris Pro, NVIDIA GTX 660 Ti, or AMD Radeon HD 7870 w/ 1024 MB
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04+
    • Processor: 1,3 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
    • Storage: 1250 MB available space
    • OS: Ubuntu 12.04+ Desktop only
    • Processor: Dual-core 2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
    • Storage: 2 GB available space

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