Survive the wilderness, build a home, raise a family, and expand your territory. Gain power as President, deliver justice as Sheriff, fight for your tribe as Chief, or show some southern hospitality as Governor. Begin your new life in 19th century America.
Recent Reviews:
Mixed (98) - 48% of the 98 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,157) - 51% of the 1,157 user reviews for this game are positive.
Release Date:
Jan 30, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our primary goal is to develop a great survival game. We believe in the value of player feedback. Early access is a way for us to further develop the game while receiving feedback from fellow gamers that will help to shape the game for its full release.”

Approximately how long will this game be in Early Access?

“We plan to have Heat in Early Access for at least 12 months. It may extend beyond this based on features yet to be completed.”

How is the full version planned to differ from the Early Access version?

“Throughout the Early Access period the game will offer more items, more gear, and deeper player progression. We will be polishing the game and fixing bugs to further improve the core game loop for final release.”

What is the current state of the Early Access version?

“We have 64GB in content for the player to enjoy and explore in a persistent online world for up to 32 players.

We have spent a large amount of time ensuring key systems are server side to prevent many hacks at the source and have also added and worked with industry leading anti-hack software. We will continue to improve upon our game's security throughout Early Access.

Heat is a game designed and developed to take advantage of the powerful high end PC platform. In addition to anti-hack, much of our time has been dedicated to optimization. We hope to continue to improve optimization in order to reach as wide of an audience as possible.”

Will the game be priced differently during and after Early Access?

“Price will remain the same throughout Early Access and Release.”

How are you planning on involving the Community in your development process?

“We welcome player feedback and will take it into account when steering the development and design of the game. Bug and exploit reports are valuable to us and will also be very welcomed. Please submit all feedback and bugs to the Steam Discussion Board for Heat. Please submit all exploit reports to”
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Recent updates View all (20)

May 1

Heat Update Alpha 14

Were releasing a new update today, which contains many fixes and changes based on community feedback. We hope everyone is having a good time playing Heat, we appreciate your support and we look forward to continuing to improve the game.

We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe.

If you experience a crash or freeze, please follow these steps, especially after an update as it seems Steam sometimes requires a file integrity check after an update to work properly -

Here are the changes for Alpha 14:

- Players can no longer gain a trespass score on government land. (This caused the endless heat levels bug.)
- Gunslinger Tents are now sold for $200, down from $500.
- Gunslinger Tents can now also be crafted for a similar price in Wood (2000) and Cotton (400).
- Made the Gunslinger Tent placement hologram a bit more cooperative with vaulted ceilings.
- Updated tent and bonfire collision at the bandit camps. (Bandits shouldn't shoot at you from inside the large tent anymore.)
- The encumbered panting sound effect has been reduced to 25% volume.
- Increased the value of Sticks, Fiber, Wood, and Stone by about 25%.
- Increased Geode drop chances from the forest.
- Reduced the level requirement for bone tools to 5, down from 10.
- Reduced the level requirement for copper tools to 10, down from 20.
- Reduced the level requirement for iron tools to 20, down from 30.
- Reduced the level requirement for the Glass Window to 5, down from 15.
- Reduced the level requirement for the Large Glass Window to 10, down from 25.
- Fixed the Wooden Construction Hammer's upgrade speed, now set to 5 hits to upgrade, down from 10. This allows it to upgrade faster.
- Construction hammers now round up when applying upgrade materials. (This removes that extra hit to add 1 resource at the end of some upgrades.)
- Reduced experience required for each level by 25%.
- Added the "/unstick" admin command to get broken players off of the president's chair, or other various objects. Only use this command if the chair does not have the person sitting in it or it will not work correctly.

- Increased bandit respawn time from 20 seconds to 60 seconds.
- NPCs no longer fail to notice characters that come within their sight range.
- NPCs no longer turn blind when two or more characters are within their sight range.
- NPCs no longer get upset about an enemy attacking them, making them much more capable of staying on your team after surviving a fight.

- Decreased the maximum sprint and run speeds of mountable animals. They are now set between Alpha 12 and Alpha 13 speeds.
- Prevented the loading screen from appearing when unnecessary while moving around the environment.

- Doubled the capacity of the Stash. (You may have to pick up your old one to gain this space.)
- The stash can no longer be placed in the air.
- Log Doors can no longer be picked, making all doors un-pickable. (The silent break-ins just confused new players, while everyone else avoided the log tier.)
- Bounties now properly work and select rewards.
- Bounties now properly remove posts when collected.

- Increased additive land flag guild tax to 10% per claim flag on PVE servers, up from 1% for each extra land flag placed. This will make buying up tons of land add up in taxes.
- The un-claimable road to the white house now fully connects to Washington. This will help prevent a wall off of the whitehouse, as it will now require all of Washington to be walled off as well, which will really add up in land taxes to service all that land.
- Added "groupTaxPerLandAdded" to the server settings. This adds extra tax that a group pays for owning more land.
- Added "groupTaxPerLandLimit" to the server settings. This limits the extra tax that a group pays for owning more land.

Thanks for everyone's continued feedback and support.

- Code}{atch

Heat Twitter -
29 comments Read more

April 23

Alpha 13 - Outlaws, Gunslingers, and The Law

We enjoy seeing everyone playing Heat, we really look forward to hearing your stories, and making the game better. Please continue to share your feedback.

Over the past few months we've been gathering the community feedback and have been working on some new systems to address it. This update also contains some new improvements. We are taking the servers down and rolling them back up in order to process the update. We will be doing a full wipe with this update, due to us extensively editing the map. Community servers may want to wipe as well due to the extensive map changes.

We will also be bringing up 2 PVE servers. These will have no loot drop on death and invulnerable structures and land flags. However, players will still be able to attack each other and attack NPC's. We also have additional PVE flags that community servers can turn on if they wish to go even further and ensure no one can deal damage to each other or NPC's.

If you experience a crash, please visit this thread for troubleshooting -

Here are the changes for Alpha 13:

- Map has been heavily modified and its biomes redesigned on the eastern half. Now has much more sight lines, nice open areas, with sections of forests lining it.
- All mountable animals have increased stamina and top speeds. Specifically, when your mount depletes its stamina, it will now run as fast as it used to in previous Heat gameplay when it had full stamina. However, having stamina now grants you an even greater temporary speed boost.
- Player movement speed has been increased

- The Gunslinger Tent can now be bought at the Shipping Bin.
- Players can become Outlaws. Heat level increases when you trespass on a guild's hostile land or damage property on their land
- Higher Heat levels will spawn more law enforcement AI to combat you as you raid
- Gunslinger tents placed on a guild's land will spawn up to 5 gunslinger mercenaries that will attack any outlaws on their land. They will continuously respawn if killed after a set timer.
- Added a passive / neutral / hostile mode to land flags.
- Passive land has no defensive features.
- Neutral land marks enemy players as trespassers after they deal damage to the property or anyone on it.
- Hostile land marks enemy players as trespassers after a short countdown, and includes the damage threshold of neutral land.
- Trespassing players gain a Heat Level that rises from level 1-5 the longer they continue to trespass.
- Heat Levels activate defensive Gunslingers and Marshals with the goal of killing outlaws.
- Reduced the health of Land Claim Flags by 50%.
- Approximately doubled the drop rate of Diatomaceous Earth from Geodes.
- Assigned new effect IDs to resources that were unexpectedly producing Diatomaceous Earth. (eg. Blue Bell)

- 64 bandit camps have been placed across America
- Bandit camps spawn bandits that will drop money, geodes, and loot on death
- Bandit camps cannot be destroyed
- There is a no build zone around Bandit Camps
- Bandits level towards the player that first enters the camp
- When ammo, money or geodes are dropped by NPCs, they will have an easily visible aura around them.

- NPCs and remote player character models will appear all at once instead of showing in-between meshes as parts load in
- Fixed issue with AI limits per-player being eternally reached if NPCs are paged out on server
- Buildings removed off terrain will no longer immediately replace the splats underneath them with undergrowth/forest

- All crafted guns start with a full clip of ammo
- Polished gun sighting animation in first person - more responsive

- Wood, Stick, and Fiber are no longer food for NPCs.
- Animals are no longer denied the joy of eating flowers because they are categorized as a gift.
- Tamed animals will no longer chug all of their food while dazed.
- NPCs will no longer stop eating because they drank something until the bottle ran out.
- NPCs will attempt to select consumable items themselves, filling in missing survival stats, instead of eating the first thing they were given.
- NPCs will preferably select consumable items that are part of their diet.
- NPCs now use bandages because they are hurt, not because they are hungry for everything in sight.

- Removed the 75% health cap on bandages that made them awkwardly do nothing sometimes.
- Light, Regular, and Heavy Bandages consume in 3, 4, and 5 seconds, down from 4, 7.5, and 10 seconds.
- All bandages properly heal over 3 seconds. Some were instant, but their descriptions said otherwise.
- Elixir of Healing now heals 150HP over 30 seconds, up from 50HP over 3 seconds, so that it is not just another bandage.
- Bandages and other consumable items will no longer show the "Applying" bar when someone else uses them with very high latency.

- All stations collect now, where some used to be dismantled.
- Stations, furniture, and other structures now keep track of their HP when collected and placed.
- Changed furniture collision to primitive shapes so that there is less geometry to load. Except for oddities like chair legss, the hitboxes of furniture should still feel accurate. (Some objects may have moved a few feet.)
- Rounded-up more tiny stack counts, like the Pumpkin.
- Rounded-up the harvest value of picks by a small amount.
- Increased the Iron Pickaxe harvest value to 18.5, up from 13.14.
- Blue Bell now drops Blue Bell when hit, instead of Bee Plant.
- Fixed an error in resource loot. Trees now drop Geodes.

- The game no longer grabs the cursor on startup.
- Sleeping players will no longer turn invincible on a whim.
- Buildings are no longer resistant to the repair hammer's repairs. (Inverted Impact Damage)
- Damage and repair to structures now shows in the item counter. (The bottom-right HUD where we see damage to creatures.)
- NPCs no longer damage friendly targets without the intent to do so.

- Added "keepItemsOnDeath" to the server settings. Players will not drop their equipment or inventory items on death. (Disabled by default.)
- Added "playerPVP" to the server settings, allowing players to be damaged in PVP combat. They can still be damaged by the environment, wild creatures, and free NPCs. (Enabled by default.)
- Added "npcPVP" to the server settings, allowing owned NPCs to be damaged in PVP combat. They can still be damaged by the environment, wild creatures, and free NPCs. (Enabled by default.)
- Added "structurePVP" to the server settings, allowing structures to be damaged in PVP combat. They can still be damaged on non-player owned land, by decay, and by world NPCs. (Enabled by default.)

- The Land HUD now displays a collection of status messages, instead of swapping between status and decay every 5 seconds. eg. "Neutral, Decaying, Flag at 50X 60Y"
- The Land HUD now displays your current Heat Level while it is level 1 or higher.
- Greatly improved the performance of dealing / calculating damage.

- Added Artillery damage type. All material types except for stick are resistant to artillery.
- Cannons now deal artillery damage. They are meant as an anti-personal weapon.
- Increased cannon damage at the center of its explosive radius by up to 100%.
- Increased howitzer damage at the center of its explosive radius by up to 200%.
- Increased cannon turn speed.
- Cannons can now aim down. (They used to be not very effective as anti-personnel weapons when placed on walls, now they work.)
- Artillery Ammo now requires Lead and Sand.
- Moved the cannon control hints that were blocking the compass and damage counter.
- Explosive hits now show on the damage counter.
- Clay, Log, Timber, Stone, Brick, and Concrete walls are now immune to Artillery damage.
- Item tooltips show accurate damage resistance.
- Stone and Brick are now immune to Impact damage.
- Concrete can no longer be damaged by kicks.

- Nearby adjacent pages are loaded, instead of just the page you are directly standing on. This eliminates a bug whereby you may fall through partially loaded bases.
- When pages are loading, a better description of what is being loaded is given in the loading screen.
- When NPCs walk through doors, they pass through without allowing other non-guild characters through
- When an NPC approaches a door with security clearance, an animation plays of the door opening, but this is visual only; the doorway is still physically blocked for other characters.
- By default doors allow NPCs to pass through if they are part of the same guild.
- This only applies to NPC door traversal. Players still need to be careful about opening doors themselves in the presence of trespassers.
- Appearance of damage indicators improved as to not obstruct visibility, especially at night.
- Fixed a bug whereby loot sacks may not be accessible in very specific circumstances.
- Animals are not able to climb over obstacles taller than head level while in the wander state. This allows one to keep animals within appropriately sized fences.

- NPCs ordered to attack will gain an aggression bonus, usually making them do what you told them to.
- NPCs will no longer decide to attack themselves.
- NPCs can now attack sleeping players.
- NPCs are slightly less interested in sleeping targets than others.
- Fixed a memory leak in object ownership where some possessions would leave the game without dying but continue to be tracked.

How Raid Protection Systems Work:

You may become an outlaw if you deal damage or trespass on another player land. Once you become an outlaw, you will become wanted and gain a "Heat" level. This will determine how the law reacts to you. As well, a players Gunslingers will attack you. Upon dying, or no longer aggressive towards another players property for a period of time, the Heat level is removed and you will no longer considered an outlaw.

Land Protection Options:

Players can toggle how other players are perceived on their land. Passive means anyone can go on your land, and they can damage anything without receiving a Heat level. Neutral means anyone can trespass on your land, but if they deal more than 100 damage on your land, they will be flagged as an outlaw. Hostile means anyone who trespasses on your land for more than 20 seconds will become an outlaw.

Gunslinger Tents:

Players can purchase Gunslinger tents at the shipping bin. Once placed on your land, a gunslinger tents adds to the land taxes that are paid at your land flag.

A Gunslinger tent will spawn a gunslinger outside of it if another player is trespassing on your land, or attacking your land. These Gunslingers are unlimited. They will pursue the aggressor for a set distance. If you are an aggressor, you will need to destroy that players Gunslingers tents to stop them from spawning more. There are cool-downs between each spawn however. Gunslingers cannot be looted, nor do they drop loot.

The Law:

Should you decide to become an Outlaw by attacking or trespassing on other players land - Marshall's will spawn when you as you are wanted by the law. They will attack you relentlessly. The only wait to get rid of them, is to reduce your Heat level by staying off other players properties, or if you die.

We look forward to everyone's feedback on the update. And we thank you for your support.

- Code}{atch

Heat Twitter -
36 comments Read more
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About This Game


There are 20 unique biomes in Heat spread out over a 67km2 world, each with its own sub-biomes to explore. We developed a unique way to create dense forest floors which requires players to clear the land in order to build. Explore vast and diverse landscapes ranging from the cold mountainous peaks to the tropical seashores, and from the harsh deserts to the muggy swamplands. Built from the roots up using real-world photogrammetric data, experience next generation graphics in both variety and detail.

Stockpiles and Shipping Bin

We introduce a new concept in stockpiles. Heavy goods require physical space for storage, so while you can still store light goods in your small containers, wood, stone, ore, and other heavy materials must be stored in large stockpiles. This gives players a visual representation of their goods, and since stockpiles take up space, thought must also go into defending them. Each player also can craft a stash container which accepts a mix of light and heavy goods to help get them started, but these come with limited slots.

Players may also build shipping bins. These can be placed in your base and you may sell harvested, crafted, and farmed goods in them for in-game currency. Shipping bins also come with a catalog with which you may order items using your hard earned in-game currency.

Farming and Cooking

Get farm-ready with the hoe, watering can, sprinklers, and scythe. Each tool has its own set of tiers, and there are a variety of crops that may be planted. Fertilizers are also an important consideration for the aspiring farmer.

Once your crops have matured, harvest them and bring them to the cooking stations in order to produce a wide range of food types. You may also decide to sell your crops in your shipping bin and buy more seed for your farming operation.

Building & Crafting

Construct your new home - From a quick hobo shack, a rustic cabin deep in the woods, a refined mansion, or a giant fortress. Craft and place walls, floors, doors, windows, furniture, and other fixtures individually by your own design. Process goods with sawmills, tanneries, smelters and other workstations. These materials will aid in crafting at various workstations and purchasing blueprints. Protect your establishment with well-placed cannons and strategically planned fortifications using massive rampart building sections.

Mounts, Livestock & Wildlife

The landscape is populated by a variety of American wildlife, all of which can be hunted - assuming you are not hunted yourself. But they can also be tamed, whether as livestock or as a beloved pet. You may ride tamed horses, as well as other animals - even bears!


Gather and hunt for food to keep yourself strong. Collect a variety of raw materials from nature for use in crafting, building and refinement. Once you have the basics of sticks and stones down, you may begin your journey towards establishing yourself as an industrious and powerful colony or even President of the United States.

There will be struggles and fallbacks along the way. Your character may be killed and robbed, where everything he or she has equipped is taken. Your property may be broken into and looted by a gang of raiders lead by other players. But with plenty of resources and defensive tactics at your disposal, raiders will be in for a serious fight.

Go Forth and Multiply

Start a family with other players or NPCs. Players can give birth to a newborn. The newborn grows to become a baby, the baby then grows up to be a child, the child eventually becomes an adult.

A second option is to adopt from an orphanage by purchasing a baby basket in the shipping catalog. The baby will be inside the basket delivered to you. Adoption is very expensive, but provides a guaranteed outcome.

Your children are a mix of the visual DNA of the two parents. Babies, children, and adults will need to feed and stay hydrated.

Once your kids become adults you can equip them with outfits, gear, and weapons. They can help protect you when you are online.

Road Building

Build roads in the game or create pads around your base using the rake tool. Players may build roads using a variety of materials ranging from wood chips, dirt, sand, gravel, pavement and more. Players may also place freshly cut lawn for a well-kept look.

Seats of Power

As President, you own the Whitehouse, a section of land south of the monument, one intern, a golden gun, and two secret service NPCs. You also get to set and collect a President’s land tax. Players may also become the Sheriff, Chief, or Governor. Each are given their own areas, items, and NPCs.

Combat & Capture

On your adventures you'll encounter other players who may or may not be friendly. Likewise, you may not be so friendly either given these tactics at your disposal:

- Fill 'em full of lead with plenty of handguns, rifles, shotguns and other firearms to craft.
- Take the more silent approach with bows and javelins that will leave your foes looking like a pin cushion.
- Get up in their face with melee instruments, or beat them down with some good old blunt force.
- Capture, restrain, and put them into your interrogation dungeon with its various contraptions.
- Messily dismember with a well-placed strike or shotgun blast.
- Blow them to smithereens with artillery cannon fire and TNT.
- Experience the thrill of vigilante justice from either a first or third person perspective.

Character Customization

Choose your gender and tune your appearance to your liking, including variations in skin tone, height and girth, the shape of facial features, hair or lack thereof, and voice tone.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, Sexual Content, General Mature Content.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit
    • Processor: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1300X @ 3.5 GHz
    • Memory: 12 GB RAM
    • Graphics: Nvidia GPU GeForce 970 GTX (4GB VRAM), AMD RX560 (4GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 70 GB available space
    • Additional Notes: SSD strongly recommended. The game contains EAC anti-cheat technology.
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: i7-6700K @ 4.0 GHz, AMD Ryzen 5 2600X @3.6 GHz
    • Memory: 16 GB RAM
    • Graphics: Nvidia GPU GeForce 1080 TI GTX (11GB VRAM), AMD Vega 64 (8GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 70 GB available space
    • Additional Notes: SSD strongly recommended. The game contains EAC anti-cheat technology.

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