Welcome to America. Survive the wilderness, establish yourself, raise a family, and dominate the land. Gain power as President, deliver justice as Sheriff, fight for your tribe as Chief, or show some southern hospitality as Governor.
Recent Reviews:
Mixed (146) - 58% of the 146 user reviews in the last 30 days are positive.
All Reviews:
Mixed (945) - 53% of the 945 user reviews for this game are positive.
Release Date:
Jan 30, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our primary goal is to develop a great survival game. We believe in the value of player feedback. Early access is a way for us to further develop the game while receiving feedback from fellow gamers that will help to shape the game for its full release.”

Approximately how long will this game be in Early Access?

“We plan to have Heat in Early Access for at least 12 months. It may extend beyond this based on features yet to be completed.”

How is the full version planned to differ from the Early Access version?

“Throughout the Early Access period the game will offer more items, more gear, and deeper player progression. We will be polishing the game and fixing bugs to further improve the core game loop for final release.”

What is the current state of the Early Access version?

“We have 64GB in content for the player to enjoy and explore in a persistent online world for up to 32 players.

We have spent a large amount of time ensuring key systems are server side to prevent many hacks at the source and have also added and worked with industry leading anti-hack software. We will continue to improve upon our game's security throughout Early Access.

Heat is a game designed and developed to take advantage of the powerful high end PC platform. In addition to anti-hack, much of our time has been dedicated to optimization. We hope to continue to improve optimization in order to reach as wide of an audience as possible.”

Will the game be priced differently during and after Early Access?

“Price will remain the same throughout Early Access and Release.”

How are you planning on involving the Community in your development process?

“We welcome player feedback and will take it into account when steering the development and design of the game. Bug and exploit reports are valuable to us and will also be very welcomed. Please submit all feedback and bugs to the Steam Discussion Board for Heat. Please submit all exploit reports to support@codehatch.com”
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Recent updates View all (17)

March 12

Heat Update Alpha 11



Were releasing a new update today, which contains many fixes and changes based on community feedback. We hope everyone is having a good time playing Heat, we appreciate your support and we look forward to continuing to improve the game.

We are working on offline raiding defense solutions, and gathering feedback about our previous updates changes regarding raiding. We believe offline raiding is not an ideal thing, as the player does not have a good way of defending themselves, and no survival game has yet found a good solution to it. Many try putting time barriers on when people can raid, invulnerable land, and other things, and while they can work to a degree, those tend to not be in the best spirit of the games.

We are looking into other new solutions that have not yet been tested in survival. We will keep everyone updated over the next few weeks with the details on the offline raid defense game-play systems we are working on, once they are finished and fully tested. As we are not yet certain on which of our ideas are worth pursuing into a future update until we can playtest them. But figured we'd let everyone know this is our next big focus going forward.

We welcome your thoughts and ideas on the topic of raiding and offline raiding. We appreciate all feedback.

Over the past couple weeks, we have also been working on a fix for a bug that can cause invisible tamed NPC on log in. This fix requires a backend change in our network systems to do, and has been progressing well, but was not ready in time for this update. Sorry about any inconvenience this has caused. If you came across this issue, log in & out, this should bring them back. This is planned for the next update.

We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe.

If you experience a crash or freeze, please follow these steps, especially after an update as it seems Steam sometimes requires a file integrity check after an update to work properly - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/

Here are the changes for Alpha 11:

- Improved loading times into the main menu for Standard HDD
- Pruned the loot given to the President, Governor, Sheriff, and Chief. No food, less excess weapons, etc...
- Doubled the stamina of all mountable animals.

- Fences can now be deconstructed with the repair hammer
- Foundations can no longer be placed over farm plots
- Dynamite can now be placed by a land owner even if their land is under siege
- Fog of war now saves properly on log in/log out

- Items that begin cooking will properly show progress again, without having to close / open the menu.
- Disabled a hidden temperature requirement on cooked / smelted items. The temperature still affects speed.
- Cooking and smelting will no longer gain progress by splitting / merging stacks at high temeratures.
- Fixed various labels and shadows that lost alignment with each other in the recent UI optimization.
- Reduced the chance that your hidden item slot will get stuck overlapping slot 2.
- Fixed a case where spending all of your money at once failed because all pennies and dimes added up to exact dollars.
- Shipping Bins now check if a payment fails before proceeding.

- Tools now have damage types and deal a small amount of damage.
- Scythes no longer deal full damage to structures.
- The Cold Storage properly slows spoiling to 25% speed.
- The Barrel properly slows spoiling to 5% speed.
- The Steel Watering Can and Steel Bucket now meet at a capacity of 100.
- Watering can contents now spoil faster, as buckets already do.
- Wool, Thread, and Candles are no longer heavy goods.
- Glass windows now have ownership, making them much harder for strangers to remove.
- Metal bucket now renders properly

- Added a death message for fall damage.
- Certain grass and small flowers no longer hidden in Grasslands, Drylands, and Tropics

- The Lobby Mirror configuration file is now grouped with all other server configuration files.
- Removed a "multiply with black" on lobby server names. Colour tags will work again. eg. [FF0000] for red.

Thanks for everyone's continued feedback and support.

- Code}{atch

Heat Twitter - https://twitter.com/SurviveHeat
38 comments Read more

March 1

Heat Update - Alpha 10



It's great to see everyone playing Heat this past week. We have been working on a new update that we are releasing to help with many issues that came up from your reports and feedback.

This update contains additional optimization improvements. Between our Steam launch (Alpha 1) and Alpha 10, we have now seen between 15%-50% performance improvement in on our in-house test machines depending on the settings, biome, and system specs.

At 1080p/Gamer + 4 core i7 cpu, we are now getting 60-90 FPS on a 980 GTX, 80-120 FPS on a 1080 GTX, 100-130 FPS with a 2080 TI depending on the biomes. The forests in the game are the heavier areas and the plains and deserts are the highest fps, this is due to the large fillrates of all the tree densities and the variety.

We are taking the servers down and rolling them back up in order to process the update. We are doing a partial wipe on our Official Servers with this update due to exploit fixes. The world data (everything placed and stored in the world, including player inventories) will be wiped, but it should not wipe the character level, xp, attributes, prestige, and blueprint unlocks. This is the first time testing this with our save system. This update should not require a wipe on community servers.

*Edit* - There was an issue with our partial wipe system. Player blueprint unlocks will remain, but player levels, xp, and attributes have been wiped. Were sorry for the inconvenience this caused, it was not our intention with the partial wipe system, but we found a flaw after this update.

If you experience a crash or freeze, please follow these steps, especially after an update as it seems Steam sometimes requires a file integrity check after an update to work properly - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/

Here are the changes for Alpha 10:

- Harvesting forest should no longer result in double-hit animations
- Fix for missing colliders in forest when placing foundations and stations nearby
- Can no longer farm or change splats underneath objects. This to prevent trees growing through bases.
- Forest rendering optimizations for CPU and GPU performance improvements
- Lowered initial loading time a small amount
- Revised icons for unarmed and orifice slot in hotbar
- IK system reworked to avoid touching transforms while making calculations.
- Compass layout adjusted so that compass icons do not overlap compass text
- Implemented GUI and HUD optimizations where UI elements are only updated periodically or when visible changes are expected.
- Compass uses a scrolling, looping texture instead of individual UI elements as labels for directions. This improves performance.

- Resource nodes will now respawn back in the biome they were removed from. They have also been fixed to properly respawn again.

- Mounts given by power positions now have a different loot table.
- Grass & hay have less of a change to drop a geode when harvested.
- Concrete slab stack size increased to 40.
- Stone slab stack size increased to 100.
- Farmed tobacco crops now drop tobacco leaves.
- All farmed crops now have a chance to drop a geode.
- Higher quality farm crops now have a better sell price
- Wood now burns as fuel for 10 seconds.
- Charcoal will only now burn for 20 seconds in fires.
- Charcoal now sells for 10 cents.
- Increased the sell price of higher quality crops.
- Scythe’s now affect the correct amount of grid areas.
- Brought grid back on sprinkler for only those who are placing them
- Hanging Kerosene Lamp now uses correct resources to craft.
- Steel knife is now craftable.
- Lemons have been added for purchase through shipping bin.
- Ranged weapons that are fired shortly before logging out will deal damage next time the player logs in.

- Added “Diatomaceous Earth” resource that can only be optioned by cracking and open a geode. Diatomaceous earth is now a required resource in crafting dynamite. This makes dynamite much more rare.
- Dynamite now does more damage and its radius has been tightened. All walls now take one dynamite to breach. Ramparts take between 3-5 dynamite each to breach depending on their tier.
- Increased HP of ramparts & rampart gates. This makes them a little better than the same amount of walls.
- Can now only deconstruct stick building pieces using a repair hammer. You can no longer deconstruct upgraded buildings using a repair hammer. You cannot downgrade a building beyond clay (cannot downgrade to sticks). Downgrades still cost resources as is normal. This is to prevent "base pocketing" after you conquer someones land and place your own land flag.
- Fixed fancy wooden cabinet collider
- Fix for the white house and plantation doors removing randomly. Server restart should fix this now.
- Security no longer resets for guild members when picked
- Payments will now properly draw money from all slots of a player's inventory, even the orifice.
- Events based on the in-game date like pregnancy and the 50/50 draw will continue to work into game year 2 and beyond. The in-game date will coincidentally reset from these changes, back to the first day.

- Add new security option to doors so you can prevent NPCs from using them
- Human NPCs now have a slot limit of 20, down from 300. Existing NPCs will not change, and Players keep their 300 slot limit.
- Doubled the stockpile limit for wood & sticks.
- NPCs will now drop any Heavy Goods they're carrying when going to sleep (they sleep when removed from party, or on player log out). NPC's were never meant to be static containers for heavy goods.

- Fall damage added. By default, falls under 20 m are survivable. On land you own, falls under 40 m are survivable. On land owned by another guild, falls under 12 m are survivable. NPCs only take fall damage on land that belongs to a rival guild.
- Melee damage against humans targets is 3x stronger, and 6x stronger if it is a headshot. This brings melee back into play, as it was very weak beforehand.

- Added a /wipe command for admins. It wipes the server except for levels, prestige, xp, blueprints, and attributes (health, hunger, thirst, and weight)

Thanks for everyone's continued feedback and support.

- Code}{atch

Heat Twitter - https://twitter.com/SurviveHeat
44 comments Read more
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About This Game

Welcome to America.

Survive the wilderness, establish yourself, raise a family, and dominate the land. Gain power as President, deliver justice as Sheriff, fight for your tribe as Chief, or show some southern hospitality as Governor.

It's the turn of the century on the American homestead. Heat will give you the pioneer experience of struggle and triumph first-hand.

Go Forth and Multiply

Start a family with other players or NPCs. Players can give birth to a newborn. The newborn grows to become a baby, the baby then grows up to be a child, the child eventually becomes an adult.

A second option is to adopt from an orphanage by purchasing a baby basket in the shipping catalog. The baby will be inside the basket delivered to you. Adoption is very expensive, but provides a guaranteed outcome.

Your children are a mix of the visual DNA of the two parents. Babies, children, and adults will need to feed and stay hydrated.

Once your kids become adults you can equip them with outfits, gear, and weapons. They can help protect you when you are online.

Seats of Power

As President, you own the Whitehouse, a section of land south of the monument, one intern, a golden gun, and two secret service NPCs. You also get to set and collect a President’s land tax. Players may also become the Sheriff, Chief, or Governor. Each are given their own areas, items, and NPCs.

Stockpiles and Shipping Bin

We introduce a new concept in stockpiles. Heavy goods require physical space for storage, so while you can still store light goods in your small containers, wood, stone, ore, and other heavy materials must be stored in large stockpiles. This gives players a visual representation of their goods, and since stockpiles take up space, thought must also go into defending them. Each player also can craft a stash container which accepts a mix of light and heavy goods to help get them started, but these come with limited slots.

Players may also build shipping bins. These can be placed in your base and you may sell harvested, crafted, and farmed goods in them for in-game currency. Shipping bins also come with a catalog with which you may order items using your hard earned in-game currency.

Environment

There are 20 unique biomes in Heat spread out over a 67km2 world, each with its own sub-biomes to explore. We developed a unique way to create dense forest floors which requires players to clear the land in order to build. Explore vast and diverse landscapes ranging from the cold mountainous peaks to the tropical seashores, and from the harsh deserts to the muggy swamplands. Built from the roots up using real-world photogrammetric data, experience next generation graphics in both variety and detail.

Road Building

Build roads in the game or create pads around your base using the rake tool. Players may build roads using a variety of materials ranging from wood chips, dirt, sand, gravel, pavement and more. Players may also place freshly cut lawn for a well-kept look.

Farming and Cooking

Get farm-ready with the hoe, watering can, sprinklers, and scythe. Each tool has its own set of tiers, and there are a variety of crops that may be planted. Fertilizers are also an important consideration for the aspiring farmer.

Once your crops have matured, harvest them and bring them to the cooking stations in order to produce a wide range of food types. You may also decide to sell your crops in your shipping bin and buy more seed for your farming operation.

Building & Crafting

Construct your new home - From a quick hobo shack, a rustic cabin deep in the woods, a refined mansion, or a giant fortress. Craft and place walls, floors, doors, windows, furniture, and other fixtures individually by your own design. Process goods with sawmills, tanneries, smelters and other workstations. These materials will aid in crafting at various workstations and purchasing blueprints. Protect your establishment with well-placed cannons and strategically planned fortifications using massive rampart building sections.

Survival

Gather and hunt for food to keep yourself strong. Collect a variety of raw materials from nature for use in crafting, building and refinement. Once you have the basics of sticks and stones down, you may begin your journey towards establishing yourself as an industrious and powerful colony or even President of the United States.

There will be struggles and fallbacks along the way. Your character may be killed and robbed, where everything he or she has equipped is taken. Your property may be broken into and looted by a gang of raiders lead by other players. But with plenty of resources and defensive tactics at your disposal, raiders will be in for a serious fight.

Combat & Capture

On your adventures you'll encounter other players who may or may not be friendly. Likewise, you may not be so friendly either given these tactics at your disposal:

- Fill 'em full of lead with plenty of handguns, rifles, shotguns and other firearms to craft.
- Take the more silent approach with bows and javelins that will leave your foes looking like a pin cushion.
- Get up in their face with melee instruments, or beat them down with some good old blunt force.
- Capture, restrain, and put them into your interrogation dungeon with its various contraptions.
- Messily dismember with a well-placed strike or shotgun blast.
- Blow them to smithereens with artillery cannon fire and TNT.
- Experience the thrill of vigilante justice from either a first or third person perspective.

Character Customization

Choose your gender and tune your appearance to your liking, including variations in skin tone, height and girth, the shape of facial features, hair or lack thereof, and voice tone.

Mounts, Livestock & Wildlife

The landscape is populated by a variety of American wildlife, all of which can be hunted - assuming you are not hunted yourself. But they can also be tamed, whether as livestock or as a beloved pet. You may ride tamed horses, as well as other animals - even bears!

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, Sexual Content, General Mature Content.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit
    • Processor: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1300X @ 3.5 GHz
    • Memory: 12 GB RAM
    • Graphics: Nvidia GPU GeForce 970 GTX (4GB VRAM), AMD RX560 (4GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 70 GB available space
    • Additional Notes: SSD strongly recommended. The game contains EAC anti-cheat technology.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: i7-6700K @ 4.0 GHz, AMD Ryzen 5 2600X @3.6 GHz
    • Memory: 16 GB RAM
    • Graphics: Nvidia GPU GeForce 1080 TI GTX (11GB VRAM), AMD Vega 64 (8GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 70 GB available space
    • Additional Notes: SSD strongly recommended. The game contains EAC anti-cheat technology.

What Curators Say

34 Curators have reviewed this product. Click here to see them.

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