(Update: RXE has been discontinued. See the Community Page for more information.) RXE is a game about building and programming robots. Design machines using a variety of parts and devices, and write code in a powerful visual programming language.
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Release Date:
Jul 21, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Update: RXE's development has been discontinued. See this post for more information.
RXE is a game centered around engineering and design, and we plan to use community feedback in future development to create the best game possible. Early Access allows for us to simultaneously develop and share RXE as it grows, giving players the tools, content, and freedom they want for engineering and design.”

Approximately how long will this game be in Early Access?

Update: RXE's development has been discontinued. See this post for more information.
We estimate that RXE will be in Early Access until Spring 2018 (~10 months), but this may change depending on the progress of the game.”

How is the full version planned to differ from the Early Access version?

Update: RXE's development has been discontinued. See this post for more information.
Much of RXE's future will be determined by the community. With that being said, we hope to add more tools and parts for building and programming, more challenges for single-player, and more features for the community - ability to share robots and programs, as well as a level editor. We hope RXE will be a fun game and a powerful tool for design.”

What is the current state of the Early Access version?

Update: RXE's development has been discontinued. See this post for more information.
Currently, players are able to build robots and write programs to control the robots. There is a single-player challenge mode and a sandbox mode which supports single-player and multiplayer. There is a fair amount of content and tools for creating robots, but we are still adding content at a fairly rapid pace. In addition, we hope to improve RXE's core game mechanics, allowing players to work more efficiently and do more within the game.”

Will the game be priced differently during and after Early Access?

Update: RXE's development has been discontinued. See this post for more information.
We believe that RXE's price at any given time should reflect its current value (regardless of future plans). With this in mind, we will be launching RXE in Early Access at a low price and raising the price over time as new content is added to match the game's value.”

How are you planning on involving the Community in your development process?

Update: RXE's development has been discontinued. See this post for more information.
RXE was designed from the ground up to "grow" with its community. Some aspects of the game have already been planned out, but we will pay attention to community feedback and suggestions in future development, especially with regards to specific content.”
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Recent updates View all (4)

July 27

What happened to RXE?

Alright. I've been putting off this post for a little while, but I think it's important that I get it out there.

A little background: RXE was released into Early Access on 21 July 2017. At the time, the plan was to incrementally add features and polish the game until a planned final release around April of this year. Roughly a week after release, the game stopped receiving updates, and was effectively put on hold.

So, what happened?

A lot of things. To start off, the game was in a blatantly incomplete state. The robots worked, and the programming language was functional without too many bugs. The language, however, was very limited - it didn't support branching/boolean logic, for instance, and it wasn't even Turing-complete. This meant that robots were fundamentally limited.

Now, this should have been easy to change, but...it wasn't. To put it simply, I designed the language without considering branching, and it would've been impossible to add it without redoing the entire language (and game). I wasn't too familiar with large-scale programming projects like this, and although RXE taught me a lot about programming, I didn't know much at the beginning.

Of course, the game's reception had an effect here too. I can't release sales statistics, but by looking at the small number and sentiment of RXE's Steam reviews, you can imagine how the game did from a sales/reception standpoint. This wasn't easy for me to accept, and it certainly hampered my motivation to keep developing. Even if the game did "better" at first, I'm not sure what my response would have been.

The final blow here wasn't actually related to RXE at all. About a month after the game was released, I went to college to study (big surprise) computer engineering. I actually took this pretty seriously my first year, and I just decided to put RXE on hold indefinitely. Freshman year was a lot of work, and again, although I learned a lot, I wasn't prepared for things at the beginning of the year.

Due to all of these things, I lacked the motivation (my bad) and time (not in my control) to keep working on RXE. I really wanted to at first! I had put six months of work into the thing, and I genuinely wanted to see this game grow. I guess it just wasn't going to happen.

To be clear, I'm not planning to update RXE in the future. I may revisit the concept, and I may push an update to RXE someday. But in the scheme of things, it's probably better for me to just move on.

It's worth mentioning that RXE's initial price point was (in my opinion) fair for the game at its current state. I made sure not to price the game so that you wouldn't pay for features that hadn't been implemented yet, and I'm confident that this was a good decision.

With all that said, I have to move on from RXE and focus on future plans (more on that in a minute). I don't want to shout this super loudly, but: if you genuinely feel ripped off from RXE (which is a fair concern), please let me know and I'll see how I can help. Please tell me on or before 02 August 2018.

So what about the new game? I won't directly link it here, but I have a new game coming out next week. You can check out my developer page if you want to learn more about it.

Alright. I hope this clears things up. Please leave a comment if you have any questions, and I'll get back to you as soon as I can.

Take care,
-Bryce Messmann
Buce Studios
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About This Game

RXE is a game about building and programming robots. Design complex machinery and write code to solve a variety of challenging puzzles.

RXE is a fully-functional virtual robotics kit, complete with tools and parts for building and programming a variety of robots and machines. Sandbox Mode allows complete freedom for creation and design, while Challenge Mode contains a series of puzzles for players to solve using robots. Using the tools in RXE, players can create anything from self-driving cars to robotic claws to self-balancing two-wheelers.

Not only is RXE a tool for creativity, it teaches the fundamentals of design and programming in a simple and intuitive environment. RXE is designed for programming professionals and novices alike, and is sure to provide a challenge for anyone interested.


  • Use a variety of sensors to read data from the environment.
  • Move robots using servo motors, wheels, and other actuators.
  • Control robots and interact with the environment using powerful in-game computers.


  • Write code in RXLang, RXE's powerful and intuitive visual programming language.
  • Perform complex operations and tasks using a variety of I/O, data, and math operations.
  • Update computers in real-time as code is changed.


  • Solve dozens of challenging puzzles requiring a variety of creative solutions.
  • Optimize robots to complete tasks as efficiently - or inefficiently - as possible.

RXE is currently being developed by Buce Studios.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.8 or later
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: GeForce 9400M
    • Storage: 1 GB available space
    Recommended:
    • OS: Mac OS X 10.8 or later
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 9400M
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: GeForce 9400M
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04+
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 9400M
    • Storage: 1 GB available space

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