Rogue Empire is a tactical turn-based RPG with randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities! Embark on a quest to heal the 5 kingdoms and understand the mysteries of the First Shadow!
Recent Reviews:
Mostly Positive (53) - 75% of the 53 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (122) - 82% of the 122 user reviews for this game are positive.
Release Date:
Jan 25, 2019

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Recent updates View all (68)

February 22

New Beta Branch Update 1.0.8: Action Bar update + Fixes & Balance

IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:
  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release

Changes:
Bugs:
  • Fiery Soul Cutter effect no longer works when disarmed.
  • Fixed issue with action bar slots disappearing. This might also have issues with mixed positions on game loading. A general overhaul was done to the action bar back end. The game should automatically migrate to maintain backwards compatibility with your current action bar distribution.
  • Fixed issue with throw/confirm key binding. Now both can be bind separately.
  • Bezerker should not whirlwind to unknown locations anymore?
  • Spell power change due to staffs now properly shows in character sheet.
  • Improving rings of resistance at the forge now properly improves that specific resistance type. This will only happen with rings generated after the patch.
  • Fixed some typos.

Balance:
  • Mana pool now only influenced by Int.
  • Rings of resistance will now provide better buffs.
  • Increased return damage on shields with such modifiers.
  • Tandor shadow tower boss damage increased by 10%.
  • Weapons of higher tiers now drop somewhat earlier.
  • Multi shot no longer wastes ammo on dead targets.

Other:
  • Multiple action bars are now a thing. Active action bar can be changed through mouse click or keyboard shortcut.

  • You can now assign any usable item, ability or spell to the action bar by pressing the action bar shortcut from the corresponding screens.
  • Changed the positioning and structure of the version in the main menu. Added discord link.
  • Art of wands was flipped horizontally so its now easier to visually parse them from staves/spears.
  • When you selling/buying items from the merchant the scroll does not reset anymore.



If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW
0 comments Read more

February 18

New Version 1.0.7: Fixes & Balance (Main Build)

Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!

Changes:
Bugs:
  • Calling the insectoid Royal Guard now properly works on first use.
  • Enemy new summons will now not be auto destroyed on level reloading.
  • Fixed graphical glitch where equipping an offhand while initially having a 2-hander would result in both weapons being displayed.
  • 'Detailed Pick Up' now properly uses use energy.
  • Poison should correctly damage at the last tick.
  • Poison damage no longer makes an enemy auto regain track of a stealth character.
  • When an enemy is on top of an altar, first option for moving to that tile should be an attack action instead of a use altar action.
  • Forges now properly show context messages.
  • Forges properly allow 1 use per item per forge.
  • <spoiler> Bone Crusher 's effect is now properly working.</spoiler>.
  • Changed stealth discovery formula. Stealth discovery now properly scales with stats.
  • Frame rate change now properly saves & apply from the main menu.
  • Clicking on friendly characters from a diagonal position will no longer weirdly move to a horizontal position before moving to it.
  • The rare occurrences where you go back to a location and it has an NPC on the stairs/portal should not happen anymore.
  • Placed leg hold trap no longer removes prepared bonuses on enemy trigger.
  • FPS changes from the menu should properly work now.
  • Fences no longer block water splash damage across them.
  • Don't kill the bears achievements will properly work now. All kills with characters previous to this change won't count.
  • Auto explore no longer senses behind locked doors.
  • Every random generated dungeons should now have a path open to the next location.
  • Hidden/dormant skeletons should not be generated under doors anymore.
  • Encounters will not generate special room any more.
  • Command beast no longer possible on friendly targets.
  • Resolved some typos.

Balance:
  • Offhand equipment no longer counts as equipped weight.
  • In order to promote chain lightning usage, it now no longer hits the caster.
  • Bowels Search soul essence upgrade effects increased.
  • Forges now improve an item modifier in stead of replacing it when the process netted the same modifier.
  • Enemies should always properly wait till an ability is over to attack the character.
  • Pylons can now drop loot on destruction.
  • Holy bold base damage increased.
  • Base divine aegis shield deflects increased. Spell level and spell power contribution to deflects decreased.
  • Falling Boulder spell can now be cast even it target is covered by a wall.
  • Falling Boulder spell damage per spell level increased by 30%.
  • Critical modifier formula changed. While initially the critical damage will be a little lower, the stat impacts on it are higher. This goes for physical and magical (now added to the character sheet) modifiers.
  • Nagas:
    • Naga's critical hit rating modifier changed to critical damage modifier.

  • Dwarfs:
    • Dwarf racial per level bonus now increases the effect every 9 levels down from 12.
  • Hunter:
    • Leg Hold traps: Chance to break free reduced. In addition if the enemy has a movement impairing effect this chance is 0.
    • Shoot And Jump now prevents AOE effects from landing on your character.
  • Druid:
    • Weapon Damage is tied to current druid aspect to add an additional strategic layer when shape shifting.

Other:
  • For the moment levels won't spawn holes and stairs at the same time.
  • Auto-explore improved:
    • Enemies and objects sensed now show a small icon pointing in the direction of it.
    • Barrels and similar sensed now interrupt once and stop interrupting once auto explore is resumed.
    • Chests, altars, merchants and other intractable objects interrupt once and stop interrupting once auto explore is resumed.
    • Auto-explore won't explore every view able wall not discovered. If all floor locations of a room have been seen it will stop there.
  • Improved poisoned FX.
  • On hovering over the reshuffle ability, you will now be able to see the amount of essence released available.
  • In addition to color, an ability card rarity is now also shown by its frame:

  • Increased scroll sensitivity on spells window.
  • Staff animations are now faster.

If all goes well, I will continue to work on the backlog with your feedback the next week in a similar fashion: Updating the beta and then releasing an update into the main build!
I will try to work on QoL improvements suggested for the merchant window as well as hot bar.

Cheers and happy crawling!
GW
1 comments Read more

About This Game

The shadow came, destroying everything in its way! Every kingdom in Ethistos was losing ground and lives. When all seemed lost... the First Shadow disappeared! Where? How? No one knows... But the marks of their coming still linger across Ethistos!

Rogue Empire is a tactical turn-based RPG with randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!

Key features:

  • Several Game Modes!
    • 2 Story Campaigns!
    • A unique infinite dungeon that stacks challenges against you?
    • Timed mode!
    • Story Mode!
  • Randomly generated dungeons, items and events! Play again and again!

  • Unique class building based of Trading Card Games concepts.

  • Flaming swords and many more legendary items with unique effects!

  • Champion monsters and many unique bosses to defeat!

  • 7 races and 5 distinct classes to choose!

  • A huge map with exploration events, side quests and story!
  • Soul essence: Dying will provide you with valuable soul essence, used to unlock perks and new options for your next adventures!
  • A beautifully illustrated story with multiple endings!

  • Leave your mark on the leader-boards!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8, 10
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 800x600 minimum resolution
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.5.8 or better
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 800x600 minimum resolution
    • Storage: 1 GB available space
    Minimum:
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 800x600 minimum resolution
    • Storage: 1 GB available space

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