We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Very Positive (364) - 91% of the 364 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (24,682) - 96% of the 24,682 user reviews for this game are positive.
Release Date:
Jan 23, 2019

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Recent updates View all (64)

January 23

Slay the Spire 1.0: Farewell Early Access

Hey everyone,

Slay the Spire is out of Early Access now. Look! A new trailer!
Weekly Updates
With the full release of the game, we'll be taking a break from weekly updates and spend some time to re-prioritize our efforts and coordinate releases onto other platforms. Rest assured, Slay the Spire will be available to as many people as possible!

Future Content
Yep, more content is coming to Slay the Spire! There are a few more PC-specific features we couldn't squeeze in but that will come as an update later on. Also, more "content" will be coming... No spoilers today.

What's changed since Early Access?
Slay the Spire was released into Early Access on November 14, 2017. We compiled a list of highlights from all of our weekly patches. It's been a productive year!
  • A Third Character
  • The Final Act
  • Ascensions
  • Daily Climb
  • Custom Mode
  • Seeded Runs
  • Beta Card Portraits
  • Twitch Voting Integration
  • Upgradeable Colorless Cards
  • Fast Mode
  • Save Slots
  • Boss Map Icons
  • Steam Leaderboards
  • Steam Workshop Support
  • Steam Trading Cards
  • Run History
  • Card Library Tabs
  • Rich Presence Support
  • Controller Support
  • 32-bit Builds
  • Official Soundtrack

An art update that was done on the Red Masked Bandits

Content added during Early Access
Lots of little things were changed to ensure that each run felt fair, each card has its purpose, and there was the right amount of variety to force interesting decisions. We read through more than 17,000 suggestions, bugs, and ideas during development!
  • 0 -> 15 Additional Languages (Community translated!)
  • 189 -> 283 Cards
  • 109 -> 161 Relics
  • 40 -> 52 Events
  • 10 -> 28 Potions
  • 54 -> 64 Enemies
  • 1,300+ issues were fixed
  • 500+ gameplay balance and tweaks were made
  • 500+ UI or VFX were created, modified, or overhauled
  • 50+ SFX were added or modified

A Big Thank You
This journey in Early Access has been tremendously gratifying for us and we would like to thank everyone who helped us in getting Slay the Spire where it is today.

Slay the Spire was developed a little over 3 years. The first 2 years through a tiny and private internal test group and of course publicly on Steam in the last year. The constant support in both private and public testing fueled us to work hard and we hope that anyone who plays the game before and after the release can see all the work that we and various contributors poured into the game.

Early Prototype footage from August 25, 2015

For all of the people who have written reviews, found issues diligently, sent us e-mails of support, retweeted or liked us, modded before and after it was officially supported, made top notch memes, praised and/or criticized us in articles, graced us with beautiful beta art, streamed, created YouTube content, and helped us make connections with various people I say "Thank You" and apologize if anybody was missed.

Community Fan Art
Is it Fan Art or Fanart? We won't be posting these for a while without weekly patches :(. It has been motivating to see these each week and it made our weekly patches so colorful!

Ironclad Portrait by @MoronisMcDude

Doom and Gloom by u/Ziggymcfly

The Defect by @nicxanbrooks

The Chosen by u/Cweeperz

Something's always broken on release. Classic game development.
  • Fixed issue where Run History Screen's rooms weren't recording properly.

Patch Notes

  • Colossuem Nob fight ordering swapped so that the Nob can apply Vulnerable.

UI and Effects
  • Early Access and Beta popups removed from the game.
  • EARLY_ACCESS -> V1.0 (Version 1.0) for version number string.
  • Increasing scroll bounds by 150px in stats screen for the bottom.
  • Main Menu items appear 0.25s faster (reducing wait).
  • The post-credits Neow cutscene can now be sped up if you click 5 times during the cutscene.
  • Swift Strike's VFX is now a blunt VFX rather than slice VFX.

Bug Fixes
  • Fixing a rare crash that happens under unknown circumstances in the relic view screen.
  • Adding safety logic to prevent hand size from going over >10 in rare cases.
  • Fixed issue where Prismatic Shard can return cards which were not yet unlocked.
  • Fixed issue where upon launching the game, the next unlock level's content was available for all characters.
  • Fixing rare crash on startup caused by modified save files.
  • Fixing rare crash when using controllers on death and victory screens.
  • Obtaining keys are now faster so they can't fail to be obtained if the players leaves very quickly.
  • Preventing a rare act transition crash most likely linked to old saves.

  • Updates for POL, PTB, SPA.
471 comments Read more

January 17

Weekly Patch 56: The Collector


We're going into full release in just under a week so we have been hard at work finishing up Steam Trading cards, making some final balance adjustments, and ensuring that the game is as stable as possible.

  • Fixed a crash on startup caused by an outdated Settings file not initializing properly (if you haven't played in a few months).

Reddit AMA
We're holding an AMA on Reddit on January 23 at 5pm (PST)!
For those not in the know, it means we'll be answering any questions you may have about the game or the team.
When it's up, we'll link it from our subreddit page:https://www.reddit.com/r/slaythespire/

Price Increase
The price of the game is increasing shortly before full release.
Last chance to get the game at our Early Access rate!

Incomplete Languages
As many of you know, Slay the Spire was graciously translated by the community. Unfortunately, not all languages were fully translated or became outdated over time.

The following languages will become unavailable in the full release (but available in the beta branch):
  • Greek
  • Norwegian
  • Thai
  • Turkish
  • Serbian (Cyrillic)
  • Serbian (Latin)

Did you know that Slay the Spire has been fully translated into 15 languages? Remarkable! For discussion, contribution, or just saying "Thanks!" to the translation efforts, come visit the localization community at our Discord server. If you aren't playing Slay the Spire in English, it's all thanks to them!

Community Fan Art
Oh nooo, where are we going to showcase art when the weekly updates stop?! Actually, we recommend the artwork community on Steam:

The Defect by @Mezlocillin

Wholesome Gremlins! by u/Sofreen

Sleepy Silent by u/bakuhakudrawsthings

Patch Notes

  • Book of Stabbing enemy's multi-stab attack strikes 1 less time on Ascension 18.
  • Colosseum event's second fight is now a Gremlin Nob + Taskmaster (rather than 2 Gremlin Nobs)
  • Gambling Chip relic now triggers after card-draw based relics such as Ring of Serpent.
  • Spire Growth's constrict power nerfed 15 -> 12 on Ascension 18.
  • Writhing Mass' strong hit damage nerfed 34 -> 32. 40 -> 38 (Ascension 2)

UI and Effects
  • Adding a VFX for cards when they are removed from your deck.
  • A Thousand Cuts now activates 0.3s faster in Fast Mode and 0.2s faster without.
  • Adding controller support for death and victory screens. Allows players to see score bonus info.
  • (Controllers) Button prompt for Singing Bowl's +2 Max HP button now dynamically placed so it doesn't overlap text.
  • Cards now fade out slightly faster when they're removed from decks (0.5s -> 0.33s)
  • Draw and Discard piles are now visible during hand card select screens as they can be interacted with.
  • Map Legend no longer moves slightly upon scrolling.
  • Map Legend placed slightly higher so cursor doesn't hover Map Legend icons after pressing Proceed to open a map.
  • Piercing Wail card is now 1.2s faster with Fast Mode.
  • Rest option now becomes disabled if you can't Rest (Coffee Dripper relic).
  • Smith option now becomes disabled rather then disappearing when using Midas mod or Fusion Hammer relic.
  • Updated assets for the Wheel of Change event.

Bug Fixes
  • Fixed issue where card rewards via Prismatic Shard could contain duplicates.
  • Fix for crash issues with Note For Yourself event and modded cards.
  • Fixed issue where certain game modes became unavailable after switching profiles until restarted.
  • Fixed issue where opening map during death fadeout starts the next run with an empty map on screen.

  • Updates for EPO, DEU, DUT, IND, POL.
41 comments Read more


“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – Goomba Stomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”

About This Game

We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


  • Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.
  • An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!
  • Powerful Relics to Discover: Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

Slay the Spire left Early Access and comes with:

  • Three core characters that each have their own unique set of cards.
  • 250+ fully implemented cards.
  • 150+ different items to be found.
  • 50+ unique combat encounters.
  • 50+ mysterious events that can help or harm you.
  • Daily Climbs allow you to compare yourself with every other player in the world.
  • Custom mode that allows mixing and matching various crazy run modifiers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space

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