We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Overwhelmingly Positive (4,031) - 98% of the 4,031 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (20,919) - 96% of the 20,919 user reviews for this game are positive.
Release Date:
Nov 14, 2017
Developer:
Publisher:

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Curator Review

Recommended
By Just Good PC Games February 19

“It scratches the Rogue Like itch and the Deck Builder itch all at once. In it's current state it's worth recommending and it will only get more content. The mobile port should be great too.”

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!

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We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Content:
Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Balancing:
Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

Suggestions:
All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

Bugs:
For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

Translation:
With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Downloadable Content For This Game

 

Recent updates View all (59)

December 6

Weekly Patch 51: Recursion


Greetings,

This patch brings some balance tweaks, visual flourishes, bug fixes, and support for Dutch!

We're also working on Steam Trading Cards and Steam Workshop support but they aren't ready just yet.


The Beyond's background now has some animated objects

Community Fanart


Various silly enemies of the Spire by @RedDyeNo5


Defect lost in thought by @BlueStorm4WG


The Silent taming a beast by @noestringfound

Patch Notes

Balance
  • Ascension no longer increments if the run was seeded.
  • Writhing Mass enemy's attacks deal slightly less damage.
  • Darkstone Periapt relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Dream Catcher relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Egg relics no longer spawn beyond floor 48 (excludes Endless mode).
  • Girya relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Juzu Bracelet relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Matryoshka relic no longer spawns beyond floor 40 (excludes Endless mode).
  • Maw Bank relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Old Coin relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Omamori relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Peace Pipe relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Potion Belt relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Prayer Wheel relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Preserved Insect relic no longer spawns beyond floor 52 (excludes Endless mode).
  • Question Card relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Regal Pillow relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Shovel relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Singing Bowl relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Smiling Mask relic no longer spawns beyond floor 48 (excludes Endless mode).
  • The Courier relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Tiny Chest relic no longer spawns beyond floor 40 (excludes Endless mode).

UI and Effects
  • Playtester Art toggle added in Settings menu (Accessible after "The End?" achievement is unlocked).
  • Adding beta art for Bane, Charge Battery, Fission, Choke, Corpse Explosion, and Equilibrium.
  • Updated relic art for Bag of Preparation.
  • Updated relic art for Mark of Pain.
  • Updated relic art for Orichalcum.
  • Updated relic art for Ring of the Serpent.
  • Updated relic art for Ring of the Snake.
  • Updated relic art for Whetstone.
  • Added a max cap of 2 for bg objects that float around in the Beyond.
  • Floating background objects in the Beyond are now animated.
  • Floating background objects in the Beyond are now colored similarly to the bg's color randomization.
  • Capitalization consistency improvements for messages when choosing cards from hand.
  • Capitalization consistency improvements for some run mods.
  • Capitalization fixes for Magnetism power description.
  • Courier relic description clarified.
  • Disabling particle effects now hides the runic objects in the Beyond.
  • Foreground elements for the Beyond's bg are now colored similarly to the bg's color randomization.
  • If a high res beta card portrait is missing, now the low res version is rendered scaled up in single card view screens.
  • Increasing distance between bonus label and its amount in score screen to accommodate wordier languages.
  • Minor text cleanup for Augmenter event.
  • Minor text cleanup for Face Trader event.
  • Minor text cleanup for Vampires event.
  • No longer rendering a relic's counter when viewing them on a Reward screen.
  • Plated Armor power wording improved when enemies have the power.
  • Removed extra space on flavor description for Eternal Feather.
  • Reworded Emotion Chip relic to be more accurate with its actual behavior.
  • Upon sorting by A-Z, the first click is now ascending order.
  • Wording improvements when relics or UI mention the Merchant.

Bug Fixes
  • Accuracy power now correctly works with Shivs played from the top of the deck via cards like Mayhem or Havoc.
  • Burn cards no longer trigger Time Eater's ability at end of turn.
  • Fix crash issue when viewing run history if a run utilized the the deprecated Colossus modifier.
  • Fix some situations where run history would display incorrect rooms.
  • Fixed a false Unlock option which appeared on death if Defect was not yet unlocked.
  • Fixed Corpse Explosion card's portrait using incorrect card type.
  • Fixed issue when Writhing Mass enemy would sometimes not change its intent when hit.
  • Fixed issue where Black Star relic was always returning two relics of the same rarity.
  • Fixed issue where Jaxxed achievement was obtained when enemies gained 50 Strength.
  • Fixed issue where stacked Thorns on Spiker enemies was not interacting correctly with relics and powers.
  • Fixed issue where starter cards weren't be marked as seen.
  • Fixed Panache Power not exhausting.
  • Fixed Self-Forming Clay relic triggering incorrectly off of prevented damage from Buffer power.
  • Fixing memory leak caused by undisposed textures for several VFX.
  • Medical Kit relic will no longer cause Slimed cards to glow as if they could be played when you have no energy.
  • Medical Kit will no longer allow the player to sometimes play Slimed when out of energy.
  • Muzzle blight was applying twice to Lizard Tail and Fairy Potion.
  • Negative Strength power typo fix.
  • Nloth's Gift was flashing at incorrect times.
  • Rebound card no longer puts Burns on top of your deck.
  • Reptomancer's Daggers and Philosopher's Stone relic now correctly interact.
  • Secret Portal event no longer says Ignored in run history. Run history rows capped at 20 elements.
  • Spire Shield's intent was incorrect for one of its moves. Attack -> Attack + Debuff.
  • Throwing a Smoke Bomb at the Final Act boss no longer crashes the game.
  • Typo fix in Augmenter event.
  • Wing Boot relics were still spawning beyond certain floors when they should not.

Optimization
  • Compressing a few card ui assets.

Localization
  • Adding Dutch language (DUT) + credits.
  • Portrait frames now dynamically resize if the card type name is long (affects non-English).
  • Updates for EPO, DEU, DUT, EPO, FRA, ITA, POL, RUS, SPA, UKR, ZHS, ZHT.

Announcement next week?!
36 comments Read more

November 15

Weekly Patch 50: The Final Act


The final act is now available.

For those who wish to avoid spoilers, simply skip over the section below.
This week's patch also includes some other news!

The Final Act
This content is accessible in Standard and Ascension runs after completing the game with each character (not including retroactive completions).

This content includes:
  • A special Final Act beyond Act 3
  • 1 Elite
  • 1 Boss
  • 4 Achievements
  • Special endings for each character
  • Bonus card portraits used during playtesting and extras by the community

Updates to the Official Soundtrack
Because new music was added into the game, it is now also available in our Official Soundtrack.
Newly added tracks include:
  • Mind Bloom
  • The Ending
  • The Heart
  • The Spire Slain
  • Bonus (Launch Trailer)

One Year Anniversary! Hooray!
Did you know Slay the Spire was released into Early Access November 14, 2017?

We're aware that in our Early Access blurb it said the game would be released by now. Well, too bad- we decided to add much more than initially planned. Also, thank you for playing the game, spreading the word, and being genuinely awesome.

Vacation
I'm taking a vacation so the next patch is December 6.

Community Fan Art
So many drawings! It's really great to see all these characters drawn in different ways, doing different things. We're going to keep sharing it with everyone else :).


The Ironclad by /u/VaultHunt3r


The Cultist, Slime, and a Slaver by Red Dye No. 5


Neow by Marce Ricardo

Patch Notes

Content
  • Lots of Final Act related content.
  • A Note For Yourself event is now out of beta.

Bug Fixes
  • Ascension 20 now correctly works on Endless mode.
  • Awakened One and Orb Walkers were not shuffling their status cards into the player's draw pile, but into a fixed position.
  • Damage taken per turn checks for cards like Masterful Stab were not correctly resetting.
  • Fix for Mummified Hand relic targeting cards with costs lowered by Setup or Forethought.
  • Fixed issue where Nloth's Face relic consumed both relics from Matryoshka.
  • Fixed issue where the seed wasn't displaying after it was set in Char Select and Custom Mode screens.
  • Fixed issue where viewing relics with Nilrys Codex' popup caused issues with controllers.
  • Fixed softlock caused if you can't remove cards in: Back to Basics, Cleric, and Living Wall events.
  • HP loss amount is now blue for Neow's Lament relic description.
  • Red Skull relic's Strength gain is now correctly applied to the cards in your hand at start of combats.
  • Turnip and Ginger relics now prevent Artifact from triggering when they nullify debuffs.

Balance
  • Daily mods that alter the starting deck like Sealed Deck and Draft now eliminate Pandora's Box as it does nothing.
  • Wing Boots relic no longer appers after floor 40 (except with the Endless mod on).

UI and Effects
  • Controllers can now view Exhausted cards during combat.
  • Controllers have better behavior when navigating up/down when viewing card screens like Draw and Discard piles.
  • Energy icon now rendered on Single Card View screen for Curses with energy costs.
  • ESC key now closes the map and deck view screens again (if able).
  • Exhaust Pile now uses a scroll bar when there are enough exhausted cards.
  • Hovering room elements in Run History now make them 2x size rather than 1.5x.
  • Icons used in Run History screen's path nodes are now sharper.
  • Regret card wording improved to clarify interactions with cards like Rupture.
  • The term Orb Slot(s) within descriptions is now lowercased to Orb slot(s).
  • Title capitalization for Cloak And Dagger -> Cloak and Dagger.
  • Title capitalization for Hand Of Greed -> Hand of Greed.
  • Title capitalization for Riddle With Holes -> Riddle with Holes.
  • Updating elite path node icon in Run History screen. Now color blind accessible.
  • Claw card gets VFX.
  • Maw enemy's bite attack gets VFX.
  • Rip and Tear card gets VFX.
  • Scrape card gets VFX.
  • The Champ's sword attacks get VFX.

Localization
  • Reorganizing RUS credits a bit.
  • Updates for DEU, EPO, FRA, JPN, IND, POL, RUS, SPA, ZHS, ZHT.
81 comments Read more
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Reviews

“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”
Waypoint

About This Game


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


  • Three core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space

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