We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Overwhelmingly Positive (1,136) - 95% of the 1,136 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (12,556) - 95% of the 12,556 user reviews for this game are positive.
Release Date:
Nov 14, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!

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We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Content:
Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Balancing:
Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

Suggestions:
All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

Bugs:
For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

Translation:
With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Downloadable Content For This Game

 

Recent updates View all (37)

June 21

Weekly Patch 30: Skewer


Hey all,

This week we experimented a lot with Endless mode while incorporating more Act 3 content.

Endless
We believe the feedback gathered from trying out new mechanics in Endless mode have given us a good direction to work towards.

Custom Seeds
Custom seeds have been popular so UI improvements and surprises are coming!

Controller Support
Lots of bug fixes, quality of life improvements, and minor improved compatibility has been added. Currently, Slay the Spire supports controllers with DirectInput support but we're looking into utilizing the Steam Input API as well.

Community Fanart!
We really enjoy showcasing all this artwork since it makes our patch notes more colorful! If you want your art showcased, just give us a shout on our twitter @MegaCrit.


Dagger Spray of Silent by 마른비_DryRain


THE DEFECT by WestlyLaFleur


The Humiliation of the Lagavulin by Antarasis


Ironclad by Limbo-Chan

Patch Notes

Hotfix
  • Map generation was updated so save files became incompatible. If this occurs, player is now forced on to another random room on the same floor instead of crashing.

Content
  • Added 'M0RECARDS' custom seed to enable Hoarder Mod.
  • Added 'CURSED' custom seed to enable Cursed Run Mod.

Balance
  • Knowing Skull event now always asks for 10% of your Max HP instead of a set amount.

UI and Effects
  • Added a VFX to let you know when Ascension Mode is unlocked.
  • Added hover outlines for Rest Site options.
  • Adding a Controller Enabled toggle in Input Settings screen as Steam Controller would duplicate input.
  • Channeling orbs are now considerably faster in Fast Mode.
  • Daily Mods will no longer overlap floor number in top panel.
  • Updated asset for Lift option via Girya.
  • Void card now resolves 0.25s faster.
  • You can navigate to the Reset to Default button in Input Setting with controllers now.

Bug Fixes
  • Ascension no longer increments if you use a custom seed.
  • Custom seed flag wasn't saving/loading correctly uploading incorrect metrics.
  • Falling event will no longer softlock the game if you have no valid cards to remove
  • Fix for Vampire and Ghost Council event which could set your HP to 0.
  • Fixed crash when navigating right in topPanel via controller.
  • Fixed issue where cursor would not reappear when going from controller mode to mouse.
  • Fixed issue where players could queue up extra cards during an animation to play latter cards for free.
  • Fixed issue where relics like Cursed Key given by custom seeds didn't work.
  • Fixed issue where you cannot view relics via controller while boss chest is open.
  • Fixed odd scrolling when entering new acts in controller mode.
  • Fixed Snecko Oil description issues on Ascension 11+.
  • Fixed X button icon overlapping floor number in controller mode with Potion Belt.
  • Fixing cards discovered and unlocked count totals in the Character Stats screen.
  • Moved mouse reset position for controller mode so Linux doesn't activate Hot Corners.
  • Peace Pipe relic cannot get rid of Bottled cards anymore.
  • Run History performance fixed when you have a lot of relics.
  • Status cards that are added to draw or discard piles are now marked as seen/discovered.


Localization
  • Updates for DEU, FRA, ITA, JPN, KOR, GRE, RUS, SRB, SRP, UKR, ZHS, ZHT.
  • Updating credits for Korean Localization.
33 comments Read more

June 14

Weekly Patch 29: TURBO


Hey again!

This week we worked on polishing and finishing up controller support, bringing in a new game mode: Endless, publishing the soundtrack, special seeds, and a handful of new relics.

Controller Support
It's out of beta! Currently, support is limited to PS4, Xbox 360, and Xbox One controllers on the PC. To use a controller, just start the game with a controller plugged in.

Endless Mode (Beta)
We're testing a game mode in the Beta branch: Endless! A lot of changes, bug fixes, and content are still planned so stay tuned!

Soundtrack
The official soundtrack is finally here! All of these tracks were created by Clark Aboud and the soundtrack contains all songs (plus a few extras) as 320kbps MP3s. If you want to know more, visit the Soundtrack page!

Special Seeds
Special runs can be played by entering specific seeds! Ever wanted to play a random daily run? Play Slay the Spire in Draft mode? Do you just want to be one with Snecko? Now you can, and more! All of your dreams will come true, yada yada. A special UI and menu will probably be created if this turns out to be high demand.

We added special runs that you can play by entering specific seeds:
  • RAND0MM0DS or DAILYM0DS will let you do new daily-style runs.
  • DRAFT will activate the draft daily mod.
  • MEGADRAFT will activate Diverse and Draft daily mods. Letting you draft from every characters' cards.
  • FADEAWAY activates Night Terrors and Terminal. Can you beat the game before running out of HP?
  • PRAISESNECK0 Will replace your starting relic with Snecko Eye.
  • Y0URET00SL0W Will activate the Time Dilation daily mod, giving all enemies Slow.
  • STARTERDECK Will give you Busted Crown and Binary (Meaning enemies drop 0 cards. Can you win with the starter deck??)
  • INCEPTI0N Start with Unceasing Top _(it's a dream come true!)_
  • MYTRUEFORM You're a Demon! You're a Wraith! You Echo... echo echo. Start with one of each 'Form' card.
  • 1HITW0NDER Can you beat the game with 1 Max HP?

Community Fan Art
Wooow, everyone is so talented. We're really happy to showcase these!
If you want your art showcased, just ping us at @megacrit!


Amazing print by Jesse Turner (@jouste) of Crypt of the NecroDancer fame!


The Silent by HiroMoru


The Time Eater by George Eracleous


Summer Fun Donu by @lotsofwoomy


A Younger Silent and Ironclad enjoying a Snack Together by @Amueezy


The Defect by @BaeFeather

Patch Notes

Hotfix
  • Fix issue where daily mode can be treated as an endless run.
  • Fixed Snecko Oil description issues on Ascension 11+.
  • Run History scrolling now works correctly for Endless Mode.

Content
  • Adding boss relic Coffee Dripper.
  • Adding boss relic Empty Cage.
  • Adding boss relic Fusion Hammer.
  • Adding rare relic Incense Burner.

Balance
  • In the Nest event, you receive the dagger for 6 damage instead of a downgrade now.
  • In the Nest event, the non-dagger option steals less gold now (150 -> 99). Ascension 15 -> 50.

Bug Fixes
  • Aggregate now gives the correct amount of energy.
  • Fixed instance where audio would overlap with Hexaghost on Save/Quit interactions.
  • Fixed issue where Fairy Potion wouldn't heal you if max HP was less than 10.
  • Fixed issue where game crashed if Gdx.audio was null.
  • Fixed issue where Gremlin Wheel event was not seeded.
  • Fixed issue where Input Settings' rows were duplicating when reopened.
  • Mind Bloom no longer shows status/curse cards upgrading.
  • Ritual Dagger card is marked as seen when you obtain it now.
  • Smoke Bombs now work when fighting monsters in ? rooms.
  • Some dialog for events was leaking into other events. Now cleared out between events.
  • Unceasing Top no longer infinitly spins when you are out of cards (hand/discard/draw pile)
  • Reducing a lot of unnecessary saving whenever you see cards/relics.
  • Reducing memory usage at certain points.
  • Removing unused asset menuPanelPortrait.png

UI and Effects
  • Updated art on Endless mode's panel.
  • Updated bg art for Defect in character select screen.
  • Attacks that hit all enemies are now properly faster in Fast Mode.
  • MindBloom upgrade now only shows up to 20 cards as it's CPU intensive.
  • Seeds are now alphanumeric.
  • Tips are now rendered on the left side of the screen in Relic Library as the position was inconsistent.
  • ToughBandages relics now uses its effect faster (0.35s -> 0.2s).
  • Viewing potions during Discard/Draw Pile view no longer scrolls oddly.
  • Fix grammar issue in Sensory Stone event.
  • Less vs Fewer for Potion Slots relic.
  • Pick up -> pickup wording change for several relics.

Localization
  • SRB and SRP no longer render ordinals for floor numbers.
  • Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, SRB, SRP, ZHS, ZHT.
55 comments Read more
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Reviews

“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”
Waypoint

About This Game


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


  • Three core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
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