We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Overwhelmingly Positive (1,105) - 95% of the 1,105 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (22,220) - 96% of the 22,220 user reviews for this game are positive.
Release Date:
Nov 14, 2017
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!

-------------------------------------------------------------------------------------------------------

We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Content:
Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Balancing:
Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

Suggestions:
All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

Bugs:
For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

Translation:
With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
Read more
 

Recent updates View all (64)

January 17

Weekly Patch 56: The Collector


Hello!

We're going into full release in just under a week so we have been hard at work finishing up Steam Trading cards, making some final balance adjustments, and ensuring that the game is as stable as possible.

Hotfix
  • Fixed a crash on startup caused by an outdated Settings file not initializing properly (if you haven't played in a few months).

Reddit AMA
We're holding an AMA on Reddit on January 23 at 5pm (PST)!
For those not in the know, it means we'll be answering any questions you may have about the game or the team.
When it's up, we'll link it from our subreddit page:https://www.reddit.com/r/slaythespire/

Price Increase
The price of the game is increasing shortly before full release.
Last chance to get the game at our Early Access rate!

Incomplete Languages
As many of you know, Slay the Spire was graciously translated by the community. Unfortunately, not all languages were fully translated or became outdated over time.

The following languages will become unavailable in the full release (but available in the beta branch):
  • Greek
  • Norwegian
  • Thai
  • Turkish
  • Serbian (Cyrillic)
  • Serbian (Latin)

Did you know that Slay the Spire has been fully translated into 15 languages? Remarkable! For discussion, contribution, or just saying "Thanks!" to the translation efforts, come visit the localization community at our Discord server. If you aren't playing Slay the Spire in English, it's all thanks to them!

Community Fan Art
Oh nooo, where are we going to showcase art when the weekly updates stop?! Actually, we recommend the artwork community on Steam:


The Defect by @Mezlocillin


Wholesome Gremlins! by u/Sofreen


Sleepy Silent by u/bakuhakudrawsthings

Patch Notes

Balance
  • Book of Stabbing enemy's multi-stab attack strikes 1 less time on Ascension 18.
  • Colosseum event's second fight is now a Gremlin Nob + Taskmaster (rather than 2 Gremlin Nobs)
  • Gambling Chip relic now triggers after card-draw based relics such as Ring of Serpent.
  • Spire Growth's constrict power nerfed 15 -> 12 on Ascension 18.
  • Writhing Mass' strong hit damage nerfed 34 -> 32. 40 -> 38 (Ascension 2)

UI and Effects
  • Adding a VFX for cards when they are removed from your deck.
  • A Thousand Cuts now activates 0.3s faster in Fast Mode and 0.2s faster without.
  • Adding controller support for death and victory screens. Allows players to see score bonus info.
  • (Controllers) Button prompt for Singing Bowl's +2 Max HP button now dynamically placed so it doesn't overlap text.
  • Cards now fade out slightly faster when they're removed from decks (0.5s -> 0.33s)
  • Draw and Discard piles are now visible during hand card select screens as they can be interacted with.
  • Map Legend no longer moves slightly upon scrolling.
  • Map Legend placed slightly higher so cursor doesn't hover Map Legend icons after pressing Proceed to open a map.
  • Piercing Wail card is now 1.2s faster with Fast Mode.
  • Rest option now becomes disabled if you can't Rest (Coffee Dripper relic).
  • Smith option now becomes disabled rather then disappearing when using Midas mod or Fusion Hammer relic.
  • Updated assets for the Wheel of Change event.

Bug Fixes
  • Fixed issue where card rewards via Prismatic Shard could contain duplicates.
  • Fix for crash issues with Note For Yourself event and modded cards.
  • Fixed issue where certain game modes became unavailable after switching profiles until restarted.
  • Fixed issue where opening map during death fadeout starts the next run with an empty map on screen.

Localization
  • Updates for EPO, DEU, DUT, IND, POL.
36 comments Read more

January 10

Weekly Patch 55: Blur


Hello!

This week's patch brings Rich Presence support, VFX, bug fixes.

Full Release January 23
In preparation for the full release and ports coming later this year, we're spending time to ensure that the game is stable. Ports are being worked on and we'll be announcing those dates as soon as we get them!


Hemokinesis!

Price Increase
Will be on January 21, 2019.
Again, a big thank you to all of our Early Access testers!

Rich Presence
Now you can see what game mode, floor, or character your friends are playing as in Slay the Spire.


Only Dinosaurs (Hey, that's me) has Rich Presence here!

We've added support for this feature in Steam and will be expanding support to other platforms such as Discord.

Community Fan Art
Feeling artsy?! Want something featured? Just ping us at @MegaCrit on Twitter or @Developers at our Discord server.


Jaw Worm by NightmareRoach


Ironclad camping out by @BlueStorm4WG


Ironclad being exhausted by u/Dragonclaude

Patch Notes

Gameplay
  • Meal Ticket relic buffed. Heals 10 -> 15.
  • Meal Ticket relic no longer spawns beyond floor 48 (unless Endless mode).
  • Reaper card now heals the correct amount if the player has The Boot relic.
  • Stone Calendar relic buffed. Damage 50 -> 52 for flavor.
  • The Bomb card damage buffed from 30 -> 40.

UI and Effects
  • Adding VFX for the Heart's buff move.
  • Adding VFX for Heart's debuff move.
  • Adding VFX for Hemokinesis card.
  • Adding VFX for Reaper card.
  • Draw, Discard, and Exhaust piles can now be viewed during Codex/Discovery card selection.
  • Improvements to counter on Stone Calendar to make it more obvious when it will trigger.

Bug Fixes
  • Fixed issue where facing too many elites causes a crash (due to modifiers/Endless).
  • Fixed issue where restocked cards via Courier were hard to select using controller.
  • Fixed issue which allowed you to cancel selecting a card to bottle by interacting with the top menu.
  • Fixed evoked Orbs affecting card reward outcome (affects seeded runs).
  • Shifting power no longer triggers when Transient receives 0 damage.

Localization
  • Updates for DEU, DUT, EPO, ITA, JPN, RUS, SPA, ZHS, ZHT.
47 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”
Waypoint

About This Game


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


  • Three core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space

What Curators Say

188 Curators have reviewed this product. Click here to see them.

Customer reviews

High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...