We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Very Positive (597) - 92% of the 597 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (16,090) - 95% of the 16,090 user reviews for this game are positive.
Release Date:
Nov 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!


We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Recent updates View all (49)

September 6

Weekly Patch 41: Chill

Weekly Patch 41: Chill

Hello hello,

This week brings in 7 new relics, bug fixes, and some more sounds while we make progress towards full release!


3 rare relics, 2 shop relics, 1 common relic, and 1 event-only relic!

One of our developers (half the team) is going on vacation so there will NOT be a patch next week. Yes, there will still be beta patches.

Community Fanart

Three Characters by /u/Icewreath

When in doubt, Shrug it off! by /u/Dragonclaude

Kind of a Crow by Moglipapy

Patch Notes

  • New Common Relic: Preserved Insect.
  • New Event Relic: Warped Tongs.
  • New Rare Relic: Fossilized Helix.
  • New Rare Relic: Pocketwatch.
  • New Rare Relic: Wing Boots.
  • New Shop Relic: Brimstone.
  • New Shop Relic: Prismatic Shard.

  • Accursed Blacksmith reworked to give you a unique event relic rather than a random relic.
  • Accursed Blacksmith's curse penalty reduced from Normality -> Pain.
  • Fission now costs 0.
  • Fission+ now Evokes all orbs rather than removing.

UI and Effects
  • 2 more SFX for Awakened One's attacks.
  • Added additional SFX for Byrd's peck attack.
  • Added SFX for Minion spawn and Debuff attack for the Collector.
  • Adding SFX for Automaton's Orb spawn.
  • Adding SFX for Byrd cawing.
  • Adding SFX for Champ's Slap.
  • Adding SFX to Donu's buff.
  • Champ gets a new SFX when charging up.
  • Ascension level choosing in custom mode now allows looping around to choose your ascension level quicker.
  • Character select screen now saves your last played Ascension level per character except when you unlock a new level.
  • Fixed naming on N'Loth's Hungry Face to be consistent with other usages of N'Loth's name.
  • Several consistency improvements to event choice wording.

Bug Fixes
  • Colosseum Nobs no longer play double music.
  • Deprecated Flame Bruiser enemy now appears for Run History screen.
  • Fixed bug causing block to maintain between colosseum combats.
  • Fixed Smoke Bomb and Colosseum bug that caused the player to go invisible.
  • Killing a Colosseum Nob no longer causes the music to stop.
  • Red Skull relic should now correctly deactivate when healing in all scenarios.
  • Reptomancer enemy was sometimes not spawning new daggers.
  • Run History Screen now correctly uses localized monster names for what killed you.
  • The keyword 'exhausts' now shows the Exhaust hover tip (Blue Candle, etc).

  • Update for SPA credits.
  • Updates for DEU, EPO, IND, ITA, JPN, KOR, RUS, SPA, ZHS, ZHT.
  • Monsters fought and event encountered in run history screen is now localized and using proper naming.
64 comments Read more

August 30

Weekly Patch 40: Forethought

It's time for another patch!

While we're still working on our final bit of content for Early Access, some new SFX have been incorporated and there are various fixes and balance changes!

New Sound Effects
Several events now have additional ambient sounds which play upon entering. There are also several new sounds for various enemies, cards, and some Powers now have unique sound effects.

Slay the Spire has an active community of translators! There's a LOT of flavor text, technical descriptions, and creative dialog in Slay the Spire. Currently, 11 languages are fully up-to-date! If you don't play the game in English, be sure to thank them at our Discord server!

Community Fanart

Boss Emblems of the Ironclad, Silent, and Defect by @RedDyeNo5

"Good dog." by /u/Zixzs

The Silent by @samcaron55

Patch Notes

  • Accursed Blacksmith event changes: [Forge] 25% -> 0%. [Rummage] 75% -> 100%.
  • Ascension 17 Bear's Dex debuff nerfed 5 -> 4.
  • Ascension 17 Repulsors no longer put 3 dazes into your draw pile.
  • Ascension 18 Book of Stabbing enemy now has modified AI. Now stabs you relentlessly.
  • Ascension 19 Awakened One's Curiousity Power nerfed 3 -> 2.
  • Ascension 19 Champ Strength buff nerfed 5 -> 4.
  • Ascension 19 Hexaghost gets less of a buff (no longer also increased Inferno damage).
  • Darkness+ card reworked. Now triggers the passive ability of your Dark Orbs.
  • Membership Card relic's discount buffed.
  • Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3.
  • Winding Hall Event gets a new option and some text improvements. [Retrace Your Steps] Lose HP.

Bug Fixes
  • Augmenter event no longer incorrectly upgrades transformed cards.
  • Augmenter event will no longer give out duplicate relics on Endless mode.
  • Bonfire event will no longer give out duplicate relics on Endless mode.
  • Card copy effects like Dual Wield should now also copy the "free to play once" effect from cards like Setup and Forethought.
  • Circlets obtained from bosses in endless mode now have consistent behavior.
  • Clicking on embark on DailyScreen no longer crashes the game before connecting to the daily screen.
  • Cursed Key was not pulsing and flashing to indicate it was active when treasure was found in ? rooms.
  • Darklings defensive move had the incorrect intent on Ascension 17+.
  • Dream Catcher relic no longer opens a rewards screen if there will be no cards.
  • Face Trader event will no longer give out duplicate relics on Endless mode.
  • Fixed bug in Darklings that makes them unable to combine with other monsters. (For modders)
  • Fixed bug where renaming save slots wasn't working properly.
  • Fixed issue if there was only one card in hand card select screen (Retain), you couldn't pick it using controller.
  • Gremlin Match and Keep event now has cards upgraded correctly.
  • Lock-On Power no longer incorrectly has the focused targeting effect.
  • Removed two outdated tips about potions.
  • Reptomancer combat will now start to correctly show up as Reptomancer instead of Flame Bruiser in the run history screen for new runs.
  • Shifting Power (Transient) should now interact correctly, even if the owner has Artifact.
  • Some minor fixes for Spheric Guardian audio. Removed some code for unused sounds.
  • Spawned Daggers from Reptomancer will now correctly work with Philosopher's Stone, and mods like Lethality.
  • Typo Fix on Pleading Vagrant event.

  • Acid Slime (Large) and Slime Boss get additional slime attack SFX.
  • Added SFX when the Guardian says Destroy Destroy Destroy.
  • Adding event-specific ambiance SFX for 8 events.
  • Adding SFX for Piercing Wail card.
  • Adding SFX for Sweeping Beam card.
  • Adding SFX for Time Warp, Flight, Constricted, and Entangle Powers.
  • Bite SFX now plays a different SFX.
  • Certain buffs/debuffs now play unique SFX when applied.
  • Events: Falling, Secret Portal, Knowing Skull, Golden Idol, and Scrap Ooze receive ambient BGM.
  • Flame Barrier card gets a new SFX.
  • Jaw Worm now has an SFX when using a buff.
  • When accepting to become a vampire, a SFX now plays.
  • Whirlwind card gets an additional SFX.

UI and Effects
  • You can now play Daily Runs offline. (used to crash)
  • Art added for Mutagenic Strength relic.
  • Blue Candle and Medical Kit wording changed to better reflect how they work with cards like Slimed.
  • Card names in Run History are now Green for upgraded cards
  • Defect's Strikes now use the impact VFX and SFX instead of Slicing effects.
  • Reboot card wording update.

  • Adding credits for EPO.
  • Updating credits for SPA.
  • Updates for DEU, EPO, FRA, IND, ITA, JPN, KOR, RUS, SPA, ZHS, ZHT.
33 comments Read more
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“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”

About This Game

We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

  • Three core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space

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