We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Overwhelmingly Positive (2,279) - 95% of the 2,279 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (14,367) - 95% of the 14,367 user reviews for this game are positive.
Release Date:
Nov 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!


We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Recent updates View all (40)

July 12

Weekly Patch 33: Terror


This week's focus was on content creation and polish! With the completion of the animations for 3 new enemies, they have been unleashed into the Beyond!

Act 3 Enemies
Three new enemies have been added into Act 3. This doubles the variety of enemies in Act 3!

Three new ways to die

Five new relics have been added! We're still adding more content (as our beta players are aware) so stay tuned.

The Hand Drill: A new shop-only relic

Custom Mode
We're glad that you're all enjoying Custom Mode. It's fun to experiment and see some crazy interactions.

This week we're adding in the Endless and Blight Chest mods, allowing players to keep modifying their decks and fight monsters that keep getting stronger.

We're looking into lowering the requirement to unlock Custom Mode, adding more goodies, and eventually expanding into supporting mods better (Steam Workshop?!). When we lower the unlock requirement, we're considering the removal of the special seeds. As always, let us know what you think in the comments or at our official Discord.

Community Fanart
Hey, why is there only one this week?! Because you're making art but not pinging @MegaCrit, and saying you want it in the announcements, that's why. We want to see and post all your creations!

Time Eater by @ShadowmarX

Patch Notes

  • Adding enemy Reptomancer.
  • Adding enemy Spire Growth.
  • Adding enemy Transient.
  • Adding relic Frozen Core.
  • Adding relic Hand Drill.
  • Adding relic Orange Pellets.
  • Adding relic Ring of the Serpent.
  • Adding relic Sling of Courage.
  • Endless mod added to Custom Mode. Enemies get stronger and stronger.
  • Blight Chests mod added to Custom Mode. Boss chests give unique unavoidable blights for added challenge.

  • Berserk card buffed. Applies 3 Vulnerable to self instead of 5.
  • Corpse Explosion power can now trigger on Darklings.
  • No Draw power now counts as a debuff.
  • Red Skull relic is now Common.
  • Singing Bowl relic is now Uncommon.
  • Tough Bandages relic is now Rare.
  • Twisted Funnel relic is now Silent only.
  • Wraith Form power now properly counts as a debuff. (Like Biased Cognition)

UI and Effects
  • If cards have too many keywords (eg Rainbow), the tips are shifted up.
  • Improved Face Trader wording for top option to better reflect what happens.
  • Updating Power icon for Corpse Explosion.

Bug Fixes
  • Fixed issue where Run History sometimes displayed a custom seed for normal runs.
  • Gambler's Brew will no longer crash if used with no cards in hand.
  • Gremlin Leader summon used the incorrect RNG, resulting in different enemies for the same seed.
  • Havoc card now utilizes RNG to select its random target (save/load consistency).
  • Normality card's reminder text no longer uses incorrect wording.
  • Obtaining Pandora's Box without Strikes or Defends no longer opens a blank screen.

  • Updates for DEU, ITA, JPN, KOR, RUS, SRB, SRP, UKR, ZHS, ZHT.
65 comments Read more

July 5

Weekly Patch 32: Face Trader


Hope everyone's having some fun and the sun! Taking a break in the shade to play Slay the Spire is nice, too :).

This week's focus is mainly on content and improving usability for Custom Mode.

Face Trader
It's a new event! This event shows up in any Act and can give you 1 of 5 relics
exclusive to this event, we think it's facetastic.

Shop Relics
The third relic sold by the merchant is now always a shop rarity relic. To prevent players from seeing too many familiar relics there, we added 5 new shop relics! (Spoilers in patch notes)

Relic Overflow Paging

We noticed that relics got a bit too small when people were having fun testing the game's limits. To maintain a reasonable hitbox, we removed the shrink logic and replaced it with arrows to allow you to page through relics. We decreased the spacing a bit, so it can pack 25 relics per page.

Community Fan Art
Didn't post any last time, sorry. Send us more! It's amazing to see the game's characters drawn (or created) in so many ways. Thank you!

Lego Ironclad by /u/LBomb_25

The Silent by @Noxykat

The Ironclad slicing through Donu by @shimoyamamikito

Patch Notes

  • Adding shop relic Clockwork Sourvenir.
  • Adding shop relic Dolly's Mirror.
  • Adding shop relic Meal Ticket.
  • Adding shop relic The Abacus.
  • Adding shop relic Twisted Funnel.
  • Adding the Face Trader event.
  • Adding event relic Cultist Headpiece.
  • Adding event relic Face of Cleric.
  • Adding event relic Gremlin Visage.
  • Adding event relic N'loth's Hungry Face.
  • Adding event relic Ssserpent Head.
  • Rework: Berserk card: Gain Vulnerable for several turns to gain +1 Energy per turn.
  • Rework: Corpse Explosion card: Apply 6 Poison. When this enemy dies, deal damage to ALL enemies equal to its max HP.

  • Toolbox relic is now shop rarity.
  • Centennial Puzzle relic is now common rarity.
  • Knowing Skull HP cost minimum is set to 6 to prevent infinite gold with Bloody Idol.
  • Mind Blast is now always Innate and costs 2. Upgrade reduces cost to 1.
  • Shackled Power now capped at 999 for Transient.
  • The 3rd relic in shops are now always Shop rarity.
  • The Chosen enemy's AI is now less random.

UI and Effects
  • Seed Input Panel improvements for Custom Mode.

Bug Fixes
  • Uncommon relics were more common than Common rarity in Shops. Swapped (48% <-> 34%)
  • Buying an egg relic in the shop will now correctly show cards in the shop upgraded.
  • Custom Run's Embark button is no longer disabled when entering the screen.
  • Custom Run now resets the set seed when screen is reopened.
  • Disallow interacting with objects behind the seed input panel in Custom Mode Screen.
  • Donu and Deca now alternate their attacks on turn 2.
  • Draft mod should now always draft 15 cards, even if you abandon mid draft.
  • Energized power now caps at 999.
  • Fixed Fairy Potion and Lizard Tail not triggering with Muzzle blight.
  • Greatly increased compatability of various mods in Custom Mode.
  • Fixed issue where Daily scores weren't uploading for some players.
  • Sundial relic wording improvements.

  • Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, ZHS, ZHT.

45 comments Read more
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“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”

About This Game

We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

  • Three core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
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