We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Very Positive (581) - 94% of the 581 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (16,177) - 95% of the 16,177 user reviews for this game are positive.
Release Date:
Nov 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!


We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Recent updates View all (49)

September 20

Weekly Patch 42: Reboot

Hey everyone,

Breaks are good. But patches are good, too!
This patch brings in updates for our older low-res Power icons, additional SFX, and bug fixes.

Power Icon Updates
The newer icons are higher resolution and some have been reworked for clarity.
Here's a packed texture showing off all of our power icons!

Community Fan Art
Art is nice! There's a lot more in the Artwork section of our Steam Community, too.

The Ironclad by @inkywavves

Patch Notes

UI and Effects
  • Updating icon for Amplify power.
  • Updating icon for Berserk power.
  • Updating icon for Brutality power.
  • Updating icon for Burst power.
  • Updating icon for Curl Up power.
  • Updating icon for Double Damage power.
  • Updating icon for Double Tap power.
  • Updating icon for Envenom power.
  • Updating icon for Infinite Blades power.
  • Updating icon for Intangible power.
  • Updating icon for Juggernaut power.
  • Updating icon for Magnetism power.
  • Updating icon for Malleable power.
  • Updating icon for Nightmare power.
  • Updating icon for No Block power.
  • Updating icon for Noxious Fumes power.
  • Updating icon for Panache power.
  • Updating icon for Pen Nib power.
  • Updating icon for Phantasmal Killer power.
  • Updating icon for Rupture power.
  • Updating icon for Sadistic power.
  • Updating icon for Shifting power.
  • Updating icon for Slow power.
  • Updating icon for Thousand Cuts power.
  • Updating icon for Tools of the Trade power.
  • Adding a used up image for Winged Boots relic.
  • Adding a VFX for when your turn ends due to Time Warp power.
  • Adding card, potion, relic, and heart icons that can appear in tips now. Used on Run History screen.
  • Equilibrium Power's icon is now the same as Retain Power (used icon for Blur previously).
  • Sentry elite enemies attack and debuff faster in Fast Mode now.
  • Update for Warped Tongs relic description to infer non-permanent upgrade.
  • Using more noticeable flashy VFX for cards upgraded via Armaments or Warped Tongs.

Bug Fixes
  • Added loc support for two more deprecated encounters in the run history screen.
  • Date toggle arrows for DailyScreen are now positioned dynamically based on the length of the date text.
  • Fix for Berserk card crash.
  • Fixed case where a card's keyword tips appeared without hovering when drawing cards.
  • Fixed issue where Lagavulin would come out of its shell with Neow's Lament or Preserved Insect.
  • Fixed issue where sound settings were loaded several times.
  • Fixed issue where upgraded card from Warped Tongs wasn't showing the correct value if you had Strength/Dexterity.
  • Fixed Ritual Dagger card portrait shape.
  • Hand of Greed card now gives gold instantly, rather than through VFX (triggered Bloody Idol).
  • Orb VFX no longer render in the background of the Colosseum event.
  • Updating anti-dupe logic for card rewards for Prismatic Shard relic.

  • Adding ambient SFX for Living Wall event.
  • Adding ambient SFX for Mausoleum event.
  • Adding ambient SFX for Sensory Stone event.
  • Addnig ambient SFX for Sssserpent event.
  • Adding ambient SFX for Winding Halls event.
  • Adding ambient SFX to Council of Ghosts event.
  • Adding ambient sounds for N'Loth event.
  • Adding page turn SFX to Cursed Tome event.
  • Adding SFX for Book of Stabbing attacks.
  • Adding SFX for Byrd peck attack.
  • Adding SFX for card draw. This is a commonly used, let us know what you think!
  • Adding SFX for hovering cards in draw, discard, grid select, and view deck screens.
  • Adding SFX for Poison Power.
  • Adding SFX for Snecko's glare.
  • Adding SFX for Whirlwind card + Guardian enemy.
  • Adding SFX when extinguishing torches in Act 1.
  • Adding special BGM when fighting a boss via Mind Bloom event.
  • Updating SFX for Awakened One's pounce attack.
  • Updating SFX for Bronze Automaton summoning an Orb.
  • Updating SFX for card exhaust.
  • Updating SFX for Champ charging up.
  • Updating SFX for Champ Slap.
  • Updating SFX for Collector Debuff and Summon.
  • Updating SFX for Confusion Power.
  • Updating SFX for Constricted Power.
  • Updating SFX for Dexterity Power.
  • Updating SFX for Donu Buff.
  • Updating SFX for Entangle Power.
  • Updating SFX for Flame Barrier Power.
  • Updating SFX for Flight and Focus Powers.
  • Updating SFX for Guardian Destroy dialog.
  • Updating SFX for Metallicize Power.
  • Updating SFX for Piercing Wail.
  • Updating SFX for Plated Armor Power.
  • Updating SFX for Slimed Attack.
  • Updating SFX for Time Warp Power.
  • Updating SFX for Vampire Bite.
  • Updating SFX for Whirlwind (card AND Guardian enemy).

  • Languages that wrap via character (ZHS, ZHT, JPN) now support TAB spacing in certain areas. (Run History)
  • Updates for DEU, EPO, FRA, IND, ITA, JPN, KOR, RUS, SPA, ZHS, and ZHT.
  • Updating SPA credits.

32 comments Read more

September 6

Weekly Patch 41: Chill

Weekly Patch 41: Chill

Hello hello,

This week brings in 7 new relics, bug fixes, and some more sounds while we make progress towards full release!


3 rare relics, 2 shop relics, 1 common relic, and 1 event-only relic!

One of our developers (half the team) is going on vacation so there will NOT be a patch next week. Yes, there will still be beta patches.

Community Fanart

Three Characters by /u/Icewreath

When in doubt, Shrug it off! by /u/Dragonclaude

Kind of a Crow by Moglipapy

Patch Notes

  • New Common Relic: Preserved Insect.
  • New Event Relic: Warped Tongs.
  • New Rare Relic: Fossilized Helix.
  • New Rare Relic: Pocketwatch.
  • New Rare Relic: Wing Boots.
  • New Shop Relic: Brimstone.
  • New Shop Relic: Prismatic Shard.

  • Accursed Blacksmith reworked to give you a unique event relic rather than a random relic.
  • Accursed Blacksmith's curse penalty reduced from Normality -> Pain.
  • Fission now costs 0.
  • Fission+ now Evokes all orbs rather than removing.

UI and Effects
  • 2 more SFX for Awakened One's attacks.
  • Added additional SFX for Byrd's peck attack.
  • Added SFX for Minion spawn and Debuff attack for the Collector.
  • Adding SFX for Automaton's Orb spawn.
  • Adding SFX for Byrd cawing.
  • Adding SFX for Champ's Slap.
  • Adding SFX to Donu's buff.
  • Champ gets a new SFX when charging up.
  • Ascension level choosing in custom mode now allows looping around to choose your ascension level quicker.
  • Character select screen now saves your last played Ascension level per character except when you unlock a new level.
  • Fixed naming on N'Loth's Hungry Face to be consistent with other usages of N'Loth's name.
  • Several consistency improvements to event choice wording.

Bug Fixes
  • Colosseum Nobs no longer play double music.
  • Deprecated Flame Bruiser enemy now appears for Run History screen.
  • Fixed bug causing block to maintain between colosseum combats.
  • Fixed Smoke Bomb and Colosseum bug that caused the player to go invisible.
  • Killing a Colosseum Nob no longer causes the music to stop.
  • Red Skull relic should now correctly deactivate when healing in all scenarios.
  • Reptomancer enemy was sometimes not spawning new daggers.
  • Run History Screen now correctly uses localized monster names for what killed you.
  • The keyword 'exhausts' now shows the Exhaust hover tip (Blue Candle, etc).

  • Update for SPA credits.
  • Updates for DEU, EPO, IND, ITA, JPN, KOR, RUS, SPA, ZHS, ZHT.
  • Monsters fought and event encountered in run history screen is now localized and using proper naming.
64 comments Read more
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“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”

About This Game

We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

  • Three core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space

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