We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Very Positive (1,109) - 93% of the 1,109 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (11,382) - 95% of the 11,382 user reviews for this game are positive.
Release Date:
Nov 14, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!

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We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Content:
Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Balancing:
Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

Suggestions:
All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

Bugs:
For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

Translation:
With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Recent updates View all (32)

May 17

Weekly Patch 25: Building Blocks



Hey everyone,

It's nice and sunny here in Seattle.
This week's work was focused on balance, reworks, and bug fixes. Too many random issues were beginning to rack up.

Third Character
We now have about 60/75 card art completed and we're putting on the final balance touches. Keep in mind that balance and changes will still occur after the character is released into the main branch.

Controller Support
Work has begun to add controller support. Slay the Spire from a couch! Those who play 12 hours a day can also give your wrists a break (Tip: Remember to take a break every now and then). Our aim is to make it as intuitive and customizable as we can!



Patch Notes

Hotfix
  • Fixed SRP crash.
  • Fixed potential issues with game not loading if language was set to SRP or SRB.
  • Might as well add in some DEU/SRP/SRB loc updates.

Content
  • New common relic Potion Belt.
  • New common relic The Boot.

Balance
  • Prayer Wheel relic reworked and is now rare.
  • Regen potion gets an overhaul. It now acts like Poison, but heals.
  • Fruit Juice can now be used outside of combat.
  • Fruit Juice will no longer spawn from Alchemize.
  • Entropic Brew can no longer spawn Fruit Juice.
  • Entropic Brew now spawns potions similarly to Alchemize now (considers rarity).

Bug Fixes
  • Awakened One no longer incorrectly regenerates to 10 HP if killed by thorn type effects.
  • Bronze Automaton combat now has enemies correctly attacking from left to right.
  • Card picks in Run History screen now show card names rather than ID.
  • Correctly show skipped cards in Run History screen
  • Entropic Brew now always gives you potions equal to your potion slot count.
  • Eviscerate card now has correct cost when returned from Stasis power.
  • Fixed issue where Save & Exit could re-roll certain events at ? rooms.
  • Fixed issue where White Beast relic would still spawn on Brewmaster Daily.
  • Game now saves after receiving cards from Pandora's Box and Astrolabe via Neow so your cards don't vanish.
  • Mysterious Sphere event enemies now attack in the correct order
  • Smoke Potion can no longer be incorrectly used outside of combat. (Can still be discarded)
  • Snecko Oil wording fix for high ascension levels.

UI and Effects
  • Gambler's Brew (Potion) gets an updated color/shape.
  • Dexterity Potion shape updated to match Strength Potion.
  • Tiny House relic wording improved.
  • Black Star relic wording update to be more consistent with other relics.
  • Cauldron and Old Coin wording improved to match other relics.
  • HP-gain relics (Fruit & Waffle) now have consistent pickup wording.

Localization
  • Renaming SRB-CYR to SRP and SRB-LAT to SRB as it was causing crashes.
  • Updates for DEU, ITA, JPN, POL, RUS, SRB, SRP, UKR, ZHS, ZHT.
62 comments Read more

May 10

Weekly Patch 24: Potions?!


Patch time!

Potions Potions Potions

16 new potions were added and there are now different rarities for potions! We still have a few more goodies coming for potions in a later patch.

Third Character
Still chugging away while we incorporate art, animations, and balance some cards. Things are still on track for it coming out of beta later this month.

Patch Notes

Content
  • Adding City Event: Red Masked Bandits
  • New Daily Mod: Brewmaster
  • New Daily Mod: Specialized
  • Potion prices are now based on rarity (Common: 50, Uncommon: 75, Rare: 100)
  • Potions can now be character specific.
  • Potions now have rarity: Common, Uncommon, and Rare.
  • New Common Potion: Attack Potion.
  • New Common Potion: Fear Potion.
  • New Common Potion: Power Potion.
  • New Common Potion: Skill Potion.
  • New Common Potion: Speed Potion.
  • New Common Potion: Steroid Potion.
  • New Rare Potion: Entropic Brew.
  • New Rare Potion: Fairy in a Bottle.
  • New Rare Potion: Fruit Juice.
  • New Rare Potion: Smoke Bomb.
  • New Rare Potion: Snecko Oil.
  • New Uncommon Potion: Blood Potion (Ironclad Only)
  • New Uncommon Potion: Essence of Steel.
  • New Uncommon Potion: Gamblers Brew.
  • New Uncommon Potion: Ghost in a Jar (Silent Only)
  • New Uncommon Potion: Liquid Bronze.

UI and Effects
  • Adjusted position of HP, Gold, and Floor UI in the top bar.
  • Lowered Potion positions by 2px from top.
  • The three egg relics will now show the cards they are affecting as upgraded in card reward screens and shops.
  • Updated coloring and image for many potions.
  • You can now discard potions during combat.
  • Glass Knife card description: "Glass Knife's damage" -> "This card's damage"
  • Finisher card description:"You have played 2 Attacks." -> "2 Attacks played."
  • Flex Power's downside Debuff renamed for clarity.
  • Updated wording on Wraith Form card for clarification.

Balance
  • All potions that were in the game before this patch are Common.
  • Except Regen and Ancient potion, which are now Uncommon.

Bug Fixes
  • Fixed issue where abandoning on a reward screen could transfer cards/gold to a different character.
  • Save thread now only runs when there is work to be done.
  • SteamAPI.shutdown() is now initiated when the game client is closed.

Localization
  • Credits updated for DEU.
  • Ukrainian is now available.
  • Updates for DEU, ITA, JPN, KOR, RUS, SRB, UKR, ZHS, and ZHT.

60 comments Read more
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Reviews

“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”
Waypoint

About This Game


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


  • Two core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
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