We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Very Positive (868) - 94% of the 868 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (15,515) - 95% of the 15,515 user reviews for this game are positive.
Release Date:
Nov 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!


We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Recent updates View all (45)

August 16

Weekly Patch 38: Bane

Hello all,

This week we're bringing in new Ascension levels, a good amount of colorless cards, and a few bug fixes here and there!

Ascension 16 - 20 is here! Gold becomes more precious, enemies are tougher, and a change is added to the final encounter. These ascension levels are not yet finalized and feedback is welcome :).

New Colorless Cards
Ten new colorless cards have been added to the game!

Community Fan Art
Once again we are blessed with beautiful fan art from the community. PRAISE SNECKO!

This incredible hand drawn piece by @ScorpionTundra

"I am the Deadliest Assassin" by /u/Zixzs

Silent vs Darklings by @Vasilas32

Patch Notes
  • Ascension 16 - 20 is now available!
  • Adding Achievement for beating Ascension 20.
  • Adding colorless card Chrysalis.
  • Adding colorless card Discovery.
  • Adding colorless card Forethought.
  • Adding colorless card Hand of Greed.
  • Adding colorless card Impatience.
  • Adding colorless card Mayhem.
  • Adding colorless card Metamorphosis.
  • Adding colorless card Panic Button.
  • Adding colorless card The Bomb.
  • Adding colorless card Violence.
  • Adding curse card Shame.

  • Incense Burner relic nerf: 5 -> 6 turns.
  • Paper Krane relic nerf: 50% -> 40% damage reduction.
  • The Guardian boss' Phase Shift is now 35 starting Ascension 9.

Bug Fixes
  • Display-related configs are no longer applied on save slot switch (caused UI issues).
  • Parasite + Fungi Beast combat can actually be encountered now.
  • Fixed an instance where you couldn't proceed if all rest site options were unavailable.
  • Gold Shrine event's desecrate option now shows the correct gold amount.
  • Save Slot completion % should now be more accurate.
  • We Meet Again event no longer allows the player to drink or discard the potion.
  • Wrist Blade relic now works with cards that are cost 0 via Setup or Forethought.
  • You can now drink Fruit Juice in more locations. (FRUIT JUICE REVOLUTION)

UI and Effects
  • Compressing campfire option assets
  • Bestiary is removed from the Main Menu as it's not implemented yet.
  • Deleting a save slot now removes the name of that save slot in the background (top left corner).
  • Removing 'Controller Support not supported' message in Run History Screen (as it's supported).

  • Adding initial support for EPO (Esperanto).
  • Updates for DEU, IND, ITA, JPN, KOR, UKR, ZHS, ZHT.
41 comments Read more

August 9

Weekly Patch 37: Darkness


This week's patch brings in the Save Slot system, some balance changes, custom mods, and a few other tweaks here and there. Special thanks to our beta testers for helping us improve the UI for the Save Slot system!

Save Slots

Now your guests won't ruin your winstreak

The Save Slots system allows players to create multiple saves in the game. Each slot tracks its own progress, playtime, and preferences. You can now also delete your save if you wish to start over. Note: Steam achievements are not removed when deleting profiles.

Community Fanart
So much art! We're really happy to have inspired so much art! There's always a ton of exciting art to be found in all of the social media things. As always, just ping us on Twitter, reddit, Discord, facebook, etc if you want us to feature your stuff :).

Ruby, Emerald and Sapphire by @AzulCrescent

This adorable illustration of the trio by @Kapibeee

The Defect by @nuzme

Patch Notes

  • New City Encounter - Shelled Parasite and Fungi Beast.
  • Custom Mod: Blue Cards. Adds the Defect's cards into the card pool.
  • Custom Mod: Colorless Cards. Adds Colorless cards into the card pool.
  • Custom Mod: Green Cards. Adds the Silent's cards into the card pool.
  • Custom Mod: Red Cards. Adds the Ironclad's cards into the card pool.

  • Enlightenment card is now Uncommon (was Rare).
  • Glacier card nerf: 8 -> 7 Block. Glacier+ nerf: 11 -> 10 Block.
  • Juggernaut+ card buff: Upgrade amount 1 -> 2.
  • Leg Sweep card nerf: 12 -> 11 Block. Leg Sweep+ nerf: 15 -> 14 Block.
  • Offering card nerf: HP Loss increased from 5 -> 6.
  • Reboot card nerf: 5 -> 4. Reboot+ 7 -> 6 card draw.
  • Ritual Dagger card buff: 12 -> 15.
  • Ritual Dagger+ card buff: Upgrade amount 1 -> 2.
  • Transmutation card buffed. Cards acquired by Transmutation now cost 0 for the turn.
  • Wraith Form card nerf: 3 -> 2 Intangible. Wraith Form+ nerf: 4 -> 3 Intangible.
  • Champ boss' Execute attack nerf: 7x3 -> 10x2.
  • Champ boss' Slap attack buff: 10 -> 12 (Asc: 12 -> 14).
  • Champ boss' Slash attack buff: 15 -> 16 (Asc: 16 -> 18).
  • Elite Sentry enemies buff: Damage +1. Hp increased by about 3.
  • Gremlin Leader HP lowered. 155 - 164 -> 140 - 148. Asc: 162 - 172 -> 145 - 155.
  • Hexaghost's 6th turn Inferno attack now deals slightly less damage.
  • Nemesis elite buff: HP increased. 175 - 186 -> 185 - 200.
  • Nemesis elite buff: Scythe attack damage 40 -> 45.
  • Reptomancer enemy is now affected by Ascension 2 and Ascension 7.
  • Shelled Parasite and Slaver combined combat has been removed from The City.
  • Spire Growth enemy is now affected by Ascension 2 and Ascension 7.
  • Thread and Needle relic nerf: 5 -> 4 Plated Armor.
  • Gold Shrine event's desecrate option now gives 25 more gold.
  • Neow's Potion option now opens a reward screen with three potions.
  • Neows 50% downside is lowered to 30% and now displays the exact amount of damage dealt.

Bug Fixes
  • an -> a typo in the Nest event.
  • Controller button icon can no longer overlap text for Abandon Run button.
  • Controller button icon can no longer overlap text for Exit Game button.
  • Controller button icon can no longer overlap text for Game Settings tab button.
  • Controller button icon can no longer overlap text for Input Settings tab button.
  • Controller button icon can no longer overlap text for Proceed button.
  • Controller button icon can no longer overlap text for Skip Card button.
  • Draw 1 Shiv -> Add 1 Shiv into your hand. Infinite Blades Power.
  • Preview card in We Meet Again event now shows a copy (not shrunk or rotated anymore).
  • Red Skull relic no longer has odd behavior if you heal at the start of combat (Pantograph, etc).
  • Scrape and All For One cards now correctly work with cards that set cost to 0 until played.
  • Thunderstrike card no longer shoots a single lightning if you have channeled no Lightning.

  • Credits for SPA added into the game.
  • Credits updated for UKR.
  • Updates for DEU, FRA, ITA, JPN, KOR, SPA, UKR, ZHS, ZHT.

Next week's focus will mainly be on secret content (still a ways out). However, we'll be sneaking in some reworks and Ascension content while you wait for that.
48 comments Read more
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“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”

About This Game

We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

  • Three core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space

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