60 Parsecs! is an Atomic Space Age adventure of scavenge and survival. Keep your crew alive and ready for action. Make difficult choices, face soup shortages and other horrors of outer space. And maybe reach your destination. Or not.
All Reviews:
Mostly Positive (290) - 79% of the 290 user reviews for this game are positive.
Release Date:
Sep 18, 2018

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Includes 2 items: 60 Seconds!, 60 Parsecs!


Recent updates View all (7)

October 5

Balance & Bugfix #2 and Happy Birthday NASA!

Happy Birthday NASA from 60 parsecs away! That's right, NASA turns 60 this very month! Fellow astronauts from the Astrocitizen program wish their colleagues at NASA - National Aeronautics and Space Administration many exciting adventures and successful journeys across the universe!

It may be party time on Earth (or whatever is left for it), but we have not forgotten about the Astrocitizen crew stuck at the edge of space. A fresh portion of balancing updates, bug fixes and other adjustments to the game are now available for you to enjoy in your space shuttle. Have fun!

Thanks again to everyone for helping the game by reporting issues, sharing some great feedback and otherwise supporting us!

Remember you can always reach out to us with any problems you've encountered in 60 Parsecs!: either through the Steam forums or via the support@robotgentleman.com email.

Stay tuned for further transmissions!

+++ 05/10/2018 - Balance patch #2


- Tom Thomson's new trait - Hoarder
- Modified Remedies use to be more forgiving.
- Rebalanced Crafting (each recycled item now gives 5 Power, upgraded items give 30 units of respective resource).
- Added generic rewards to expeditions
- Guaranteed rewards are now removed from expedition descriptions after being collected.
- Limited Health ceiling on Hurt and Sick to avoid characters being Vigorous AND Hurt or Sick.
- Added sacrifice status handling
- Modified ending slides to include Sacrifice epilogues
- Fulfilled and hungry status new entry/exit status texts
- Flux capacitor event reclassified as a "hard" event
- Expeditions locked when captain alone
- Added tooltips for expedition items
- Added tooltips for rationing remedies
- Added tooltips for game modes in the menu
- Traitor story chain timing change
- Dead status handling updates
- Balance changes for crafting and events
- Added visual notification of achieved goals in starlog


- Fixed Goals in Robodog questline
- Bug-fixes to event Respondez Sil Vous Plait
- Hello World events now correctly check if the Communicator is damaged
- Events - text and variable fixes
- Alien traitor nothing choice bug fix
- ZH - improved consistency when it comes to hunger and starvation
- RU - fixed label problems in the expedition view
- Closed planet decks after surviving the monster fix
- Changed when pizza visual shows up
- Fixed piling of survival resources
- Expedition view fixes for localization issues
- Event variable structure update
- Various fixes for scavenge mode errors
- Fixes for problems on last day of the game
- Fix for feeding after recycling soup bug
- Fixes for some of the endings
- Fixes for achievements
- Fix for the starlog reporting a character that returned from an expedition is still on it bug
- Fixes and balancing for the traitor storyline
- Fixes for UI glitches
- Fixes for bugs when continuing a previous game
- Fixes for texts and translations
- Fixes for tooltips
- Optimiziations of processing between days
21 comments Read more

September 22

Balance patch #1

Balance time!

As promised, we were looking into streamlining a few things to make 60 Parsecs! an even better experience - especially in regards to hunger control. The results are in!

This is the first of two balance passes that we decided to push for. The extensive list of changes for the first patch can be found below. The second balance patch will follow next week and just like this one will include balancing updates, bug fixes and other adjustments to make sure you may have the best time possible with 60 Parsecs!

Thank you very much to all those who reported their issues, shared their feedback and otherwise supported us as part of the 60 Parsecs! community!

Stay tuned for further transmissions!

+++ 23/09/2018 - Balance patch #1

- rebalancing of hunger and starvation enter/exit values
- rebalancing of soup value - rationing it neutralizes daily hunger drop
- rebalancing of soup value - rationing it provides a health bonus
- rebalancing of weak enter/exit values and first aid kit value
- rebalancing of hunger enter/exit values and change of its color coding
- rebalancing starving, hunger, health, morale and sanity values
- rebalancing of crafting upgrade costs
- rebalanced Emmet's Experimental trait
- rebalanced Deedee's, Maegan's and Tom's trait to affect the whole crew
- rebalanced team attribute events to favor bigger crews
- merged navigation and suit system into a single expedition system
- rebalanced warnings and frequency of sudden death story chains
- rebalanced traitor story chain frequency
- balancing pacing of "hard" events
- balancing flow of events with a high chance of severe, negative impact
- fixed logical issues in a few events with edge cases or missing values
- mutiny story chain review and fixes
- scheduling hello world event early on planets
- changed resource balance for survival games
- disabled crafting bug fix
- quest progression fixes
- text fixes
- visual layer fixes in survival
- gif saving optimization
- optimizations of screen transition
26 comments Read more

About This Game

Atomic Space Age was a blast! Until it became the Post-Apocalyptic Space Age.

Your space station is about to explode and you only have 60 seconds before things get messy. What (or who) will you grab before you make a mad dash for the emergency shuttle and begin your journey into THE GREAT UNKNOWN?

This is 60 Parsecs!, a dark comedy sci-fi adventure set in the Atomic Space Age - complete with all the Cold War paranoia, chrome-plated wall accents and cockroaches with space helmets.

Lead a crew of woefully unprepared astronauts, equipped with whatever junk - sorry - "supplies" you can grab before blasting off, on a journey across the cosmos that's best described as misguided. Make the best of it, while dealing with soup shortages and other horrors of outer space. Will you have what it takes to find a new home and survive?

Bon voyage!


    With only 60 seconds before nukes reduce the space station to floating particles in the vacuum of space, frantically grab whatever supplies and crew you can before getting out of there. You never know when that sock puppet will come in handy.

    Space funerals are inconvenient, so try to avoid dying where possible. Use your limited supplies and (hopefully not limited) wits to make difficult choices and ensure your survival, even though the odds are definitely stacked against you.

    Duct tape fixes all problems, but how do you fix (or at least craft) duct tape? Chart expeditions to find resources, craft survival essentials and explore strange new worlds in a procedural, very-much-permadeath adventure.

    As captain, it's your duty to keep the crew happy - they're less likely to kill you that way. Manage relationships as you watch them grow closer and hopefully not throw each other out the airlock.

System Requirements

Mac OS X
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 64 Bit
    • Processor: i5-2430M
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT540
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Requires a 64-bit processor and operating system
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.11
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 6000
    • Storage: 3 GB available space
    • Requires a 64-bit processor and operating system

What Curators Say

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