Zero Killed is a tactical multiplayer VR shooter that mixes tactical gameplay, engaging PvP multiplayer, a rich choice of equipment, and gadgets with a dash of sci-fi. All put into VR with unrestricted movement and an advanced collision system for full immersion.
All Reviews:
Negative (14) - 14% of the 14 user reviews for this game are positive.
Release Date:
Oct 5, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are entering Early Access to gain feedback from the players and to improve and polish Zero Killed. There is a lot of valuable knowledge we’ve gained from the closed beta and we want to continue working with our community. Many beta testers have said that the game has a huge potential to become one of the best tactical VR shooters and we believe this cannot be properly accomplished without great players, who provide constant feedback about the Zero Killed’s state.”

Approximately how long will this game be in Early Access?

“Zero Killed will remain in Early Access until we are proud of the state of the game. We plan to have the full release after we work through all the issues community has brought to our attention. Keep in mind that Early Access is only the first step at expanding Zero Killed.”

How is the full version planned to differ from the Early Access version?

“The full version will feature a butter-smooth multiplayer experience without bugs. We are also going to add a progression system that will motivate the players to stay online, gain rewards and rank up. We also plan to improve AI bots, which we have added during Early Access. More gamemodes and ranked play is also something we aim for.”

What is the current state of the Early Access version?

“Zero Killed is fully playable 4 vs 4 multiplayer that currently features 3 unique maps with 4 game modes. 9 available characters out planned 10 have their loadout mostly implemented with a few gadgets left to finish. User Interface and HUD still needs some work, but the placeholders are enough to play properly.”

Will the game be priced differently during and after Early Access?

“The price during the Early Access is lower than the full price so as to thank the players who help us in development of Zero Killed.”

How are you planning on involving the Community in your development process?

“The community is already very involved in our development process. We receive constant feedback through our official discord channel and implement fixes on a day by day basis. We want to continue this communication and engage community on Steam Discussions and organize regular play sessions with players, as well as occasional events. As every piece of feedback is important to us, we want to stay in direct contact contact with the most engaged players, and we’ll answer questions as fast as they appear.”
Read more
Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Buy Zero Killed


Recent updates View all (10)

November 30, 2018

Zero Killed will continue to grow and improve while staying in Early Access. A new chapter starts with a big update!

On your marks, Zeros!
We’re here to share some important news with you today, but first things first. You’re well aware of where we started when we first launched Zero Killed on Early Access, and you know where we are now. Slowly but steadily we’re getting there – meaning to a point where we, as developers and most importantly you, the Zero Killed community, can be proud of our game. We wouldn’t be able to achieve that without your continuous support, endless discussions on Discord (which we love), lists of features requested (keep them coming!) and bugs reported (and killed). And that is precisely why we’ve decided to stay in Early Access for a bit longer. It’s not because of what the game is right now (even though it still requires some improvements), but it’s because of what the game can become with some more time and dedication from both us and you. Of course we do have a new launch date in mind, supported with a solid development plan; however, for the time being we’d like to focus on polishing current features and adding new ones. Once we’re done with this part, we’ll share the new date with you.

All right then – so what’s in the upcoming update?
Well, as you already know, the plan for now is to release a patch every Monday, so you can see we’re working on the game, check out the progress, and share your thoughts. At the same time we felt like this time we could make an exception and share the update a little early, this weekend, as it’s a big one!

To begin with, we’re back with fully functioning in-game voice chat, which will help your team improve cooperation and in result tactics, without having to use external voice apps. It will work on both Oculus and Vive headsets. On top of that you can also expect:

  • More context – to map goals to help new players understand what they should do now to win;
  • New UI for the lobby room that shows map selection, available game modes, etc.;
  • A big improvement to grenade throwing;
  • A lot of balance changes and improvements to tactical aspects of the game.
  • Much more - see full changelog when the patch hits the main server!

ICYMI – What we already had, but worth mentioning:

  • We’ve added bots to Zero Killed. They've been slightly improved since then, and we will continue to make them even better. Simply choose the Evasion game mode, and you will join a game with bots. Other players will also be able to join you there.
  • Maps have lighting scenarios. Each map has different lighting depending on the game mode, so this adds a lot of differentiation and an enriched color palette to the game.
  • Game Settings expanded, with many graphical and gameplay options you’ve requested.

Hard work of course! In order to stay up to date with the current state of development and what we have planned, please follow this topic:
We update it regularly to always keep you informed about what’s going on. You can also reach out to us anytime via our Discord channel, currently with over 400 community members. This is the best place to be if you’d like to talk tactics with other players or if you have any questions for us. Or you can get notified about cool events, like the large play session involving us and our community members that we plan to organize after this update. The exact time will be announced on Discord. Last but not least, don’t forget to follow us on Facebook and Twitter for helpful tips, screenshots, concept art and GIFs showing what awaits you in The Zone.

Stay vigilant, Zeros!
Ignibit Team
2 comments Read more

November 19, 2018

Early Access 0.9.1 changelog

EA 0.9.1

We keep going with another update and we want to keep pushing them every monday, so there is always something new weekly.
Also we've increased our activity on facebook and twitter. If you want to read some tips about the game or about things we are working on then check out

  • Maps now have lighting scenarios. Each map has a different lighting depending on the gamemode. We’ve heard complaints about colour pallete of the game, so this change should improve your experience significantly.
  • Added a placeholder in-game menu to let you leave the match without closing the game. Activated by Y button on Oculus controller and Left controller’s menu button on HTC Vive controller.
  • Fixes to performance in Main Menu.
  • Domination now has only one round, and its time is decided on a per-map basis.
  • Fixed some of the performance issues on Suburbs.
  • Fixed holo sight floating out of frame.
  • Fixed problems with player stuck in mid-air without a character.
  • Scoreboard now shows knocked-down and dead players.
  • Domination control zones now have a new VFX.
  • Extended loadout selection duration.
  • Rotation can now be disabled in main menu.
  • Bots now listen to noises. This make them smarter, stronger, faster.
  • Fixed bots sometimes not seeing people when their stomach was covered. I know it sounds peculiar. Programming.

Known issues / extra comments:
  • Voice chat is disabled but should be ready in week or so, we have to write it from scratch to work between both platforms.
  • Bots are available only in Evasion, so remember to choose this gamemode.
  • Offhand pose is clipping through the weapon sometimes. Workaround is to drop the weapon on the ground and pick it back up.

1 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game


Zone Zero. A region once flourishing and vibrant, now devastated and deserted. The day Perunium – a previously unknown, superconductive element ­– was discovered in the area, marked the fast and inevitable collapse of the entire territory. Once the governments and corporations were done extracting this new source of income, they evacuated all civilians and closed the region, declaring it neutral.

Life abhors a vacuum, however, so it didn't take long for the first illegal miners to appear – and it took even less time for a quiet war between the main economic powers to start. Nothing was going on in the Zone according to the news – no bloodshed, and only a couple of random punks breaking the "keep away" order. Journalists belittled the whole thing reporting "zero killed". Case closed. Scavengers who remained in the Zone started calling themselves "Zeros": people whose lives are a dime a dozen, their deaths not even counted as casualties.

A few years later, only professional Zeros remain in the Zone – people who have abandoned their past and broke any contact with former employers. You take the role of one of them. You are one of the Zeros.


Just like real life special forces teams, Zero Killed focuses heavily on cooperation and communication. Both are key elements required to adapt and respond to the destructible environment. This means that being successful in combat will require planning ahead, foreseeing the opposite team's next move, tactical thinking, and accurately analyzing the situation on the battlefield before deciding who from your squad should do the next move or what piece of equipment to use.


In Zero Killed you get to choose between 10 completely different characters. Each with their own loadout, a unique gadget, and a unique perk. All designed to make sure there's something setting them apart and make them special in their own way.

Big Foot – a heavy weapons specialist and a former weightlifting champion. Equipped with heavy armor, a gas mask, and a door breacher, he comes as close as possible to impersonating a tank.

Ghost – a mysterious man that excels in marksmanship. He doesn't share who he was before being assigned to the Zero Zone. His organization equipped him with lots of hi-tech equipment, such as the enhanced AR glass that allows him to track tagged objects for longer than usual.

Samaritan – one of the best heart surgeons in her country, but officially died a month prior to her Zero Zone assignment. Sent to the Zero Zone as a part of a cleanup expedition, or at least that's what it was officially called.

Pete – a young, hyperactive private assigned to the Zero Zone just after his Spec Ops training and constantly brags about his grades in the Air Force academy. Excellent in handling and shooting assault rifles. Constantly tries to hit on Hydra.

A.N.D. – an introverted nerd with no social skills, but the intelligence of a genius. Offered an assignment in the Zero Zone as a way to avoid a life sentence for hacking the federal reserve and transferring the equivalent of a couple of trucks of gold to his off-shore account.

OX – a former general that served in the Navy. After his son shot himself with his gun, he wanted a suicide assignment – he got the Zero Zone instead. Takes his anger out on the enemies. Brutally.

Hydra – a highly disciplined lieutenant. Exiled from her country after organizing a coup against an 'unpatriotic' government and playing a vigilante by capturing and torturing deserters. Considers Pete childish.

Price – a businessman, former owner of one of the organizations contracted with the extraction of Perunium in the Zero Zone. A computer science engineer with plenty of money.

Freya – a defense specialist with Scandinavian origins. Equipped with heavy armor and an assault shield, she is the person that can definitely endure heavy fire.

Paeon – a Persian doctor with a military background. Assigned to the Zero Zone as a part of the rescue teams, but officially hasn't returned.


  • 4 Vs. 4 Multiplayer Gameplay.
  • 10 completely different characters to choose from, all with unique gadgets, equipment, perks, and personalities.
  • 4 game modes:
    – Data Steal
    – Domination
    – Evasion (versus AI!)
    – Tournament
  • 3 Unique Locations
    – Nuclear
    – Suburbs
    – Sewers
  • Traverse the world without teleporting including sprinting, climbing a ladder or sneaking around. Our motion sickness free technology will allow you to fully immerse yourself in the game world, without the risk of your enemy teleporting out of nowhere and attacking you from behind.
  • Loads of equipment and gadgets that can be used to gain an advantage over the opposing team. Grenades, mines, sonar, explosives, hand cameras, and more!
  • Real life interactions with the environment and objects. The enemy throws a grenade your way? Throw it back! Your team mate under heavy fire and out of ammo?
    Toss him your spare magazine. Do all you'd normally do on a regular battlefield.
  • Realistic weapons behavior, including recoil, damage model, and obstacle penetration.
  • Destructible environment. Doors blocking your way or your enemy using a wooden cover to hide? Smash them, blow them up, or crash through them. And don't forget to duck, cover, and keep moving to avoid getting hit. Just like you would in real life!
  • Tagging system – crucial to victory on the battlefield. Remember that knowing your enemy's position gives you a big advantage and greatly increases your chance of victory.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1070
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

What Curators Say

2 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...