Odysseus Kosmos and his Robot Quest: Adventure Game
Sci-fi comedy quest in a classic adventure game. A nearby dark hole threatens with sending your ship adrift to deep space and only you, lazy ship engineer Odysseus Kosmos, and your service robot Barton Quest, can stop it!
All Reviews:
Very Positive (84) - 97% of the 84 user reviews for this game are positive.
Release Date:
Dec 1, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Recent updates View all (24)

May 24

Odysseus Kosmos – Developer Diaries #17

Hey there, friends! Once again, I’m happy to see you back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth.
Today I’d like to discuss GUI usability and the speed of character movement, as well as some project news.
Initially, during development, I was aiming to create an interface that would be as convenient as possible, and at the same time self-evident. That was the reason for interface being permanently present on the screen, for automatic appearance of an action interface when selecting an object and for scrolling through inventory screens. It should be noted that there was no special criticism towards the inventory, and the reviewers rated it positively.
However, with the release of new episodes that introduced new locations and puzzles on these locations, the old-fashioned interface began to get in the way. The most striking example is when the rope interface overlaps the action in the second episode, when a player selects an item from the inventory.
To solve this issue we’ve slightly changed the inventory interface. After the next update the action interface for inventory items will be displayed with the second click or with RMB click, with the first click simply selecting the item.
We are considering the possibility of hiding the interface, but for now we find this would be a poor solution, as the inventory opening and closing would take up a half of the entire game play process.
As for the character speed of movement we wouldn’t want our players taking overly long walks from one end of the map to the other. That being said, a ridiculously trotting character would spoil the game’s atmosphere. We’ve settled on a classic solution eventually - a double click instantly moves the character to the next location. Perhaps we will implement a hidden speed of movement setting for those who really crave it (with + and - keys).
In other project news - we are working on the third episode, and the largest part of the logical structure is already in place. We are also working on game versions for other platforms. The Linux version already works smoothly on Ubuntu, although we ran into problems with other Linux distributions (like Mint), but we hope to solve these shortly. Thank you for your support!
1 comments Read more

March 30

Odysseus Kosmos – Developer Diaries #16

Hey there, friends! Welcome back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth.

Today we’re going to talk about the game story. Unlike other gaming genres (except for RPG, perhaps), where the plot is less important – there is no decent adventure game without a story. It’s not the item hunting or puzzle solving that keeps us going - we all want to know what will happens next!

The plot of Odysseus is no exception. We are carefully building the narrative from episode to episode, developing the storyline, and we really hope that it will turn out interesting. The entire story has been already written and the script is complete, so now we only have to recreate it in the game carefully for an exciting gaming experience.

Here is what I can share about the overall project composition: the first episodes, basically, helped the player to get acquainted with the characters and the circumstances, which our heroes are faced with. The third episode is the central piece for a reason; the same goes for its story. The first and second episodes were slow paced, but events will unravel faster starting with the third episode. I should tell you up front that the number of questions, riddles and secrets to be answered by the player will keep on growing. But in the game finale all the secrets will be revealed!

Naturally an attentive player will be able to guess some of the answers long before the finale. However the narrative includes several main storylines, each evolving from chapter to chapter, and all of them will develop and come to a logical conclusion in the final episode.

And now, perhaps it is time to make an official statement. In the third episode, robot Barton will become the main character! The third episode is already in active development - let's wait together!

P.S. We're currently working on Linux version too!
0 comments Read more


“If you are a fan of pixelated games and a return to “old style” adventuring, then Odysseus Kosmos may be just what you are looking for.”
4/5 – Just Adventure

“The game has a lot of humor and the characters are fun and likable.”
9/10 – 3rd Strike

“Odysseus Kosmos and His Robot Quest is an extremely entertaining game, and I cannot wait to see what else it has in store.”
8/10 – GamingCypher

About This Game

This bundle includes all the episodes.

Odysseus Kosmos and his Robot Quest it’s a traditional 2D point’n'click game with retro-pixel style graphics. It’s an adventure game, a game with heart, about space ship’s engineer Odysseus Kosmos and his service robot Barton Quest.


You are the ship engineer Odysseus Kosmos; you and your service robot Barton Quest are stuck in deep space near a black hole, all on yourselves. Your shipmates are down on the surface of a planet where time moves far, far slower and you, along with your robot, have been waiting for years for them to return to your orbital station. You were used to your comfortable boredom, but then the ship starts acting funny: it looks like this mysterious black hole affect your ship in strange and unexpected ways, cutting off your communications and threatening with de-orbiting the station and sending you stranded into deep space… unless you can do something to stop it!


  • Old-school 2D point-and-click adventure
  • Solve hardcore riddles and puzzles to save your ship
  • Explore outer space in a cool retro pixel-art style!
  • Immerse yourself in a sci-fi story whit a pinch of good-hearted humor
  • Live a 5-episodes adventure full of surprises – and enjoy the pilot episode for free!
  • Character customization if you buy 2 DLCs for $40 each naaah, just kidding!

System Requirements

    • OS: Windows 7
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...