100 years in the future, something happened on Mars. Once frequently visited, it is now abandoned with some left behind. Explore and Survive the Red Planet.
All Reviews:
Mixed (341) - 59% of the 341 user reviews for this game are positive.
Release Date:
Jun 5, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives us the chance to release the game to fans and collect their feedback. This will help us add polish and direction in the final development stages. Community feedback during this Early Access phase will be critical in helping us deliver a game that fans will know and love for years to come.”

Approximately how long will this game be in Early Access?

“We plan to make big strides and conduct as many rounds of feedback as possible. We believe we can have a good final version candidate during 2018, once we have collected and digested as much of the feedback as we can. But we'll need to feel the game is at the right stage, and it is confirmed by the community feedback, then we will set a release date. Depending on the feedback we get, we may adjust this window of time to what’s best for the game and the community.”

How is the full version planned to differ from the Early Access version?

“The Early Access version of MEMORIES OF MARS will be fairly advanced so that the initial experience is actually fun! We will constantly update the Early Access version to add new content and refine existing elements of the game to get them right. In short, the full version will have more content, accessories, and options that won’t be in the initial Early Access version.
Some of the additions we are considering are:
  • More Areas to explore.
  • New weapons and tools.
  • More events and enemies.
  • More customization options.

What is the current state of the Early Access version?

“MEMORIES OF MARS will be a fully functional game upon its Early Access release but there will be areas that need refinement which is why we are entering Early Access. You can be assured that the initial gameplay will have a high baseline of playability.
For the specific features, you can check the "ABOUT THIS GAME SECTION"”

Will the game be priced differently during and after Early Access?

“At the current time this is undecided. It is within the realm of possibility that with all the content to be added during Early Access, we would consider raising the price once the game fully launches. This will be monitored during Early Access as we polish the game and the pricing strategy.”

How are you planning on involving the Community in your development process?

“100% yes! Community feedback and suggestions is at the heart of our Early access strategy. Their help will be instrumental in our effort to deliver the best game we possibly can. We’ll do this in several different ways. Community members should make sure they have signed up for the latest updates. Sign up at www.memoriesofmars.com for all the latest info and so you know when we do new surveys and release news on MEMORIES OF MARS.”
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Recent updates View all (54)

June 15

MEMORIES OF MARS - Update regarding the hotfixes

Evening (for us at least) Martians,

As most of you are aware, Hotfix 10 yesterday brought with it a really annoying FPS spike.This was never (and has still not) been reproduced internally so it was something entirely unexpected. Moving forward we will be far more methodical in our patching process to ensure that this doesn't happen again.

To that end, today we will be pushing just a small patch. We will remain with our Patch 9 changes, meaning everything you see in my recent patch notes from yesterday is not in this new build. These changes will be coming early next week, lag free.

With todays patch we have increased Daily server maintenance from once every 24 hours, to twice every 24 hours. You will find your regions server timings on the main menu (once patch is downloaded).

This is all today's patch will bring, though this small change should actually see a pretty decent boost in server performance. Scheduled maintenance takes no longer than 5 minutes to restart so should not effect your gaming sessions.

Next week we will update everyone on our current fix hit list, patch of course, have a back and forth regarding balance and maybe provide some more information on things you can expect to see in future seasons.

Have a good weekend.

The Limbic Dev Team.
2 comments Read more

June 14

MEMORIES OF MARS - Hotfix #10 - Deployed

Greetings Martians.

Another patch for you today to take us into the weekend. We have been looking over some of our week 1 data, and then talking directly to you Martians and decided to hit a few reoccurring balance points among some fixes, increased sever stability and back end stuff.

Without further ado:

Game Design

• Adjusted T1 pistol damage to be more correctly in-line with our weapon expectations.
• Removed the Misfire Mechanic from Misfire ammo for the time being. As this is the beginning ammunition we wanted to allow for an easier entry to new or solo players.
• Increase shotgun damage across the board for all shotguns.
• Added the ‘Trip’ beam for the Trip mine.
• Adjusted the spawn points for Survey Tracker loot. This means trackers should no longer spawn outside of the map.


• Optimized the amount of tool tip information that gets stored. This is the first step for our inventory optimization.
• Implemented Trip mine maximum range and wire ‘tripping’ mechanic.
• After reviewing our recent fix for ‘reliable buffer overflow crashes’ we can confirm that 100% of cases have been resolved.

Level Design

• Fixed 40+ spots where players could be stuck.
• Dev note: When players use our Unstuck feature they provide back end information as to the type of area and terrain you were stuck in. With this data we have been able to fix way more stuck spots that players didn’t experience yet. A big thank you for this.


The Limbic Dev Team.
9 comments Read more
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About This Game

100 years in the future, something happened on Mars. Once frequently visited, it is now abandoned with some left behind.

MEMORIES OF MARS is a open world survival game set on the abandoned mining operations in the red planet, as the dream of exploiting and colonizing Mars has proven impossible. You play as a recently awoken clone who learns its lifespan is limited by the lethal solar flares that hit the surface of the planet every few weeks.

Tasked with surviving the barren wastelands of Mars, players must explore the unforgiving Martian terrain and build a habitable homestead while fighting off against a variety of dangers including strange enemies, harsh environmental elements and other human clone survivors.

Explore and Survive the Red Planet.


Explore over 16 KM2 of the Martian landscape complete with deserts, craters, canyons, rocky planes, and mesas. Visit over 85 points of interest including abandoned towns, mines, industrial facilities, biodomes and vehicles.


Look after basic needs including health, stamina, nutrition, body temperature and oxygen.


Encounter and fight against unique NPCs and competing players that are always looking to interrupt your adventures. These NPCs are strange enemies left over from previous, failed, colonization efforts. Now they’ve gone rogue, and you’ll need to fend them off.


Building your own base will be a cornerstone of your gameplay experience. Build a small base on your own, or collaborate and build a much larger base. Either way, a base is required to for the ultimate project – surviving Mars!


Memories of Mars contains a unique system of in-game events where players will converge and try to survive these events and thereby collect Flops. There are multiple ways to collect Flops, but beware because other players can rob, kill and loot your Flops.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7
    • Processor: Intel Core i5-4670K (AMD FX 6300). Additional Note: Only CPUs with the SSE4.2 instruction set are supported. See the Technical Support forum for more info
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 14 GB available space
    • Additional Notes: Install to SSD Drive
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5-7600K (AMD Ryzen 5-1600)
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1060 6GB or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 14 GB available space
    • Additional Notes: Install to SSD Drive
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