100 years in the future, something happened on Mars. Once frequently visited, it is now abandoned with some left behind. Explore and Survive the Red Planet.
All Reviews:
Mixed (387) - 58% of the 387 user reviews for this game are positive.
Release Date:
Jun 5, 2018
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives us the chance to release the game to fans and collect their feedback. This will help us add polish and direction in the final development stages. Community feedback during this Early Access phase will be critical in helping us deliver a game that fans will know and love for years to come.”

Approximately how long will this game be in Early Access?

“We plan to make big strides and conduct as many rounds of feedback as possible. We believe we can have a good final version candidate during 2018, once we have collected and digested as much of the feedback as we can. But we'll need to feel the game is at the right stage, and it is confirmed by the community feedback, then we will set a release date. Depending on the feedback we get, we may adjust this window of time to what’s best for the game and the community.”

How is the full version planned to differ from the Early Access version?

“The Early Access version of MEMORIES OF MARS will be fairly advanced so that the initial experience is actually fun! We will constantly update the Early Access version to add new content and refine existing elements of the game to get them right. In short, the full version will have more content, accessories, and options that won’t be in the initial Early Access version.
Some of the additions we are considering are:
  • More Areas to explore.
  • New weapons and tools.
  • More events and enemies.
  • More customization options.

What is the current state of the Early Access version?

“MEMORIES OF MARS will be a fully functional game upon its Early Access release but there will be areas that need refinement which is why we are entering Early Access. You can be assured that the initial gameplay will have a high baseline of playability.
For the specific features, you can check the "ABOUT THIS GAME SECTION"”

Will the game be priced differently during and after Early Access?

“At the current time this is undecided. It is within the realm of possibility that with all the content to be added during Early Access, we would consider raising the price once the game fully launches. This will be monitored during Early Access as we polish the game and the pricing strategy.”

How are you planning on involving the Community in your development process?

“100% yes! Community feedback and suggestions is at the heart of our Early access strategy. Their help will be instrumental in our effort to deliver the best game we possibly can. We’ll do this in several different ways. Community members should make sure they have signed up for the latest updates. Sign up at www.memoriesofmars.com for all the latest info and so you know when we do new surveys and release news on MEMORIES OF MARS.”
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Recent updates View all (66)

July 17

MEMORIES OF MARS - Patch 23

Happy Tuesday everyone! A smaller patch today, with the plan to introduce some new content and larger fixes on Thursday.

Things you can expect in today’s patch.

• Fixed players spawning into the cloning facility randomly and falling through the world.
• Added additional debug tools to the back end to help provide better logs for bugs in the future.
• Various fixes to broken collision, gaps in the terrain, objects that can’t be picked up.
• Various under the hood optimizations for the server.

We are roughly 2 weeks away from season 2, therefore patches will be slightly lighter for the next 2 weeks, compared to the previous weeks of patching. We will still maintain our 2 patches a week schedule. The only time this might be pushed back is our final week before Season 2. This will allow us to focus on testing and season 2 preparation.

Things we will aim for have in for Thursday (as long as it passes the testing process) are as follows;
• Players being stuck inside player made doors and being unable to use the Unstuck feature.
• Individualizer device in-game.
• Changes to how FoVs are handled. We will move from a horizontal FoV system to a Vertical FoV system. Generally everyone with traditional computer monitor set ups will be fine with the default settings.

We have also created a fixed FoV when aiming a weapon, with or without sights. This prevents players from gaining double zoom distance. A side benefit of this change will also make weapons visually look better as they have fixed position.

Regards.
Dev team
4 comments Read more

July 13

MEMORIES OF MARS - Check out Patch 22!

Morning all. Patch went laround 1200 CEST. Just a small one today, but will still require a Client side download.

Here's what we can expect to see;
• Various Level design fixes to floating rocks, unobtainable pick up items, poor mountain side collisions.
• AI (Scuttler) will no longer open Player made doors. This change comes directly from the community. Look to see them opening doors in later seasons when we tighten up the design of the idea. –
• Various under the hood fixes for performance.

There is a chance we will also see a Hotfix later today (this is TBC however) which will cover an issue reported by one of our community members GizmoXXL. More info will come if the hotfix is pushed today.

Here are some things we can expect to see in next week’s patches.
• Patch notes will now be shown in-game.
• Countermeasures in place to stop players spawning in the cloning facility and then falling through the world.
• Characters being locked into a sprint animation whilst equipping the Helmet for the first time in the Cloning facility.
• Players being stuck inside player made doors and being unable to use the unstuck feature.
• Tweak to upkeep rules and maintenance costs.
• Individualizer device in-game.

I can also say we're currently working on a large resource location, weapon damage and armor damage reduction rates balance pass for Season 2.
The fix for the delay when drawing 2 handed weapons is well underway and good progress is being made in this area.

As always general balance for things is addressed on a Bi-weekly basis (to give previous changes enough time to have data collected on them) and is something we will always maintain when tweaks are required/requested by the majority of the community.

As always, be sure to let us know if anything is acting strange or if you find any bugs and you can post them here: https://steamcommunity.com/app/644290/discussions/3/

Feel free to leave your questions and suggestions here so we can provide more info in the coming weeks. And, as usual, head to discord for direct interaction with Devs and mingle with the Martian community --> https://discord.gg/7c6rvnv

Regards Dev team
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About This Game



100 years in the future, something happened on Mars. Once frequently visited, it is now abandoned with some left behind.

MEMORIES OF MARS is a open world survival game set on the abandoned mining operations in the red planet, as the dream of exploiting and colonizing Mars has proven impossible. You play as a recently awoken clone who learns its lifespan is limited by the lethal solar flares that hit the surface of the planet every few weeks.

Tasked with surviving the barren wastelands of Mars, players must explore the unforgiving Martian terrain and build a habitable homestead while fighting off against a variety of dangers including strange enemies, harsh environmental elements and other human clone survivors.

Explore and Survive the Red Planet.

EXPLORE AND DISCOVER

Explore over 16 KM2 of the Martian landscape complete with deserts, craters, canyons, rocky planes, and mesas. Visit over 85 points of interest including abandoned towns, mines, industrial facilities, biodomes and vehicles.

SURVIVE

Look after basic needs including health, stamina, nutrition, body temperature and oxygen.

FIGHT

Encounter and fight against unique NPCs and competing players that are always looking to interrupt your adventures. These NPCs are strange enemies left over from previous, failed, colonization efforts. Now they’ve gone rogue, and you’ll need to fend them off.

BUILD

Building your own base will be a cornerstone of your gameplay experience. Build a small base on your own, or collaborate and build a much larger base. Either way, a base is required to for the ultimate project – surviving Mars!

EVENTS & FLOPS

Memories of Mars contains a unique system of in-game events where players will converge and try to survive these events and thereby collect Flops. There are multiple ways to collect Flops, but beware because other players can rob, kill and loot your Flops.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7
    • Processor: Intel Core i5-4670K (AMD FX 6300). Additional Note: Only CPUs with the SSE4.2 instruction set are supported. See the Technical Support forum for more info
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 14 GB available space
    • Additional Notes: Install to SSD Drive
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5-7600K (AMD Ryzen 5-1600)
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1060 6GB or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 14 GB available space
    • Additional Notes: Install to SSD Drive
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