100 years in the future Mars is a broken dream. Survive the harsh conditions of the Red planet. Face environmental dangers, explore the planet, scavenge and gather resources, 3D print your tools and weapons and learn new skills.
Recent Reviews:
Mixed (62) - 62% of the 62 user reviews in the last 30 days are positive.
All Reviews:
Mixed (495) - 58% of the 495 user reviews for this game are positive.
Release Date:
Jun 5, 2018
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives us the chance to release the game to fans and collect their feedback. This will help us add polish and direction in the final development stages. Community feedback during this Early Access phase will be critical in helping us deliver a game that fans will know and love for years to come.”

Approximately how long will this game be in Early Access?

“We plan to make big strides and conduct as many rounds of feedback as possible. We believe we can have a good final version candidate during 2018, once we have collected and digested as much of the feedback as we can. But we'll need to feel the game is at the right stage, and it is confirmed by the community feedback, then we will set a release date. Depending on the feedback we get, we may adjust this window of time to what’s best for the game and the community.”

How is the full version planned to differ from the Early Access version?

“The Early Access version of MEMORIES OF MARS will be fairly advanced so that the initial experience is actually fun! We will constantly update the Early Access version to add new content and refine existing elements of the game to get them right. In short, the full version will have more content, accessories, and options that won’t be in the initial Early Access version.
Some of the additions we are considering are:
  • More Areas to explore.
  • New weapons and tools.
  • More events and enemies.
  • More customization options.

What is the current state of the Early Access version?

“MEMORIES OF MARS will be a fully functional game upon its Early Access release but there will be areas that need refinement which is why we are entering Early Access. You can be assured that the initial gameplay will have a high baseline of playability.
For the specific features, you can check the "ABOUT THIS GAME SECTION"”

Will the game be priced differently during and after Early Access?

“At the current time this is undecided. It is within the realm of possibility that with all the content to be added during Early Access, we would consider raising the price once the game fully launches. This will be monitored during Early Access as we polish the game and the pricing strategy.”

How are you planning on involving the Community in your development process?

“100% yes! Community feedback and suggestions is at the heart of our Early access strategy. Their help will be instrumental in our effort to deliver the best game we possibly can. We’ll do this in several different ways. Community members should make sure they have signed up for the latest updates. Sign up at www.memoriesofmars.com for all the latest info and so you know when we do new surveys and release news on MEMORIES OF MARS.”
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Recent updates View all (103)

October 23

MEMORIES OF MARS - Season 3 - Patch 6 Info

Dear Martians,

Patch #6? Patch #6 it is! Small update this time. There aren't any new additions, only fixes and changes. Patch goes live in the next couple of hours.

List of changes:

FIXES
The following has been fixed:

• Whitelist/blacklist for private dedicated servers.
• Consumables healing broken body-parts when they weren’t intended too.
• Stretched loading screens in certain aspect ratios.
• Client crash when interacting with certain devices.

CHANGES
The following has been adjusted or change:

• Loading screen will now remain whilst buildings are loading to prevent players using this to see inside other players’ bases. This is just the first step regarding loading screen transitions.
• Improved sync between server and client states on wieldable objects.

Regards,

The Limbic Dev Team
2 comments Read more

October 19

MEMORIES OF MARS - Integrating InstaLOD into Memories of Mars

Populating an Open World


Right from the beginning we knew we wanted Memories of Mars (MOM) to be an open world survival game without any in-game loading times which would break the immersion. Surviving on Mars should be a continuous experience. However the already high amount of assets needed to dress a believable open world was increased even further by players' possibility to add their own creations. Ultimately, high quality Level of Detail models (LODs) for assets as well as level proxy meshes (Level LODs) became a crucial requirement for us.

With a relatively small development team and even smaller art team, investing time into polishing, let alone creating LODs was simply not possible. There was a need for a reliable and preferably fast solution and InstaLOD proved to be the right option. What really sets InstaLOD apart is the integration into Maya and 3dsMax. The ability to integrate InstaLOD directly into our Art pipeline was quite a time saver. On top of that, it is just nice to author LODs inside the software you are most comfortable with.

I was quite amazed by the little time needed to reduce a rather highpoly asset and the pretty clean result you get. Quite often the differences between the first few LODs are hardly visible. InstaLOD does a good job of keeping the overall silhouette of an asset. With the right Screen Size setting in Unreal Engine 4 applied, the transition in-game is almost seamless:

Example of three LODs generated using InstaLOD for Maya

Speeding up the Art Pipeline:
The same can be said about the generating of LODs for skeletal meshes. It turned out to be a valuable feature for us. We have quite an arsenal of weapons and armour in MOM and all of them are skeletal meshes. Having the possibility to generate LODs for them on the fly without having to worry about skinning each LOD manually is a real time saver.

In the end we are able to provide more granular quality settings due to the large amount of LODs we created.

To increase production speed even more, batch-profiles (simple JSON files) can be set up in Maya or Max with pre-defined reduction settings. These batch profiles can easily be shared amongst the team. The combination of InstaLOD’s batch processing and our own packing tools turned creating, grouping and exporting assets to Unreal Engine 4 into a matter of just a few clicks. Most of the lower LODs even proved to be accurate enough to be used as player collisions straight away.

What applied to single assets quickly became the same need as for Level LODs. Viewing distances on the red planet are far, and large structures serve as crucial orientation landmarks for players. Therefore the overall silhouette and characteristics of in-game locations needed to be kept recognisable even from larger distances. This brought up the question how to best create LODs for entire levels. Being an Early Access title, MOM is still an evolving project. We keep iterating on levels almost daily. Exporting them from Unreal to Maya and reassigning all textures would have been painful. Luckily, InstaLOD released a new Unreal Engine 4 plugin. The new plugin includes nearly all features from the Maya or 3ds Max integration, so it includes all the tools needed to create LODs of entire scenes in the engine directly.

Level LOD generated in-engine using the InstaLOD plugin

Empowering the Team:
As a plus it empowers everyone on the team to create or update a level LOD themselves. This way our level designers can keep changing the structure of a level and generate the LOD directly afterwards without additional support from the art team.

We started to use the powerful polycount reduction for other areas of the asset pipeline as well. During the production of MOM we worked with several Outsourcing partners from across the world. InstaLOD allowed us to be less restrictive in terms of polycount requirements in the briefings and instead, let our Outsourcing partners focus on the artistic side of asset creation.
The same was true for in-house asset production. InstaLOD made it easy for us to merge several textures into one. This way we could create new assets out of already pre-existing assets or fully textured asset-kits without ending up with multiple material draw calls per newly created objects.

During all this time the InstaLOD team was very responsive. We worked closely with them and in turn we got some additional features tailored to our specific needs.

In the end, using InstaLOD proved to be the right decision for us. It became a central tool in our Art pipeline and will be in future game productions for sure.

Janrike Berger, Limbic Entertainment GmbH, 2018
0 comments Read more
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About This Game



100 years in the future, something happened on Mars. Once frequently visited, it is now abandoned with some left behind.

MEMORIES OF MARS is a open world survival game set on the abandoned mining operations in the red planet, as the dream of exploiting and colonizing Mars has proven impossible. You play as a recently awoken clone who learns its lifespan is limited by the lethal solar flares that hit the surface of the planet every few weeks.

Tasked with surviving the barren wastelands of Mars, players must explore the unforgiving Martian terrain and build a habitable homestead while fighting off against a variety of dangers including strange enemies, harsh environmental elements and other human clone survivors.

Explore and Survive the Red Planet.

EXPLORE AND DISCOVER

Explore over 16 KM2 of the Martian landscape complete with deserts, craters, canyons, rocky planes, and mesas. Visit over 85 points of interest including abandoned towns, mines, industrial facilities, biodomes and vehicles.

SURVIVE

Look after basic needs including health, stamina, nutrition, body temperature and oxygen.

FIGHT

Encounter and fight against unique NPCs and competing players that are always looking to interrupt your adventures. These NPCs are strange enemies left over from previous, failed, colonization efforts. Now they’ve gone rogue, and you’ll need to fend them off.

BUILD

Building your own base will be a cornerstone of your gameplay experience. Build a small base on your own, or collaborate and build a much larger base. Either way, a base is required to for the ultimate project – surviving Mars!

EVENTS & FLOPS

Memories of Mars contains a unique system of in-game events where players will converge and try to survive these events and thereby collect Flops. There are multiple ways to collect Flops, but beware because other players can rob, kill and loot your Flops.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7
    • Processor: Intel Core i5-4670K (AMD FX 6300). Additional Note: Only CPUs with the SSE4.2 instruction set are supported. See the Technical Support forum for more info
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 14 GB available space
    • Additional Notes: Install to SSD Drive
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5-7600K (AMD Ryzen 5-1600)
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1060 6GB or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 14 GB available space
    • Additional Notes: Install to SSD Drive

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