Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!
Recent Reviews:
Overwhelmingly Positive (562) - 97% of the 562 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (8,109) - 94% of the 8,109 user reviews for this game are positive.
Release Date:
May 18, 2017

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Curator Review

By Ѕtеам 250 July 11

“Rated 231st best Steam game of all time, with 94% positive reviews from 8,428 gamers!”

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ravenfield is developed by one person and is largely influenced by feedback and ideas from its community. Early access allows the community to be closely connected to the development of the game, while also providing the developer with feedback and bug reports so the game can be improved.”

Approximately how long will this game be in Early Access?

“Ravenfield will be in early access for 12-24 months.”

How is the full version planned to differ from the Early Access version?

“The full version of Ravenfield will feature a conquest campaign mode where two teams fight to take control over a world map. On top of fighting battles, the player must also manage their army placement, resource control, and aquire new weapons and vehicles for use on the battlefield.

All game levels (around 8-10 in the final game) are present on the world map, and the player must decide what territories to conquer in order to supply their troops with reinforcements and resources.

Ravenfield will have modding support, including custom levels, vehicles and weapons. One of the main goals of Ravenfield is to provide an accessible yet powerful platform to create custom content!”

What is the current state of the Early Access version?

“4 levels are included in the first early access version, which are all playable in instant action (select your favorite game mode and level, then play!). At the moment, the game has 20+ equipable weapons and items to choose from, and a slew of vehicles to use in battle.”

Will the game be priced differently during and after Early Access?

“The price will not change during early access, nor when the game leaves early access.”

How are you planning on involving the Community in your development process?

“Feedback from the Ravenfield community has always been a backbone of the game's development. Naturally, not all suggestions can be implemented in the game, but community feedback is invaluable for providing a general guideline for Ravenfield's development.

Major content updates are scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.

Modding tools will be rolled out during the game's development, starting with custom level support. These tools will allow those particularly creative community members to experiment with the game themselves, and share their mods with others.”
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Recent updates View all (15)

November 23

Going Prone - Early Access Build 12

That's right - you can now go prone in Ravenfield! Being prone makes you a smaller target, but it will also let you fire weapons with reduced recoil and spread, making those long range shots easier to land!

You can now load skins from your favorite mod into any map! Skins are even saved with your game configuration. On the instant action page you can now see a preview image with a sample of what weapons/vehicles/skins each team has available:

In the example above, the Eagle team uses all official weapons, vehicles and skins while the Raven team uses items from various WW1 themed mods created by the Ravenfield modding community.

Also, the main menu now has a button taking you to a list of featured mods. This is a list of community-curated mods that are worth checking out. The plan is to feature those really cool mods that might have slipped you by, so both new and old mods will be featured here.

Finally, you can now enter photo mode from an ingame match. Simply press F8 at any time. This will pause the game and put you in a spectator camera which controls just like the normal spectator mode. If you want to disable the UI, you can do that with the Home and End buttons. Here's an example of a photo taken by Mason from the Ravenfield Discord server:

Full change log:

Main features:
- Added prone (Default key: Z)
- Added skins
- Added game preview image when setting up an instant action match
- Added photo mode
- Added featured mods list

Other fixes:
- Fixed a bug where AI would sometimes spawn with the wrong skins (including the box man skin)
- Improved how the player transitions between stand/crouch/prone stances. It now feels more smooth and is less likely to get the player stuck.
- Added FOV based mouse sensitivity. This makes the mouse sensitivity consistent on all weapons based on how zoomed in they are.
- Fixed an issue with bullet hole material where it would render fog badly.
- Blood and bullet hole decals are now cleaned up when exiting a level.
- Fixed a bug with AI on custom maps where they would never leave their spawn
- Added debug key (F9) to show all available AI orders that are assigned by the AI commander.
- Fixed a bug where jeeps/quads would sometimes spawn instead of turrets.
- Added charing bool value to custom weapon animators so you can play custom animations when a weapon is charging up.
- Fixed various spectator camera bugs.
- Fixed a bug where AI weapons would sometimes not render in the killcam.

I hope you'll enjoy this update!


Quick edit: Don't forget to nominate Ravenfield for a steam award on the store page. Maybe the “Most Fun with a Machine” award fits best seeing as how you're playing against machine controlled bots??
122 comments Read more

October 6

The Big One - Early Access Build 11

Get ready for the biggest update so far: EA11

This update features 2 new maps, Mountain Range and Canyon:

Mountain range is a large map focusing on air combat, so prepare to put your dogfighting skills to the test! All air vehicles, from attack planes to transport helicopters are available on this level which makes the airspace quite chaotic. You can also fight on the ground, battling for capture points along a range of mountains.

Canyon is a very open, mid-range map with lots of room for tanks and infantry to get around. The battle takes place in a drained dam, and even features a stranded aircraft carrier! The center of the map is entirely open, so prepare for a massive battle. Alternatively, you can flank the open area using a cave system.

With EA11, it's now possible to specify weapons and vehicles on a per-team basis, allowing you to recreate historical battles, zombie apocalypses or whatever you can imagine! Maybe Eagle with pistols vs Ravens with anti tank launchers?

EA11 also improves how your AI buddies get around, making them move smoother around the battlefield. On top of that, several key areas of the game have been optimized, so you should get higher framerates than before!

Full change log:

Main features:
- Added new map: Mountain Range
- Added new map: Canyon
- Added team-specific weapons and vehicles game configurations
- You can now restrict player weapons too with a checkbox in the weapons switch.
- You can also save and load your game configurations
- Changed how vehicles/turrets spawn, they will only spawn on capture points owned by a team
- Added priority based sound mixing. This should help make important sounds such as gunfire close to you stand out more, and generally make the game sound clearer.
- You can kick dead bots to spawn a small ammo pickup. Perfect for when you're running dry!

Other fixes:
- Added zoom to spectator camera, hold ctrl and scroll to zoom.
- Fixed spectator camera bugging out when attached to vehicles that die.
- AI now avoids using weapons with splash damage if it can hurt teammates with it. In some circumstances (such as on a tank capturing a flag) they will still fire no matter what.
- AI movement improvement, now way smoother than before
- AI will sprint more than before, making it faster for them to reach capture points
- AI defense improvements, they will now track down units who are capturing a flag.
- AI now has a high chance of picking AT weapons when defending a flag that is under attack by a vehicle.
- AI will now play climbing animations when climbing steep hills/obstacles
- AI will no longer be able to automatically spot enemies if they are not in their viewcone.
- Removed kill feed from skeletons in haunted mode.
- Misc improvements and bugfixes to AI
- Overall game optimization
- Added draw distance option
- Added v-sync option
- Scalpel now only has 1 round, use it wisely!
- Fixed an issue with helicopter miniguns sometimes not working correctly
- A few minor tweaks to anti-tank weapon damage
- M1 Garret now uses sniper sensitivity when aiming for more precise long range shots
- Unlocked some previously secret weapons by default.
- Sprinting while being crouched will now make you automatically stand up (only applies to toggle crouch mode)
- Misc bugfixes

Enjoy this update!

212 comments Read more
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About This Game

Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!

Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!

Key Features

  • Easy-to-pickup, singleplayer mayhem
  • Fight as infantry, or in ground vehicles, aircraft, or watercraft
  • Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
  • The number of combatants is only limited by what your computer can handle!
  • Damaged soldiers drop team-colored blood splats, indicating where battles have taken place

Development Roadmap

Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, incremental updates are distributed via a beta branch for those who do not fear slightly more buggy releases.

While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
  • Custom map support
  • Steam Workshop integration
  • AI Commanding
  • Custom weapon support
  • Custom vehicle support
  • Conquest mode

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 7 or Newer
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: Mac OS X 10.8
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Storage: 1 GB available space
    • OS: Latest OS X
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04, SteamOS
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Storage: 1 GB available space
    • OS: Latest Ubuntu, SteamOS
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space

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