Humans VS Aliens FPS shooter combined with RTS.
All Reviews:
Mixed (103) - 55% of the 103 user reviews for this game are positive.
Release Date:
Mar 24, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After several years of game development (from the end of 2012) is our game finally playable. Therefore, we are releasing our product as an Early Access title.”

Approximately how long will this game be in Early Access?

“At least for the duration of two years (i.e. 2020).”

How is the full version planned to differ from the Early Access version?

“The final version will contain all the planned features, receive optimization passes alongside with bugfixes. Planned features:
  • Admin system (Admin accounts, Server owners, Moderators, Ability to block accounts, etc.)
  • In-Game shop
  • Mod support
  • Capella section
  • More maps
  • Theme maps (Story maps)
  • Overhauled UI
  • Variable building system
  • Achievements
  • Trade cards
  • Complete server administration
  • Various game mods
  • and more...

What is the current state of the Early Access version?

“The current game is a playable development version with disabled dev commands (such as godmode, etc.). For the main features, please refer to "About The Game".”

Will the game be priced differently during and after Early Access?

“Our vision is to keep this game a free-to- play experience, later on you will be able to buy some items (such as skins) from the planned in-game shop. Therefore the game should still be a free-to-play title, even after we leave Early Access.”

How are you planning on involving the Community in your development process?

““Feel free to post your suggestions on our forum!
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Play Murnatan

Free To Play
 

Recent updates View all (5)

May 30

Update: 0.1.592 (Engine update 4.18)

Changes:
- updated Unreal Engine from 4.15 to 4.18

Side effects:
- server printing error message in log, but that is no problem
- mouse cursor can sometime disappear on linux
- aliens furs are little buggy

Note:
There are no other changes. We need to test if server still crashing on same bug.
0 comments Read more

May 6

Update: 0.1.580 (Rotcannon)

Changes:
- fixed wrong values for aliens (mainly walk speed): Grabit-, Adv Grabit-, Granger-, Narbatucker+, Adv Narbatucker+, Pitin-, Pum+, Adv Pum-, Tyrant-
- server scripts does not need to update with every release
- logs are allowed again
- increased volume of Granger sniffing
- fixed calling weapon equip for aliens
- fixed building Reactor/Overmind when another is already in construcing state
- decreased vote time
- fixed pushing players by Turret ghost structure
- fixed server crash (energy provider)
- adjusted player animations to match better with speeds
- increased size for objectives (UI)
- added additional human taunts (numeric block keys: 0, 1, 2, 3)
- fixed server crash (IsStructureInState)
- added beta map Rotcannon
- added testing map SimpleTest
0 comments Read more
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About This Game

Join Humans or Aliens in the fight for survival. Build your own, masterfully thought-out base, destroy the enemy spawns or base in organized attacks, hunt down your enemies and emerge victorious!

Pro tip: Do not attack all by yourself, especially as a human!

Game mechanics

This game contains numerous in-game mechanics, and therefore, for the sake of keeping it short but informational, not everything is going to be described. Both teams are COMPLETELY different from each other and thus require to field different tactics in order to defeat their enemies.

Humans

Humans have a stamina system. Stamina is depleted by sprinting or jumping. Every human has one medikit (bind key: F) and a new one is added to your inventory once fully healed by a Medi.
Damage system: human body is divided into three parts: head/body/legs, with each part sustaining different damage values.

Note: Flamer can change flame to diesel style!

Aliens

Aliens do not have a stamina system, therefore they can run and jump freely to their hearts’ content. Any tissue damage inflicted to an alien is regenerated on its own. Certain aliens are capable of wall-climbing.
Damage system: Their body is a SINGLE damage system, thus damage to the head and to its legs does not differ.

Note: Growing furs!

Stage

Both teams begin at Stage 1. Higher Stages (2 & 3) allow both teams to field more advanced weaponry/aliens and to build strong and useful structures. Higher stages are achieved by killing a certain amount of enemies – the more players present in your team, the more kills are required.


Credits

Humans gain credits by killing enemies (a stronger enemy killed gives you higher rewards), by destroying enemy spawns/the "Overmind" as well as with 2 minutes passed in-game. Credits can be used to buy weapons, armor and other equipment in the buildable structure called "Armoury".

Evos

Aliens gain evos by killing enemies, by destroying enemy spawns/the "Reactor" as well as with every 2 minutes that pass. Evos are used to evolve into a "higher" Alien ONLY.


Buildable structures

Players can build structures only with spare build points (BP) to use and only prior to Sudden Death (SD makes it impossible to build anything else, the standard timelimit for the SD is 30 min).


With the Construction Kit, humans are able to build various technological structures. The main structure is the Reactor. Without a Reactor, the human base is powerless and dysfunctional, apart from spawns. The most important structure is the Node – a human spawn. Without Nodes, humans are unable to spawn – a sign of their possible doom. Humans are able to build structures only in the power range of the Reactor, extensible by the Repeater. Any damaged human structures must be healed by a Builder ASAP!

With the Granger/Advanced Granger, aliens build their own structures. The main structure is the Overmind. Without an Overmind, the base is left without a mind - no structures apart from spawns work and Mur is unable to fly. The most important structure is the Egg – an alien spawn. Without eggs, aliens cannot spawn and thus may soon get exterminated. Aliens can build structures only in the range of the Overmind or Eggs. Eggs can be built anywhere and have their own range. Any damaged alien structures are regenerated on their own! A structure that loses the range of an Overmind or an Egg self-destructs after a while!

Debuffs

Most debuffs are intended for humans only. Please, check the bottom left corner of your screen when anything "odd" happens to your character. You may find yourself paralyzed, on fire, slowed down, poisoned, webbed etc. In order to get rid of them, sometimes you just have to wait for the debuffs to disappear. Sometimes,
you will have to jump into the water, or you will have to jump. But no worries, you will probably die sooner than you’ll figure it out. :)

Controlls

BOTH TEAMS
  • WASD = Move
  • LEFT MOUSE BUTTON = Primary attack/Build
  • RIGHT MOUSE BUTTON = Secondary attack/Cancel a possible construction
  • SPACE = Jump
  • E = Deconstruct a structure (Builders only)
  • *********************************************************
  • V = Taunt
  • HOLD X = Walk
  • HOLD C = Fly/Swim down
  • HOLD SPACE = Fly/Swim up
  • F1 = Vote "Yes"
  • F2 = Vote "No"
  • F3 = Vote "Don't care"
  • F12 = Take a screenshot
  • SHIFT F12 = Take a 4K screenshot
  • TAB = Scoreboard
  • LEFT ALT = Toggle stacking of structures (Builders only)
  • ENTER = Public chat
  • T = Team chat
  • ESC = Open menu/Close menu or any window
  • H = Turn hints on/off

ONLY HUMAN TEAM
  • R = Reload
  • F = Use Medikit
  • Q = Use a structure
  • LEFT CTRL = Primary/Secondary weapon switch
  • *********************************************************
  • HOLD SHIFT = Sprint
  • C = Crough
  • B = Buy ammo (when close to Armory)
  • MIDDLE MOUSE BUTTON = Tertiary attack/Activate selected pocket item
  • MOUSE WHEEL UP/DOWN = Scroll between pocket items

ONLY ALIEN TEAM
  • Q = Evolve/Use Hovel
  • C = Wallwalk Toggle
  • *********************************************************
  • Z = Sniffing
  • F = Flying with Mur/Adv Mur Toggle

DEBUG
  • SHIFT ESC = Close all windows (Armoury menu, Build menu...)

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: AMD Phenom II
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 480 1 GB
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu
    • Processor: AMD Phenom II
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 480 1 GB
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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