Amnesia Fortnight is a two week game jam during which anyone at Double Fine can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype. This documentary series is the ultimate record of that event, as project leads succeed or fail to bring their games to life.
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發行日期:
2017 年 5 月 26 日
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影集內容

Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
1. AF 2012 - Day 0
2012 年 11 月 26 日
21 分鐘
"We don't know what's going to happen. We might get a bunch of crap, or we might a bunch of games and they all get made."
2. AF 2012 - Day 1
2012 年 11 月 27 日
28 分鐘
"We basically shaved Elmo and we're putting power gloves on him."
3. AF 2012 - Day 2
2012 年 11 月 28 日
22 分鐘
"What do I have? Thirteen, fourteen people? It seems like a gang, man."
4. AF 2012 - Day 3
2012 年 11 月 29 日
29 分鐘
"Yeah, that's fantastic. That's giving me shivers."
5. AF 2012 - Day 4
2012 年 11 月 30 日
24 分鐘
"I'm just going to carve a hole in the wall that's some crazy, snaky path that people probably won't find."
6. AF 2012 - Day 5
2012 年 12 月 3 日
26 分鐘
"We need a world, you know? We need a more fleshed-out world for those systems to live in."
7. AF 2012 - Day 6
2012 年 12 月 4 日
31 分鐘
"He just keeps making hamburgers, I don't know."
8. AF 2012 - Day 7
2012 年 12 月 5 日
27 分鐘
"I have no idea what he's doing! He's just going crazy. He's boogying down on the dance floor."
9. AF 2012 - Day 8
2012 年 12 月 6 日
32 分鐘
"That's me! Secretly kicking all the butts."
10. AF 2012 - Day 9
2012 年 12 月 7 日
27 分鐘
"Programmers know what they're doing way more than I do. I'm like a babe in the woods."
11. AF 2012 - Day 10
2012 年 12 月 10 日
22 分鐘
"Kinda weird, sorta broken, but hopefully in ten hours or so it'll be perfect and wonderful and bug-free."
12. AF 2012 - The Day After
2013 年 1 月 12 日
27 分鐘
"Let's call it a wrap you guys. Let's just put a fork in this thing and call it done... for now."
AF 2012 - Bonus - BRAZEN Documentary
額外內容
5 分鐘
"We're in the middle of it, and this process is a little bit weird because usually we don't show people video games this early on in the process."
AF 2012 - Bonus - Intro
額外內容
8 分鐘
"You're hurting it!"
AF 2012 - Bonus - All 30 Second Pitches
額外內容
12 分鐘
The full pitch videos created for the selection phase of the 2012 series.
AF 2012 - Bonus - Autonomous Playthrough
額外內容
33 分鐘
"In full disclosure, I had a lot of beer at lunch, which is true. And this mouse sucks."
AF 2012 - Bonus - Black Lake Playthrough
額外內容
24 分鐘
"Isn't everything better with a hat?"
AF 2012 - Bonus - BRAZEN Playthrough
額外內容
10 分鐘
"So you're in the drunk section, and then there's the buzzed section and the sober section."
AF 2012 - Bonus - Hack 'n' Slash Playthrough
額外內容
11 分鐘
"I'm so glad that I was bad enough to not get here... because this is awesome! This is all brand new."
AF 2012 - Bonus - Spacebase DF-9 Playthrough
額外內容
34 分鐘
"We have these doors that you can lock, but they don't actually do anything."
AF 2012 - Bonus - The White Birch Playthrough
額外內容
10 分鐘
"You animated it the crazy people way."
AF 2012 - Bonus - End Credits
額外內容
2 分鐘
The end credits for each of the five prototypes developed in 2012.
1. AF 2014 - Day 0
2014 年 2 月 18 日
26 分鐘
"The only way they'd become project lead was if I died, and I didn't want to die or be killed. So we created Amnesia Fortnight."
2. AF 2014 - Day 1
2014 年 2 月 20 日
29 分鐘
"We need a cuss jar, but it's a pun jar."
3. AF 2014 - Day 2
2014 年 2 月 21 日
29 分鐘
"Have you ever had any... body problems?"
4. AF 2014 - Day 3
2014 年 2 月 24 日
30 分鐘
"Ultimately, the game is a critique of what I think is a bad way of governing."
5. AF 2014 - Day 4
2014 年 2 月 26 日
32 分鐘
"I pitched it to him and he was like, 'It's fine, why are you guys freaking out?'"
6. AF 2014 - Day 5
2014 年 2 月 26 日
30 分鐘
"That was Dvořák. I've got Rimsky-Korsakov, Tchaikovsky. I'm hoping to do a Mussorgsky piece but he's kinda harder to find."
7. AF 2014 - Day 6
2014 年 2 月 27 日
32 分鐘
"Here's the twist: you see her getting smashed by the credits. They come scrolling down on her head. That's what killed her!"
8. AF 2014 - Day 7
2014 年 2 月 28 日
29 分鐘
"Hey, I'm hairy. No one wants to be my friend for some reason."
9. AF 2014 - Day 8
2014 年 3 月 3 日
35 分鐘
"My AF pitch next year? Fences: The Game."
10. AF 2014 - Day 9
2014 年 3 月 4 日
28 分鐘
"You can tell the pieces are starting to fit. And I had forgotten what it was going to be for a little bit there."
11. AF 2014 - Day 10
2014 年 3 月 5 日
58 分鐘
"Yeah that sounded fun. I heard it from over here."
12. AF 2014 - The Day After
2014 年 3 月 27 日
37 分鐘
"I'm glad you're all thankful for me pushing my work off onto you to figure out what games we're going to make."
AF 2014 - Bonus - Trailer
額外內容
1 分鐘
The promotional trailer for the 2014 series.
AF 2014 - Bonus - Intro
額外內容
8 分鐘
"I had to Tweet about it. A lot!"
AF 2014 - Bonus - All 30 Second Pitches
額外內容
34 分鐘
The full 30 second pitch videos for the 2014 series.
AF 2014 - Bonus - Tim and Project Lead Interviews
額外內容
20 分鐘
"So you're going to see all the dead people in a real funny way?"
AF 2014 - Bonus - Tim and Pen Ward Interview
額外內容
29 分鐘
"But somehow you're not happy being the king of cartoons. You want to be king of all interactive media, right?"
AF 2014 - Bonus - Spoilers With Pen Ward
額外內容
8 分鐘
"Maybe there's a little wine."
AF 2014 - Bonus - Audio Department Postmortem
額外內容
43 分鐘
"It is a frightening place because you know you're just saving up more pain for yourself at the end."
AF 2014 - Bonus - Dear Leader Playthrough
額外內容
52 分鐘
"I actually can't remember anything about this game."
AF 2014 - Bonus - Little Pink Best Buds Playthrough
額外內容
33 分鐘
"Mostly I think I just spent all my time on grass, though."
AF 2014 - Bonus - Mnemonic Playthrough
額外內容
36 分鐘
"Yeah, that lighting-on-a-wall tech? It's pretty dope."
AF 2014 - Bonus - Steed Playthrough
額外內容
39 分鐘
"I think this is the first blinking horse I've ever seen in my life."
1. AF 2017 - Day 0
2017 年 4 月 13 日
14 分鐘
"I don't think we are honing in on some perfect formula. I think every time we kind of want something different out of it, and it evolves and it flips around and changes into different things."
2. AF 2017 - Day 1
2017 年 4 月 17 日
22 分鐘
"I'm not confident the game is going to work. I hope it's going to work, I think we can make it work, but it could all go wrong. And that's fine."
3. AF 2017 - Day 2
2017 年 4 月 19 日
19 分鐘
"Why is it really quiet? Is it because the cameras are here? Or is it because we are looking at a broken game?"
4. AF 2017 - Day 3
2017 年 4 月 20 日
18 分鐘
"When I get home I'm like: 'Oh my god, I gotta do this differently', or 'I am not thinking about this enough'. But when I get in here it's fine."
5. AF 2017 - Day 4
2017 年 4 月 24 日
25 分鐘
"I came in today feeling pretty rested. And now I don't feel that way at all."
6. AF 2017 - Day 5
2017 年 4 月 28 日
31 分鐘
"You know, there is not a lot of biodiversity, so I gotta figure out a way to sort of monkey with that."
7. AF 2017 - Day 6
2017 年 5 月 4 日
27 分鐘
"Any time that I am not actively hitting the keyboard I am wasting time."
8. AF 2017 - Day 7
2017 年 5 月 9 日
26 分鐘
"That is awkward... It's functional, and right now that's probably the most important part."
9. AF 2017 - Day 8
2017 年 5 月 12 日
20 分鐘
"Zak wants the pickle to be floppy, so I'm making a floppy pickle."
10. AF 2017 - Day 9
2017 年 5 月 18 日
25 分鐘
"Maybe I should feel embarrassed. You guys have some pretty damaging footage of me now."
11. AF 2017 - Day 10
2017 年 5 月 26 日
35 分鐘
"We're kinda all riding our cowboy programming. Yeah, it's just crazy."
12. AF 2017 - The Day After
2017 年 6 月 1 日
30 分鐘
"Is everyone emotionally prepared to go live?"
init_data: 0.1614, render: 0.073

Prototypes

Upon purchase of any season or the Whole Box bundle, entries for the associated prototype games will be added to your Steam Games library.

Video Downloads

Upon purchase of any seasons of the Whole Box bundle, you may optionally download a copy of the videos by clicking the appropriate link below:

Amnesia Fortnight 2017 Video Downloads
Amnesia Fortnight 2014 Video Downloads
Amnesia Fortnight 2012 Video Downloads

*AF2017 Downloads includes game assets for viewing in Unreal 4

關於此影集

“I started feeling a little bogged down by the scope of Brutal Legend,” says Tim Schafer, founder of Double Fine. “It was really huge and I felt like the team had been doing it for a long time and had a very long way to go yet. I felt like they need a break…”

That break was Amnesia Fortnight, a two week game jam during which anyone at Double Fine can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype. Now in its tenth year, the competition has gotten fierce and with the introduction of cameras and a full documentary, the pressure is on for these project leads to deliver…

The Amnesia Fortnight bundle includes the documentary series by industry stalwarts 2 Player Productions and the actual game prototypes you watched be developed! The doc series captures the mayhem of a 2 week jam, while enlightening the viewer about the industry and the people within it. The prototypes themselves are fascinating glimpses beyond the typical game experience, and coupled with the documentary, devotees of games can observe the creative process like never before!

Prototypes can be found in the Software section of your Steam Library after purchase.

2017 Prototypes:

  • Darwin's Dinner
  • The Gods Must Be Hungry
  • I Have No Idea What I'm Doing
  • Kiln

2014 Prototypes:

  • Dear Leader
  • Mnemonic
  • Steed
  • Little Pink Best Buds

2012 Prototypes:

  • Autonomous
  • Black Lake
  • Spacebase DF-9
  • Hack n Slash
  • White Birch

Bonus Prototypes:

  • Happy Song
  • Costume Quest
  • Brazen

Requirements:

  • OS: Windows 7 / 8 / 10 (64-bit)
  • Processor: AMD FX-8350 X8 (4,0 GHz)/Intel Core i7-4790 (3,6 GHz)
  • Memory: 8 GB RAM
  • Graphics: 4 GB, AMD Radeon R9 390 / NVIDIA GeForce GTX 970
  • DirectX: Version 11
  • Storage: 1.5 GB per prototype
  • Internet: Required for Kiln multiplayer connection
  • VR: Required for I Have No Idea What I'm Doing. Headsets: Oculus / Vive, Input: Hand / touch controllers, Play area: Default

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 作業系統 *: Windows 7
    • 處理器: Intel Core 2 或是同性能的 AMD 處理器
    • 記憶體: 1 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 200 MB 可用空間
    • 備註: 540p 適合 5Mbps 之網路頻寬環境;360p 適合 3Mbps。
    建議配備:
    • 作業系統: Windows 10
    • 處理器: 推薦使用 Intel Core I3 以上或是同性能的 AMD 處理器來撥放 1080p 高畫質視訊。
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 備註: 1080p 適合 12Mbps 之網路頻寬環境;720p 適合 8Mbps。
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: Mac OSX 10.7
    • 處理器: Intel Core 2 或是同性能的 AMD 處理器
    • 記憶體: 1 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 200 MB 可用空間
    • 備註: 540p 適合 5Mbps 之網路頻寬環境;360p 適合 3Mbps。
    建議配備:
    • 作業系統: Mac OSX 10.10+
    • 處理器: 推薦使用 Intel Core I3 以上或是同性能的 AMD 處理器來撥放 1080p 高畫質視訊。
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 備註: 1080p 適合 12Mbps 之網路頻寬環境;720p 適合 8Mbps。
* 自 2024 年 2 月 15 日(PT)起,Steam 用戶端將不再支援 32 位元遊戲或 macOS 10.14 或更舊版本。
    最低配備:
    • 作業系統: Linux Ubuntu 12.04 或較新版本,SteamOS 2.20 或較新版本
    • 處理器: Intel Core 2 或是同性能的 AMD 處理器
    • 記憶體: 1 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 200 MB 可用空間
    • 備註: 540p 適合 5Mbps 之網路頻寬環境;360p 適合 3Mbps。
    建議配備:
    • 作業系統: Linux Ubuntu 12.04 或較新版本,SteamOS 2.20 或較新版本
    • 處理器: 推薦使用 Intel Core I3 以上或是同性能的 AMD 處理器來撥放 1080p 高畫質視訊。
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 備註: 1080p 適合 12Mbps 之網路頻寬環境;720p 適合 8Mbps。

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