Amnesia Fortnight is a two week game jam during which anyone at Double Fine can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype. This documentary series is the ultimate record of that event, as project leads succeed or fail to bring their games to life.
Todas as análises:
Positivas (10) - 80% das 10 análises de usuários desta série são positivas.
Data de lançamento:
26/mai./2017
Marcadores

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Indisponível em Português (Brasil)

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Observação: Amnesia Fortnight não está mais disponível na Loja Steam.
 

Conteúdo da série

Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
1. AF 2012 - Day 0
26/nov./2012
21 minutos
"We don't know what's going to happen. We might get a bunch of crap, or we might a bunch of games and they all get made."
2. AF 2012 - Day 1
27/nov./2012
28 minutos
"We basically shaved Elmo and we're putting power gloves on him."
3. AF 2012 - Day 2
28/nov./2012
22 minutos
"What do I have? Thirteen, fourteen people? It seems like a gang, man."
4. AF 2012 - Day 3
29/nov./2012
29 minutos
"Yeah, that's fantastic. That's giving me shivers."
5. AF 2012 - Day 4
30/nov./2012
24 minutos
"I'm just going to carve a hole in the wall that's some crazy, snaky path that people probably won't find."
6. AF 2012 - Day 5
3/dez./2012
26 minutos
"We need a world, you know? We need a more fleshed-out world for those systems to live in."
7. AF 2012 - Day 6
4/dez./2012
31 minutos
"He just keeps making hamburgers, I don't know."
8. AF 2012 - Day 7
5/dez./2012
27 minutos
"I have no idea what he's doing! He's just going crazy. He's boogying down on the dance floor."
9. AF 2012 - Day 8
6/dez./2012
32 minutos
"That's me! Secretly kicking all the butts."
10. AF 2012 - Day 9
7/dez./2012
27 minutos
"Programmers know what they're doing way more than I do. I'm like a babe in the woods."
11. AF 2012 - Day 10
10/dez./2012
22 minutos
"Kinda weird, sorta broken, but hopefully in ten hours or so it'll be perfect and wonderful and bug-free."
12. AF 2012 - The Day After
12/jan./2013
27 minutos
"Let's call it a wrap you guys. Let's just put a fork in this thing and call it done... for now."
AF 2012 - Bonus - BRAZEN Documentary
Conteúdo bônus
5 minutos
"We're in the middle of it, and this process is a little bit weird because usually we don't show people video games this early on in the process."
AF 2012 - Bonus - Intro
Conteúdo bônus
8 minutos
"You're hurting it!"
AF 2012 - Bonus - All 30 Second Pitches
Conteúdo bônus
12 minutos
The full pitch videos created for the selection phase of the 2012 series.
AF 2012 - Bonus - Autonomous Playthrough
Conteúdo bônus
33 minutos
"In full disclosure, I had a lot of beer at lunch, which is true. And this mouse sucks."
AF 2012 - Bonus - Black Lake Playthrough
Conteúdo bônus
24 minutos
"Isn't everything better with a hat?"
AF 2012 - Bonus - BRAZEN Playthrough
Conteúdo bônus
10 minutos
"So you're in the drunk section, and then there's the buzzed section and the sober section."
AF 2012 - Bonus - Hack 'n' Slash Playthrough
Conteúdo bônus
11 minutos
"I'm so glad that I was bad enough to not get here... because this is awesome! This is all brand new."
AF 2012 - Bonus - Spacebase DF-9 Playthrough
Conteúdo bônus
34 minutos
"We have these doors that you can lock, but they don't actually do anything."
AF 2012 - Bonus - The White Birch Playthrough
Conteúdo bônus
10 minutos
"You animated it the crazy people way."
AF 2012 - Bonus - End Credits
Conteúdo bônus
2 minutos
The end credits for each of the five prototypes developed in 2012.
1. AF 2014 - Day 0
18/fev./2014
26 minutos
"The only way they'd become project lead was if I died, and I didn't want to die or be killed. So we created Amnesia Fortnight."
2. AF 2014 - Day 1
20/fev./2014
29 minutos
"We need a cuss jar, but it's a pun jar."
3. AF 2014 - Day 2
21/fev./2014
29 minutos
"Have you ever had any... body problems?"
4. AF 2014 - Day 3
24/fev./2014
30 minutos
"Ultimately, the game is a critique of what I think is a bad way of governing."
5. AF 2014 - Day 4
26/fev./2014
32 minutos
"I pitched it to him and he was like, 'It's fine, why are you guys freaking out?'"
6. AF 2014 - Day 5
26/fev./2014
30 minutos
"That was Dvořák. I've got Rimsky-Korsakov, Tchaikovsky. I'm hoping to do a Mussorgsky piece but he's kinda harder to find."
7. AF 2014 - Day 6
27/fev./2014
32 minutos
"Here's the twist: you see her getting smashed by the credits. They come scrolling down on her head. That's what killed her!"
8. AF 2014 - Day 7
28/fev./2014
29 minutos
"Hey, I'm hairy. No one wants to be my friend for some reason."
9. AF 2014 - Day 8
3/mar./2014
35 minutos
"My AF pitch next year? Fences: The Game."
10. AF 2014 - Day 9
4/mar./2014
28 minutos
"You can tell the pieces are starting to fit. And I had forgotten what it was going to be for a little bit there."
11. AF 2014 - Day 10
5/mar./2014
58 minutos
"Yeah that sounded fun. I heard it from over here."
12. AF 2014 - The Day After
27/mar./2014
37 minutos
"I'm glad you're all thankful for me pushing my work off onto you to figure out what games we're going to make."
AF 2014 - Bonus - Trailer
Conteúdo bônus
1 minutos
The promotional trailer for the 2014 series.
AF 2014 - Bonus - Intro
Conteúdo bônus
8 minutos
"I had to Tweet about it. A lot!"
AF 2014 - Bonus - All 30 Second Pitches
Conteúdo bônus
34 minutos
The full 30 second pitch videos for the 2014 series.
AF 2014 - Bonus - Tim and Project Lead Interviews
Conteúdo bônus
20 minutos
"So you're going to see all the dead people in a real funny way?"
AF 2014 - Bonus - Tim and Pen Ward Interview
Conteúdo bônus
29 minutos
"But somehow you're not happy being the king of cartoons. You want to be king of all interactive media, right?"
AF 2014 - Bonus - Spoilers With Pen Ward
Conteúdo bônus
8 minutos
"Maybe there's a little wine."
AF 2014 - Bonus - Audio Department Postmortem
Conteúdo bônus
43 minutos
"It is a frightening place because you know you're just saving up more pain for yourself at the end."
AF 2014 - Bonus - Dear Leader Playthrough
Conteúdo bônus
52 minutos
"I actually can't remember anything about this game."
AF 2014 - Bonus - Little Pink Best Buds Playthrough
Conteúdo bônus
33 minutos
"Mostly I think I just spent all my time on grass, though."
AF 2014 - Bonus - Mnemonic Playthrough
Conteúdo bônus
36 minutos
"Yeah, that lighting-on-a-wall tech? It's pretty dope."
AF 2014 - Bonus - Steed Playthrough
Conteúdo bônus
39 minutos
"I think this is the first blinking horse I've ever seen in my life."
1. AF 2017 - Day 0
13/abr./2017
14 minutos
"I don't think we are honing in on some perfect formula. I think every time we kind of want something different out of it, and it evolves and it flips around and changes into different things."
2. AF 2017 - Day 1
17/abr./2017
22 minutos
"I'm not confident the game is going to work. I hope it's going to work, I think we can make it work, but it could all go wrong. And that's fine."
3. AF 2017 - Day 2
19/abr./2017
19 minutos
"Why is it really quiet? Is it because the cameras are here? Or is it because we are looking at a broken game?"
4. AF 2017 - Day 3
20/abr./2017
18 minutos
"When I get home I'm like: 'Oh my god, I gotta do this differently', or 'I am not thinking about this enough'. But when I get in here it's fine."
5. AF 2017 - Day 4
24/abr./2017
25 minutos
"I came in today feeling pretty rested. And now I don't feel that way at all."
6. AF 2017 - Day 5
28/abr./2017
31 minutos
"You know, there is not a lot of biodiversity, so I gotta figure out a way to sort of monkey with that."
7. AF 2017 - Day 6
4/mai./2017
27 minutos
"Any time that I am not actively hitting the keyboard I am wasting time."
8. AF 2017 - Day 7
9/mai./2017
26 minutos
"That is awkward... It's functional, and right now that's probably the most important part."
9. AF 2017 - Day 8
12/mai./2017
20 minutos
"Zak wants the pickle to be floppy, so I'm making a floppy pickle."
10. AF 2017 - Day 9
18/mai./2017
25 minutos
"Maybe I should feel embarrassed. You guys have some pretty damaging footage of me now."
11. AF 2017 - Day 10
26/mai./2017
35 minutos
"We're kinda all riding our cowboy programming. Yeah, it's just crazy."
12. AF 2017 - The Day After
1/jun./2017
30 minutos
"Is everyone emotionally prepared to go live?"
init_data: 0.1559, render: 0.1646

Prototypes

Upon purchase of any season or the Whole Box bundle, entries for the associated prototype games will be added to your Steam Games library.

Video Downloads

Upon purchase of any seasons of the Whole Box bundle, you may optionally download a copy of the videos by clicking the appropriate link below:

Amnesia Fortnight 2017 Video Downloads
Amnesia Fortnight 2014 Video Downloads
Amnesia Fortnight 2012 Video Downloads

*AF2017 Downloads includes game assets for viewing in Unreal 4

Sobre esta série

“I started feeling a little bogged down by the scope of Brutal Legend,” says Tim Schafer, founder of Double Fine. “It was really huge and I felt like the team had been doing it for a long time and had a very long way to go yet. I felt like they need a break…”

That break was Amnesia Fortnight, a two week game jam during which anyone at Double Fine can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype. Now in its tenth year, the competition has gotten fierce and with the introduction of cameras and a full documentary, the pressure is on for these project leads to deliver…

The Amnesia Fortnight bundle includes the documentary series by industry stalwarts 2 Player Productions and the actual game prototypes you watched be developed! The doc series captures the mayhem of a 2 week jam, while enlightening the viewer about the industry and the people within it. The prototypes themselves are fascinating glimpses beyond the typical game experience, and coupled with the documentary, devotees of games can observe the creative process like never before!

Prototypes can be found in the Software section of your Steam Library after purchase.

2017 Prototypes:

  • Darwin's Dinner
  • The Gods Must Be Hungry
  • I Have No Idea What I'm Doing
  • Kiln

2014 Prototypes:

  • Dear Leader
  • Mnemonic
  • Steed
  • Little Pink Best Buds

2012 Prototypes:

  • Autonomous
  • Black Lake
  • Spacebase DF-9
  • Hack n Slash
  • White Birch

Bonus Prototypes:

  • Happy Song
  • Costume Quest
  • Brazen

Requirements:

  • OS: Windows 7 / 8 / 10 (64-bit)
  • Processor: AMD FX-8350 X8 (4,0 GHz)/Intel Core i7-4790 (3,6 GHz)
  • Memory: 8 GB RAM
  • Graphics: 4 GB, AMD Radeon R9 390 / NVIDIA GeForce GTX 970
  • DirectX: Version 11
  • Storage: 1.5 GB per prototype
  • Internet: Required for Kiln multiplayer connection
  • VR: Required for I Have No Idea What I'm Doing. Headsets: Oculus / Vive, Input: Hand / touch controllers, Play area: Default

Requisitos de sistema

Windows
macOS
SteamOS + Linux
    Mínimos:
    • SO *: Windows 7
    • Processador: Intel Core 2 ou AMD equivalente
    • Memória: 1 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 200 MB de espaço disponível
    • Outras observações: Largura de banda de rede de 5 Mbps para 540p, 3 Mbps para 360p.
    Recomendados:
    • SO: Windows 10
    • Processador: Intel Core i3 ou superior ou AMD equivalente recomendado para reprodução em HD 1080p
    • Memória: 2 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 500 MB de espaço disponível
    • Outras observações: Largura de banda de rede de 12 Mbps para 1080p ou 8 Mbps para 720p.
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.
    Mínimos:
    • SO: OS X 10.7
    • Processador: Intel Core 2 ou AMD equivalente
    • Memória: 1 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 200 MB de espaço disponível
    • Outras observações: Largura de banda de rede de 5 Mbps para 540p, 3 Mbps para 360p.
    Recomendados:
    • SO: macOS 10.10+
    • Processador: Intel Core i3 ou superior ou AMD equivalente recomendado para reprodução em HD 1080p
    • Memória: 2 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 500 MB de espaço disponível
    • Outras observações: Largura de banda de rede de 12 Mbps para 1080p ou 8 Mbps para 720p.
* A partir do dia 15 de fevereiro de 2024, o cliente Steam não será mais compatível com jogos de 32 bits no macOS 10.14 (Mojave) ou anterior.
    Mínimos:
    • SO: Linux Ubuntu 12.04 ou posterior, SteamOS 2.20 ou posterior
    • Processador: Intel Core 2 ou AMD equivalente
    • Memória: 1 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 200 MB de espaço disponível
    • Outras observações: Largura de banda de rede de 5 Mbps para 540p, 3 Mbps para 360p.
    Recomendados:
    • SO: Linux Ubuntu 12.04 ou posterior, SteamOS 2.20 ou posterior
    • Processador: Intel Core i3 ou superior ou AMD equivalente recomendado para reprodução em HD 1080p
    • Memória: 2 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 500 MB de espaço disponível
    • Outras observações: Largura de banda de rede de 12 Mbps para 1080p ou 8 Mbps para 720p.

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