Blade & Sorcery is a built-for-VR medieval fantasy sandbox with full physics driven melee, ranged and magic combat. Become a powerful warrior, ranger or sorcerer and devastate your enemies.
Recent Reviews:
Overwhelmingly Positive (580) - 95% of the 580 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (45,138) - 96% of the 45,138 user reviews for this game are positive.
Release Date:
Dec 11, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a pioneer in the field of realistic full physics-driven combat in VR, I believe that the best way to develop the game is with the help of players. With player feedback, I intend to improve the game and add new features throughout its Early Access, and with enough success it is my hope to ultimately evolve the game from a combat sandbox into something with more depth.”

Approximately how long will this game be in Early Access?

“Due to the original small scope of the game, it was initially expected that the Early Access period for B&S could be as little as 6 months. However, fans have shown us such overwhelming support and enthusiasm that it has allowed us to increase the scope of the game dramatically, as seen by the continued expansion over the years. Our estimated finish line has now shifted to approximately Q1 2024, but that could very easily become Q2 2024.

Thanks to the fans, Blade & Sorcery has grown from a simple simulation sandbox wave fighter into an "experience simulator", where besides cool physics-based combat, the idea is that the player feels fully immersed in some other world that is completely and realistically interactable. Our philosophy is if it feels like you should be able to do something, you should be. We believe this is what VR was made for, and that freedom is what separates it from traditional gaming.

On top of the original concept of arena fighting, the game is currently playable as a dungeon crawler with semi-procedurally generated dungeons. The final game will also now include a "progression mode" for players who crave more traditional direction and motivation than a purely sandbox experience.”

How is the full version planned to differ from the Early Access version?

“Features planned in the full version are:
- New procedurally generated Dungeon
- Player inventory
- “Progression mode” - Buying / unlocking equipment
- Skills tree
- New content (weapons, maps, armors)
- New enemy types
- Enhanced AI
- Lore
- Even more modding support

However, as has been the case up to now, I will be listening carefully to the community and the content of the final release could change depending on feedback and suggestions.”

What is the current state of the Early Access version?

“Although many planned features will be missing until version 1.0, the core combat and interaction mechanics are already in place so the game is currently playable and enjoyable as a combat sandbox. As is the case with all in-development Early Access titles, you should expect crazy bugs, balance tweaks, performance fluctuation, and content drip.

Current features (as of Aug 2022):
- Unique VR combat: Physics driven objects and characters
- 6 Arena-type Maps (Home, Arena, Ruins, Market, Canyon and Citadel)
- Semi-Procedurally Generated Dungeons
- More than 21 Weapons (swords, dagger, mace, shields, axes, spear, bow...)
- 5 spells (Slowing time, Telekinesis, Lightning, Gravity and Fire), each with many functions
- 3 enemy archetype (fighters, rangers and mages) with a variety of armour
- Avatar customization (wear any armour, mix and match pieces without restriction)
- Grappling and Punching
- Jumping, kicking, running
- Unrestricted climbing
- Free locomotion
- Advanced Modding; B&S is already one of VR’s most modded and mod-friendly games”

Will the game be priced differently during and after Early Access?

“The final game price will increase moderately depending on the amount of content added during Early Access. The current price reflects our appreciation for those willing to support the game in its development stage.”

How are you planning on involving the Community in your development process?

“I want to create the best physics driven VR combat game possible, so feedback and input from the community is not only desired, but needed. The community is what will make Blade & Sorcery the best it can be, and I intend to use Steam, Reddit and Discord as the central places for exchanging ideas and taking feedback.

As an ex-modder, the modding community is close to my heart. It is my opinion that modders greatly add value to a game, extending lifespan and adding variety in ways a developer sometimes cannot, so it is my intent to make the game as openly moddable as possible.

Currently game data is already moddable in terms of custom maps, weapons, spells and json tweaking, but in the long term I plan to add even more support, including the possibility for modders to add new game modes.”
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About This Game

The era of the VR weightless, wiggle-sword combat is over. Blade & Sorcery is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes a unique and realistic physics driven interaction and combat system.

Built exclusively for VR, collisions are dictated by fine hitboxes, objects have weight and follow the laws of physics, creatures have full body physics and presence, and blades can be used to penetrate soft materials or deflect magic.

In Blade & Sorcery, the combat is limited only by your own creativity. Choose your weapon, choose your stance, choose your fighting style; Be the powerful warrior, ranger or sorcerer you always dreamed of becoming!

Mature Content Description

The developers describe the content like this:

This Game contain content not appropriate for all ages like frequent violence and gore.

System Requirements

    • OS: Windows 10
    • Processor: Quad Core 3GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1070
    • VR Support: SteamVR or Oculus PCVR. Standing or Room Scale
    • Additional Notes: Minimum 72Hz VR support
    • OS: Windows 10
    • Processor: 8-16 Core 4GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2070
    • VR Support: SteamVR or Oculus PCVR. Standing or Room Scale
    • Additional Notes: Recommended VR 90Hz support

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